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PRICE LIST
New:
PC-PSU with supply for 2 Floppies and MB02
36,00
MB02-Printerlead
13,00
Spectrum +2A, new and original package, complete
220,00
Diskinterface D80 + Flopppy for Didaktik or Spectrum
111,00
KS
B-Laufwerk for D80
60,00
KS
Proface AT Extern (Keyboardinterface for connecting PC-Keyboards to Spectrum)
55,00
KS
Proface AT intern
52,00
KS
Melodik AY-Soundbox (unboxed)
21,00
KS
128k upgrade Kit for 48k (only Hardware Specialists)
21,00
KS
128k upgrade Kit incl. building inside (send Spectrum board)
52,00
KS
Mice Maus (Mouse using Kempston Port)
25,00
KS
+2 Cassetterecorder
36,00
Floppy Disc drive (1,86 with MB02, 720k with Opus, 780k with +D) Please specify
24,00
PSU for +2A/B and +3 or PSUl for +2 (also 48k and 128k) Please specify
31,00
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4,00
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25,00
Multiface 128 (working also on 48k)
26,00
Dust Cover 48k+/128k
8,00
Keyboard membrane 48k
11,00
Keyboard membrane Spectrum +/128k, new quality, not aging
21,00
Printer Ink Ribbon original STAR LC 10 , Doublepack 2 pieces
11,00
Microdrive Cartridges (ex-software)
3,50
Plus 3 Tapelead
10,50
Spectrum +2 Lightpen
36,00
Spectrum +3 Lightpen
27,00
Silverpaper for ZX Printer
5,00
Phaser-Pistole with Software (Tape or +3)
20,00
+3 drive belt
2,00
Wafadrive Cartridges
16K= 7,00
32K= 7,50
64K 8,00
Used:
Sinclair ZX Spectrum 128k, complete with all cables
144,00
Sinclair ZX Spectrum +2, complete with all cables
70,00
Sinclair ZX Spectrum +2A, complete with all cables
65,00
Sinclair ZX Spectrum +3, built in 3li drive, complete with all cables
100,00
Sinclair Spectrum 48k (Gummy), complete with all cables + Introduction Tape
64,00
Sinclair Spectrum 48k +, complete with all cables + Introduction Tape
64,00
+3 Drive (tested)
74,00
Interface I
62,00
Opus Discovery Diskinterface with 1 x 720k Drive (new ROM)
118,00
Joystickinterface
1-Port 3,00
2-Port 11,00
Joystick (many different)
2,50
Sinclair SJS-Joystick (+2/+3)
6,00
Also we have a lot of Software offers and books. Please contact us and we will send you our pricelist.
Products marked with 8BC or KS are sold in the name of 8-Bit Company or Kompakt Servis. We organise
the business.
Prices excluding postage. Delivery as long as stock lasts.
Orders to: SINTECH, Gastäckerstr. 23, 70794 Filderstadt, Germany
Tel./Fax: 0049 711 775033
email: sintech@online.de http://www.sintech-shop.de
SUMMER 2002/Issue 1
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ZXF/01 page 4
SUMMER 2002/Issue 1
Contents
The ZX Spectrum lives on...
Five pages of Spectrum news pp 5-9
...if anything, it's getting stronger. Over the
past few years I've been on something of a
journey. It all started in 1994 I think, when I
bought a copy of Gerton Lunter's Z80 for my
ageing 286 and started reliving the 'Spectrum
experience' on its monochrome monitor.
Sluggish on that particular machine though it
was, Z80 positively flew when I upgraded to a
second hand 486 two years later. When I
bought my first Pentium in late 1998, however,
it stopped altogether, protesting that the
computer I was trying to run it on was simply
too fast. That was also the time when I made
my first connection to the Internet...
