SMBx Gameplay Manual.rtf

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Super Mario Bros. X Gameplay Manual

Version 1.3

Index
1. About The Game
     1.a  System Requirements
     1.b  Controls
     1.c  Screen Layout
2. Game Features
     2.a  Characters
     2.b  Items
     2.c  Major Enemies

 

1. About The Game

Game Platform created by Andrew Spinks 'Redigit'
Email = redigit@tehgamez.com

SMBx  allows you to play episodes that were created with the SMBx Editor.
Find more episodes online at www.supermariobrothers.org

1.A   System Requirements - Suggested Requirements
              (The following specs are not listed as minimum requirements as the program may run               on less powerful machines)
              OS : Windows 95, 98, XP, Vista, or Windows 7
              Processor : 1.8 GHz
              Memory : 512 (1024 for Windows Vista and Windows 7)
              Graphics : 128 MB Videocard
              Hardrive Space : 150 MB
              Mouse and Keyboard Required
              Gampads/Joysticks (Optional)

1.B   Controls
              The default controls may be changed via the options menu.
              Movement = Arrow Keys                            
              Jump = Z                                                          
                Run/Grab/Fireball = X
                Alternate Jump = A
              Alternate Run = S
              Drop Item = SHIFT
              Pause = Escape

              Using a joystick is possible. Simply attach the desired joystick to your pc and allow it               to install its drivers fully before loading SMBx. Once in SMBx select Joystick under               INPUT in player 1 or Player 2 controls. Once selected, you may then choose the keys               you want to use. (Joysticks may or may not work depending on the OS you are using               and the plug and play compatibility of said joysticks.)

1.C   Screen Layout

Below is a sample of in an in-game screen during two player mode.

 

             

 

              A - Lives
              This shows the number of lives the players have remaining. Players share lives in two               player mode. Upon Death, a player may press the jump button to be revived at the               other players current location as long as there are lives available to be used.

              B - Item Reserve OR Heart Containers
              Item Reserve
              Mario and Luigi may store items for use later. If Mario or Luigi gather an item less               powerful or equally powerful than the powerup they are already using, their current               powerup (or weaker obtained item) will be placed in the Reserve box for later use.               Pressing the DROP ITEM button will make the item start to float towards the bottom               of the screen, where either player may obtain it, regardless of who dropped it. These               items will remain in this box until dropped or replaced, as they are not effected by               damage or death. If Mario or Luigi are 'Small' and they are hurt, they will die.
              Heart Containers
              Peach, Toad and Link all have 3 hearts of health. Every Item they obtain will add one               heart. Some items will also add special abilities to these three characters, but they               may not store extra items for later like Mario and Luigi can. So be careful when               gathering items, as you may overwrite a powerup you wanted to be using. Upon               having 0 Hearts the player will die

              C - Points, Coins, Links Keys
              Points - Every item and enemy kill will give the players points. These are only tracked               for a players own personal tracking of achievements. They have no bearing on the               gameplay itself.
              Coins - Players in two player mode share coins gathered. Upon gathering 100 coins,               the players will obtain 1 extra life.
              KEYS - Link, upon obtaining a Key, will carry it here as if it is in an inventory. It will               appear as a small key near the coin image.

              D - The Players
              The players will both always be visible on the screen at the same time. If the players               separate in two player mode, the screen will automatically split allowing for free               travel separate from each other. One player finishing a level will complete it, even if               the other player is far away from the end.

2. Game Features

2.A   Characters

              Playable Characters - Each Playable Character has different gameplay styles. try them               all and find the one you like the most. Or the one that will work best in certain               situations.

 

      Mario 

                              Speed - High Acceleration
                 Jump Height - Normal (Normal Fall Speed)
         Secondary Jump = Spin Jump (Bounce off or destroy most harmful creatures.)
   Hammer Suit Effect = Toss Hammers
       Fire Flower Effect = Toss quick low bouncing fireballs that will 'poof' upon hitting a wall.
                                  Ride = Yoshi, Shoes, Clown Car
   Use Carry Weapons = Yes             
              Carry Objects = In Front of Him
         Coin Block Effect = One coin instantly obtained at a time from the block per hit.
 

