logging_readme.txt

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/***************************************************
file:   D:\Quake3\test\logging_readme.txt
time:   2000, March 23, Thursday, 12:07
author: [z]D!ABLO
URL:    http://www.challenge-au.com/mods
email:  diablo@evilbastard.org
ICQ:    17861734
***************************************************/




everything is server-side.

cvars (with their defaults) are:

log_file    ""
log_flags   "7 011111111111111111111111111111111111 30"
log_item    " 01,00  01  01  01"
log_kill    " 04,05  00  00  15"
log_stat    " 01,15  01  01  14"
log_inti    " 01,00  01  01  01"
log_say     " 03,00  03  03  03"
log_server  " 01,00  01  01  01"
log_connect " 01,00  01  01  01"
log_score   " 01,00  01  01  01"




log_file
is the filename to log to.  If left blank, logging is disabled.  This can include a virtual path.

log_flags
has 3 fields, each one separated by a single space.  The first field is bitmapped, values are as follows:
1 = strip-colour - everything that is logged will be stripped of it's Q3 colour-codes (^#), including player-names.
2 = reset-file - at map changes the log file will be reset.
4 = add IRC colour-coding - if you're using this to log "QRadio" style, then you can get every message type to be individually coloured.  If this is on but "strip-colour" is off, then the Q3 colour-codes will be converted to IRC equivalents.
the second field indicates which item pick-ups will be logged.  A zero indicates the item won't be logged.  A one indicates the item will be logged.  The order is as follows:

[empty] - the unused first digit (should always be zero)
armor shard
armor combat
armor heavy
health small
health regular
health large
health mega
weapon gauntlet
weapon shotgun
weapon machine gun
weapon grenade launcher
weapon rocket launcher
weapon lightning gun
weapon railgun
weapon plasma gun
weapon BFG
weapon grapple
ammo shells
ammo bullets
ammo grenades
ammo cells
ammo lightning
ammo rockets
ammo slugs
ammo BFG
holdable teleporter
holdable medkit
powerup quad
powerup enviro suit
powerup haste
powerup invis
powerup regen
powerup flight
misc red flag
misc blue flag

the third field is the time interval, in seconds, between stat message updates.  Set it to zero to disable stat messages.

the rest of the CVARs affect the colouring of their related log message, so if you have colouring switched off, then these CVARs are redundant.  For the sake of consistency they all operate in exactly the same way: 

log_???  " #1  #2  #3  #4" 

WARNING: the leading space and the double space between elements is EXTREMELY important!  the colouring WILL be incorrect if these spaces are not right.

#1 is the opening colour-scheme of the message.  eg. 07,12 - IRC colours. 
#2 is the colouring scheme to use for player names (those that dont set their own colours). 
#3 is the colouring scheme of primary elements in the message - stuff like frags, ammo, MOD etc. 
#4 is the colouring scheme of secondary elements in the message - stuff like the h & a letters in a stat message. 

obviously not all messages use all their allowable fields, but as mentioned, consistency is easier to remember. 



omg, all that just reads confusing...  it seems so simple once you know it...
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