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GURPS Tactical Shooting
S
HOOTING
TM
Written by HANS-CHRISTIAN VORTISCH
Edited by JASON “PK” LEVINE
Illustrated by ED NORTHCOTT, ROD REIS, and LOSTON WALLACE
An e23 Sourcebook for GURPS
®
STEVE JACKSON GAMES
Stock #37-0134
®
T
ACTICAL
Version 1.0 – February 2011
C
ONTENTS
I
NTRODUCTION
. . . . . . . . . 3
Publication History. . . . . . . . . . . . . 3
About the Author. . . . . . . . . . . . . . . 3
About
GURPS
. . . . . . . . . . . . . . . . . 3
Underloaded Magazines
. . . . . . . . . 20
Tactics in Action . . . . . . . . . . . . . . 21
Close Combat and
Close
Combat . . . . . . . . . . . . . . 25
Sniping. . . . . . . . . . . . . . . . . . . . . . 26
Rangefinding
. . . . . . . . . . . . . . . . . . 27
Cover and Concealment . . . . . . . . 28
Shooting Around Cover
. . . . . . . . . 28
Attacks With
Mixed Ammunition . . . . . . . . . 31
Shooting From Vehicles . . . . . . . . 31
Harsh Realism for
Tactical Shooters
. . . . . . . . . . . . 32
Things Not to Do. . . . . . . . . . . . . . 32
The Tactical Mind . . . . . . . . . . . . . 33
After the Firefight . . . . . . . . . . . . . 34
5.
T
ACTICAL
F
IREARMS
. . . . . . . . . 53
Choosing Your Weapon . . . . . . . . 53
How to Get Them . . . . . . . . . . . . . 53
W
EAPON
D
ESCRIPTIONS
. . . . . . . . 54
Handguns. . . . . . . . . . . . . . . . . . . . 54
Shotguns. . . . . . . . . . . . . . . . . . . . . 58
Rifles. . . . . . . . . . . . . . . . . . . . . . . . 60
The Tactical Carbine
. . . . . . . . . . . . 61
Submachine Guns. . . . . . . . . . . . . 64
Light Machine Guns . . . . . . . . . . . 65
Grenade Launchers. . . . . . . . . . . . 66
Hand Grenades . . . . . . . . . . . . . . . 67
Pipe Bombs
. . . . . . . . . . . . . . . . . . . 67
G
UNSMITHING
. . . . . . . . . . . . . . . . 68
T
ACTICAL
E
QUIPMENT
. . . . . . . . . . 70
Sound Suppressors . . . . . . . . . . . . 70
First-Shot Pop
. . . . . . . . . . . . . . . . . 71
Holsters, Scabbards,
and Slings. . . . . . . . . . . . . . . . . 71
Magazine Modifications
and Reloading Aids . . . . . . . . . 73
Sights and Targeting Aids. . . . . . . 74
Stocks, Tripods, and Bipods. . . . . 75
Miscellaneous Accessories
and Modifications . . . . . . . . . . 76
C
HOOSING YOUR
A
MMO
. . . . . . . . 77
T
ACTICAL
L
OADOUTS
. . . . . . . . . . . 79
Basic Loads . . . . . . . . . . . . . . . . . . 79
Loaded for Bear. . . . . . . . . . . . . . . 80
1.
L
OCK AND
L
OAD
. . . . . . 4
What Is Tactical Shooting?. . . . . . . 4
Tactical Terms
. . . . . . . . . . . . . . . . . . 4
History of Tactical Shooting. . . . . . 4
Firearm Myths and Legends . . . . . 5
Gunfighter Survival. . . . . . . . . . . . . 7
Conditions of Readiness
. . . . . . . . . . 8
2.
T
HE
A
RT
O
F
S
HOOTING
. . . . . . . . . . 9
Firearm Range. . . . . . . . . . . . . . . . . 9
Non-Combat Bonuses
. . . . . . . . . . . 9
Who Draws First?