When I first published ZX Format on the web
(in the year 2000) I was still very firmly in
'retro-mode,' overwhemled by the sheer
amount of emulators and Spectrum software
available on the net, yes, but viewing this all
ultimately as just a number of people coming
together to speak fondly of their past. The
subtitle of my site was Remembering the ZX
Spectrum . But then I really started learning. I
discovered comp.sys.sinclair first of all - and
that then alerted me to the existence of the
demo scene, which I started then to explore
with increasing amazement. I discovered the
trade in Spectrum hardware at ebay and the
range of new devices being developed for the
machine today: the +3e hard disk interface
and ROMs, the Proface PC keyboard
interface, the new Spectrum+ wearproof
keyboard membrane; to name but a few. I
discovered Spectrum classics being remade
as modern PC games and vice versa. I
discovered endless software projects - for the
PC and the original machine itself. I
discovered the eastern European clones and
their tremendous contribution to the longevity
of the Spectrum spirit. And very quickly I
began to realise that my plea for the
Spectrum to be remembered was more
than a little superfluous, for with all this
going on, there was no danger of it being
forgotten whatsoever.
So the subtitle of ZXF is Spectrum
Computing Today , which is exactly what I
want this magazine to reflect. At the
cutting edge of computing technology
some might consider the likes of the ZX
Spectrum best only remembered, perhaps
through an ocassional game of Manic
Miner on an emulator; but this is in fact an
active and developing scene - no longer
just a thing of the past for me - and
remembering is only part of what it's all
about.
I want to learn more about the ZX
Spectrum, that special little machine that I
grew up with and continue to enjoy. It
doesn't matter that it's old: I don't expect it
- or desire it - to be 'state-of-the-art'
anymore. And the way I personally learn
best about something is to write about it.
So here is ZXF: my small contribution to
the Spectrum world and the next step in
my journey.
Remake reviews: Cybernoid 2 and Sabre Wulf pp 10-11
Chris Cowley's BASTRIS laid bare pp 12-16
The ZXF interview: Garry Lancaster on the +3e pp 18-21
The Plus 2 tape recorder and how to maintain it pp 23-25
How far would you go to achieve obscurity? pp 26-27
Important! This is a trial issue . I've thoroughly enjoyed
myself producing this little bundle of pages and I'm more
than happy to keep on doing this into the future; I'm not
going to, however, if nobody likes it. If you enjoy ZXF and
you want it to continue then consider yourself duty bound to
let me know this (mail@cwoodcock.co.uk). All other
feedback will be gratefully received also - criticisms (please
be kind), improvement suggestions and notifications of any
errors you think you've spotted are essential for this sort of
project to succeed.
This issue has been entirely put together by me. It was
great fun, however it's not a level of input I anticipate being
easy to maintain in the future. If you would like to contribute
to future issues of ZXF - even if it's just to write a letter -
please do ; contact me again by the email address above.
Editor: Colin Woodcock
Thanks to: Garry Lancaster, Chris Cowley, Jeff Braine, Cliff
Lawson, John King and Thomas Eberle.
Colin Woodcock
mail@cwoodcock.co.uk
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ZXF/01 page 5
ZXF/01 page 6
Retro's not what it used
to be
> New look for Retrospec
The site regarded by many as the place
on the web for game remakes has had
itself a makeover. The redesigned
www.retrospec.org launched on 18 April
and has taken a move away from its
exclusively Spectrum roots towards the
8-bit scene more generally (many of its
existing titles, after all, were released in
other formats originally).
Of the many games available for free
download, the very latest addition is
Graham Goring's remake of Raffaele
Cecco's Cybernoid 2 (see page 10 for a
full review of this title). There are also a
few new screenshots to drool over of Jeff
Braine's SabreWulf remake - still under
development, but looking absolutely
gorgeous (and not to be confused with
Kieran and Declan Sandwell's remake of
the same title reviewed on page 11).
Windows +3e
> New ROMs for the Spectrum +3e
Hot on the heels of version 1.04, version 1.10
of Garry Lancaster's +3e ROMs offers new
streams and channels for you to play with
using the OPEN # command, the most
interesting of these being windows!
With a choice of 48 different character styles,
justification, automatic scrolling and all the
usual INK and PAPER type controls,
Lancaster's windows offer a powerful way of
displaying text output. They even overlap!