Luigi

                              Speed - Normal Acceleration
                 Jump Height - High (Low Fall Speed)
         Secondary Jump = Spin Jump (Bounce off or destroy most harmful creatures.)
   Hammer Suit Effect = Toss Hammers
       Fire Flower Effect = Toss slow low bouncing fireballs that will 'poof' upon hitting a wall.
                                  Ride = Yoshi, Shoes, Clown Car
   Use Carry Weapons = Yes
              Carry Objects = In Front of Him
         Coin Block Effect = All coins emerges from block at once, must be grabbed as they scatter.

 

 

Peach 

                              Speed - Low Acceleration
                 Jump Height - Normal (Normal Fall Speed)
         Secondary Jump = Hold to Float (Pressing Normal Jump while already jumping floats too.)
   Hammer Suit Effect = Toss Heart Bombs (Explode on Impact)
       Fire Flower Effect = Toss fast high bouncing fireballs that will 'poof' upon hitting two walls
                                  Ride = Shoes, Clown Car
   Use Carry Weapons = Yes
              Carry Objects = Over Her Head
         Coin Block Effect = One coin instantly obtained at a time from the block per hit.

              Other Notable Abilities - May Jump and float while still ducking. May toss                                                                                         ice/fireballs straight up when pressing secondary run while                                                                             powered by an iceflower or fireflower.


 

Toad

                              Speed - Very High Acceleration
                 Jump Height - Normal (Normal Fall Speed)
         Secondary Jump = Spin Jump (Bounce off or destroy most harmful creatures.)
   Hammer Suit Effect = Toss Boomerang (Returns to Toad, Gathers coins.)
       Fire Flower Effect = Toss very fast low bouncing fireballs that will 'poof' upon hitting wall.
                                  Ride = Shoes, Clown Car
   Use Carry Weapons = Yes
              Carry Objects = Over His Head
         Coin Block Effect = Up to 5 coins pop out at a time and must be grabbed as they scatter.

              Other Notable Abilities -  May toss ice/fireballs straight up when pressing secondary                                                                                   run while powered by an iceflower or fireflower.

Link 

                              Speed - Low Acceleration
                 Jump Height - Normal (Shorter Horizontal Distance) (Normal Fall Speed)
         Secondary Jump = None (Pressing Down while jumping will make link stab downward.)
   Hammer Suit Effect = Shadow Link (Links sword stab shoots a beam.)
       Fire Flower Effect = Toss a straight flying fireball that will 'poof' upon hitting wall.
                                  Ride = Clown Car
   Use Carry Weapons = No
              Carry Objects = No (May collect up to 9 Fuse Bombs to toss at enemy with ALT RUN.)
         Coin Block Effect = 10 (max) rupees pop out at a time and must be grabbed as they scatter
                    Leaf Effect = Link may turn into a fairy and fly for a short duration.
              Tanooki Effect = Link may turn into a fairy and fly for a short duration. And pressing Alt-                            run will make link turn into a suit of armor and be invulnerable for a short period.

              Other Notable Abilities - May stab with his sword and destroy most enemies from the                                                             side. Fireballs hitting Links shield will 'poof' and not harm                                                                               Link. When link kills and enemy with his sword, he may                                                                               cause a rupee to appear. Link is the only character who can                                                                                  always hit a ? block from the side with his attack. Holding up                                                              while jumping will make link stab upwards and can destroy                                                                           many smashable blocks at once.

 

 

2.B   Items

              These are the basic default items you will see in SMBx. But remember, any episode               may contain altered or custom items not listed here as well.

              Coins  
                            Coins have many variations of appearance, but all give you one coin.
                            Red Coins have the special effect of being allowed to be eaten by Yoshi.

              Blue Coins  
                            Blue Coins give you 5 coins.

              Rupees   
                            These will give you a number of coins depending on their color.
                            Green will give 1 coin.
                            Blue will give 5 coins.
                            Red will give 20 coins.

              Yoshi Coins  
                     ...

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