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GURPS Tactical Shooting
S HOOTING TM
Written by HANS-CHRISTIAN VORTISCH
Edited by JASON “PK” LEVINE
Illustrated by ED NORTHCOTT, ROD REIS, and LOSTON WALLACE
An e23 Sourcebook for GURPS ®
STEVE JACKSON GAMES
Stock #37-0134
®
T ACTICAL
Version 1.0 – February 2011
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C ONTENTS
5. T ACTICAL
2. T HE A RT O F
GURPS System Design STEVE JACKSON
GURPS Line Editor SEAN PUNCH
Managing Editor PHILIP REED
e23 Manager STEVEN MARSH
Page Design PHIL REED and
JUSTIN DE WITT
Art Director WILL SCHOONOVER
Production Artist & Indexer NIKOLA VRTIS
Prepress Checker MONICA STEPHENS
Marketing Director PAUL CHAPMAN
Director of Sales ROSS JEPSON
GURPS FAQ Maintainer –––––––
VICKY “MOLOKH” KOLENKO
Additional Material: S.A. Fisher and Sean Punch
Lead Playtester: Douglas Cole
Playtesters: Ciaran Daly, S.A. Fisher, Cole Jenkins, Nate Joy, Jonathan Lang, Alan Leddon, Garðar Ólafsson,
Kenneth Peters, Andrew Rivett, Michael Roy, Shawn Stevenson, and Roger Burton West
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid , Tactical Shooting, e23, and the names
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C ONTENTS
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I NTRODUCTION
We observe a growing tendency to glorify the seamier aspects
of man-killing . . . [It is] at best and worst, a waste . . . Never shed
innocent blood. All your life people will come up with good
excuses why so-and-so ought to be shot . . . We suggest that if you
ever kill a man to keep him from killing you, be certain you are
indeed innocent . . .
Tactical Shooting supports believable TL5-8 campaigns
involving the use of handheld firearms, such as those
enabled by GURPS Cops, Covert Ops, Mysteries, Old West,
SEALs in Vietnam, Special Ops, SWAT, and WWII. It can
also be applied to fictional or downright unrealistic settings,
including GURPS Action, Autoduel, Cyberpunk, Horror,
Infinite Worlds, Reign of Steel, Steampunk, Technomancer,
Traveller, and WWII: Weird War II.
– William Cassidy, Quick or Dead (1978)
GURPS Tactical Shooting is about realistic shooting . . . at
least,asrealisticasitcanbeina game. Itaddsconsiderabletech-
nical detail and color to many aspects already dealt with in the
GURPS Basic Set, explaining how things are done – and why –
in real life and in the game. This book provides new shooting
styles and adds new perks and techniques, just as GURPS
Martial Arts didforrealistichand-to-handcombat.Inaddition,
Tactical Shooting covers the sound selection and wise applica-
tion of tactical tools, including information on how to choose
your firearm, ammunition, and accessories, and provides new
orbetterusesforgunsandgearfoundinotherbooks,especially
GURPS High-Tech. It even addresses many urban legends and
mythssurroundingfirearmsuse. Tactical Shooting is not about
cinematic gunplay – for that, turn to GURPS Gun Fu.
Bushido is all very well in its
way, but it is no match for a .30-06.
– Jeff Cooper,
Commentaries (1999)
P UBLICATION H ISTORY
Some material concerning weapon handling,
perks, and techniques, was expanded from
GURPS High-Tech (2007), as written by S.A.
Fisher and Hans-Christian Vortisch. The
generic Point-Shooting style was based on the
more specific Fairbairn-Sykes Handgun
Shooting style in Hans-Christian Vortisch’s
GURPS Martial Arts: Fairbairn Close
Combat Systems (2008),asweresomerules.A
few perks were first introduced in Sean
Punch’s GURPS Power-Ups 2: Perks (2008).
Still more rules were adapted from GURPS
Gun Fu (2009), authored by S.A. Fisher, Sean
Punch, and Hans-Christian Vortisch.
About GURPS
Steve Jackson Games is committed to full support of GURPS players.
