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Iggwilv’s Legacy:
The Lost Caverns of Tsojcanth
by Ari Marmell and Edward Albert
art by Howard Lyon and Francis Tsai
cartography by Rob Lazzaretti
Introduction
To the inhabitants of the war-torn world of Oerth, the
spellcaster Iggwilv is a footnote to history, an advisor and
facilitator to greater evils. They forget that Iggwilv—master
of demons, mistress of Graz’zt, and mother of Iuz—is a
mighty witch, was once greater still, and that she conquered
an entire region with her potent spells and demonic minions.
Even today, when so many have studied her writings, and
all have heard of the so-called lost caverns where she hid her
greatest of treasures, Iggwilv keeps a secret or two regarding
her rise to power.
For centuries, the mountain called Iggwilv’s Horn has been
little more than a landmark, the guide by which explorers
have sought out the nearby caverns of Tsojcanth. Its twisted
and craggy peak has featured in numerous tales of mystery
and horror, but always for what it represents and not for
what it truly is. The time has come, at last, for the truth
to be revealed. Iggwilv’s Horn is no mere landmark, but
a wellspring of evil that taints the surrounding lands. The
Lost Caverns of Tsojcanth was only one of Iggwilv’s homes,
yet it was here that the conjurer learned her greatest powers,
scribed her greatest works, and congressed with demons. And
it is here that brave heroes must eventually come, if they are
to forestall the rise of an even greater evil, for Iggwilv’s Horn
stabs not only into the heart of Oerth, but into the depths of
the Abyss. . . .
primarily good-aligned characters, but this is by no
means a hard and fast requirement. Indeed, a party of
all neutral (or even evil) characters might benefit just
as much from exploring the halls and twisting passages
of Iggwilv’s Horn and its Lost Caverns.
WhaT you Need To PLay
This material makes use of information from vari-
ous supplements, including Heroes of Horror , Fiendish
Codex I: Hordes of the Abyss, Dungeonscape , and various
Monster Manuals beyond the first. Essential details and
simplified rules are presented here where appropriate;
thus, although these supplements can add detail to the
adventures, they are not required.
As written, the Caverns of Tsojcanth and Iggwilv’s
Horn exist in the World of Greyhawk, but they can
easily be adapted to Eberron, the Forgotten Realms,
or any other setting. A Dungeon Master (DM) need
only find a location for the mountain in an appropriate
borderland region, and room in the world’s history for
a demon-conjuring archmage.
BaCkgrouNd
Some of the following originally introduced the 1st edi
tion module S4: The Lost Caverns of Tsojcanth , concluding
the famed S-series that included Tomb of Horrors, White
Plume Mountain, and Expedition to the Barrier Peaks:
WhaT Is IggWILv’s
LegaCy?
Iggwilv’s Legacy is a web-based adventure expanding
the former lair and home of the dread archmage. The
first part, “Iggwilv’s Horn,” details the history of the
archmage’s mountain, its outer slopes and caves, and the
lands surrounding it. The second part revisits the clas-
sic adventure “The Lost Caverns of Tsojcanth,” updated
to use 3.5 D ungeons & D ragons rules. The third part,
“The Hollow of the Horn,” explores yet more of the
chambers within the mountain’s deadly interior.
“Iggwilv’s Legacy” is designed for a party of four
11th-level characters, but any combination of 10th- to
12th-level characters should suffice. The group mem-
bers should possess at least one magic weapon (if not
more) and have a spellcaster among them. Given the
story’s focus on horror, play runs best with a party of
refereNCes
Iggwilv’s Legacy makes substantial use of characters
from the long history of the D ungeons & D ragons
game. Although a comprehensive list of the sources
that feature these characters would be prohibitively
large, the following serves as a summary.
Fraz-Urb’luu: Book of Vile Darkness, Fiendish Codex I:
Hordes of the Abyss, Dragon #333, S4: The Lost Caverns
of Tsojcanth, Monster Manual II (1st Edition)
Graz’zt: Book of Vile Darkness, Fiendish Codex I:
Hordes of the Abyss, S4: The Lost Caverns of Tsojcanth,
Monster Manual II (1st Edition)
Iggwilv: Dragon #336, S4: The Lost Caverns of Tsoj-
canth
Iuz: Complete Divine, Living Greyhawk Gazetteer
Tharizdun: Complete Divine, Lords of Madness, WG4:
The Forgotten Temple of Tharizdun
Tsojcanth: S4: The Lost Caverns of Tsojcanth
ZagigYragerne: Dragon #336, S4: The Lost Caverns
of Tsojcanth
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Nearly a century ago, the archmage Iggwilv sent her
evil minions to conquer the lands around her abode. So
successful was she that the Marches of Perrenland were
subjugated for a decade, and great indeed was the loot
brought to answer her insatiable demand for treasure.
