{ ;============================================================ ;============================================================ ; Phat Slug ;============================================================ ;============================================================ Name "Phat Slug" ;==================== ; Model Filenames ;==================== MODEL 0 "cars\phat\body.prm" MODEL 1 "cars\phat\wheelfl.prm" MODEL 2 "cars\phat\wheelfr.prm" MODEL 3 "cars\phat\wheelbl.prm" MODEL 4 "cars\phat\wheelbr.prm" MODEL 5 "cars\phat\spring.prm" MODEL 6 "NONE" MODEL 7 "NONE" MODEL 8 "NONE" MODEL 9 "cars\phat\axle.prm" MODEL 10 "NONE" MODEL 11 "NONE" MODEL 12 "NONE" MODEL 13 "NONE" MODEL 14 "NONE" MODEL 15 "NONE" MODEL 16 "NONE" MODEL 17 "cars\misc\Aerial.m" MODEL 18 "cars\misc\AerialT.m" TPAGE "cars\phat\car.bmp" COLL "cars\phat\hull.hul" EnvRGB 0 200 0 ;==================== ; Stuff mainly for frontend display and car selectability ;==================== BestTime TRUE Selectable TRUE Class 0 ; Engine type (0=Elec, 1=Glow, 2=Other) Obtain 0 ; Obtain method Rating 0 ; Skill level (rookie, amateur, ...) TopEnd 2798.313965 ; Actual top speed (mph) for frontend bars Acc 9.937071 ; Acceleration rating (empirical) Weight 2.500000 ; Scaled weight (for frontend bars) Handling 50.000000 ; Handling ability (empirical and totally subjective) Trans 2 ; Transmission type (calculate in game anyway...) MaxRevs 0.500000 ; Max Revs (for rev counter) ;==================== ; Handling related stuff ;==================== SteerRate 2.500000 ; Rate at which steer angle approaches value from input SteerMod 0.400000 ; EngineRate 4.500000 ; Rate at which Engine voltage approaches set value TopSpeed 35.000000 ; Car's theoretical top speed (not including friction...) DownForceMod 2.000000 ; Down force modifier when car on floor CoM 0.000000 -4.000000 -3.000000 ; Centre of mass relative to model centre Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset ;==================== ; Car Body details ;==================== BODY { ; Start Body ModelNum 0 ; Model Number in above list Offset 0, 0, 0 ; Calculated in game Mass 2.500000 Inertia 3300.000000 0.000000 0.000000 0.000000 3900.000000 0.000000 0.000000 0.000000 1400.000000 Gravity 2200 ; No longer used Hardness 0.000000 Resistance 0.001000 ; Linear air esistance AngRes 0.001000 ; Angular air resistance ResMod 25.000000 ; Ang air resistnce scale when in air Grip 0.010000 ; Converts downforce to friction value StaticFriction 0.800000 KineticFriction 0.400000 } ; End Body ;==================== ; Car Wheel details ;==================== WHEEL 0 { ; Start Wheel ModelNum 1 Offset1 -25.000000 0.000000 37.000000 Offset2 -9.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.450000 EngineRatio 5000.000000 Radius 16.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 20.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.016000 StaticFriction 1.800000 KineticFriction 1.750000 } ; End Wheel WHEEL 1 { ; Start Wheel ModelNum 2 Offset1 25.000000 0.000000 37.000000 Offset2 9.000000 0.000000 0.000000 IsPresent TRUE IsPowered FALSE IsTurnable TRUE SteerRatio -0.450000 EngineRatio 5000.000000 Radius 16.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 20.000000 ToeIn 0.000000 AxleFriction 0.020000 Grip 0.016000 StaticFriction 1.800000 KineticFriction 1.750000 } ; End Wheel WHEEL 2 { ; Start Wheel ModelNum 3 Offset1 -25.000000 0.000000 -47.000000 Offset2 -9.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 30000.000000 Radius 18.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 20.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.016000 StaticFriction 1.900000 KineticFriction 1.850000 } ; End Wheel WHEEL 3 { ; Start Wheel ModelNum 4 Offset1 25.000000 0.000000 -47.000000 Offset2 9.000000 0.000000 0.000000 IsPresent TRUE IsPowered TRUE IsTurnable FALSE SteerRatio 0.100000 EngineRatio 30000.000000 Radius 18.000000 Mass 0.400000 Gravity 2200.000000 MaxPos 15.000000 SkidWidth 20.000000 ToeIn 0.000000 AxleFriction 0.050000 Grip 0.016000 StaticFriction 1.900000 KineticFriction 1.850000 } ; End Wheel ;==================== ; Car Spring details ;==================== SPRING 0 { ; Start Spring ModelNum 5 Offset -13.000000 -16.000000 34.000000 Length 6.700000 Stiffness 700.000000 Damping 10.000000 Restitution -0.950000 } ; End Spring SPRING 1 { ; Start Spring ModelNum 5 Offset 13.000000 -16.000000 34.000000 Length 6.700000 Stiffness 700.000000 Damping 10.000000 Restitution -0.950000 } ; End Spring SPRING 2 { ; Start Spring ModelNum 5 Offset -12.000000 -28.000000 -44.000000 Length 6.700000 Stiffness 700.000000 Damping 10.000000 Restitution -0.950000 } ; End Spring SPRING 3 { ; Start Spring ModelNum 5 Offset 12.000000 -28.000000 -44.000000 Length 6.700000 Stiffness 700.000000 Damping 10.000000 Restitution -0.950000 } ; End Spring ;==================== ; Car Pin details ;==================== PIN 0 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 1 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 2 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin PIN 3 { ; Start Pin ModelNum -1 Offset 0.000000 0.000000 0.000000 Length 0.000000 } ; End Pin ;==================== ; Car axle details ;==================== AXLE 0 { ; Start Axle ModelNum 9 Offset -7.000000 -2.000000 35.000000 Length 12.000000 } ; End axle AXLE 1 { ; Start Axle ModelNum 9 Offset 7.000000 -2.000000 35.000000 Length 12.000000 } ; End axle AXLE 2 { ; Start Axle ModelNum 9 Offset -7.000000 -4.000000 -47.000000 Length 12.000000 } ; End axle AXLE 3 { ; Start Axle ModelNum 9 Offset 7.000000 -4.000000 -47.000000 Length 12.000000 } ; End axle ;==================== ; Car spinner details ;==================== SPINNER { ; Start spinner ModelNum -1 Offset 0.000000 0.000000 0.000000 Axis 0.000000 1.000000 0.000000 AngVel 0.000000 } ; End Spinner ;==================== ; Car Aerial details ;==================== AERIAL { ; Start Aerial SecModelNum 17 TopModelNum 18 Offset -20.000000 -28.000000 -28.000000 Direction -0.310000 -0.900000 -0.310000 Length 20.000000 Stiffness 2000.000000 Damping 5.500000 } ; End Aerial ;==================== ; Car AI details ;==================== AI { ;Start AI UnderThresh 644.596680 UnderRange 1500.000000 UnderFront 724.559998 UnderRear 335.000000 UnderMax 0.950000 OverThresh 1010.361633 OverRange 1391.000000 OverMax 0.545923 OverAccThresh 10.000000 OverAccRange 569.190002 PickupBias 29490 BlockBias 16383 OvertakeBias 3276 Suspension 29490 Aggression 0 } ; End AI } 661A3CB6
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