For more information on the +3e see the
feature on page 18. Check out also
www.z88forever.org.uk/zxplus3e/
Spectrum fashion lives on at
www.retroaction.co.uk, where you can
pick up this cheeky little ZX number
for £11 plus p&p. Check out also
www.eightballentertainment.com/
ebay in May
> Look at what you could have won
The computers themselves aside, what
about this little lot for an ebay find in May:
- Sinclair Interface One & Microdrives
- Sinclair Interface 2
- Sinclair ZX81/Spectrum Printer and paper
- Rotronics Wafadrive
- Video Vault "Clive Drive"
- Datel Plus D Interface and disk drive
- dk'tronics 48k ZX Spectrum Lightpen
- Nidd Valley DigiMouse and software
- Cheetah SpecDrum
- Rombo VIDI-ZX Video Digitiser
- Prism VTX 5000 modem
- Kempston Pro JS Interface
- Sinclair Spectrum Light Gun
High prices this month:
- 48k Spectrum - boxed and unused - £166
- Boxed Spectrum 128 Heatsink - £104
- "ZX Spectrum Expansion System" £92
- Complete set of Ultimate games £122
> Windows:
where does he get
his ideas from?
Above: The new-look Restrospec: damn those guys
are good.
_______________________________________
Harrier Attacks
> Durell classic remade
Pavel Dovgaluk has brought Durell's
Harrier Attack! to the PC. A near exact
facsimilie of the Spectrum original, the
new version only strays beyond eight
colours to include a scan of the original
cassette inlay cover. Ultra smooth
scrolling and a complete absence of
colour clash, however, are the subtle
signs of careful and loving improvement.
So you can now fly your plane behind a
cloud... and not turn white. Progress
takes on many forms. Download it at
http://harrierattack.narod.ru/
___________________________________________
Below: SabreWulf - it just looks too good to be true.
Tell me it's real. Please...
English succession
> German magazine hits UK
Suc-Session , the long running magazine of
the Spectrum-User-Club in Germany, will now
be sold in both German and English versions.
Translated by Ian Spencer and Natalie Mayer,
the January/February 2002 issue can be
downloaded for free as a sampler from
www.sintech-shop.de/home/
spectrum-user-club.htm and features news,
interviews, game tips and articles.
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ZXF/01 page 7
ZXF/01 page 8
The King of Crap
Graphics galore
> New editor in alpha
Jaime Tejedor Gómez, otherwise known - I'm
given to understand - as Metalbrain , has
released version 0.4 of his new Spectrum
graphics editor for the PC, SevenuP . A fair
way from completion it might be, but
SevenuP - a Windows based program -
looks extremely promising indeed. Already
accepting the standard .SCR screen$ file
format, this is a serious editor for the
creation of new Spectrum art. SevenuP
even adds in the appropriate colour clash as
you draw.
Announcing the alpha in comp.sys.sinclair
some weeks ago, Metalbrain described some
of his plans for future versions, which
includes support for sprites and animations.
SevenuP is available for download for both
Windows and Linux; respectively these can
currently be found at http://eqquinox.com/
usuarios/metalbrain/speccy/SevenuP-v0.1
.ziP and http://eqquinox.com/
usuarios/metalbrain/speccy/
SevenuP-dyn-v0.1.bz2
Meanwhile, Alexander Shabarshin has just
released version 1.1 of his DOS based
Spectrum graphics emulator, SCRED
(SCR-EDitor), which, along with the C++
sources, can be downloaded from
http://shaos.ru/nedopc/zx/index.htm at a
mere 55kb on the road. Choice is our
bounty. Now can someone please tell me
how to convince my PC that something
ending in .SCR is not necessarily a
screensaver ?
Emulator news
> CSSCGC results are in
The winner of the comp.sys.sinclair Crap
Games Competition (CSSCGC) 2001 has
finally been announced. Hurrah! Just when
the regulars were starting to wonder what
had become of this, the sixth annual
celebration of the standard of Spectrum
programming most infamously established
by the Cascade Cassette 50 , this year's
host - Adam D Moss - bounced in to declare
Fire Electric Pen by Joe MacKay the
current champion of Spectrum smelliness.