Our address is SJ Games, P.O. Box 18957, Austin, TX 78760. Please
includeaself-addressed,stampedenvelope(SASE)anytimeyouwriteus!
Wecanalsobereachedbye-mail: info@sjgames.com .Resourcesinclude:
New supplements and adventures. GURPS continues to grow – see
what’s new at www.sjgames.com/gurps .
e23. Our e-publishing division offers GURPS adventures, play aids,
and support in PDF form . . . digital copies of our books, plus exclusive
material available only on e23! Just head over to e23.sjgames.com .
Pyramid ( www.sjgames.com/pyramid ).OurmonthlyPDFmagazine
includes new rules and articles for GURPS , systemless locations, adven-
tures, and much more. Look for each themed issue from e23!
Internet. Visit us on the World Wide Web at www.sjgames.com for
errata, updates, Q&A, and much more. To discuss GURPS with our
staffandyourfellowgamers,visitourforumsat forums.sjgames.com .
The web page for GURPS Tactical Shooting can be found at
Bibliographies. Many of our books have extensive bibliographies,
and we’re putting them online – with links to let you buy the resources
that interest you! Go to each book’s web page and look for the “Bibli-
ography” link.
Errata. Everyone makes mistakes, including us – but we do our best
tofixourerrors.Up-to-dateerratapagesforall GURPS releases,includ-
ing this book, are available on our website – see above.
Rulesandstatisticsinthisbookarespecificallyforthe GURPS Basic
Set, Fourth Edition. PagereferencesthatbeginwithBrefertothatbook,
not this one.
A BOUT THE A UTHOR
Hans-Christian “Grey Tiger” Vortisch, M.A.,
began writing for GURPS as a freelancer in
2001. He was author or co-author of GURPS
Covert Ops; High-Tech, Fourth Edition;
Modern Firepower; Special Ops, Third
Edition; and WWII: Motor Pool; as well as
many e23 publications on martial topics. He
has written additional material for numerous
other GURPS books; authored, translated,
edited, or contributed to several German Call
of Cthulhu products;andpublishedmanyarti-
cles in American, British, and German gaming
magazines.Hanshasbeenanavidgamersince
1983.Hisnon-gaminginterestsincludescience
fiction, history, cinema, and punk rock. He
shoots in Berlin.
I NTRODUCTION
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L OCK AND L OAD
A man should know how to handle a gun, use it with
discretion.
This supplement defines “tactical shooting” as realistic,
no-nonsense shooting in combat situations, as opposed to
cinematic gunplay or target practice. While GURPS can han-
dle a wide range of play styles, its rules for ranged combat
and firearms tend to yield fairly realistic results (with some
minor simplifications for ease of play). Tactical Shooting
expands on this, with additional rules and examples for those
looking for grittier realism in their gunfights. This is about
more than just pulling the trigger; it encompasses how to
sight, how to stand and move, how and when to fire, how to
hit, and what happens if you do.
Specifically, Tactical Shooting focuses on gunfights
betweenindividualsorsmallgroups,asopposedtoshootingin
formation or indirect machine gun fire. The military some-
times calls this “minor tactics.” It’s about shootouts between
sheriffs and outlaws, cops and criminals, armed citizens and
robbers, secret agents and counterspies, and small military
units of about squad size – in short, the overwhelming major-
ity of firefights occurring in games. While most of the exam-
ples and equipment cover TL6-8, many of the rules and
guidelines also work at TL5, and likely at TL9 as well.
– “J.B.” Books, The Shootist
Realistic firearms tactics can enhance your campaign’s
believability. As a life-or-death matter, they’ll add excitement,
too– if everyoneatthegamingtableunderstandswhyandhow
they’re used.
W HAT I S
T ACTICAL S HOOTING ?
Tactics (pl.). In warfare, the art and science of fighting battles
. . . It is concerned with the approach to combat; . . . the use made
of various arms; . . . and the execution of movements for attack
or defense . . . Tactics can be generally understood as the prob-
lems encountered in actual fighting. Tactical thinking attempts to
coordinate personnel with the existing weapons technology and
apply both the terrain and enemy forces in such a way that the
weapons available to a fighting force are used to best advantage.
