ReadMe.txt

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Name: Mobs for Mace (MfM)
Version: 1.01
Date: 29.11.2011
Requirements: Minecraft 1.0.0 & Risugami's ModLoader
Optional: Risugami's AudioMod
Author(s): Ghostdancer

Get Risugami's ModLoader and AudioMod here: http://www.minecraftforum.net/topic/75440-v173-risugamis-mods-recipe-book-updated/


Description
===========
New mobs, for use with your Mace-generated city.


Installation
============
1.)
Unzip or unrar the archive. Make sure you keep the folder structure intact.
2.)
Open the "compiled" folder.
3.)
Copy the content of the "copy content into minecraft.jar" folder into your minecraft.jar.
(You can use WinRar or a similar program for that.)
4.)
Copy the content of the "copy into minecraft folder" into your Minecraft folder.

Did I mention it requires Risugami's ModLoader?
The installation of Risugami's AudioMod is not required, but without it some of the new mobs will have no sound.


Details
=======
The following mobs will be added:

Poor Man - neutral mob
Drops wheat and does little else. That's working class for you.
The EntityID for MobSpawners is "GPoor".

Rich Man - neutral mob
Drops gold nuggets and wanders around looking at his watch. Time is Yuan!
The EntityID for MobSpawners is "GRich".

Maid - neutral mob
Drops wheat and will hand over bread if you give her a rose.
The EntityID for MobSpawners is "GMaid".

Sage - neutral mob
Wise man of the east. Carries a scroll and drops paper.
The EntityID for MobSpawners is "GSage".

Knight - neutral mob
Drops apples and wanders around. You know, just like real knights!
Will defend other NPCs if they are attacked.
The EntityID for MobSpawners is "GKnight".

Smith - neutral mob
Drops coal and repairs your tools and armor when you right-click on him with them. (Won't repair gold and diamond items.)
The EntityID for MobSpawners is "GSmith".

Rogue - aggressive mob
Drops arrows and can also shoot them quite aptly.
Spawns during night and underground, but won't be set on fire by the sun. Like most rogues.
The EntityID for MobSpawners is "GRogue".

Cultist - aggressive mob
Venerates the creeper that shall not be named and casts cold spells.
Not very effective, but what is there to expect from crazed cultists?
Spawns during night and underground, but won't be set on fire by the sun. A shame.
The EntityID for MobSpawners is "GCultist".

Geist - aggressive mob
Drops slimeballs and floats around, but can't fly.
Spawns during night and underground.
The EntityID for MobSpawners is "GGeist".

Grim Creeper - aggressive mob
Evil spirt of death. Drops bones and haunts cities.
Spawns during night and underground.
Killing it will open a rift to the underworld and spawn geists.
The EntityID for MobSpawners is "GGrim".

Grubman - aggressive mob
Goblinoid earthdwellers who collect silverfish and other creepy crawlies.
Drops mycelium. Very territorial.
The EntityID for MobSpawners is "GGrubman".

As all mobs come with MobSpawner EntityIDs, you can use them with MobSpawners in the resource world.

The uncompiled source files are included, in case you want to take a look at how the mod was done.

You can change the spawn rates of the mobs by editing the "GeistersMobs.properties" file, which will be created in your Minecraft directory.


History
=======
ver.0.10
-Beta Released
ver.0.20
-changed EntityIDs to be less liekyl to be used by other mods (i.e. "Rogue" to "GRogue")
ver.0.30
-changed the Geist texture, as I was originally using a modified one from Mo's creatures, thanks to SkullCandyCT for pointing it out!
ver.0.40
-added more NPCs
ver.0.50
-knights will now defend themselves
ver.0.51
-maids will now heal you instead of giving you swords, thanks to Lexaa2401 for pointing out the bug
ver.0.60
-Grim Creeper added; soundfiles for maid and geists added
ver.0.70
-added a properties file
ver.0.71
-unlocked cultist (mob is not finished yet)
ver.0.80
-updated for use with Minecraft 1.8.1, the knight's attack has been disabled for this version and will hopefully be back soon
ver.0.81
-fixed the knight's attack, added the grubman (who doesn't spawn grubs yet), tweaked cultist and geist texture a bit
ver.0.82
-Grubmen now drop pumpkin seeds and spawn grubs on death.
ver.0.90
-Updated the mod to 1.9pre and in the process rewrote almost all the code. By hand. For you, you monsters!
ver.1.00
-Updated the mod to Minecraft version 1.0.0.
ver.1.01
-Fixed the code so that the mobs will now work again with the custom mob spawners in Mace.


Credits
=======

Mojang for making the amazing Minecraft game!
The creators of the Amazopack for finally getting me to deal with the Modloader.
Risugami for the very same.
ZeuX for the awesome Techne modeler! (Thanks to 1.8 I had to write the models by hand, but thanks to Techne at least I had the coordinates.)
The crew of the Yogscast for presenting the various mods that were done by the community.
Robson_ for Mace and the countless hours of fun I had destroying, looting, rebuilding and fearing for my cities.
Minecraft skins, Skincraft and countless other webpages for finding just the right attire for my mobs.


Licensing/Legal
===============

GNU GENERAL PUBLIC LICENSE, Version 3, 29 June 2007
(liecense is included with the download)
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