Executive Decision Corebook.pdf

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EXECUTIVE
DECISION
A WHITE-KNUCKLE GAME OF
REAL-TIME POLITICAL CRISIS.
GREG STOLZE
Rules Greg Stolze
Have you ever found yourself thinking, “I could do
better than those fat cats in Washington?” With this
game, you have the chance to prove it.
Crises D. Vincent Baker
Executive Decision is a game for three to six players. It
has no dice, no board and no cards: Instead, the board is
your imagination. Instead of relying on random chance,
you’ll have to achieve victory with your brains, your
wits and – most important – your ability to convince.
Dennis Detwiller
Ron Edwards
Greg Stolze
Chad Underkoffler
Executive Decision is played in real time. Each game
lasts exactly one or two hours, depending on which
scenario you’re playing. When your time is up, the
President must decide how the U.S. is reacting to a
crisis – a crisis that has only come to your attention
within 60 or 120 minutes.
Layout Daniel Solis
Playtesters Jeff Mikoni
To make his decision, of course, the Chief Executive
needs input from his loyal staff (that is, the other players).
They, in turn, have goals of their own – goals that place
them in conflict with each other.
Russell Bailey
Ed Heil
Matt Snyder
Can you figure out how best to fulfill your agenda? Can
you persuade the President to follow your advice? If so,
you can gain enough political clout to win the game.
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How to Play
Each position brings with it certain associated agendas. All
positions carry with them the opportunity to secretly align
with other agendas as well. Once you know your position,
write it down along with your agendas (public and secret).
Depending on the results of the executive decision (results
neither the President nor the other players know ahead of
time), the advisors’ agendas get closer or farther from comple-
tion. Their final score is based on how well their agenda (or
agendas) got advanced. See Agendas for more information.
Agendas
In addition to the agendas assigned by position, players can
pick up to three more agendas, which they may share openly
or keep secret. These must be written down in advance,
however – you can’t add an agenda in the middle of a crisis.
Some groups may want to assign a few agendas randomly,
so that every agenda is given to one player or another. The
players then have the opportunity to decide if they’re for or
against. This is not mandatory, though having more than one
agenda is a good idea.
Setup
Before the actual nitty-gritty debate begins, decide which
player is the President. (One obvious way to do this is by
election, with the person who bought the game casting
a tie-breaking vote if necessary.) The President’s role is to
moderate the discussion, weigh the arguments presented by
the other players, and ultimately decide what action to take.
The President’s final score is determined by whether his
decision is seen to ultimately harm or benefit the country.
The other players get appointed positions on the Cabinet
by the President. The available Cabinet positions, and their
default agendas, are as follows:
Secretary of Defense – Pro Military, unsurprisingly.
Secretary of Commerce – Development leads to happy
businessmen, which leads to political support. Thus the
Commerce Secretary pursues economic development.
Secretary of Agriculture – This is the one post without a set
agenda. Pick a couple and try to fake people out!
Balanced Budget – Balanced Budget! Yeah! There’s an issue
to get the voters stoked. Even though there’s no particular
mental image that springs to mind, unlike the dramatic visuals
of tanks and planes for the military, and acres of forest for
conservation, and bravely optimistic bedridden children for
healthcare. Still. Every thinking person realizes the benefits
of a balanced budget, except for the thinking people who
are busy thinking about all the great stuff they could buy on
credit. The Secretary of the Treasury always wants a balanced
budget.
Attorney General – Law enforcement is everyone’s business,
so the Attorney General supports political centrism, or at
least its appearance.
Secretary of the Interior – Some noteworthy historical excep-
tions aside, the Secretary of the Interior can typically be
counted on to favor conservation.
Secretary of Labor – Health coverage is a major issue in labor
relations, so the Secretary of Labor generally supports a
federal agenda that encourages healthcare spending.
Conservation – If you like the idea of unspoiled acres of virgin
timber stretching from sea to shining sea, like it enough to
do something about it, you’re in favor of conservation. If you
see America’s bounty as a resource to be exploited for gain
or financial independence, you might take a stand against
conservation. The Secretary of the Interior is always pro
conservation.
Secretary of State – International prestige is the Secretary of
State’s concern, almost by definition. Even maverick White
Houses privately recognize that it’s easier to get things done
if the neighbors like you.
Secretary of the Treasury – Everyone wants a balanced budget,
but they typically want it balanced by goring the other guy’s
cow. The Treasury Secretary is typically the one who’s least
inclined to sacrifice it to other priorities.
Centrism – In the past, there was a pretense that the business
of government was to find the best solution to problems and
implement the will of the people. If you still believe that,
you are probably in favor of centrism. If you are a staunch
partisan who realizes that no one who plays to the center has
ever shifted anything to his side, you may be against centrism.
Since compromise breeds cooperation, the Attorney General
has an interest in supporting centrism.
Vice President – The VP has a lot to gain from tax revenue.