The New Encyclopaedia Britannica (2003)
Tactical Terms
backup gun (BUG): A holdout weapon (usually with Bulk
-1) that is carried as backup to larger primary armament.
can: Colloquial term for a sound suppressor (pp. 70-71),
often preferred over the imprecise “silencer.”
center of mass (COM): Thetorsoistheprimaryhitlocation
(p. B398) for most tactical shooting.
double-tap: Atwo-shotattacktothesamehitlocation(p.15).
Harries stance: A shooting stance using the off hand, which
holdsaflashlight,tobraceahandgunduringfiring(p.19).
Isosceles stance: One of several stances using the off hand
to steady a handgun during firing (p. 12).
Mozambique drill: A double-tap tothe center of mass orster-
num (torso or vitals hit location) and a third round to the
brain (skull hit location). See pp. 15-16.
New York reload: “Reloading” by transitioning from an
empty primary firearm to a backup gun (p. 14). The Fast-
Draw (Pistol) skill helps (p. 42).
peeling: Retreating to the side and rear while a teammate
gives cover fire (pp. 22-23).
tactical reload: Replacing a partially emptied magazine in a
convenient moment to have a full magazine in the
weapon when needed (p. 20).
Weaver stance: One of several stances using the off-hand to
steady a handgun during firing (pp. 11-12).
H ISTORY OF
T ACTICAL S HOOTING
Self-defence requires rapid pistol shooting, and therefore
precludes a deliberate aim along the barrel.
– Baron Charles de Berenger, Helps and Hints
How to Protect Life and Property (1835)
People have fought with firearms for as long as they
have been available. However, tactical shooting as
describedinthisbookdidn’treallydeveloponalargescale
untilthelate19thcentury,whenindividualmarksmanship
became a battle-deciding factor.
Guerrilla fighters and skirmishers ( Age of Napoleon,
p.76)werethefirsttodeveloptacticalshootingskills–fir-
ing prone, from cover, or from other advantageous posi-
tions. As the 19th century advanced, the ability to aim at
and hit specific targets became more important, and indi-
vidual soldiers gradually gained more autonomy on the
battlefield. This coincided with the development of metal-
lic cartridges, smokeless propellants, sharpshooter rifles
(with telescopic sights), and the first real multiple-shot
firearms: the revolver, the repeating magazine rifle, and
the emerging machine gun.
The Age of Gunfighters in the late 19th century ( Old
West, p.81)sawtherefinementofclose-rangeshootingtac-
tics, including the quick-draw and instinctive pointing of
handguns. Simultaneously, many accessories were devel-
oped that catered to the tactical shooter, such as improved
holsters and slings.
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C HAPTER O NE
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Combat shooting reached a new peak during the early 20th
century.ConflictssuchastheSecondAnglo-BoerWarandWWI
demonstrated the importance of highly trained riflemen, but
alsosawthewidespreaduseofautomaticfirearms.Militaryand
police shooting instructors began to analyze gunfights and
started thinking of ways to improve hit chances under stress
( Martial Arts: Fairbairn Close Combat Systems, p. 4). In
WWII,instructorssoughtwaystogiveshootersthebesttraining
and equipment available; numerous technological innovations
accompanied improved small-unit tactics ( WWII, p. 38).
The Cold War era brought further developments. Lessons
learned during WWII were reevaluated; some were discarded,
some improved upon. Military special operations units (see
Special Ops and SEALs in Vietnam ) and police SWAT teams
(see Cops and SWAT )appearedonalargescale,andwiththem
specialized requirements for skills, tactics, and equipment.
Today’s shooters theoretically have better training and
equipmentavailablethaneverbefore.Instructorsbuildoncur-
ricula developed over many years. Gun makers produce
firearms that are lighter, easier to use, more powerful, and
often cheaper than the best weapons available only a few
decadesago.Yetguns,ammo,andgadgetscanonlybeasgood
astheiruser;evenacentury-oldantiquemayhavebetterinher-
ent precision than its owner. A tactical shooter’s skill remains
the most important factor.
there are a number of factors to this (see My Carbine Sucks,
p. 61), one reason for the complaints seems to be that some
troops unrealistically expect opponents to drop with one shot,
like in the movies, regardless of actual shot placement!
