Catalyst 35604 - CBT - Jihad Turning Points - Sian OEF.pdf

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Turning Points Sian Layout.indd
TM
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A JIHAD PLOT SOURCEBOOKS COMPANION
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Under License From
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©2009 WizKids Inc. All rights Reserved. Jihad Turning Points: Sian, Classic BattleTech, BattleTech, BattleMech, ’Mech,
and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other coun-
tries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
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HEAVEN’S DOOR
SIAN CENTER FOR MARTIAL DISCIPLINES
SIAN, CAPELLAN CONFEDERATION
7 JANUARY 3074
sprayed out true. Following a line of re right into the mid-air troopers,
most of the shells impacted on enemy armor, while the rest vaporized
branches and shattered the trunks of marshland trees. Troopers ew in
various directions, some spinning downward, others blasted backward
into tree trunks. Ironically, the faster speed of the suits crashing made it
easier for Ling’s recognition software. The long arms, squat appearance
and claw-like hands looked all too familiar, and the return re of their
man-portable plasma cannons in response to his barrage revealed their
origin.
Ying Longs! Those suits are ours !
Ling let his surprise and anger at the use of their own suits against them
seep through his voice as he reopened his mic. “Jet, we’re facing Ying
Longs. Get out from under the clouds and let Command know ASAP.”
Jet paused several seconds before responding.
“Sir, I’m already out of the static zone. No response from Command.
None at all.“
Ling swallowed hard. If Command was out, this could be something
larger. But how did they make planetfall to begin with?
“Understood. Continue withdrawal. I’ll buy you time.”
Ling smiled to himself as he depressed the trigger again, letting loose
another high-velocity stream of death and destruction into the swarm of
smaller enemies who were regrouping under a large banya bush. Who
wanted to live forever anyway?
The knocking and ripping sounds of his protective metal got louder
and closer, threatening to break any moment. I don’t have much time.
Using the seconds between weapon cycles to search for new targets, Ling
hoped to nd another thick concentration of soldiers to re into, but the
shifting colors of the high-tech camou age made him unsure of where
the closest pack was. Eventually, he gave up and held down the trigger,
shells spraying indiscriminately into the brush, hoping that he had a bit
more time.
But death was done knocking on the door, and it came for him.
The marshlands were especially alive today on Sian. Alive with
enemies.
The ambush was raging in full force when Sang-shao Jerome Ling
and his surviving lancemate struggled to recover from the shock of the
sudden attack. Only minutes after the strong lightning storm swept into
the area, unseen battle armor had cut loose with a ferocity that quickly
downed all but him and his XO. In most ghts Ling used speed to evade
enemy re, but here the mud and gunk of the wetlands o ered nothing
but hindrance. Even at ten times the size of their opponents, they were
surrounded and out-gunned.
How did we not know enemies lurked on Sian?
Sensors noti ed Ling of more damage to his Hermes ; the faint sounds
of metal being torn away told him everything else he needed to know.
The pulling away of nearly a ton of armor sounded like the knocking of
an unwelcome guest.
A visitor , he suddenly realized. With so many targets coming at him, he
couldn’t perform emergency maneuvers to get the swarming infantry-
man o . Have to take the pressure o rst before dealing with him.
Ling turned his Hermes around, giving up on victory and instead con-
centrating on distracting the enemy to buy time for his XO to get his Raven
out of the static of the storm and contact Command. His autocannon,
already set to re at maximum speed, screeched in protest, threatening to
jam even as the pounding slugs slammed into the armored infantryman
directly in front of him, tearing o both metal and esh appendages while
the dark green leaves of the underbrush turned red.
No point in being cautious now.
He lowered his ‘Mech’s arm at several reptilian-looking soldiers, leaping
as their blurred gray and greenish armor made it di cult to gauge their
distance. Their trajectory was straight, and slugs from Ling’s autocannon
But de
1
ea
ing cautious now.
is ‘Mech’s arm at several reptilian-lo
d gray and greenish armor made it di cult to gauge
trajectory was straight, and slugs from Ling’s autocannon
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some of the biggest campaigns of the Jihad.
The general information contained in the Atlas and Combatants sections gives players the tools they need to ght an in nite
number of engagements on Sian, while the Track information gives details on some of the larger and more pivotal battles of the plan-
etary struggle during the two attempts by the Word of Blake to conquer it. The Track information can be used with the Chaos Unbound
rules (originally found in Dawn of the Jihad , p. 134, as well as Blake Ascending , p. 134, and in the Chaos Campaign PDF exclusive) as well
as stand-alone games.