. . . . . . . . . . . . . 10
Situational Awareness. . . . . . . . . . 11
Shooting Stances. . . . . . . . . . . . . . 11
Pocket Shooting
. . . . . . . . . . . . . . . 11
Shooting in Armor
. . . . . . . . . . . . . 12
Using the Sights. . . . . . . . . . . . . . . 13
Transitioning to a Handgun
. . . . . 14
High-Speed Shooting . . . . . . . . . . 14
Shooting for Effect . . . . . . . . . . . . 15
The Pelvic Shot
. . . . . . . . . . . . . . . . 15
Bullet in Your Head
. . . . . . . . . . . . 16
Black Powder Guns
. . . . . . . . . . . . 16
Tactical Dodging . . . . . . . . . . . . . . 17
Shooting on the Move. . . . . . . . . . 17
Immediate Action
. . . . . . . . . . . . . . 17
Shooting at Several
Opponents. . . . . . . . . . . . . . . . . 17
Shooting in Darkness . . . . . . . . . . 18
Darkness Penalties
. . . . . . . . . . . . . 18
Reloading. . . . . . . . . . . . . . . . . . . . 20
3.
S
TYLE
C
OMPONENTS
. . . . . . . 36
A
DVANTAGES
. . . . . . . . . . . . . . . . . 36
P
ERKS
. . . . . . . . . . . . . . . . . . . . . 37
S
KILLS
. . . . . . . . . . . . . . . . . . . . . 41
Adjusting Sights
. . . . . . . . . . . . . . . 41
Guns Skill Levels
. . . . . . . . . . . . . . 42
T
ECHNIQUES
. . . . . . . . . . . . . . . . . 43
4.
G
UNFIGHTERS
. . . . . . . 46
Fight Like You Train,
Train Like You Fight . . . . . . . . 46
Untrained Shooters
. . . . . . . . . . . . 47
Assaulter. . . . . . . . . . . . . . . . . . . . . 47
Modern Pistol . . . . . . . . . . . . . . . . 48
Point-Shooting. . . . . . . . . . . . . . . . 49
Practical Sports Shooting
. . . . . . . 49
Rifleman. . . . . . . . . . . . . . . . . . . . . 51
Sharpshooter . . . . . . . . . . . . . . . . . 51
Shotgunner. . . . . . . . . . . . . . . . . . . 52
A
PPENDIX
:
R
ESEARCH
M
ATERIAL
. . . . . . . . . 81
B
OOKS AND
M
ANUALS
. . . . . . . . . 81
F
ILMS AND
T
ELEVISION
. . . . . . . . . 82
I
NDEX
. . . . . . . . . . . . . . 85
GURPS
System Design
STEVE JACKSON
GURPS
Line Editor
SEAN PUNCH
Managing Editor
PHILIP REED
e23 Manager
STEVEN MARSH
Page Design
PHIL REED and
JUSTIN DE WITT
Art Director
WILL SCHOONOVER
Production Artist & Indexer
NIKOLA VRTIS
Prepress Checker
MONICA STEPHENS
Marketing Director
PAUL CHAPMAN
Director of Sales
ROSS JEPSON
GURPS
FAQ Maintainer
–––––––
VICKY “MOLOKH” KOLENKO
Additional Material:
S.A. Fisher and Sean Punch
Lead Playtester:
Douglas Cole
Playtesters:
Ciaran Daly, S.A. Fisher, Cole Jenkins, Nate Joy, Jonathan Lang, Alan Leddon, Garðar Ólafsson,
Kenneth Peters, Andrew Rivett, Michael Roy, Shawn Stevenson, and Roger Burton West
GURPS
, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated.
Pyramid
,
Tactical Shooting,
e23, and the names
of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Tactical Shooting
is copyright © 2011 by Steve Jackson Games Incorporated. Some art © 2011 JupiterImages Corporation. All rights reserved.