Usually gearing up to be a candidate, he knows the current
President will take the heat for the taxes, but the party reaps
the benefits of spreading the wealth to supporters.
Chief of Staff – As the most political advisor, the Chief of
Staff is the most concerned with voter satisfaction.
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Development – The Secretary of Commerce is always in
favor of economic development. In theory, everyone should
be. However, there are those who believe that some devel-
opment strategies are more harmful than helpful, and that
therefore these plans should be cautiously examined before
implementation. Given the huge pressure to develop at any
cost, many who don’t want “development at any cost” have
a knee-jerk reaction against any proposed stimulus.
Play Begins
Once the players have been assigned their positions and have
chosen their private agendas, it’s time to start the clock. The
President picks a scenario out of those presented in this book.
(You should never play through a scenario more than once
because, after all, it’s no fun if you know in advance how it’s
going to end.)
The scenarios are printed backwards, so they can only be
read in a mirror. The President looks in the mirror and reads
the “Start” section of the scenario aloud. This initial situation
briefing sets the stage and introduces the crisis. Once that’s
done, the advisors and the President discuss the issue. The
debate is free, unstructured and “in character” – that is, you
don’t speak as Martha the suburban professional, you speak
as Martha the Secretary of Defense.
Military – Got enough guns, bombs and tanks? If you do, are
they the right kind of bombs, guns and tanks? Can you get
them where they need to go and keep them working once
they get there? If you like the idea of solving problems with
military intervention, you’re probably for defense spending.
If all you’re saying is “Give peace a chance” (or “No blood
for oil!”) then you’re probably against defense spending. The
Secretary of Defense is always in favor of military funding.
As part of the debate, advisors may make “assertions” –
basically, you bet your credibility on some element of the
issue. If your assertions play into the scenario, you gain
points. If the scenario later contradicts your assertions, you
lose points.
International Prestige - If you care what the French, Chinese
and Russians are saying about you behind your back in the
UN, you’re probably for building foreign esteem by looking
like a friendly, reasonable, Global Good Neighbor. If you’re
an isolationist, or just don’t care what the rest of the world
thinks, you’re probably against (or just indifferent). The
Secretary of State always wants higher international prestige.
This conversation continues until it’s time for the next part
of the scenario to get read. (The President should be sure to
note when the next development occurs. Setting a timer is a
good idea.) Some groups may run out of things to say before
the next development. If that happens and everyone agrees
to skip ahead, you can read the next development early.
Voter Satisfaction - In the end, the central tenet of democ-
racy is that your audience is also your boss. Keeping the
voters satisfied is, arguably, the job of the politician. Or so
say those who constantly check opinion polls. There are
few who directly oppose voter satisfaction, but there are a
few who believe the White House should lead and do the
right thing, no matter how unpopular that is. Regardless, the
Chief of Staff is always in favor of high voter satisfaction.
The second part of the scenario presents more information,
developing the scenario further. It may be the last dose of
data before the decision, or there may be more develop-
ments, depending on how complex the situation is and how
long the President has to consider.
Tax Revenue - The Vice President can always earn promises
of future support by earmarking some tax dollars. Anyone
can find a way to spend money, so many people are in favor
of a robust revenue stream. On the other hand, many politi-
cians gain wide support by promising to cut taxes, and some
even think it’s the right thing to do.
When the time runs out, the President considers the
arguments and decides.
How to be Presidential
The rules of “Executive Decision” are very simple. There is
no element of luck, the way there is when you’re shooting
craps or playing poker. There isn’t a concrete, hard-edged
strategy like chess. It’s all based on verbal persuasion, cajoling,
debating, and screaming.
Health - The Secretary of Labor has an interest in health,
to support the workforce. In fact, everyone has an interest
in “health” and it’s very easy to say you’re “pro health”. On
the other hand, some question how useful it is to have the
federal government pursue health care reform for a vast and
diverse country where the dollar buys you a lot more (or
less) depending on your zip code. Those who are “against
health” are actually “against blue sky federal spending that
will probably turn into a somebody’s porkbarrel.”
This means that the game stagnates if you all get along.
Disagreement is the lifeblood of “Executive Decision.” While
we’ve tried to keep things lively, so that people incline towards
disagreement and discussion, there will be a few times when
things get quiet. Often the debate dies out just in time for
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the next page to get revealed, but sometimes you’re faced
with a long stretch with nothing to talk about.
At this point, it’s your presidential duty to make your cabinet
fight. If they all agree with you, change your mind suddenly.
Play devil’s advocate. Get contrary. Start fretting out loud
about all the terrible things that could go wrong with the
planned course of action. Do what it takes to get discussion
started again.
While I’m encouraging you to pour gasoline on any
smoldering disagreements, I also urge you to never make a
courageous stand based on principle. Always listen to your
cabinet, and if they all agree that X is the best course of action,
you should probably pick X when the hour of decision is
at hand. Otherwise, your friends the players will be terribly
disappointed and always wonder what would have happened
if only that bonehead chief executive had listened. If they
don’t all agree, you can pick and choose among their advice,
but you should always make a decision that at least one cabinet
member supports. If you have no other reason, do it because
it encourages them to play the game again.