Legend states that the archmage gained much of her
prowess from discovering the Lost Caverns of Tsojcanth,
wherein was hidden magic of unsurpassed might. It
is certain that Iggwilv ruled her domain from these
caverns. There she also conducted arcane experiments
and rituals, trying to further increase her powers.
These experiments were her downfall, for she
accidentally freed the demon Graz’zt, whom she had
imprisoned and forced into servitude. A terrible battled
followed, and although the demon was forced to flee
to the Abyss, Iggwilv was so battered from the contest
that her powers and strength were forever lost. With
her diminished might, Iggwilv’s realm was sundered.
Her former henchmen and slaves stole her treasure
and scattered to the four winds in the face of enemy
armies.
The archmage, however, used the last of her power to
prepare a hiding place in the caverns for her remaining
wealth. Legends say that this treasure included several
tomes of great power and the fabled lamp called Daoud’s
Wondrous Lanthorn. No one knows what else might be
hidden, for no one has yet discovered Iggwilv’s hoard.
None know whether Iggwilv still lives. Until recently,
though, the stories of her secret cache of treasure in the
Lost Caverns of Tsojcanth were regarded as another
grandfathers’ tale to amuse younglings. Tapestries, rugs,
statues, and rare art have been recovered over the years,
as well as chests of precious metals, sacks of coin, and
coffers filled with gems and jewelry. It was believed
that all her treasure had been looted and that no magic
or wealth remained. However, recent investigations
have indicated that the magic lanthorn did exist and
that Iggwilv possessed it. Iggwilv’s lair was definitely
located somewhere along the gorge of the Velverdyva
River in the mountains between Schwartzenbruin
and Highfolk. The realms of Iuz, Perrenland, and Ket
have sent expeditions into the Yatil Mountains seeking
the location of the caverns; the few survivors have all
failed.
greater demons and experimenting with ever more foul
horrors. The truth, however, is that the mountain was
a font of power long before the archmage ever made
her presence felt.
No one alive today can say with certainty why mon-
sters have long been drawn to this mountainous region,
why those who spend too long here grow diseased in
body and mind, why the air weighs heavy with the pres-
ence of evil. A few scholars have suggested that, eons
before recorded history, demonic creatures might have
used the mountain as a prison. They refer to legends
that claim the great demon lord Graz’zt once confined
a hated foe here for millennia before finally tiring of
the enemy and utterly destroying him. The presence
of this great demon, and his struggles to escape, might
indeed be the source of the taint that clings to the region
like a ravenous leech, or this tale might just be another
among the layers of misunderstanding and deception
that cloak the Caverns and Horn.
The rIse of TsojCaNTh
Years ago, but not beyond the reach of a historian’s
quill, an Oeridian archmage named Tsojcanth rose
to power. The predecessor of more famous wizards,
such as Mordenkainen and Otiluke, Tsojcanth was a
student of great magic and a protector of the mortal
realm. For many lifetimes, Tsojcanth defended Oerth
from incursion and assault. He battled the minions of
the demon princes, Orcus and Graz’zt, slew a wielder
of the horrific Hand of Vecna , and even stood against
the forces of the mad god Tharizdun. Yet these battles
exhausted him, and the time soon came when even
the great Tsojcanth knew he must pass on. Legend says
that he made his crypt deep in the caverns beneath the
mountains, where he, in his final rest, might serve to
dampen the area’s evil energy.
In truth, everything known of Tsojcanth—even his
name—is myth and misdirection. The being who called
himself Tsojcanth was no human wizard, however
powerful, but the half-breed child of an Abyssal prince.
A master of sorcery and deception, Tsojcanth learned
many secrets from the orders of good. He steered them
away from his own machinations, and aided them in
fighting both his own rivals and those of his demonic
sire. After Tharizdun’s defeat, Tsojcanth determined that
he had spent long enough masquerading as a mortal and
allowed that identity to fade as he moved on to other
diversions.