The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal,
and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage
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C
ONTENTS
2
I
NTRODUCTION
We observe a growing tendency to glorify the seamier aspects
of man-killing . . . [It is] at best and worst, a waste . . . Never shed
innocent blood. All your life people will come up with good
excuses why so-and-so ought to be shot . . . We suggest that if you
ever kill a man to keep him from killing you, be certain you are
indeed innocent . . .
Tactical Shooting
supports believable TL5-8 campaigns
involving the use of handheld firearms, such as those
enabled by
GURPS Cops, Covert Ops, Mysteries, Old West,
SEALs in Vietnam, Special Ops, SWAT,
and
WWII.
It can
also be applied to fictional or downright unrealistic settings,
including
GURPS Action, Autoduel, Cyberpunk, Horror,
Infinite Worlds, Reign of Steel, Steampunk, Technomancer,
Traveller,
and
WWII: Weird War II.
– William Cassidy,
Quick or Dead
(1978)
GURPS Tactical Shooting
is about
realistic
shooting . . . at
least,asrealisticasitcanbeina
game.
Itaddsconsiderabletech-
nical detail and color to many aspects already dealt with in the
GURPS Basic Set,
explaining how things are done – and why –
in real life and in the game. This book provides new shooting
styles and adds new perks and techniques, just as
GURPS
Martial Arts
didforrealistichand-to-handcombat.Inaddition,
Tactical Shooting
covers the sound selection and wise applica-
tion of tactical tools, including information on how to choose
your firearm, ammunition, and accessories, and provides new
orbetterusesforgunsandgearfoundinotherbooks,especially
GURPS High-Tech.
It even addresses many urban legends and
mythssurroundingfirearmsuse.
Tactical Shooting
is
not
about
cinematic gunplay – for that, turn to
GURPS Gun Fu.
Bushido
is all very well in its
way, but it is no match for a .30-06.
– Jeff Cooper,
Commentaries
(1999)
P
UBLICATION
H
ISTORY
Some material concerning weapon handling,
perks, and techniques, was expanded from
GURPS High-Tech
(2007), as written by S.A.
Fisher and Hans-Christian Vortisch. The
generic Point-Shooting style was based on the
more specific Fairbairn-Sykes Handgun
Shooting style in Hans-Christian Vortisch’s
GURPS Martial Arts: Fairbairn Close
Combat Systems
(2008),asweresomerules.A
few perks were first introduced in Sean
Punch’s
GURPS Power-Ups 2: Perks
(2008).
Still more rules were adapted from
GURPS
Gun Fu
(2009), authored by S.A. Fisher, Sean
Punch, and Hans-Christian Vortisch.
About
GURPS
Steve Jackson Games is committed to full support of
GURPS
players.
Our address is SJ Games, P.O. Box 18957, Austin, TX 78760. Please
includeaself-addressed,stampedenvelope(SASE)anytimeyouwriteus!
Wecanalsobereachedbye-mail:
info@sjgames.com
.Resourcesinclude:
New supplements and adventures.
GURPS
continues to grow – see
what’s new at
www.sjgames.com/gurps
.
e23.
Our e-publishing division offers
GURPS
adventures, play aids,
and support in PDF form . . . digital copies of our books, plus exclusive
material available only on e23! Just head over to
e23.sjgames.com
.
Pyramid
(
www.sjgames.com/pyramid
).OurmonthlyPDFmagazine
includes new rules and articles for
GURPS
, systemless locations, adven-
tures, and much more. Look for each themed issue from e23!
Internet.
Visit us on the World Wide Web at
www.sjgames.com
for
errata, updates, Q&A, and much more. To discuss
GURPS
with our
staffandyourfellowgamers,visitourforumsat
forums.sjgames.com
.
The web page for
GURPS Tactical Shooting
can be found at
gurps.sjgames.com/tacticalshooting
.
Bibliographies.
