gui.txt

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ZSNES v1.51 Documentation

================================
    N a v i g a t i o n
================================

    * Index    [Index.txt]

    * Readme    [Readme.txt]

    * GUI    [GUI.txt]
        1. Game Menu
        2. Quick Menu
        3. Config Menu
        4. Cheat Menu
        5. Netplay Menu
        6. Misc Menu
        7. F1 Menu
        8. Save Slot Chooser

    * Netplay    [Netplay.txt]

    * Advanced Usage    [Advanced.txt]

    * Games    [Games.txt]

    * FAQ    [FAQ.txt]

    - - - - - - - - - - - - - - - - - -

    * Getting Support    [Support.txt]

    * History    [History.txt]

    * About    [About.txt]

    * License    [License.txt]

    - - - - - - - - - - - - - - - - - -

    * NSRT Guide:    [http://zsnes-docs.sf.net/nsrt]

    * ZSNES Home Page:  [ZSNES.com]


================================================================================
~                G.    U.    I.      (Graphical User Interface)
================================================================================

 --------------------------------------------------------------------------
| Quick          | Game       | Config   | Cheat    | Netplay  | Misc      |
|----------------|------------|----------|----------|----------|-----------|
| 1.             | Load       | Input    | Add Code | Internet | Misc Keys |
| 2.             | Run        | Devices  | Browse   |----------| GUI Opts  |
| 3.             | Reset      | Chip CFG | Search   |          | Movie Opt |
| ...            | Save State | Options  |----------           | Key Comb. |
| 8.             | Open State | Video    |                     | Save CFG  |
| 9.             | Pick State | Sound    |                     | About     |
| 0.             | Quit       | Paths    |                      -----------
| Freeze Data:   |------------| Saves    |
| Clear All Data |            | Speed    |
 ----------------              ----------

ZSNES uses a custom GUI, introduced in v0.600.

You can move the ZSNES window either by clicking and dragging its title bar, or
right-clicking anywhere in the ZSNES window and dragging. You can move dialogs
within ZSNES by clicking and dragging their respective title bars.

If any dialog is open within ZSNES, pressing ESC will close the top-most window.

If a game is loaded and running, you can press ESC to pause emulation and show
the GUI. Pressing ESC again will hide the GUI and resume emulation.

Certain options throughout the GUI have an associated hotkey. Notice that many
options have a letter in them that is underlined; pressing that letter on your
keyboard will toggle the option.


............................................................
  1.                     Game Menu
............................................................

- - - - - - - - - - - - - - - - - - - -
 .               Load                .
- - - - - - - - - - - - - - - - - - - -

  This opens the file loading dialog. Use this dialog to browse for a ROM to
  load and begin emulation.

  Filename box - Displays files in the current directory in alphabetical order.
    Double-click on a file to load it. Use the Show All Extensions option to
    change what types of files are displayed in this box.
  Directory box - Displays all subdirectories in the current directory.
    Double-click on items in this box to navigate between folders. The first
    item in this box is always two dots (..); double-click this item to move
    to the parent directory of the current directory. Displayed below the
    current subdirectories are all drive letters detected on your system.
    Use these drive letters to change between drives.
  Current directory - Below these two boxes, the current directory is displayed.
    By default, the current directory will be the same directory in which the
    ZSNES executable is located.
  Address box - By typing letters into this box, you can go to the first
    filename or directory that matches the string of letters you typed.
  Current selection - Below the text box, the current / highlighted
    selection is displayed. In the DOS port, this line does not display the
    current selection, but instead says "Display Type:".
  Display Type: - Choose what type of filename to display in the Filename box.
      Long Filename (Win/SDL) or Win9x Long Filename (DOS) displays the actual
        name of the files in the current directory, along with their extensions.
      SNES Header Name will display the internal SNES header names of the files
        in the current directory.
          * ZSNES can display header names using English and Kanji
            characters. Characters in other languages are not supported and
            will be displayed as garbled text. Improper or invalid header
            names will also be garbled text.
          * The header names of compressed files will not be displayed.
          * If for some reason the header of a file cannot be displayed, the
            filename of that file will instead be displayed.
          * Warning: Using this option can make navigating folders a slow
            process, since each time you navigate to a new folder, ZSNES
            must scan all files in the folder for their header names.
      DOS 8.3 Format (DOS only, default for DOS) will truncate all filenames
        to be compatible with DOS filename length restrictions (up to eight
        letters in the filename, plus a three letter extension).
  Show All Extensions (off by default) - When this option is not checked,
    only files with common SNES ROM extensions (.smc, .sfc, ...) will be
    displayed. When this option is checked, all files will be displayed,
    regardless of extension. When used in combination with the SNES Header Name
    option above, non-ROM files will be shown as ** Invalid File **.
  Force - Checking these boxes will force ROMs to be loaded as if they had those
    settings, rather than having ZSNES automatically detect those settings.
    Don't check any of these boxes unless you know what you're doing.
      * NTSC / PAL: Force one of these display types for all ROMs loaded.
      * HiROM / LoROM: Force one of these memory mapping settings for all ROMs
          loaded.
  Load button will load the current selection and begin emulation.