Says Judge Adam of Fire Electric Pen, "the
game combines disarming Engrish with a
fundamentally appalling idea realized very
frustratingly "
Runners up this year were Tomaz Cedilnik's
Wild West Head Hunter ( "The first entry of
the year's compo to promise so much and
deliver laughably little, and one of the very
best submissions in that vein" ) and Pablo &
Jaime Tejedor's Games With Frontiers .
Download the lot from http://www.ygv50.
dial.pipex.com/csscgc/ . Previous years'
entries can be accessed from
http://homepages.enterprise.net/
cavan/ysac/cgi-bin/csscgc.cgi , and if
you're tempted to have a go in the 2002
competition, you can find an online guide to
creating a crap game at http://
www.unsatisfactory.freeserve.co.uk/
crap.html .
It's not escaped the attention of many
CSSCGC players that some of the competit-
ors over the years have shown blatent
disregard for the rules of this sport, turning in
entries that are actually quite good. One
such observer is Chris Cowley (author of
vbSpec) whose new site, Speccy Game
2002 , aims to put all this talent to a use. So
far the only entry for the competition is Chris'
own Bastris (listing on page X), but I gether
there's time yet to submit a game - so get
programming and submit your entries at
http://freestuff.grok.co.uk/game-compo/ .
SPECTACULAR SPECTACULATOR
Jonathan Needle's 48k Spectrum emulator
Spectaculator has hit version 2.0, with new
support for multi-channel sound and
multicolour graphics. Also new to this version
is support for TAP and TZX cassette file
formats, managed via an innovative 'virtual
cassette recorder'. Spectaculator comes with
a small games pack featuring seven classic
titles, including The Hobbit and the ubiquitous
Manic Miner; the games come with their own
help files in text or HTML format which can be
accessed from the main Spectaculator help
menu: at last we have an emulator capable of
telling us which keys to hit! Creating a new
help file for your own Speccy favourite is a
simple matter of putting together a web page
(or text file) and saving it in the same folder
as the game file with the same name as the
game itself. Clever. Spectaculator is one of
the newest emulators about at present, but
showing a great deal of promise. Find out
more at http://www.spectaculator.com/
REAL DEVELOPMENTS
No sign of the much awaited Windows
version as yet, but Ramsoft 's mighty
RealSpectrum 48/128k emulator made it to
version 0.94.22 (beta 12) in April. By
Ramsoft's own admission, this is a fairly
uneventful update, but one which - in addition
to numerous bug fixes and other tweakings -
achieves perfect floating bus emulation for the
first time. Clearly the Ramsoft staff are rather
chuffed with themselves on this and have
produced a technical report explaining it all at
www.ramsoft.bbk.org/floatingbus.html .
SPINNING AROUND
SPIN (SPectrum INterpretor) is a new
Spectrum emulator under development by
Paul Dunn (aka Dunny) and Mark
Woodmass (aka Woody), and has just
reached version 0.2a. Already acclaimed
as one of the nicest looking Spectrum
emulators, SPIN is developing at quite a
speed, new versions being released
practically every other week (by the time
your read this I've no doubt several new
versions will have been released since
0.2a), and is shaping up as an extremely
competent emulator to rival the likes of
RealSpectrum. Many users are in fact
reporting it to have become their emulator
of choice to replace ZX32 (not updated
since April 2000).
Once complete, SPIN will feature support
for the new RZX recording format, allowing
you to record your own key presses and
thereby ensure that record-breaking game
of RoboCop of yours is never forgotten.
RZX is due to replace as the standard the
AIR format previously employed for this
purpose: due to the way in which timings
were calculated, an AIR file could only be
played back using the emulator software
which created it (ie, a recording created on
RealSpectrum, for example, could only be
played on RealSpectrum and not on other
emulators supporting AIR file recording);
RZX files, however, are fully portable and
can be replayed on any RZX supporting
emulator.
Mark Woodmass is known for his own
emulator, SpecEmu , which he will now no
longer be developing (version 1.3 can still
be download from www.geocities.com/
specemu/ , but is no longer supported).
Meanwhile, SPIN itself can be downloaded
from http://homepage.ntlworld.com/
paul.dunn4/SPIN.Zip .
