Addison-Wesley Learning HTML5 Game Programming, A Hands-on Guide to Building Online Games Using Canvas SVG and WebGL (2012).pdf

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Learning HTML5
Game
Programming
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Addison-Wesley Learning Series
Visit informit.com/learningseries for a complete list of available publications.
The Addison-Wesley Learning Series is a collection of hands-on programming
guides that help you quickly learn a new technology or language so you can
apply what you’ve learned right away.
Each title comes with sample code for the application or applications built in
the text. This code is fully annotated and can be reused in your own projects
with no strings attached. Many chapters end with a series of exercises to
encourage you to reexamine what you have just learned, and to tweak or
adjust the code as a way of learning.
Titles in this series take a simple approach: they get you going right away and
leave you with the ability to walk off and build your own application and apply
the language or technology to whatever you are working on.
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Learning HTML5
Game
Programming
A Hands-on Guide to Building Online
Games Using Canvas, SVG, and WebGL
James L. Williams
Upper Saddle River, NJ • Boston • Indianapolis • San Francisco
New York • Toronto • Montreal • London • Munich • Paris • Madrid
Cape Town • Sydney • Tokyo • Singapore • Mexico City
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Many of the designations used by manufacturers and sellers to distinguish their products
are claimed as trademarks. Where those designations appear in this book, and the publish-
er was aware of a trademark claim, the designations have been printed with initial capital
letters or in all capitals.
The author and publisher have taken care in the preparation of this book, but make no
expressed or implied warranty of any kind and assume no responsibility for errors or omis-
sions. No liability is assumed for incidental or consequential damages in connection with or
arising out of the use of the information or programs contained herein.
The publisher offers excellent discounts on this book when ordered in quantity for bulk pur-
chases or special sales, which may include electronic versions and/or custom covers and
content particular to your business, training goals, marketing focus, and branding interests.
For more information, please contact:
U.S. Corporate and Government Sales
(800) 382-3419
corpsales@pearsontechgroup.com
Associate
Publisher
Mark Taub
Senior Acquisitions
Editor
Trina MacDonald
Development
Editor
Songlin Qiu
Managing Editor
Kristy Hart
Project Editor
Anne Goebel
Copy Editor
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Indexer
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Proofreader
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Reviewers
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Coordinator
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Gloria Schurick
For sales outside the United States, please contact:
International Sales
international@pearson.com
Visit us on the Web: informit.com/aw
Library of Congress Cataloging-in-Publication Data:
Williams, James L. (James Lamar), 1981-
Learning HTML5 game programming : a hands-on guide to building online games using
Canvas, SVG, and WebGL / James L. Williams.
p. cm.
ISBN 978-0-321-76736-3 (pbk. : alk. paper) 1. Computer games—Programming. 2.
HTML (Document markup language) I. Title.
QA76.76.C672W546 2011
794.8’1526—dc23
2011027527
Copyright © 2012 Pearson Education, Inc.
All rights reserved. Printed in the United States of America. This publication is protected by
copyright, and permission must be obtained from the publisher prior to any prohibited repro-
duction, storage in a retrieval system, or transmission in any form or by any means, elec-
tronic, mechanical, photocopying, recording, or likewise. For information regarding permis-
sions, write to:
Pearson Education, Inc.
Rights and Contracts Department
501 Boylston Street, Suite 900
Boston, MA 02116
Fax (617) 671-3447
ISBN-13: 978-0-321-76736-3
ISBN-10: 0-321-76736-5
Text printed in the United States on recycled paper at RR Donnelly in Crawfordsville,
Indiana.
First printing September 2011
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