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TheClassificationandCodingofObjects
Introduction
The characters in a dream report do not act, interact, emote, strive, and meet their fate in a vacuum. The dream report
usually contains physical surroundings which are divided into two very general categories in the Hall/Van de Castle
system: settings and objects. Generally speaking, settings and objects have not been quite as interesting as some of the
categories that already have been presented, but they sometimes have their uses.
ClassesofObjects
Architecture
Architecture refers to buildings or structures and their component parts. Seven different subclasses of architecture are
coded. The first letter of the coding symbol for architecture is A which is followed by a second letter to indicate the
subclass. The first four subclasses deal with entire buildings or units within buildings while the next two deal with small
component parts of buildings. Any architectural object not included in these six categories is coded in the miscellaneous
subclass.
Residential (coding symbol: AR). This subclass is composed of all buildings and units of buildings (rooms) that are
used for residential purposes. It includes house, mansion, castle, palace, cabin, shack, hut, tent, and other type of private
dwelling place. It also includes apartment house, dormitory, hotel, motel, inn, and other types of multiple dwelling
places in which people reside temporarily or permanently. In addition to obvious residential rooms such as bedrooms
and living rooms, AR also includes hallways and stairways as well as levels within a residential building such as the
second floor, downstairs, and basement.
Vocational (coding symbol: AV). This subclass includes buildings and rooms in buildings devoted mainly to business
transactions, manufacturing, employment, or education. What such buildings share in common is that they are primarily
concerned with work or vocational activities. Included is any type of store, factory, and office. Classroom buildings and
classrooms are also coded as vocational because of their implied work emphasis; other educational buildings such as
school dormitories, cafeterias, and chapels are classified under other headings. Banks are included in the money class.
Home workshops and study rooms are not included here; they are coded AR.
Entertainment (coding symbol: AE). This subclass covers buildings and rooms that are used for recreation,
entertainment, sports, or other pleasurable activities. Included are restaurant, cafeteria, diner, bar, nightclub, casino,
dance hall, theater, museum, art gallery, bowling alley, stadium, gymnasium, and indoor swimming pool. Recreation or
hobby rooms in a home are not included in this subclass; they are coded AR.
Institutional (coding symbol: AI). This subclass is composed of buildings or units within them that society maintains
for collective action in dealing with social or governmental problems. Such buildings are therefore generally supported
by taxes or subscription. Included are hospital, infirmary, jail, penitentiary, court house, government building, military
building, and church, as well as the units within them such as surgery room, cell, court room, tax collector's office, and
choir loft.
Details (coding symbol: AD). This subclass consists of all parts of a room or smaller units of a building not usually
regarded as separate rooms. Included are door, window, wall, ceiling, fireplace, aisle, steps, and floor. In the last
example, floor refers to the walked-on surface of a room, not to a level within a building. It does not matter what type of
building is involved; a house door, restaurant door, or church door are all coded as AD. In addition to internal
components, architectural details also include those structures viewed from outside a building such as roof, chimney,
spire, belfry, ledge, balcony, railing, fire escape, shutters, arch, and column.
BuildingMaterials (coding symbol: AB). Included in this subclass are those objects used to construct buildings such
as boards, lumber, bricks, concrete blocks, and cement.
Miscellaneous (coding symbol: AM). Any building or part of a building which cannot be classified within the
preceding architectural groupings would be included here. Some examples are tower, dam, and fountain.
Household
(Coding symbol: HH.) Contained within this class are all objects frequently encountered in a household setting.
Included are furniture such as table, chair, and bed; appliances such as stove, refrigerator, and vacuum cleaner;
furnishings such as rug, drapes, and lamp; and supplies such as sheet, light bulb, and soap. Silverware, dinner ware, and
cooking utensils are coded HH. Examples of other objects coded HH are broom, clock, scissors, needle, safety pin,
thermometer, medicines, cosmetics, bottle, mirror, faucet, rope, garbage can, and hose. Office furniture and furnishings
are also considered HH.
Food
(Coding symbol: FO.) Both food and drink are coded in this class. Included are all forms of food or drink whether on
the shelf of a store, in a refrigerator, in a container, on a plate, or on the table. It does not include food that is growing.
Growing food is coded in the nature class. It does include general terms such as groceries, drinks, and things to eat, but
not a reference to a meal or to eating without any specification as to what the meal consisted of or what was eaten.
Grocery store and meat market are coded as AV, restaurant and cafeteria are coded as AE, dining room as AR, and
dining room table as HH.
Implements
Three subclasses of implements are coded. The first letter of the coding symbol for implements is I to which a second
letter is attached to indicate the subclass.
Tools (coding symbol: IT). This subclass includes tools, machinery, and machinery parts. Objects that are used in
vocational activities are generally included here, although some such as typewriter are coded in the communication
class. Examples of the IT subclass are hammer, nail, saw, screwdriver, wrench, pliers, shovel, rake, lawn mower, lathe,
X-ray machine, jack, lever, and starting button of a machine. Household appliances are coded in the household class and
parts of conveyances are coded in the travel class.
Weapons (coding symbol: IW). This subclass consists of such weapons as gun, club, sword, grenade, missiles, or
bomb. Tanks and bombers are coded here rather than in the travel class.
Recreation (coding symbol: IR). This subclass incorporates sporting goods such as baseball bat, tennis racquet, balls,
ice skates, and fishing pole; objects used in playing games such as cards, checkers, and dice; and toys such as dolls,
miniature trucks, and blocks. This subclass also includes musical instruments.