The following is an eclectic selection of myths and legends
surrounding firearms and their use. Dispelling these is an
important step before delving into a realistic treatment of
gun use. Trained tactical shooters should probably not
believeinthem...thoughonemightmakeagoodquirk-level
Delusion (p. B164).
.50-Caliber Legalities
Evensomemembersofthemilitarybelievethatfiringa.50-
caliber machine gun or sniper rifle at a human target is illegal,
according to the Geneva Conventions of 1864/1949. This myth
iswidespread,butwrong.Theclosestapplicablelawisactually
the Hague Conventions on land warfare of 1899/1907 – which
doesn’t ban such use! Military manuals like The Commander’s
Handbook on the Law of Naval Operations (for the U.S. Navy,
Marine Corps, and Coast Guard) or the U.S. Army Military
Police’s Law of War spellthisoutexplicitly.Thesameistruefor
large-caliber autocannon and tank guns. Specific rules of
engagementmaydiffer–butthoseareabouttacticsandappro-
priateness of means, not law.
Practical shooting is the placing
of your bullets in a human target in
such a manner that said human
will be unable to shoot at you.
– J. Henry FitzGerald,
Shooting (1930)
Big-Bore Blowback
If you shoot a man with a .45 Colt and he doesn’t go down,
just walk around back of him and see what is holding him up.
– George Chandler, Shooting (1930)
Conventional “wisdom” has it that man can be knocked off
his feet by a powerful enough firearm. While these days most
people grudgingly concede that even a .45-caliber handgun
might not suffice, they insist that a shotgun will, due to the
“energy transfer.” Unfortunately, simple physics (specifically,
Newton’s third law of motion) stand in the way. A gun capable
of blowing people back like puppets would also throw the
shooter in the opposite direction with equal force . . . and that
just doesn’t happen.
The claims by some veterans of real firefights that their
opponents were “blown back” or “knocked down” doesn’t dis-
prove this. Imprecise choice of words or understandably
excitedexaggerationaside–eyewitnessesarenotoriouslyunre-
liable! – people often fall or stagger from surprise (p. B393),
shock(p.B419),stunning(p.B420),pain(p.B428),lackofbal-
ance,orsimilarreasons.Whenhitbyabullet,evenifyoudrop
dead instantly, you are as likely to fall forward as backward.
Contrast Cinematic Knockback (p. B417).
F IREARM M YTHS
AND L EGENDS
By the way, you know you can’t hit a human target with a .50-
caliber weapon, right? It’s in the Geneva Convention. So you hit
the gas tank on their vehicle, and they get blown the hell up, but
you can’t target some lonely guard . . .
– Anthony Swofford, Jarhead: A Marine’s Chronicle
of the Gulf War and other Battles (2003)
Firearmshavealwaysbeenthestuffoflegend.Althoughthe
famous 19th-century saying “God created men, Colonel Colt
made them equal” probably originated with Colt’s Patent Fire-
Arms Manufacturing Company as an advertisement ploy, peo-
plehavelongattributedspecialpropertiestocertainguns.Few
modernpeoplehaveevershotagun,muchlessaperson.These
days, most “gun knowledge” comes from books, films, the
Internet, and video games. Unsurprisingly, this means many
facts have become a bit blurred . . .
The resulting myths and legends are not confined to non-
shooters. Even professionals sometimes get things wrong – for
example, some combatants in recent conflicts have bemoaned
the “ineffectiveness” of the 5.56¥45mm NATO round. While
Cult of the .45
Obviously the difference in caliber between 9mm (.35 caliber)
and .45 caliber is quite great. This is the reason, we are told, that
the U.S. Army adopted the .45 caliber, although every other army
in the world seems to be more satisfied with the . . . 9mm . . . I
personally contend that hits are what count and if you can take
one weapon and make hits better with it, although it is of lighter
caliber than one [that uses] heavier cartridges (which is more dif-
ficult to shoot), it is advisable for the average man to adopt the
lighter weapon . . .
– Rex Applegate, “The Merits of
Various Types of Handguns” (1944)
L OCK AND L OAD
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