You’re the president in the game, but you’re also the host of
the game. That means it’s your responsibility to make sure
a good time is had by all. If this means playing along with
the one dissenter so she won’t feel left out, do it. If it means
arguing against all of them so that they’ll have something to
do, do it. For you, good sportsmanship is more important than
finding out what would have happened if you’d picked the
outcome you wanted.
(Besides, you can always peek after they go home.)
The Winner
The winner is the person who gets the most points. You get
one point for accomplishing each of the following:
• The outcome reads “up” for an agenda you favor.
• The outcome reads “down” for an agenda you oppose.
• One of your assertions of fact is supported by the printed
outcome.
You lose one point every time one of the following things
happen:
• The outcome reads “down” for an agenda you favor.
• The outcome reads “up” for an agenda you oppose.
• One of your assertions of fact is contradicted by the
printed outcome.
If there’s a tie, the President decides. After all, he should get to
break ties because he can’t win.
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Presidential decision.
Health: up
of funding if you do or do not sign it. The world awaits your
Voter Satisfaction: down Tax Revenue: nil
promising dire consequences at the voting booth and in terms
Military: up International Prestige: nil
sending emails full of overblown and hysterical rhetoric,
Development: nil Balanced Budget: nil
groups on both the pro-choice and pro-life fringes are already
The rider stayed and the bill’s on its way. The most extreme
Conservation: nil Centrism: down
research oncologists.
fence. But the veterans are happy, as are a couple well-funded
mainstream, if you catch a lucky break with celebrity news.
to do the right thing – that won’t bring any swing votes off the
or veto it. It might still be possible to minimize its impact on the
off doing the right thing, by complaining about being forced
single-issue abortion voters in both parties, whether you pass it
other side feels you whined and tried to turn a political profit
sketchier. Certainly this bill is going to swing a big stick with
4) Sign With Visible Regret: Your people feel you sold out. The
The bloggers have caught it from C-SPAN, so option #1 looks
Health: down
cater to the most extreme elements of their base.
Voter Satisfaction: down Tax Revenue: nil
urgently needed and that the other party risked in order to
Military: down International Prestige: nil
and to fund more treatment for meth babies – funding that’s
Development: nil Balanced Budget: nil
sure the public knows you’re doing this for cancer research
4) Sign With Visible Regret: Sign the bill under protest, making
Conservation: nil Centrism: down
out stinking worse than you do.
those meth babies. Surprisingly, the voters blame you both.
veto the bill, and use your bully pulpit to ensure that they come
the other for politicizing the issue and failing to take care of
3) Veto With Mutual Anger: Let them turn this into a big stink,
a great deal of mud winds up on everyone. Each of you blames
3) Veto With Mutual Anger: With both sides spinning furiously,
partisan issue.
delaying the health care of all Americans by turning it into a
then veto it anyway with huge fanfare and chastise them for
Health: down
2) Veto Ambush: Make the deal for the concessions and silence,
Voter Satisfaction: up Tax Revenue: nil
quiet one, and you at least regain lost territory elsewhere.
Military: down International Prestige: nil
sions and agree not to brag about it afterwards. It’s a loss, but a
Development: nil Balanced Budget: nil
you sign it without a fuss if they provide some other conces-
1) Quiet Acquiescence: Make a compact with the other side that
Conservation: nil Centrism: down
are blaming the other party.
becoming increasingly clear.
again. But the important thing is that the uninsured veterans
haunt the party, your rivals aren’t budging. The options are
issue played your way. Of course, now they’ll never trust you
heavy arm twisting and some offers that could come back to
surprise you seized the spin initiative and made sure the whole
The Senate’s crackling, but the lines are getting drawn. Despite
it that you spat in the other side’s eye, and by taking them by
2) Veto Ambush: Give ‘em hell, Mr. President! The voters like
it or veto it.
you’ll get the bill with the rider intact and either need to sign
Health: up
party is debating vigorously now, but it’s quite possible that
Voter Satisfaction: down Tax Revenue: nil
positions you consider matters of personal conscience. Your
about abortion, this rider regulates health-care providers on
Military: up International Prestige: nil
rider, and it’s poison. Where the bill they got was pretty neutral
Development: nil Balanced Budget: nil
Senate, however, the committee has attached an eleventh hour
Conservation: nil Centrism: up
ments in veteran benefits, which was one of your issues. In the
you stumped for, but it was good enough. It included improve-
your principles without even a fight.
in the other party’s states and some lean funding for priorities
outcry from your own constituency, who feel you betrayed
able health omnibus bill, with a little more pork than you’d like
your compromise, but they’re overwhelmed by the deafening
1) Quiet Acquiescence: The silent moderates respect you for
It’s a surprise move from Congress. The House passed an accept-
Those Fat Cats in Congress
Outcomes
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