Legend of the Five Rings Third Edition Errata.pdf

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L5R 3 rd Edition, Comprehensive Errata
Compiled by Hiruma Gacho, July 3 rd 2008
Base Mechanics
High Skills
Doubling values
All doublings in L5R simply add the initial amount to the initial
amout for a total final amount and do NOT double the current
value. This means that if two effects double a value, that value is
added three times (base, and once per each of the two doublings).
If a later effect doubles the value, it adds the initial amount to the
Artisan Skills (3E 95)
Artisan Skill Mastery Abilities apply to all Skills with the Artisan
Lore Skills (3E 98)
Lore Skill Mastery Abilities apply to all Skills with the Lore
Initiative (3E 165)
Initiative scores cannot be reduced below 0. (Shawn Carman on
Medicine (3E 98)
Rank 7: You roll only one additional die at this Rank (total of
Taryu-jiai duels (Avatar variant) (AotD 14)
The avatars cannot be used in any context except fighting in the
Performance (3E 98)
Performance Skill Mastery Abilities apply to all Skills with the
Performance Skill subtype. (Rich Wulf on Tuesday July 5, 2005)
TN to be Hit (3E 319)
Your TN to be Hit by anyone you are unaware of is 5 + Armor.
Techniques that add to your TN still apply unless specified
Craft Skills (3E 100)
Craft Skill Mastery Abilities apply to all Skills with the Craft
Bugei Skills
Experience Points and Character Points (3E 88, 211)
Although most costs are the same between them, these are not
Defense (3E 102)
You may declare Full Defense outside of combat. If you then
enter combat, it functions exactly as if you had used the Mastery
Ability for Rank 5, although you do not have to possess 5 Ranks
in the Skill to do this. (Shawn Carman on Friday June 9, 2006)
Rank 5: This is considered your action for the Round, so you
may not take Complex Actions or Attack Actions for the first
Round even if you have an ability that allows such actions while
Rank 7: This replaces the bonus from Rank 3. (Shawn Carman
Combat Maneuvers
Disarm (3E 168)
A Disarm requires a normal attack with 3 Raises. If the attack
roll is successful, you make a Contested attack roll against your
opponent, who may use Strength in place of the Trait normally
used to attack with that weapon. If you win the Contested roll,
your opponent is disarmed. (Darrin Clough on Saturday June 21,
2008)
Polearms (3E 101)
There is no Sang Kauw Emphasis for Polearms. Wielding a Sang
Kauw uses the Staves Skill. (Ryan Goossens on Friday June 27,
2008)
Guard (3E 168)
Does not work on Full Defense. Ignore the last sentence. (Darrin
Skills
Low Skills
No errata.
Phantom Skill Ranks
Effects that raise your effective Skill Rank without actually
increasing your Skill never grant Mastery Abilities. (Shawn
Any effect that raises your effective Skill Rank permanently
(such as the Crafty Advantage) counts toward the requirements
to Advanced Schools. (Darrin Clough on Friday June 27, 2008)
Advantages
Advantages After Creation (3E 106, 211)
Advantages that are not Inherent may be purchased with
Experience Points for double the listed Character Point cost.
Skill Substitution
When an ability allows you to use one Skill in place of another,
you are not considered to be using the original Skill.
Mastery Abilities that are tied to the use of a Skill apply only to
the Skill you are using, but other Mastery Abilities
that you possess work normally. You may not use an Emphasis of
the Skill you are not using unless it is an Emphasis
that you have for the Skill you are using. (Shawn Carman on
Bishamon's Blessing (3E 106)
Free Raises do not trigger Bishamon's Blessing. (Brian Yoon on
Combat Reflexes (3E 107)
You cannot switch Initiative with a combatant you are unaware
Priority to use CR starts with the highest Initiative, then goes
When you use Combat Reflexes on an opponent and one or both
of you have an Initiative-modifying kata active, you switch base
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Initiative with them. The kata bonus or penalty is removed from
the old total(s) and added to the new total(s) for each character.
Yasuki Sumai Path (Bushi) (AotD 32)
Path of Entry: Hida Wrestler 2
Path of Egress: Hida Wrestler 3 or Yasuki Courtier 1 (Shawn
Fleet (3E 107)
Increases your movement rate by 10' per point and is factored
after abilities and situations that alter your Water Ring
or multiply your movement rate (such as running). (Darrin
Crane Schools
Great Potential (3E 108)
You may make any number of Raises with the chosen Skill.
