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ADVANCED CLASSES

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ADVANCED CLASSES

 
AMBASSADOR

The fastest path into this advanced class is from the Charismatic hero basic class, though other paths are conceivable.

Requirements

To qualify to become an Ambassador, a character must fulfill the following criteria.

Skills: Diplomacy 6 ranks, Knowledge (civics) 6 ranks, Knowledge (theology and philosophy) 6 ranks.

Charismatic Hero Talents: Charm, favor.

Allegiance: An Ambassador must pledge her primary allegiance to a faction, nation, world, or empire and remain a dutiful servant of this body; if the Ambassador breaks this allegiance, she loses all the benefits of the Diplomatic Immunity and Open Arms class features (see Class Features, below).

Class Information

The following information pertains to the Ambassador advanced class.

Hit Die

The Ambassador gains 1d6 hit points per level. The character’s Constitution modifier applies.

Action Points

The Ambassador gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class.

Class Skills

The Ambassador’s class skills are as follows.

Bluff (Cha), Computer Use (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (behavioral sciences, civics, current events, history, theology and philosophy) (Int), Profession (Wis), Read/Write Language (none), Research (Int), Sense Motive (Wis), and Speak Language (none).

Skill Points at Each Level: 5 + Int modifier (4 + Int modifier for nonhumans).

 

Table: The Ambassador

Class Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Defense Bonus

Reputation Bonus

1st

+0

+0

+0

+2

Diplomatic immunity

+1

+1

2nd

+1

+0

+0

+3

Open arms

+1

+1

3rd

+2

+1

+1

+3

Bonus feat

+2

+1

4th

+3

+1

+1

+4

Information access

+2

+2

5th

+3

+1

+1

+4

Stipend

+3

+2

6th

+4

+2

+2

+5

Bonus feat

+3

+2

7th

+5

+2

+2

+5

Restricted access

+4

+3

8th

+6

+2

+2

+6

Stipend

+4

+3

9th

+6

+3

+3

+6

Bonus feat

+5

+3

10th

+7

+3

+3

+7

Select consuls

+5

+4

 

Class Features

The following class features pertain to the Ambassador advanced class.

Diplomatic Immunity

Starting at 1st level, if the Ambassador is arrested for a crime, she can make a Diplomacy check to invoke her diplomatic credentials and not suffer the usual legal penalty or punishment. The severity of the crime determines the DC of the Diplomacy check, and how authorities react if the Ambassador succeeds. See Table: Diplomatic Immunity for Diplomacy check DCs based on the severity of the crime.

If one of the Ambassador’s consuls (see the select consul class feature, below) is arrested for a crime and unable to secure her own release, the Ambassador may intercede on the consul’s behalf. One may aid the other’s Diplomacy check.

An Ambassador who routinely invokes the privilege of diplomatic immunity—either on her own behalf or to protect her selected consuls—is likely to be recalled or terminated by those she has sworn to represent.

Table: Diplomatic Immunity

Severity of Crime

Examples

DC

Effect of Successful Diplomacy Check

Class 5

Disturbing the peace, public intoxication, noninjurious traffic violation

15

–2 penalty on subsequent Diplomacy checks in that area

Class 4

Possession of controlled substance, injurious traffic violation, operating business without a license, operating a vehicle or starship without a license, assault without a deadly weapon

20

–5 penalty on subsequent Diplomacy a checks in that area

Class 3

Attempted bribery of a public official, robbery or grand theft, aiding and abetting a known felon, assault with a deadly weapon, possession of a concealed weapon

25

–10 penalty on subsequent Diplomacy checks in the area

Class 2

Murder or manslaughter, fraud, smuggling, assault against a public official, trafficking in controlled substances

30

Deportation within 2d6 hours

Class 1

Conspiracy against the government, murder of a public official, sabotage of public utilities

35

Detention pending the diplomatic action by character’s affiliated government

 

Open Arms

Beginning at 2nd level, the Ambassador is skilled at initiating peaceful negotiations. She may add a competence bonus equal to one-half her Ambassador class level on all Diplomacy checks.

Bonus Feats

At 3rd, 6th, and 9th level, the Ambassador gets a bonus feat. The bonus feat must be selected from the following list, and the Ambassador must meet all the prerequisites of the feat to select it. Attentive, Defensive Martial Arts, Dodge, Educated, Improved Initiative, Low Profile, Oathbound, Renown, Trustworthy.

Information Access

Starting at 4th level, the Ambassador can make Gather Information checks without spending money or making Wealth checks, provided she is dealing with individuals or organizations that are helpful, friendly, indifferent, or unfriendly toward her or those she represents. Dealing with individuals or organizations that are hostile requires the Ambassador to make Wealth checks as usual when using the Gather Information skill.

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