Trine 2 changelog v1.07 - December 9 & 12, 2011 ************************ Technical: - added error message when render target creation fails - added support for more mouse buttons in Configure menu - added gamepad vibration multiplier support to options.txt - fixed net sync issues (Jumbo Frames) - fixed multiple crashes - fixed save game corruption upon incompatible version (multiplayer) - fixed Configure Controls menu to work properly with DirectInput pads - fixed saving the last used controller for the first local player - fixed default gamepad names - fixed gamepad binds loading issue - fixed various localizations - tweaked loading screen; controller does not change anymore - Mac: file deletion fix (Reset to default button) - Mac: Xbox 360 Controller now works (but is not configurable yet) ********************* Trine 2 Beta updates: ********************* ************************************************* Trine 2 Beta 8th update 5 December 2011 (v1.06): Technical: - fixed crash problems on launch ************************************************* Trine 2 Beta 7th update 30 November 2011 (v1.05): Major improvements: - improved graphics rendering to provide better framerate - GPU overheating issues may increase; please see forums for more information Technical: - fixed some possible rendering resolution initialization issues - fixed game launch problems on Windows XP - fixed resolution reduction issues on Mac - fixed black experience vials on Mac - fixed weapon change name being empty sometimes - fixed fonts on Mac - fixed Hammer getting stuck to walls and other places Multiplayer: - added scroll bar to server list in the Join Online Game menu - fixed Steam caching friend lobby infos - fixed treasure chest opening animations in multiplayer Usability: - tweaked Controller Configuration and Host Game menu layouts - changed character GUI to 2/3rds in 3D Stereo mode ************************************************* Trine 2 Beta 6th update 28 November 2011 (v1.04): Technical: - added preliminary support for SLI graphics cards - fixed crash related to the High Rise Achievement - fixed conjured objects sometimes not falling until touched if framerate low - fixed goblins to climb over their frozen brethren - fixed animations related to bouncing on mushrooms etc - fixed projectiles and hatches (so projectiles don't collide with hatches if they're down) - fixed black flashes on Mac - fixed various Mac crashes - fixed save slot selection issues - fixed Unlimited mode singleplayer interface issues Multiplayer: - added support for custom nicknames in multiplayer - added individual mouse pointers for co-op players in the pre-menu - fixed multiple keyboards and mice support in many ways (kb & mouse pairings, menu fixes, general) - fixed chat key repeat (now possible to hold down a key properly) - fixed chat not being closed with enter if nothing was written - fixed Knight's Charge sync in multiplayer - fixed Wizard's floating animation in multiplayer - fixed a client being stuck in the loading screen in certain cases - fixed the skill upgrade menu error message for clients, which caused the menu not being closed after that Usability: - added specific hint messages for keyboard and mouse - added 3D options tooltip to Visual Settings menu - fixed gamepad navigation for host game menu and controller config menu - fixed Wizard's floating grab cursor for mouse - fixed gamepad controls and poem chests' incorrect instruction to use ESC instead of Start button - tweaked Stereo 3D (NVIDIA 3D Vision) settings and made them saveable - tweaked the drop down menu selection logic (no scroll images if nothing to scroll) - changed the tooltip for levers to include "left" and "right" keys - changed Push to Talk button to R for Mac too ************************************************* Trine 2 Beta 5th update 21 November 2011 (v1.03): Mac update - fixes sounds - fixes antialiasing (upside down rendering) - adds support for Unicode fonts and minor changes in the Launcher ************************************************* Trine 2 Beta 4th update 18 November 2011 (v1.03): Major improvements: - added the Beta for Mac - added support for NVIDIA 3D Vision Technical: - fixed several issues with controllers - fixed minor things in the Launcher (resolutions, refresh rate choices update, background image disappear) Multiplayer: - fixed the Knight's shield "leaking" with high latency - fixed Wizard animation not always being restored in the Tutorial in a multiplayer game - fixed "Hosting Online Game" and "Connecting" message screens issues - fixed toggling Multiple Mice & Keyboards option causing a controller disconnection - fixed controller hintmessages