Many of our books have extensive bibliographies,
and we’re putting them online – with links to let you buy the resources
that interest you! Go to each book’s web page and look for the “Bibli-
ography” link.
Errata.
Everyone makes mistakes, including us – but we do our best
tofixourerrors.Up-to-dateerratapagesforall
GURPS
releases,includ-
ing this book, are available on our website – see above.
Rulesandstatisticsinthisbookarespecificallyforthe
GURPS Basic
Set,
Fourth Edition.
PagereferencesthatbeginwithBrefertothatbook,
not this one.
A
BOUT THE
A
UTHOR
Hans-Christian “Grey Tiger” Vortisch, M.A.,
began writing for
GURPS
as a freelancer in
2001. He was author or co-author of
GURPS
Covert Ops; High-Tech,
Fourth Edition;
Modern Firepower; Special Ops,
Third
Edition;
and
WWII: Motor Pool;
as well as
many e23 publications on martial topics. He
has written additional material for numerous
other
GURPS
books; authored, translated,
edited, or contributed to several German
Call
of Cthulhu
products;andpublishedmanyarti-
cles in American, British, and German gaming
magazines.Hanshasbeenanavidgamersince
1983.Hisnon-gaminginterestsincludescience
fiction, history, cinema, and punk rock. He
shoots in Berlin.
I
NTRODUCTION
3
L
OCK AND
L
OAD
A man should know how to handle a gun, use it with
discretion.
This supplement defines “tactical shooting” as realistic,
no-nonsense shooting in combat situations, as opposed to
cinematic gunplay or target practice. While
GURPS
can han-
dle a wide range of play styles, its rules for ranged combat
and firearms tend to yield fairly realistic results (with some
minor simplifications for ease of play).
Tactical Shooting
expands on this, with additional rules and examples for those
looking for grittier realism in their gunfights. This is about
more than just pulling the trigger; it encompasses how to
sight, how to stand and move, how and when to fire, how to
hit, and what happens if you do.
Specifically,
Tactical Shooting
focuses on gunfights
betweenindividualsorsmallgroups,asopposedtoshootingin
formation or indirect machine gun fire. The military some-
times calls this “minor tactics.” It’s about shootouts between
sheriffs and outlaws, cops and criminals, armed citizens and
robbers, secret agents and counterspies, and small military
units of about squad size – in short, the overwhelming major-
ity of firefights occurring in games. While most of the exam-
ples and equipment cover TL6-8, many of the rules and
guidelines also work at TL5, and likely at TL9 as well.
– “J.B.” Books,
The Shootist
Realistic firearms tactics can enhance your campaign’s
believability. As a life-or-death matter, they’ll add excitement,
too–
if
everyoneatthegamingtableunderstandswhyandhow
they’re used.
W
HAT
I
S
T
ACTICAL
S
HOOTING
?
Tactics
(pl.). In warfare, the art and science of fighting battles
. . . It is concerned with the approach to combat; . . . the use made
of various arms; . . . and the execution of movements for attack
or defense . . . Tactics can be generally understood as the prob-
lems encountered in actual fighting. Tactical thinking attempts to
coordinate personnel with the existing weapons technology and
apply both the terrain and enemy forces in such a way that the
weapons available to a fighting force are used to best advantage.
–
The New Encyclopaedia Britannica
(2003)
Tactical Terms
backup gun (BUG):
A holdout weapon (usually with Bulk
-1) that is carried as backup to larger primary armament.
can:
Colloquial term for a sound suppressor (pp. 70-71),
often preferred over the imprecise “silencer.”
center of mass (COM):
Thetorsoistheprimaryhitlocation
(p. B398) for most tactical shooting.
double-tap:
Atwo-shotattacktothesamehitlocation(p.15).
Harries stance:
A shooting stance using the off hand, which
holdsaflashlight,tobraceahandgunduringfiring(p.19).
Isosceles stance:
One of several stances using the off hand
to steady a handgun during firing (p. 12).
