Changeling the Lost - Ready-Made PCs.pdf
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Written by Jess Hartley Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins Art by Avery Butterworth
WHITE WOLF PUBLISHING, INC.
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© 2009 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and
World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Storytelling System and Ready-made Player
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mature content. Reader discretion is advised.
Check out White Wolf online at http://www.white-wolf.com
Personae is a relatively new motley, formed
just over a year ago. The Hunchback, who had
been dwelling mostly in or near the Hedge
surrounding the freehold, ran into a threat
larger than he was able to handle himself
and suffered grievous injury. He survived,
but decided that if he were going to continue
to spend large amounts of time within the
Thorns, it would be a good idea to have some
backup. With an eye towards the safest and
most advantageous manner in which to end
his lonely vigil, he decided against joining
other established motleys in the area, and
instead recruited several other functional
but undirected loners – Aslan, Romeo and
Keridwen – to join him. Nicola, the newest
member of the motley, was added to the group
a short time later when it became clear to The
Hunchback that her political manipulations
could be useful to the motley.
Personae takes its name from several sourc-
es, most of which were mined by Keridwen
when she proposed the name for the group.
Dramatis Personae is a term used to refer to
a casting list of the characters in a book or
play, and since every member of the motley
uses a name which relates to some sort of fic-
tional character, she felt it appropriate. And,
as Romeo is proud to point out, everyone in
the group is (or at least was) “persona non
grata” – unwelcome people or those with little
value – within the freehold, at least until they
joined forces.
The motley as a whole is closely tied to the
city. They rent a large older home in one of the
not-so-great areas of town from a disreputable
landlord who doesn’t care that they don’t have
much in the way of ID or references, so long
as they pay regularly and in cash. Between
Keridwen’s witchery and Aslan’s physique,
thugs, vagrants or would-be thieves rarely
bother their home, even though the crime rate
is rampant in the area. The house is in poor
condition, however, and is often in threat of
foreclosure as the owner pockets their cash
rent payments and skips out on paying the
mortgage. An occasional visit by Aslan is
sometimes necessary to ensure that the money
reaches its proper destination and the fore-
closure announcements are put off for a few
more months. It may not be much to look at,
but the house serves as a central spot for the
motley to protect each other and pool their
limited resources to eek out an existence. It
also can be used as a site from which to enter
the Hedge in relative privacy (a particular
boon for The Hunchback).
In general, Personae’s current primary goal
is to protect the motley-members’ safety
while keeping an eye out for opportunities
to increase their standing within the free-
hold. Under Nicola and The Hunchback’s
cautions, they’ve stayed mostly out of the
political circle thus far, watching and learn-
ing all they can about the area and popula-
tion before making any grabs for power. Each
member has personal goals as well, but each
would also like for the group as a whole to
be recognized as a useful and important part
of the freehold.
2
Some tension exists between the more intro-
verted members of the motley (predominantly
Nicola, Keridwen and the Hunchback) and their
outspoken and flamboyant Spring and Summer
cousins. Romeo tends to defuse this situation with
humor, flirting with the Hunchback as well as his
female motley-mates. He hasn’t carried through
with his seductions, however – perhaps he realizes
that such an act might eventually drive a wedge
between the motley members and harm the safety
they’ve built with each other. Aslan’s boisterous
(and egotistical) attitude, on the other hand, may
well put the motley into situations that they’d
prefer not to be in. They’ve got his back, even
when he’s wrong – at least in public. In private,
however, they’re likely to dress him down if his
attitude gets them into trouble.
Within the motley, Aslan tends to take the
public role of “leader.” His size and powerful
presence attract a great deal of attention, and
most of those who meet the group assume he
leads them with an iron fist. In truth, how-
ever, the group works in a fairly egalitarian
manner, with each individual taking a role of
leadership depending on the situation – Aslan
for combat and tactical situations, Romeo
for social matters, Keridwen for medical or
occult situations, The Hunchback for Hedge
and defense issues and Nicola for all things
political. While they tend to keep this ar-
rangement fairly quiet (at The Hunchback’s
suggestion – the less potential rivals know
about you, the better), it has served them well
over the last year.
3
R
o m e o
Quotes:
“Nice dress. I bet it would look great on the loor by my bed. Shall
we check?”
“Once you’ve had darkling, you’ll never go back.”
“There’s something to love in everyone, and I’m ready to brave the depths
to ind it.”
Virtue:
Charity. Romeo believes that every individual has some-
thing within them that is capable of inspiring Desire – it’s just a
matter of being able to look deeply enough to find it.
Vice:
Lust. While Romeo recognizes that not all desire is carnal,
it’s the flavor he prefers to focus on.
Background:
Before your durance, you were a shy and un-
popular young man, barely able to stutter out a full sentence
in the presence of the opposite sex. In your mind, however,
you played out intricate fantasies of wooing those around
you with suave mannerisms and cunning words. Your Keeper
sensed that intense imagination and gave you the opportunity
to serve as Her ultimate fantasy lover – a different face and
persona for each whim that struck Her. However, in time She
grew bored and began sending you out of the Hedge to seduce
humans and bring them back to Her. During one such foray, you
broke free of Her influence and never went back. For years you
traveled the globe, certain your Keeper was at your heels. She’s
never shown back up, however, and while you’re still wary, you’ve
slowed down long enough to form ties with the rest of Personae,
hoping to trade in the speed and flexibility of a lonely life on the
road for the strength and support of your motley-mates, should She
come looking for you.
Description:
Slim and nimble, you have an effete, almost an-
drogynous frame, and favor clothing that further blurs the line
between historic-feminine and romantic-masculine. In your Mask
and “natural” mien, you have the swarthy skin and dark hair and
eyes that are mistaken for everything from Greek to Spanish to
Black Irish. As a Mirrorskin, however, you’re capable of wearing an
almost infinite variety of faces, and tend to change your own fea-
tures to coincide with whatever are preferred by your current object
of affection.
4
Roleplaying Hints:
First and foremost, you want to avoid any chance of your Keeper returning to
reclaim you. This desire is followed in almost equal intensity by the desire to keep your former job (as
a procurer for your Keeper) quiet, as you fear even your motley will not forgive you if they find out.
These fears are masked by a very cavalier playboy attitude and a blatantly flirtatious approach towards
everyone and everything you come across. Since joining the motley, you have seduced everything
from clowns to queens and hobs to hedgebeasts. It’s not that you’re “easy” per se – you just believe
that there’s something desirable to be found in every individual, and if you can’t discover it, it’s just
because you haven’t searched deeply enough. Besides, when confronted with such a blatant façade,
few search deeper to discover your real secrets – which suits you just fine.
Weapons/Attacks:
Type
Damage Range Dice Pool
Pistol, Lt.
2
20/40/80
6
5
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Nathaniel
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