The rumors of The horN
Most who know of the lost caverns and their sur-
roundings hold Iggwilv responsible for the evil that
has occurred here. And why should they not? The vile
archmage dwelt here for centuries, conjuring ever-
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The ComINg of IggWILv
For centuries, the region waited. Communities and
nations sprang up around the mountain, but nobody
claimed it for long. The taint of the Abyss was subtle
yet omnipresent. This stretch of mountainous land
became a magnet for conflict. Border skirmishes, far
out of proportion to the land’s worth, raged in its valleys.
Monsters, from goblins to giants to dragons, made it
their home, though the land had little to offer.
And then a young, depraved witch named Iggwilv
found her way here.
Until this time, Iggwilv had dwelt in the city of Grey-
hawk, apprenticed to the mad wizard Zagig Yragerne.
She learned much at his side, including the secrets
of demon lore. Together, using their mightiest spells,
they bound the demon prince Fraz-Urb’luu. Hungry
for greater power and determined to repeat such a
feat on her own, Iggwilv questioned the imprisoned
archfiend outside the presence of her master, and she
learned much, including the true nature and true name
of Tsojcanth, Fraz-Urb’luu’s own misbegotten son.
Absconding with many of Zagig’s artifacts and
writings—including the Tome of Zyx , which would
one day form the foundation of the dread Demonomi-
con— Iggwilv traveled to what was thought to be the last
resting place of Tsojcanth, the peak that would one day
bear her name. Accompanied by an array of humanoid
and fiendish minions, she made her way to the center
of the inner complex, hungry for the knowledge she
believed it would contain.
To her dismay, she found no books of spells and no
ancient artifacts. She did, however, sense the Abyssal
energy that flowed through the mountain like an
unseen current, and the potential was not lost on her.
She believed that with this energy and her knowledge of
his true name, she might not only summon the fiend of
whom she had recently learned, but bind him as well.
The battle of wills was fierce indeed. Planar boundar-
ies ruptured like pustules, and the flow of the Abyss into
the mortal realm increased from a trickle to a torrent.
Yet in the end, Iggwilv’s will prevailed. In this, her first
summoning since emerging from the shadow of Zagig,
she proved successful beyond her wildest dreams.
For generations, Tsojcanth was the greatest of
Iggwilv’s slaves. He became her advisor, her enforcer,
her font of lore and demonic secrets. Although he hated
her with intensity surprising even among demons,
Tsojcanth had no power to escape the mystic shackles
under which he labored.
As the decades passed, the witch’s interaction with
Tsojcanth became a twisted game. She could command
his general obedience, but not acquiescence to her every
demand. She baited him and challenged him with
questions, and he tested the limits of her control.
One day, however, the witch’s interest in her Abyssal
slave suddenly waned, for she had unearthed a greater
prize. Somehow, Iggwilv had learned the true name
of the demon prince Graz’zt, and she summoned him
forth.
If the archmage’s struggle for dominance over Tsoj-
canth had been mighty, her war of wills with Graz’zt was
titanic. Many of Iggwilv’s minions were slain, much of
her magic hoard and mystic writings destroyed. In the
end, however, her depth of demonological knowledge
and her arcane power were sufficient to defeat even so
mighty a being as Graz’zt. The archfiend was humbled
before her, a demon prince laid so low as to be slave to
a mere mortal.
This, then, was the height of Iggwilv’s reign, for she
commanded a growing army of demons. She became
undisputed master of the region surrounding what was now
known as Iggwilv’s Horn. Neighboring lands, such as Ket
and Perrenland, sent forces against her, and she obliterated
them. Iggwilv and Graz’zt became lovers, and the witch
gave birth to a half-blooded son she dubbed Iuz.
To her slave Tsojcanth, Iggwilv assigned a less pleasant
fate. Unwilling to risk dividing her attention between the
two great demons, she confined Tsojcanth to the nearby
caverns. There he was tasked with overseeing her lesser
minions and forgotten experiments, allowed out only when
she required him to perform a specific task.
Had circumstances remained thus, Iggwilv and her
demons might well have conquered the entire region,
perhaps even major portions of Oerth. Eventually,
however, the witch and her demonic consort realized
that the flow of Abyssal energy from the depths of the
mountain was increasing, and formerly healthy areas
had grown severely tainted. The darkness Iggwilv
had released in her various summonings and experi-
mentations had grown strong, and threatened to tear
a rift between Oerth and the Abyss. Already, several
uncontrolled demons had slipped through, riding the
waves of chaotic magic.