Mozambique drill:
A
double-tap
tothe
center of mass
orster-
num (torso or vitals hit location) and a third round to the
brain (skull hit location). See pp. 15-16.
New York reload:
“Reloading” by transitioning from an
empty primary firearm to a
backup gun
(p. 14). The Fast-
Draw (Pistol) skill helps (p. 42).
peeling:
Retreating to the side and rear while a teammate
gives cover fire (pp. 22-23).
tactical reload:
Replacing a
partially
emptied magazine in a
convenient moment to have a full magazine in the
weapon when needed (p. 20).
Weaver stance:
One of several stances using the off-hand to
steady a handgun during firing (pp. 11-12).
H
ISTORY OF
T
ACTICAL
S
HOOTING
Self-defence requires rapid pistol shooting, and therefore
precludes a deliberate aim along the barrel.
– Baron Charles de Berenger,
Helps and Hints
How to Protect Life and Property
(1835)
People have fought with firearms for as long as they
have been available. However, tactical shooting as
describedinthisbookdidn’treallydeveloponalargescale
untilthelate19thcentury,whenindividualmarksmanship
became a battle-deciding factor.
Guerrilla fighters and skirmishers (
Age of Napoleon,
p.76)werethefirsttodeveloptacticalshootingskills–fir-
ing prone, from cover, or from other advantageous posi-
tions. As the 19th century advanced, the ability to aim at
and hit
specific
targets became more important, and indi-
vidual soldiers gradually gained more autonomy on the
battlefield. This coincided with the development of metal-
lic cartridges, smokeless propellants, sharpshooter rifles
(with telescopic sights), and the first real multiple-shot
firearms: the revolver, the repeating magazine rifle, and
the emerging machine gun.
The Age of Gunfighters in the late 19th century (
Old
West,
p.81)sawtherefinementofclose-rangeshootingtac-
tics, including the quick-draw and instinctive pointing of
handguns. Simultaneously, many accessories were devel-
oped that catered to the tactical shooter, such as improved
holsters and slings.
L
OCK AND
L
OAD
4
C
HAPTER
O
NE
Combat shooting reached a new peak during the early 20th
century.ConflictssuchastheSecondAnglo-BoerWarandWWI
demonstrated the importance of highly trained riflemen, but
alsosawthewidespreaduseofautomaticfirearms.Militaryand
police shooting instructors began to analyze gunfights and
started thinking of ways to improve hit chances under stress
(
Martial Arts: Fairbairn Close Combat Systems,
p. 4). In
WWII,instructorssoughtwaystogiveshootersthebesttraining
and equipment available; numerous technological innovations
accompanied improved small-unit tactics (
WWII,
p. 38).
The Cold War era brought further developments. Lessons
learned during WWII were reevaluated; some were discarded,
some improved upon. Military special operations units (see
Special Ops
and
SEALs in Vietnam
) and police SWAT teams
(see
Cops
and
SWAT
)appearedonalargescale,andwiththem
specialized requirements for skills, tactics, and equipment.
Today’s shooters theoretically have better training and
equipmentavailablethaneverbefore.Instructorsbuildoncur-
ricula developed over many years. Gun makers produce
firearms that are lighter, easier to use, more powerful, and
often cheaper than the best weapons available only a few
decadesago.Yetguns,ammo,andgadgetscanonlybeasgood
astheiruser;evenacentury-oldantiquemayhavebetterinher-
ent precision than its owner. A tactical shooter’s skill remains
the most important factor.
there are a number of factors to this (see
My Carbine Sucks,
p. 61), one reason for the complaints seems to be that some
troops
unrealistically
expect opponents to drop with one shot,
like in the movies, regardless of actual shot placement!
The following is an eclectic selection of myths and legends
surrounding firearms and their use. Dispelling these is an
important step before delving into a realistic treatment of
gun use. Trained tactical shooters should probably not
believeinthem...thoughonemightmakeagoodquirk-level
Delusion (p. B164).
