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PRIMA’S OFFICIAL STRATEGY GUIDE
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SHOGUN : TOTAL WAR
PRIMA’S OFFICIAL STRATEGY GUIDE
WRITTEN BY DEAN EVANS
Created by PRIMA GAMES UK
Published by PRIMA GAMES
A Division of PRIMA COMMUNICATIONS, INC.
3000 Lava Ridge Court
Roseville, CA 95661
800-733-3000
® and Prima Publishing® are registered trademarks of Prima Communications, Inc.
© 2000-2004 by Prima Publishing. All rights reserved. No part of this book may be reproduced or
transmitted in any form or by any means, electronic or mechanical, including photocopying,
recording, or by any information storage or retrieval system without written permission from Prima
Publishing, except for the inclusion of quotations in a review.
PRIMA GAMES UK
Licensing Director: Steve Faragher
Publishing Director: Maryanne Booth
Product Manager: Ashley Young
Assistant Project Editor: Michelle Trujillo
Sub Editor: Helen Woodey
Senior Designer: Sue Huntley
Project Designer: Josephine Jeffery
Additional Design: Larraine Lawrence
and Kieran Holden
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO"
and “RP” are copyrighted works and certification marks owned by the
Entertainment Software Association and the Entertainment Software Rating
Board and may only be used with their permission and authority. Under no
circumstances may the rating icons be self-applied or used in connection
with any product that has not been rated by the ESRB. For information
regarding whether a product has been rated by the ESRB, please call the
ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding
licensing issues, please call the ESA at (212) 223-8936. Please note that
ESRB ratings only apply to the content of the game itself and does NOT
apply to the content of this book.
© 2000 Dreamtime Interactive Productions Pty Ltd. Shogun Total War and the Total War logo are trademarks or registered
trademarks of Dreamtime Interactive Productions Pty Ltd. in the United States and/or other countries. Electronic Arts and the
Electronic Arts logo are trademarks or registered trademarks of Electronic Arts Inc. in the US and/or other countries. All
other trademarks are the property of their respective owners. Developed by CREATIVE ASSEMBLY
Important:
Prima Publishing has made every effort to determine that the information contained in this book is accurate. However, the
publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in
this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using
the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems
with hardware or software. Questions should be directed to the support numbers provided by the game and device
manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the
desired result is achieved.
Library of Congress 00-101556
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PRIMA
S OFFICIAL STRATEGY GUIDE
WELCOME
It is foreknowledge that enables
A brilliant ruler and an excellent leader
To triumph over others wherever they move
Sun Tzu (translated by R.L. Wing in “The Art of Strategy”)
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SHOGUN : TOTAL WAR
INTRODUCTION
When I first saw Shogun: Total War it was a design
document describing a game of humongous
proportions—something that was huge and intriguing,
vast and epic in scale and deeply atmospheric. I saw a
game with great potential and endless possibilities. Simply
put, it was aiming to blast the hordes of top-down RTS
“point-and-build” games out of existence.
Two years later, as we are adding the finishing touches to the
game, I am delighted to see that we have achieved everything that was outlined in
the original design brief. I still feel a sense of awe and surprise when I look at
Shogun: Total War in comparison to games that have gone before.
Instead of focusing on specific policies to use in order to beat the game, Shogun:
Total War makes me think like a real general. Having built my army from scratch,
trained them, paid for them and fed them, I now find that I really do care about
their health. Not only that, but I have begun making plans for them, I know that as
soon as I have a legendary swordsman he will be used to train other higher-honour
swordsmen. With each individual samurai having his own artificial intelligence, I
also know that they have plans for me—some who are of low honour may be
planning to run away at the first sign of deadly combat. Other more experienced
troops are going to prove that they are willing to die for me.
“Seek victory before you seek battle,” wrote
Sun Tzu in his definitive book on war
tactics, probably not imagining that “The
Art of War” would still be read by army
generals today. Certainly he could not
have foreseen that we’d steal his rules
and use them in our Artificial
Intelligence. But since we put the enemy
through school, you should probably do a
little reading yourself before taking on
this immense game.
Jason Fitzgerald
Studio Marketing Manager
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PRIMA
S OFFICIAL STRATEGY GUIDE
CONTENTS
PREPARATION
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . .7
Game Options . . . . . . . . . . . . . . . . . . . . . . . . . .8
The Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . .12
ANALYSIS
Knowledge is Power . . . . . . . . . . . . . . . . . . . . .21
The Basic Unit Types . . . . . . . . . . . . . . . . . . . . .22
Terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Weather . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
CONFRONTATION
Prepare for Battle . . . . . . . . . . . . . . . . . . . . . . . 41
The Battle Screen . . . . . . . . . . . . . . . . . . . . . . . 42
Formations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Battlefield Calculations . . . . . . . . . . . . . . . . . . . 45
Battlefield Strategies . . . . . . . . . . . . . . . . . . . . . 52
KNOWLEDGE
Learn from the Past . . . . . . . . . . . . . . . . . . . . . .57
Anegwa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Nagakute . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
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CONTENTS
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