Might and Magic II - Gates to Another World - Clue book-ENG.pdf

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1992 NEW WORLD COMPUTING, INC. SECOND EDITION
Writings and Maps found in this book are copyrighted. All rights are reserved. This
book may not be copied, photographed, reproduced, translated or reduced to any
electrical medium or machine-readable form, in whole or in part, without prior
written consent from New World Computing, Inc. New World Computing, Inc.
Further reserves the right to make improvements on the product described In this
Adventurer’s Guide at anytime without notice.
CREDITS
Might and Magic I
Designed and Created by: Jan Van Caneghem
Programming: Jon Van Caneghem
Macintosh Version: Binary One, Inc.
Computer Graphics: Joe Ferreira (Pendragon Studios), Vincent DeQuattro, Jr.,
Jon Van Caneghem
Graphic Art Designed and Produced by: Focus On Design
Book Illustrations: Vincent DeQuattro, Jr.
Map Illustration: Jim Krogel (West End Studios)
Technical Writing: Marie Butler-Knight and Jon Van Caneghem
Might and Magic II
Designed and Created by: Jan Van Caneghem
Programming: Jon Van Caneghem, Stephen L. Cox, Mark Caldwell
Macintosh Version: Douglas Grounds
Computer Graphics: Avril Harisson and Jeff Griffeath
Manual Illustrations: Ken Mayfield
Map Illustration: Jim Krogel
Art Coordinator: Vincent DeQuattro, Jr.
Manual: Mark Caldwell, Jon Van Caneghem
Adventurer’s Guide Written by:
Eileen A. Cronyn, Cronyn Publications, Inc.
Corak’s Travelogue Written by:
Nicholas Beliaeff
Valuable Travel Hints, Insights and Mapping provided by:
Jan Van Caneghem, Mark Caldwell, and Benjamin Bent
Cover Illustration:
Jim Krogel and Richard Espy
Layout and Interior Graphics:
Kenneth Mayfield, Richard Espy, Mark Caldwell
New World Computing. Inc., P.O. Box 4302, Hollywood, CA 90078
Table of Contents
Maps of CRON
Legend
Towns
Caverns
Castles
Dungeons
Outdoor Areas
Elemental Planes
5
6
7
18
35
41
52
73
Clues and Hints
Messages
Code Key
Points of Interest
78
79
84
84
Weapons and Items
One-Handed Weapons
Two-Handed Weapons
Missile Weapons
Armor
Shields/Helmets
Miscellaneous Items
92
94
95
96
96
97
98
Monster Menagerie
101
Introduction to Corak’s Travelogue
Corak the Mysterious disappeared in a fiery blast of energy
while searching for a means to save the world of Cron from
destruction. He had told no one of any previous attempts to rescue
the world and had kept his efforts shrouded in secrecy. The nobles
of the realm commenced a search of his dwelling so that they
could learn about the danger and maybe what had happened to
Corak. No major clues were discovered. However, a most
interesting journal was found.
This journal, which follows shortly hereafter, details the world
of Cron. Modern Cron, including the fearsome Elemental Planes,
is divided into 60 maps of 16x16 dimension. Areas of major
importance such as castles, towns, highways, caverns, and
dungeons are highlighted. Ancient ruins are marked down and
noted, secret paths and passageways are uncovered, and warning
signs lead away from locations of great natural hazards.
Also included in Corak’s journal is a compendium of weapons,
items, and miscellaneous equipment. Functions of these articles
are also noted. Perhaps most useful and interesting of all is a list of
every monster encountered in the history of Cron. The list contains
all that is known about each monster; strengths, weaknesses, and
immunities.
Corak also left many riddles to be deciphered. It is believed
that these riddles offer insight into how to solve the mysteries and
puzzles which Cron hides. They might even contain information
as to how to relieve Cron of its impending doom.
The journal of Corak is given to the hearty adventurer as a
guide and supplement for adventure in the world of Cron. With
perseverance, determination, and a little luck Cron can be saved
from catastrophic end.
Maps of Cron
In the world of Cron there are 60 maps to travel through.
Incredibly difficult and time-consuming to map while adventuring,
they are all provided on the successive pages.
While adventuring, it is highly recommended that someone in
the party have the secondary skill of Cartographer. This skill
creates and remembers maps for every step the party takes in any
maze. To view the maps you have drawn, simply press “M”.
There is some slight disadvantage in this style of mapping in
that it does not reveal secret doors and the party may not make
notes signifying what exactly happened in each maze.
So, in the effort to further ease the mapping process, the
following maps contain the locations of secret doors and pas-
sageways and includes a brief description of the region being
explored, as well as some tips and rumors.
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