Iggwilv knew she must plug the leak. She hardly
cared for the well-being of the world around her, but
the notion of an influx of demons over which she had
no control disturbed her. None of her magic proved
able to seal the gap, however. Finally, after discussion
with Graz’zt, Iggwilv determined that the only way to
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stem the Abyssal flow into Oerth was to trap a great
source of power and magic in the rift, anchored to
the Material Plane. She would have to sacrifice one of
her demons, imprisoning him permanently as a plug
between worlds, using his own magic and energy to
block those coming from the other side.
In this, the great mistress of demons was deceived.
Graz’zt, despite his carnal relations with his mistress,
had never accepted his lot as a mortal’s slave. Where
he could have elucidated other ways to seal the rift,
he instead fed to Iggwilv the one that might win him
freedom. Graz’zt knew that only he and Tsojcanth, of
all the archmage’s demons, had the power to serve as a
living barrier. He knew that Iggwilv would not sacrifice
him. And he knew that Tsojcanth would never quietly
accept such a fate.
And indeed, when Tsojcanth saw the symbols on the
floor, around the growing rift to the Abyss, he real-
ized what was to come. For the first time in decades,
Tsojcanth battled his mistress.
Caught by surprise, Iggwilv was still able to defeat
her errant slave, leaving Tsojcanth barely alive on the
floor of the chamber. The battle left the witch drained,
however, bereft of her mightiest spells. Graz’zt had
anticipated this weakness, and he chose to strike in
this moment.
Yet even the mighty Graz’zt, in his hubris, underes-
timated the sheer power the archmage had achieved.
For hours the lovers battled, and the mountain
shook with magic beyond the ken of most mortals. Iuz
attempted to interfere, but instead the chaotic energy
mauled and deformed him, warping his handsome
visage into the repulsive guise he must wear today.
The last barriers between Oerth and the Abyss were
torn asunder, and the taint of chaos and evil swept the
region like a flood.
And still, Iggwilv emerged triumphant. She could
not rebind Graz’zt, but she slew the prince’s physical
form, banishing him to the Abyss for a hundred years.
She raised the still-living form of Tsojcanth and bound
him permanently into the planar fabric.
But Iggwilv’s victory cost her dearly. The battle had
exhausted all she had and all she was. Her great artifacts
now lacked power, burned out in the conflict. Her body
and soul were broken and twisted, no longer capable of
harnessing the mighty magic she once wielded.
Determined not to let her minions detect her weak-
ness, Iggwilv moved all her treasure into Tsojcanth’s
former caverns, placing traps and monsters to defend
her valued possessions. She left many guardians in the
caverns, but one in particular, her daughter Drelnza,
she trusted above all others to keep her treasure safe.
Then, when all was complete, Iggwilv departed the
caverns and disappeared. Historians suggest Graz’zt’s
minions spirited her away to the Abyss for further
tortures (and, some scholars maintain, an eventual if
unlikely rekindling of their romance); others claim
that she traveled Oerth and the planes, seeking a way
to recover her power. Most presumed she had simply
died. Her minions slowly departed the caverns and
the Horn, and the world turned its attention to other
evils.
reCeNT hIsTory
Specific knowledge of Iggwilv’s reign slowly faded
into the mists of time and legend. The precise location
of Tsojcanth’s caverns was forgotten. Iggwilv’s Horn
became a mere landmark, a symbol of a horror that
once was. Civilization sputtered in its effort to claim the
region. A gnome community appeared at the northern
base of the mountain. The people of Ket and Perrenland
discovered great quantities of ore in these mountains,
and they established a mining camp on the western
slopes of the Horn itself. Many humanoid tribes, some
descended from Iggwilv’s minions, took up residence
in the surrounding hills and mountains.
But even with the Abyssal portal sealed, the leaked
energy never totally dissipated. Several fiendish entities
yet dwell in the vicinity of Iggwilv’s Horn, and sporadic
taint still infects the land. Worse still, in the past several
years, monstrous activity has risen once more, echoing
the days of Iggwilv’s reign. Evil once more festers in
and around Iggwilv’s Horn, emerging from the depths
of the Lost Caverns of Tsojcanth.
ChoosINg aN
adveNTure hook
Although the simple notion of exploring the infamous
lost caverns, or of delving into Iggwilv’s lore, might
be enough for many adventurers, others could require
additional motivation.
Imprisoned Maiden: Travelers passing by the horn
Iggwilv’s Horn, or those humans and gnomes living
on the horn, tell of a common dream in which they
see a beautiful maiden laid out on a stone bier, caught
in everlasting sleep. The woman is in fact Drelnza,
Iggwilv’s vampire daughter.
Mapping the Way: A treasure hoard the party
obtained in a prior adventure includes a rough map of
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