  Keyboard usage with the file load dialog is as follows:
      Left / Right Arrows - Switch between the file and directory boxes.
      Up / Down Arrows - Move up and down in the list.
      PageUp / PageDown - Move up and down the list in larger increments.
      Home / End - Go to the top or bottom of the list.
      Typing characters - Go to the first item in the list that matches the
        typed characters.
      Enter / Return - Load the currently selected file or open the
        currently selected folder.

  Address box details:
      * If you input a single space, ZSNES will *randomly* select a game or
        folder within the current directory, depending on which box is
        highlighted. Then hit Load or press Enter to open the selection.
      * When you press enter with text in the box without any '\' or ':' in
        the filename, ZSNES will first look for a directory matching the text
        and will then change its directory if one is found. Otherwise, it will
        load the current file or directory highlighted by the selection cursor.
      * You can type in the full filename or directory including path (e.g.
        "d:\games\mario.smc" or just "d:").

- - - - - - - - - - - - - - - - - - - -
 .                Run                .
- - - - - - - - - - - - - - - - - - - -

  Hides the GUI and resumes emulation. Equivalent to pressing ESC.

- - - - - - - - - - - - - - - - - - - -
 .               Reset               .
- - - - - - - - - - - - - - - - - - - -

  Resets the game; asks for confirmation.

- - - - - - - - - - - - - - - - - - - -
 .            Save State             .
- - - - - - - - - - - - - - - - - - - -

  Creates a save state of the game in the current save state slot; asks for
  confirmation. See the Save States section for more information [Readme.txt].

- - - - - - - - - - - - - - - - - - - -
 .            Load State             .
- - - - - - - - - - - - - - - - - - - -

  Loads a save state from the current save state slot; asks for confirmation.
  See the Save States section for more information [Readme.txt].

- - - - - - - - - - - - - - - - - - - -
 .            Pick State             .
- - - - - - - - - - - - - - - - - - - -

  Opens a dialog that allows you to pick the current save state slot. It's
  easier to use the F3 Menu.

  * Select Save Slot: - Click on a radio button to use that save slot.
  * Slot Level: - Use the + and - buttons to choose the slot level.

- - - - - - - - - - - - - - - - - - - -
 .               Quit                .
- - - - - - - - - - - - - - - - - - - -

  Exit the emulator. On exit, ZSNES will save any changes to its configuration
  files. It will also save any changes to the Save RAM file, although you can
  also configure ZSNES to write changes to the disk whenever Save RAM changes.


............................................................
  2.                     Quick Menu
............................................................

- - - - - - - - - - - - - - - - - - - -
 .        The list of numbers        .
- - - - - - - - - - - - - - - - - - - -

  The ten most recently loaded games are displayed here. By clicking on one
  of these entries, you can load that game. This is a quicker way to load
  a recently played game then using the Game->Load function and navigating
  to the ROM. The most recently played game is #1.

- - - - - - - - - - - - - - - - - - - -
 .            Freeze Data            .
- - - - - - - - - - - ...
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