not being shown for the local player properly - changed text chat to not break words Usability: - added ability to change controller type in the Game Settings/Host Game menu - added Network Settings menu - added Microphone menu - added version number to Main Menu - added support for ESC to close loading screen window ************************************* Trine 2 Beta 3rd update 14 November 2011: Major improvements: - added controller configuration Technical: - added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true) - added graphics quality options (low-end settings work) - fixed several "sky models" (seams etc) - fixed several grappling hook target helpers - fixed physics/animation timing if framerate dropped below 30 - fixed various issues for non-wide resolutions (incl. shadow projection) - fixed a crash related to ending a multiplayer game - fixed a crash related to exploding barrels - fixed sound effects being muted after resuming the latest save - fixed Knight's animation sync - fixed Achievement detection for air flow - fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe) - fixed Pause menu "(B) Return" button add for PC (for gamepads) - fixed Gameover menu failsafes - fixed controller breakdown if changed on the fly in the Tutorial - fixed grappling hook issues (visualization/animation) - fixed a mouse wheel direction problem - tweaked minor things in Forlorn Wilderness; static collisions, camera areas Multiplayer: - improved network throttling - fixed ice shattering effect not being displayed for clients - fixed players warping to wrong position (0,0,0) when dying in a multiplayer game - fixed random frame rate drops during a multiplayer game - fixed "ghost lobbies" appearing in the lobby list - fixed server list pinging Usability: - changed upgrade menu bind to TAB (used to be I) Misc: - added a couple of credits ************************************* Trine 2 Beta 2nd update 11 November 2011: Major improvements: - added controller configuration - added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true) Technical: - added graphics quality options (low-end settings work) - fixed several "sky models" (seams etc) - fixed several grappling hook target helpers - fixed physics/animation timing if framerate dropped below 30 - fixed various issues for non-wide resolutions (incl. shadow projection) - fixed a crash related to ending a multiplayer game - fixed sound effects being muted after resuming the latest save - fixed Knight's animation sync - fixed Achievement detection for air flow - fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe) - fixed Pause menu "(B) Return" button add for PC (for gamepads) - fixed Gameover menu failsafes - tweaked minor things in Forlorn Wilderness; static collisions, camera areas Multiplayer: - improved network throttling - fixed ice shattering effect not being displayed for clients - fixed players warping to wrong position (0,0,0) when dying in a multiplayer game - fixed random frame rate drops during a multiplayer game - fixed "ghost lobbies" appearing in the lobby list - fixed server list pinging Usability: - changed upgrade menu bind to TAB (used to be I) Misc: - added a couple of credits ************************************ Trine 2 Beta 1st update 1 November 2011: Major improvements: - online text chat now accepts longer sentences, displays client numbers properly, and works better in general - game now uses/saves the settings from the Launcher during first startup (this was due to missing AppData/.../Trine2 folder) - multiple keyboards and mice now has an option in Control Settings - 4:3 displays now uses slightly different FOV that should make sure no unintended graphics are shown (outside of the the actual art) Technical fixes: - added Steam minidump information (map + position) for easier debugging - fixed "invisible players" issue/crash - fixed a crash related to firewall blocking - fixed a user interface potential crash ("ButtonCatcher") - fixed a crash related to Hail of Arrows Achievement - fixed a myriad of potential crashes - fixed multiple minor under-the-hood issues - fixed Profile button in the menus - fixed "Recently played with" list entries - fixed Delete profile button - fixed missing skull texture in Forlorn Wilderness - fixed Hail of Arrows Achievement unlocking - fixed multiplayer lobby list a bit - fixed/added Wizard's introduction scene effects - fixed a few grappling hook "helpers" - fixed the snake's targeting a bit - fixed "Report this to the programmers" error(s) Usability fixes: - added ping to lobby list - added note about data corruption if detected - added Esc to cl...
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