.50-Caliber Legalities
Evensomemembersofthemilitarybelievethatfiringa.50-
caliber machine gun or sniper rifle at a human target is illegal,
according to the Geneva Conventions of 1864/1949. This myth
iswidespread,butwrong.Theclosestapplicablelawisactually
the Hague Conventions on land warfare of 1899/1907 – which
doesn’t ban such use! Military manuals like
The Commander’s
Handbook on the Law of Naval Operations
(for the U.S. Navy,
Marine Corps, and Coast Guard) or the U.S. Army Military
Police’s
Law of War
spellthisoutexplicitly.Thesameistruefor
large-caliber autocannon and tank guns. Specific rules of
engagementmaydiffer–butthoseareabouttacticsandappro-
priateness of means, not law.
Practical shooting is the placing
of your bullets in a human target in
such a manner that said human
will be unable to shoot at you.
– J. Henry FitzGerald,
Shooting
(1930)
Big-Bore Blowback
If you shoot a man with a .45 Colt and he doesn’t go down,
just walk around back of him and see what is holding him up.
– George Chandler,
Shooting
(1930)
Conventional “wisdom” has it that man can be knocked
off
his feet
by a powerful enough firearm. While these days most
people grudgingly concede that even a .45-caliber handgun
might not suffice, they insist that a shotgun will, due to the
“energy transfer.” Unfortunately, simple physics (specifically,
Newton’s third law of motion) stand in the way. A gun capable
of blowing people back like puppets would also throw the
shooter in the opposite direction with
equal
force . . . and that
just doesn’t happen.
The claims by some veterans of real firefights that their
opponents were “blown back” or “knocked down” doesn’t dis-
prove this. Imprecise choice of words or understandably
excitedexaggerationaside–eyewitnessesarenotoriouslyunre-
liable! – people often fall or stagger from surprise (p. B393),
shock(p.B419),stunning(p.B420),pain(p.B428),lackofbal-
ance,orsimilarreasons.Whenhitbyabullet,evenifyoudrop
dead instantly, you are as likely to fall forward as backward.
Contrast
Cinematic Knockback
(p. B417).
F
IREARM
M
YTHS
AND
L
EGENDS
By the way, you know you can’t hit a human target with a .50-
caliber weapon, right? It’s in the Geneva Convention. So you hit
the gas tank on their vehicle, and they get blown the hell up, but
you can’t target some lonely guard . . .
– Anthony Swofford,
Jarhead: A Marine’s Chronicle
of the Gulf War and other Battles
(2003)
Firearmshavealwaysbeenthestuffoflegend.Althoughthe
famous 19th-century saying “God created men, Colonel Colt
made them equal” probably originated with Colt’s Patent Fire-
Arms Manufacturing Company as an advertisement ploy, peo-
plehavelongattributedspecialpropertiestocertainguns.Few
modernpeoplehaveevershotagun,muchlessaperson.These
days, most “gun knowledge” comes from books, films, the
Internet, and video games. Unsurprisingly, this means many
facts have become a bit blurred . . .
The resulting myths and legends are
not
confined to non-
shooters. Even professionals sometimes get things wrong – for
example, some combatants in recent conflicts have bemoaned
the “ineffectiveness” of the 5.56¥45mm NATO round. While
Cult of the .45
Obviously the difference in caliber between 9mm (.35 caliber)
and .45 caliber is quite great. This is the reason, we are told, that
the U.S. Army adopted the .45 caliber, although every other army
in the world seems to be more satisfied with the . . . 9mm . . . I
personally contend that hits are what count and if you can take
one weapon and make hits better with it, although it is of lighter
caliber than one [that uses] heavier cartridges (which is more dif-
ficult to shoot), it is advisable for the average man to adopt the
lighter weapon . . .
– Rex Applegate, “The Merits of
Various Types of Handguns” (1944)
L
OCK AND
L
OAD
5
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