Asahina Duelist Path (Shugenja) (AotD 45)
Ishiken-do (3E 109)
Only grants one Free Raise, regardless of how many Void Points
Daidoji Duelist Path (Bushi) (AotD 45)
Daidoji Harrier School (3E 124)
Rank 3: This may be used any number of times per Round, so
long as you do not exceed your normal movement. (Shawn
Servant (3E 112)
Servants have all Traits at 2. (Shawn Carman on Monday June
Diadoji Iron Warriors Path (TFW 15)
Path of Entry: Daidoji Harrier 2, Daidoji Yojimbo 2, Kakita
Bushi 3
Path of Egress: Re-enter Harrier or Yojimbo School at Rank 3,
Disadvantages
No errata.
Schools
Daidoji Yojimbo School (Bushi) (TFW 151)
Rank 5: You may immediately take the rest of your action,
including any additional attacks you have. (Shawn Carman on
Paths (also called New Paths) (TFW 14)
Following a Path's entry and egress waives all the normal
requirements of Multiple Schools, including Skill Ranks. (Shawn
Crab Schools
Doji Arbiter Path (Courtier) (AotD 46)
Hida Bushi School (3E 119)
Rank 5: Doubling your Wounds per Wound Rank is permanent.
Doji Courtier School (3E 123)
Rank 1: You may add twice your Honor Rank to all Courtier,
Etiquette, Lore: Heraldry and Storytelling (Oratory) rolls.
Hida Defender Advanced School (AotD 30)
Rank 1: You may not use a weapon skill other than Kenjutsu in
More errata / clarifications forthcoming.
Doji Magistrate School (Bushi) (TFW 152)
Rank 3: "Normal TN to be Hit" for this Technique is defined as
Reflexes x 5 and does not include equipment, Skill, or Technique
Hida Wrestler (Bushi) (AotD 30)
Rank 5: This is distinct from the Hida Bushi Rank 5 Technique
of the same name. It does not permanently double your Wound
Ranks like the Hida Bushi Technique. (Darrin Clough on
Kakita Artisan School (Courtier) (AotD 41)
Rank 4: You gain +2k2 to all Skill rolls involving your
discipline (replacing the bonus from Rank 2). (Shawn Carman on
Rank 5: You lose Glory Points equal to the Rank of the Favor,
Hiruma Grappler Path (Bushi) (AotD 31)
Hiruma Scout School (3E 121)
This is a Bushi School. (Rich Wulf on Monday June 27, 2005)
Kakita Bushi School (3E 119)
Skills: Etiquette, Iaijutsu, Kenjutsu (Katana), Kyujutsu,
Meditation, any High skill, any High or Bugei skill. (Shawn
Kuni Duelist Path (Shugenja) (AotD 31)
Master of Ikebana Path (Courtier) (AotD 46)
Tetsubo Duelist Path (Bushi) (AotD 31)
Master of Poetry Path (Courtier) (AotD 46)
Tsuru's Legion Path (Bushi) (AotD 31)
The three Free Raises you get for charging are in addition to the
two Free Raises you get for declaring the Full Attack posture.
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Master of Wits Path (Courtier) (AotD 46)
2005)
May purchase additional kiho for xp following the standard rules
for Shugenja.