The Atlas section presents a global view followed by some quick facts about the world. Included in this section are terrain tables bro-
ken into various categories. These tables can be used as a random chart to determine the maps used in the tracks, or simply as a guide to
give you ideas of the types of terrain found on the world. This section also contains a list of various additional terrain types, environments,
and other rules that can enhance your game experience.
All players should agree whether or not to use any or all of these features before play begins.
The Combatants section gives details on the units that participated in the con ict and can be used by players who wish to have an
authentic feel during their game.
The Tracks section presents several key battles that occurred on the world, though they are not the only ones. Players wishing to
incorporate these tracks into their Jihad campaigns should use the WarChest Points (WP) listed in the brackets. Optional points are
awarded only if the group achieves at least one Objective while using the listed option. Objective points are cumulative as they are
achieved, unless otherwise noted.
The Annex contains three o cial Record Sheets. The rst is the CTF-5MOC Cataphract Naomi , the command ‘Mech of Naomi Centrella.
The next is C-SRP-OR Seraph Ravana , the OmniMech of Precentor Ravana, commanding the Warrior House Rakshasa. The last is a proto-
type JN-G8BX Jinggau , commandeered during the second battle for Sian by Master Ion Rush, Leader of the Warrior House Imarra.
Additionally, WarShip record sheets are included for the Black Lion , Vincent Mk 39 , Impavido and upgraded Feng Huang ; though these
ships were present at various times during the battles of Sian, none gured heavily in either campaign.
Please note that the jump points listed on the planetary map are abstractions of pirate points suited for strategic aerospace movement,
not geometrically correct inner system pirate points. The modi ers are based on the Strategic Operations non-standard Lagrange points
(see pp. 86-89, SO ); other modi ers may apply.
CREDITS
STAR LEAGUE ERA
CLAN INVASION ERA
INVASION ERA
JIHAD ERA
Project Development : Ben Rome
BattleTech Line Developer : Herb Beas
Writing : Nick Marsala
Production Sta
Cover Design and Layout : Matt Heerdt
Evolved Faction Logos Design: Jason Vargas
Maps : Ray Arrastia
Record Sheets : David L. McCulloch
Factchecking/Playtesting : Joel Agee, Joel
Bancroft-Connors, Tami Elder, Bruce Ford, Mike
Miller, Andreas Randolph, Jim Rapkins, Luke
Robertson, Björn Schmidt, Chris Smith, Chris
Wheeler and Patrick Wynne.
SUCCESSION WARS ERA
CIVIL WAR ERA
DARK AGE ERA
DARK AGE ERA
Special thanks : To Nick for again tackling another
House capital in the midst of two other projects, and
to everyone who waited with Sun Tzu-like patience
for me to get other projects sorted out before
returning to Sian. Xin Sheng!
NOTE!
The last four pages of this PDF are sized for 11” x 17” paper. Please keep
this in mind when printing out the document.
2
W elcome to a continuation of the Turning Points series of campaign books, designed to give players the opportunity to ght in
WAR ERA
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SIAN
Star Type (Recharge Time) : G0III (181 hours)
Position in System : 2
Time to Jump Point : 10.43 days
Number of Satellites : 3 (Fu Hsi, Nüwa, Shennong)
Surface Gravity : 1.00
Atm. Pressure : Standard (Breathable)
Surface Water : 70%
Equatorial Temperature : 30°C (Warm-Temperate)
Highest Native Life : Plant
Recharging Station : Zenith and Nadir
HPG Class Type : A
Population (3067) : 7,200,000,000
Socio-Industrial Levels : A-A-C-A-C
hiM il ayas
Jade Lake
City
Oxford
jade
lake
Sian
University
Shaanxi
walrus
bay
wuhan
Seti
Vitor Liao
Starport
t ian
s han
Taormina
th under
M ounta in
dangao
angao
lake
ake
Guangxi
f ranco’ s
land ing
ZI-JIN CHENG
(“FORBIDDEN CITY”)
Footknot
rose
sea
ZI-JIN CHENG
Paradiso
Zhu
Hebei
Miaodao
lake
Firstsite
Beilin
l antau
antau
i sland
c hancellor’s
i sle
cape
goshawk
Castle
Brian
Emile Liao
Starport
Saroyan
Special
Production
Sylbari
Hellespont
Industrials
Rapti
Gandaki
Imarra
Castle
Brian
Summer
Palace
Ceres
Metals
Mótuö Chë
Shang
Bighorn
Castle
Brian
Xinjiang
Irenna
I slands
Atlantis
Undersea
Resort
Montauk
land of a
thousand
eternal
chills
3
4
Castle
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