Super Mario Bros. X Gameplay Manual
Version 1.3
Index1. About The Game 1.a System Requirements 1.b Controls 1.c Screen Layout2. Game Features 2.a Characters 2.b Items 2.c Major Enemies
1. About The Game
Game Platform created by Andrew Spinks 'Redigit' Email = redigit@tehgamez.com
SMBx allows you to play episodes that were created with the SMBx Editor. Find more episodes online at www.supermariobrothers.org
1.A System Requirements - Suggested Requirements (The following specs are not listed as minimum requirements as the program may run on less powerful machines) OS : Windows 95, 98, XP, Vista, or Windows 7 Processor : 1.8 GHz Memory : 512 (1024 for Windows Vista and Windows 7) Graphics : 128 MB Videocard Hardrive Space : 150 MB Mouse and Keyboard Required Gampads/Joysticks (Optional)
1.B Controls The default controls may be changed via the options menu. Movement = Arrow Keys Jump = Z Run/Grab/Fireball = X Alternate Jump = A Alternate Run = S Drop Item = SHIFT Pause = Escape
Using a joystick is possible. Simply attach the desired joystick to your pc and allow it to install its drivers fully before loading SMBx. Once in SMBx select Joystick under INPUT in player 1 or Player 2 controls. Once selected, you may then choose the keys you want to use. (Joysticks may or may not work depending on the OS you are using and the plug and play compatibility of said joysticks.)
1.C Screen Layout
Below is a sample of in an in-game screen during two player mode.
A - Lives This shows the number of lives the players have remaining. Players share lives in two player mode. Upon Death, a player may press the jump button to be revived at the other players current location as long as there are lives available to be used.
B - Item Reserve OR Heart Containers Item Reserve Mario and Luigi may store items for use later. If Mario or Luigi gather an item less powerful or equally powerful than the powerup they are already using, their current powerup (or weaker obtained item) will be placed in the Reserve box for later use. Pressing the DROP ITEM button will make the item start to float towards the bottom of the screen, where either player may obtain it, regardless of who dropped it. These items will remain in this box until dropped or replaced, as they are not effected by damage or death. If Mario or Luigi are 'Small' and they are hurt, they will die. Heart Containers Peach, Toad and Link all have 3 hearts of health. Every Item they obtain will add one heart. Some items will also add special abilities to these three characters, but they may not store extra items for later like Mario and Luigi can. So be careful when gathering items, as you may overwrite a powerup you wanted to be using. Upon having 0 Hearts the player will die
C - Points, Coins, Links Keys Points - Every item and enemy kill will give the players points. These are only tracked for a players own personal tracking of achievements. They have no bearing on the gameplay itself. Coins - Players in two player mode share coins gathered. Upon gathering 100 coins, the players will obtain 1 extra life. KEYS - Link, upon obtaining a Key, will carry it here as if it is in an inventory. It will appear as a small key near the coin image.
D - The Players The players will both always be visible on the screen at the same time. If the players separate in two player mode, the screen will automatically split allowing for free travel separate from each other. One player finishing a level will complete it, even if the other player is far away from the end.
2. Game Features
2.A Characters
Playable Characters - Each Playable Character has different gameplay styles. try them all and find the one you like the most. Or the one that will work best in certain situations.
Mario
Speed - High Acceleration Jump Height - Normal (Normal Fall Speed) Secondary Jump = Spin Jump (Bounce off or destroy most harmful creatures.) Hammer Suit Effect = Toss Hammers Fire Flower Effect = Toss quick low bouncing fireballs that will 'poof' upon hitting a wall. Ride = Yoshi, Shoes, Clown Car Use Carry Weapons = Yes Carry Objects = In Front of Him Coin Block Effect = One coin instantly obtained at a time from the block per hit.
Luigi
Speed - Normal Acceleration Jump Height - High (Low Fall Speed) Secondary Jump = Spin Jump (Bounce off or destroy most harmful creatures.) Hammer Suit Effect = Toss Hammers Fire Flower Effect = Toss slow low bouncing fireballs that will 'poof' upon hitting a wall. Ride = Yoshi, Shoes, Clown Car Use Carry Weapons = Yes Carry Objects = In Front of Him Coin Block Effect = All coins emerges from block at once, must be grabbed as they scatter.
Peach
Speed - Low Acceleration Jump Height - Normal (Normal Fall Speed) Secondary Jump = Hold to Float (Pressing Normal Jump while already jumping floats too.) Hammer Suit Effect = Toss Heart Bombs (Explode on Impact) Fire Flower Effect = Toss fast high bouncing fireballs that will 'poof' upon hitting two walls Ride = Shoes, Clown Car Use Carry Weapons = Yes Carry Objects = Over Her Head Coin Block Effect = One coin instantly obtained at a time from the block per hit. Other Notable Abilities - May Jump and float while still ducking. May toss ice/fireballs straight up when pressing secondary run while powered by an iceflower or fireflower.
Toad
Speed - Very High Acceleration Jump Height - Normal (Normal Fall Speed) Secondary Jump = Spin Jump (Bounce off or destroy most harmful creatures.) Hammer Suit Effect = Toss Boomerang (Returns to Toad, Gathers coins.) Fire Flower Effect = Toss very fast low bouncing fireballs that will 'poof' upon hitting wall. Ride = Shoes, Clown Car Use Carry Weapons = Yes Carry Objects = Over His Head Coin Block Effect = Up to 5 coins pop out at a time and must be grabbed as they scatter.
Other Notable Abilities - May toss ice/fireballs straight up when pressing secondary run while powered by an iceflower or fireflower. Link
Speed - Low Acceleration Jump Height - Normal (Shorter Horizontal Distance) (Normal Fall Speed) Secondary Jump = None (Pressing Down while jumping will make link stab downward.) Hammer Suit Effect = Shadow Link (Links sword stab shoots a beam.) Fire Flower Effect = Toss a straight flying fireball that will 'poof' upon hitting wall. Ride = Clown Car Use Carry Weapons = No Carry Objects = No (May collect up to 9 Fuse Bombs to toss at enemy with ALT RUN.) Coin Block Effect = 10 (max) rupees pop out at a time and must be grabbed as they scatter Leaf Effect = Link may turn into a fairy and fly for a short duration. Tanooki Effect = Link may turn into a fairy and fly for a short duration. And pressing Alt- run will make link turn into a suit of armor and be invulnerable for a short period.
Other Notable Abilities - May stab with his sword and destroy most enemies from the side. Fireballs hitting Links shield will 'poof' and not harm Link. When link kills and enemy with his sword, he may cause a rupee to appear. Link is the only character who can always hit a ? block from the side with his attack. Holding up while jumping will make link stab upwards and can destroy many smashable blocks at once.
2.B Items
These are the basic default items you will see in SMBx. But remember, any episode may contain altered or custom items not listed here as well.
Coins Coins have many variations of appearance, but all give you one coin. Red Coins have the special effect of being allowed to be eaten by Yoshi.
Blue Coins Blue Coins give you 5 coins.
Rupees These will give you a number of coins depending on their color. Green will give 1 coin. Blue will give 5 coins. Red will give 20 coins.
Yoshi Coins ...
samuel238