Dragon Schools
Lion Schools
Hojatsu's Legacy Advanced School (AotD 57)
Rank 2: If they have Techniques that allow extra Focus attempts,
they still lose the other benefits of those Techniques. (Shawn
Akodo War College (Bushi) (TFW 159)
Rank 2: This refers to the Tides of Battle sidebar on page 166 of
the Core Rules. It does not apply to the rules on page 170 and
page 205 that share the name. (Brian Yoon on Monday October
Rank 5: This a Use Special Ability Action and you may not
make any attacks that Round even if you have an ability that
would normally allow you to. (Shawn Carman on Monday
Kikage Zumi Madman Path (Monk) (AotD 58)
You gain a tattoo for the Rank gained when entering the Path, but
not when egressing from the Path. (Shawn Carman on Monday
Kitsuki Justicar Path (Bushi) (TFW 16)
Path of Entry: Kitsuki Courtier 3, Kitsuki Investigator 2
Path of Egress: Re-enter the same School at the next-highest
Ikoma Spymaster (Courtier) (SUP)
This is a Courtier School. (Shawn Carman on Thursday
Rank 1: The Free Raises apply to all rolls for the listed time
Rank 5: Using this Technique is a Simple Action and reveals
your location if you are hidden. (Brian Yoon on Saturday
Mirumoto Bushi School (3E 125)
Rank 1: Rank 1: Negate both the penalty for attacking while
holding a weapon in your other hand and the penalty for
attacking with your off-hand while wielding a daisho. (Rich Wulf
Rank 4: You may not make more than twice your normal
amount of attacks for the Round by using this Technique. (Shawn
Lion Deathseekers Path (Bushi) (TFW 16)
Path of Egress: Re-enter the same School at the next-highest
Rank; any Lion or Ronin Bushi at Rank 1 if used as an entry-
Mirumoto Swordmaster School (Bushi) (TFW 156)
Rank 5: Enemies who do not immediately spend a Void Point
may not spend Void Points or make Raises for any reason until
after their next action. (Shawn Carman on Tuesday November
Lion Wardens Path (Bushi) (TFW 17)
Outfit: As Akodo Bushi, with a yari and a steed. (Shawn Carman
Matsu Berserker School (Bushi) (3E 131)
Rank 1: The Free Raises are spent and depleted. You gain a new
pool of Free Raises every Round that you declare Full Attack
posture, and they disappear at the end of the Round if unspent.
Mirumoto Talons Path (Bushi) (AotD 58)
You may choose either Mirumoto Bushi or Mirumoto
Swordmaster as your School for this Technique; your School
Rank is increased by one for the purpose of this Technique.
You may activate this Technique on your turn without an action;
it remains active for a number of Rounds equal to your School
Rank. While it's active, you gain a bonus to your damage rolls
equal to your School Rank x 3. (Shawn Carman on Monday June
4, 2007)
Matsu Duelist Path (Bushi) (AotD 71)
Clarification: The TN bonus does not apply in a duel. (Shawn
Mantis Schools
Nightingale Samurai Path (Bushi) (TFW 16)
Using this Technique is a Complex Action. (Shawn Carman on
Tsuruchi Master Bowman Path (Bushi) (AotD 83)
You may attack with a bow in the Full Attack posture, gaining
two Free Raises and suffering the standard Full Attack penalty.
When you do so, you must sacrifice one of your attacks for the
Students of the Tao Advanced School (Bushi) (TFW 8)
If you designate Void as your "chosen element" for kiho, you
must still have another Ring at 4. (Shawn Carman on Tuesday
All non-Shugenja characters join this version of the School, not
2005)
May not purchase additional kiho with xp, as they are Bushi and
kiho may only be purchased for xp by Monks and Shugenja.
Whirlwind Duelist Path (Bushi) (AotD 84)
No errata (yet). It is just as awful as it appears.
Yoritomo Bushi School (3E 132)
Rank 2: Cannot be used without a weapon. (Shawn Carman on
Students of the Tao Advanced School (Shugenja) (TFW 8)
If you designate Void as your "chosen element" for kiho, you
must still have another Ring at 4. (Shawn Carman on Tuesday
All non-Shugenja characters (even Monks) instead join the Bushi
Yoritomo Kobune Pilot Path (Bushi) (AotD 83)
You may add your Water x 2 to Initiative rolls even though they
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Phoenix Schools
When you Guard an ally, their TN to be Hit increases to match
yours before they receive the TN bonus from your use of the
Guard Combat Maneuver. (Shawn Carman on Wednesday
Rank 5: This Technique does not prevent opponents from using
Free Raises for damage; it just prevents them from calling
additional Raises for damage. (Shawn Carman on Monday May
8, 2006)
More errata / clarifications forthcoming.
Dragon Channeler Advanced School (Shugenja) (TFW 10)
Affinity / Deficiency: Dragon Channelers lose all previous
Affinities and Deficiencies, and instead gain an Affinity
for Dragon spells and a Deficiency for all non-Dragon spells.