< SevenuP
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ZXF/01 page 9
ZXF/01 page 10
Fist returns
> New remake in progress
Was there ever a correlation between the
keys you pressed in The Way of the
exploding fist and the subsequent
movements of your karate fellow on the
screen? Was there my a**e. But boy was
that game fun. And now, Melbourne
House's aussie classic is being remade by
sés for us lucky PC users. So far only the
first demo has been released, but it's
enough to wet the appetite for sure. Soon
you'll be able to duff up your mates the old
fashioned way. Check it out at
http://ses.mgbr.net/.
2002 Tour due soon
> ST2002 announced
The Speccy games tournament is back and
will run from 16 September to 2 December
this year. At the time of writing the specific
games have yet to be decided, but
Aleksandar Lukic (winner of ST2001),
announcing the tour in comp.sys.sinclair ,
has expressed a preference this year for a
shift towards "genuine Speccy games"
rather than coin-op conversions. The new
tour will not this year be overseen by
Michael Bruhn, who ran both the 2000 and
2001 predecessors.
With RZX still under development, no
decisions have yet been made as to how
game performances will be recorded (and
submitted); the current concensus appears
to be to wait until a week before the tour
begins and see what's available then. Last
year saw the use of the AIR format for the
first time, however due to AIR's portability
problems this meant all entrants had to use
the Real Spectrum emulator to ensure
compatibility.
Cybernoid 2 (PC)
Programming: Graham Goring
Graphics: John Blythe
Level design: Russell Hoy
Music: Will Morton
Download it from: www.retrospec.org
bounce off the metal walls.
Cybernoid 2 is a fairly tough game for
lightweights like myself; that hasn't stopped
me coming back to it time and time again,
however. And I can see this continuing
until the game is done, which means it had
better make itself at home on my hard disc;
it's going to be around for some time.
I have to confess, my early Spectrum days
were almost at an end when Raffaele
Cecco's sequel to Cybernoid hit the shelves
in Autumn 1988. My planned SAM Coupe
was starting to occupy my thoughts pretty
seriously by this stage and this release just
passed me by completely. When I
downloaded this remake I therefore had to
download the original from WOS also, just
to see what it was like.
Which is where I encountered the first
rather startling thing about this remake - it
feels almost exactly the same as the
original. Not being a games programmer
myself, I don't know how easy or difficult
this is - but I was well impressed all the
same.
In the original Cybernoid your job was to
retrieve stolen cargo plundered by nasty
pirates; Cybernoid 2 sees those blighters'
return and yet more goods to be recovered.
In a nutshell your job is to fly around the
five levels of the pirates' base and shoot
pretty much everything you see, not
forgetting, of course, to pick the cargo up
along the way. Your ship is positively
brimming with weapons, from rockets to
heat seeking missles to bouncing bombs -
all of which, mercifully, are replenished
each time you die.
Graham Goring's remake is programmed in
Blitz Basic (fast establishing itself as a
favourite language for remakes, although
some CSSers have reported problems
running Blitz games on their systems). The
graphics are colourful and detailed, whilst
remaining faithful to the original. Animation
is smooth and groovy. But where
Cybernoid 2 really scores for me is with its
music and sound effects. Will Morton's
funky Ba badaba ba badaba ba bum that
accompanies your efforts as you fly from
screen to screen stays with you long after
you've shut the game (and the computer)
down, and I particularly like the twangy
'ping' that your laser bolts make when they
The Spectrum original and the remake .
________________________________________
Changing fonts
> Spectrum typeface madeover
Not a new Windows Spectrum font - oh no.
Paul van der Laan's Clairsys is a replace-
ment for the good old Speccy typeface,
never known - let's be honest here - for its
elegance. The font has been built into new
ROM files available from www.type-
invaders.com/zxspectrum/ for use with an
emulator (if you were really clever I suppose
you could blow these onto EPROMs and use
them with a real Speccy); there's also a
.TAP file for emulators that don't separate
out the ROMs from the main program code.
"Open your eyes"
"Oh... wow... it's so... different... I love
the n... oh look - they kept the a..."
VERDICT
Graphics
8
< old
Sound
9
Playability
8
< new
Addictiveness
8
Overall
8
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