You do not lose the Blessing of the Elements advantage even
though you no longer qualify for it. (Shawn Carman on Saturday
Isawa Duelist Path (Shugenja) (AotD 94)
This was originally printed as an Advanced School with only one
Technique. Use this Path information instead:
Technique Rank: Variable
Requirements: Any 3 Rings at 4, Meditation 5, Spellcraft 5,
Theology 4, any Lore 4, either Blessing of the Elements (any
Element) or Magic Resistance.
Special: You may waive the Advantage Requirement by raising
all Ring requirements by 1.
Path of Entry: Any Phoenix Shugenja School at any Rank.
Path of Egress: Re-enter the same School at the next-highest
The two rulings for Rank 2 are not mutually exclusive, but they
were probably not intended to work together.
Each group should decide individually how they want to use
this Technique until a final clarification is made.
Scorpion Schools
Bayushi Defender Path (Bushi) (AotD 107)
Path of Egress: Re-enter your School of Entry at Rank 3.
Bayushi Defiler Path (Courtier) (AotD 107)
If the die rolls more 8's or 9's, it may continue to explode as long
as you keep rolling them. (Shawn Carman on Monday June 4,
2007)
Isawa Tensai School (Shugenja) (TFW 171)
Starting Skills: Calligraphy, Lore: History, Meditation, Tea
Ceremony, Theology (Shintao), any two High Skills (Shawn
Starting Spells: Includes Counterspell in addition to the listed
The shugenja does not automatically know all the spells of their
chosen element; they just get the Innate Ability advantage for
spells of their chosen element that they already know. They
may also purchase Innate Ability for any of those spells, which
gives them an additional Free Raise to cast it. (Shawn Carman on
Bayushi Violator Path (Bushi) (TFW 18)
Using this Technique is a Simple Action and reveals your
location if you are hidden. (Brian Yoon on Saturday February 11,
2006)
The Technique may only be used in combat, and its use is both
obvious and overtly hostile. Only enemies are affected; anyone
the Violator considers an ally is exempt. (Shawn Carman on
Enemies that move outside of the 15' range regain full use of
their abilities, even those used that could be used to make range
attacks against the Violator. (Shawn Carman on Monday May 8,
2006)
Techniques, kata, tattoos, and spells are not canceled outright;
affected characters may spend one Void Point per ability to
regain their full use for the duration of the Violator's Technique,
and any active abilities resume with their original duration.
The Focus benefit refers to using the Focus action in combat; it
does not take effect in iaijutsu duels. (Shawn Carman on Monday
Shiba Artisan Advanced School (Courtier) (AotD 94)
This is meant to replace the Shiba Artisans Path (???) [Phoenix]
SUP. That Path will retain a separate entry here for players that
Rank 2: For every Artisan Skill you have at Rank 3 or above,
you gain 1 point of Insight. (Darrin Clough on Sunday May 13,
2007)
Shiba Artisans Path (Courtier) (SUP)
This Path has been replaced by the Shiba Artisan Advanced
School (Courtier) [Phoenix] AotD 94. It is mechanically different
enough that it will remain here and in the SUP for players that
prefer the that version. (Shawn Carman on Monday June 4,
2007)
Bitter Lies Swordsman Path (Bushi) (TFW 18)
Also appears on TFW page 57; the version on page 18 is the
Shiba Bushi School (3E 135)
Rank 4: The range of this Technique is 50 feet. (Shawn Carman
Rank 5: Does not act as an additional Void Point spent; instead,
it merely doubles the benefit of any Void Points
actually spent. Does not grant two Focus attempts. (Shawn
More errata / clarifications forthcoming.
Shosuro Yojimbo Path (Bushi) (TFW 19)
Path of Egress: Shosuro Shinobi at the appropriate Rank. (Brian
Yogo Duelist Path (Shugenja) (AotD 107)
This was originally printed as an Advanced School with only one
Technique. Use this Path information instead:
Technique Rank: Variable
Special: You may not use Multiple Schools to enter this Path if
you have no Ranks in the Yogo Shugenja School.
Path of Entry: Yogo Shugenja School at any Rank.
Path of Egress: Re-enter the Yogo Shugenja School at the next-
Shiba Yojimbo School (Bushi) (TFW 171)
Rank 2: You gain a Free Raise to use on the Guard combat
maneuver. You gain the TN to be Hit bonus from the Guard
maneuver in addition to your ally gaining it. (Shawn Carman on
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Spider Schools
Goju Ninja School (???) (TFW 141)
Rank 1: This Technique may be used in an iaijutsu duel. (Shawn
Woodland Tracker Path (Bushi) (TFW 21)
Path of Egress: Any Ronin Bushi School at Rank 1, or any
Bushi School of your Clan at Rank 1. (Shawn Carman on
Unicorn Schools
Ronin Schools
Iuchi Shugenja School (3E 142)
Starting Spells: Sense, Commune, Summon, Counterspell,
Heart of Nature, Nature's Touch, plus 3 Water, 2 Earth, and 1 Air
Kanosei Duelist Path (Shugenja) (AotD 156)
This Technique currently does nothing. Errata is forthcoming.
Master of the Elements Advanced School (Shugenja) (TFW
14)
Grants only one Shugenja Rank each for the first two Ranks, and
grants two Shugenja Ranks (total) for the third rank. (Shawn
Shinjo Bushi School (TFW 179)
Rank 2: Bonus only applies to you. Does not allow additional
Imperial Schools
Student of the Ruby Dojo Advanced School (Bushi) (AotD
149)
Rank 1: The name of this Technique is The Righteous Heart
Ronin Duelist (Bushi) (3E 151)
Ranks 2 and 4: You may only study one opponent at a time with
Rank 5: If you lose the contested Void roll, you deal damage
If used during a duel, you study them for a number of Focus
attempts, not Rounds. The attack roll TN is the same as your
Strike roll TN would be if they had declared Strike after their last
Focus. If they are able to, they may immediately strike back
using the standard dueling rules. (Shawn Carman on Sunday July
8, 2006)
Toturi Bushi School (TFW 183)
Starting skills: Battle (Battle Lore), Defense, Iaijutsu, Kenjutsu,
Spears, War Fans, any one Skill.
Rank 2: Gain +1k1 to attack and damage rolls with a war fan.
Rank 4: Gain +0k1 to attack and damage rolls with a war fan.
Ronin Yojimbo (Bushi) (3E 151)
Rank 1: When you roll for Full Defense, you may deduct half
the total from your Agility / Defense roll to add that amount to
the TN to be Hit of someone you are protecting. (Shawn Carman
Minor Clan Schools
Kitsune Shugenja School (3E 147)
Starting Spells: Sense, Commune, Summon, Counterspell, plus
3 Earth, 2 Air, 1 Water (Shawn Carman on Sunday May 29,
2005)
Technique: You may bring unwilling people through the portal,
but they have to be physically forced through. They still cannot
return to Ningen-do without assistance. (Shawn Carman on
Tessen Path, The (Bushi) (TFW 21)
The granted Mastery Abilities function using your War Fans
Rank and are not cumulative with Defense Mastery Abilities
gained normally, but they are cumulative with War Fans Mastery
Minor Clan Diplomat Path (Courtier) (TFW 21)
Path of Egress: Any School of your Clan at Rank 1. (Shawn
Nonhuman Schools
Naga Jakla (Shugenja) (CoR 36)
Jakla do not start with Sense, Commune, Summon, or
Counterspell and may not learn them. (Ryan Goossens on
Saturday June 28, 2008)
Suzume Bushi School (TFW 189)
Rank 1: Your TN to be Hit increases for the duration of the
skirmish. This can be done only once per skirmish. (Shawn
Rank 3: This grants no more than one additional attack per
Rank 4: The Free Raises are spent and depleted. You may use
the Technique any number of times throughout the day to gain
more, but may never have more at one time than your Rank in
Items and weapons
Golden Oriole Katana (AotD 180)
Any wielder gains a Free Raise on Awareness rolls. Minor Clan
samurai also gain +0.5 Status for possessing one. (Shawn
Suzume Duelist Path (Bushi) (AotD 152)
Path of Egress: Re-enter Suzume Bushi at the next-highest Rank.
Shuriken (3E 175)
A shuriken's damage dice do not explode unless you have rank 5
in ninja ranged weapons. (Fred Wan on Sunday February 19,
2006)
Tonbo Shugenja School (TFW 188)
Starting Spells: Sense, Commune, Summon, Counterspell, plus
3 Water, 2 Air, 1 Earth (Brian Yoon on Tuesday December 13,
2005)
Tsuken's Blade (AotD 176)
You may spend a Void Point to increase all dice that roll lower
than your Fire x 2 to equal that amount. (Shawn Carman on
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