Travel
(Coding symbol: TR.) Encompassed within this class are all forms of conveyance such as car, truck, bus, streetcar,
subway, train, boat, airplane, bicycle, elevator, and escalator. Parts of a conveyance such as wheel, brakes, motor,
windshield, and propeller are also included. In addition, objects associated with travel such as bus depot, train station,
airport, license plate, passenger ticket, and luggage are coded TR.
Streets
(Coding symbol: ST.) Covered within this class are all types of roadways by which a person can go from one place to
another. Included are street, highway, road, path, trail, alley, sidewalk, driveway, intersection, bridge, and train tracks.
Regions
(Coding symbol: RG.) This class primarily takes in all land areas that are limited by some form of boundaries. It
includes city, village, block, square, parking lot, yard, park, playing field, lot, cemetery, farm, college campus, and
military camp. Also considered as regions are water areas whose boundaries have been established by man, such as
outdoor swimming pools and reservoirs.
ature
(Coding symbol: A.) This class consists of all outdoor objects that exist in nature. Included are all forms of plant life
such as tree, flower, and grass; terrain such as mountain, plateau, cliff, cave, valley, field, meadow, swamp, and forest;
natural bodies of water such as ocean, lake, pond, river, and waterfall; weather elements such as rain, snow, hail, and
ice; heavenly bodies such as sun, moon, star, and planet; earth and its mineral products such as ground, soil, dirt, clay,
mud, sand, pebbles, rocks, iron ore, gold ore, crude diamonds, rubies, or other gems. Growing fruits or vegetables are
NA, but fruits or vegetables prepared for eating are FO. Similarly, water or ice as it appears in nature is NA, but a glass
of water intended for drinking is coded FO.
BodyParts
Both human and animal parts are included under this heading. Five subclasses of body parts are coded. The first letter
of the coding symbol is B which is followed by a second letter to indicate the subclass.
Head (coding symbol: BH). This subclass is composed of all visible body parts in the head region. It includes head,
neck, throat, face, hair, horns, eyes, beak, nose, mouth, lips, tongue, real and false teeth, jaw, ears, and beard.
Extremities (coding symbol: BE). All extremities of the body such as leg, arm, tail, and fin as well as parts of
extremities such as finger, hand, elbow, toe, foot, knee, and claw are included in this subclass.
Torso (coding symbol: BT). All visible parts of the torso such as shoulders, chest, abdomen, hips, side, and back are
included in this subclass. Terms such as body, build, and physique are also coded BT.
Anatomy (coding symbol: BA). This subclass contains internal body parts, both bony and visceral, and includes such
parts as skull, ribs, leg bone, tonsils, heart, lungs, and intestines. Terms such as insides or guts are coded BA. Also
included are body secretions such as blood, perspiration, saliva, and pus. Note should be made of the following
grouping, BS, before coding something as BA.
Sex (coding symbol: BS). This subclass embraces all body parts and organs related to reproduction and excretion such
as penis, testicles, vagina, clitoris, uterus, pelvis, pubic hair, breasts, nipples, buttocks, and anus. Also included are
secretions or products from these organs such as semen, menstrual blood, urine, and feces. Embryo and fetus are coded
BS.
Clothing
(Coding symbol: CL.) Covered within this class are clothing and parts of clothing. Included are outer garments,
underwear, headgear, and footwear, as well as such items as pocket, collar, and button. Accessories that are carried or
worn by a person such as handbag, cane, wristwatch, and eyeglasses, and jewelry such as ring, necklace, and
ornamental pin are coded CL.
Communication
(Coding symbol: CM.) This class is composed of all forms of visual, auditory, and written communications and the
means for transmitting them. Included are TV set, movie, photograph, drawing, painting, picture, sculpture, telephone,
radio, tape recorder, phonograph, book, magazine, newspaper, letter, telegram, postcard, advertisement, map, and test.
Objects used to produce communications such as camera, film, microphone, typewriter, pen, pencil, and paper are also
coded CM.
Money
(Coding symbol: MO.) This class incorporates money and objects closely associated with money. Included is any type
of money in the form of currency and coins; objects that can easily be exchanged for money such as checks, gambling
chips, and subway tokens; negotiable objects such as stocks and bonds; records referring to monetary values such as
check stubs, bills, receipts, and price tags, and containers for money such as piggy banks, wallets, and change purses.
Unless a purse is mentioned as a coin or change purse, it is coded CL because a purse is considered a stylistic accessory
that is a receptacle for a wide variety of objects beside money. Bank buildings are coded MO.
Miscellaneous
(Coding symbol: MS.) An object that cannot be included in any of the preceding classes is coded as MS.
CodingRules
Some objects raise problems as to whether they should be coded in one class or another. Their placement must be
decided on the basis of context, usage of the object, and the manner in which it is described. For example, a knife can be
used as an aggressive implement (IW) or as cutlery (HH). A key may open a home (HH) or it may start a car (TR). To
use rags for household cleaning (HH) is quite different from wearing them for clothing (CL). Thus, objects such as
knives, keys, and rags cannot be mechanically assigned to the household class in every instance.
1. Each object is to be assigned to only one class. A knife, for example, cannot be both a household object (HH) and a
weapon (IW).
"My mother said to put the KNIVES (HH) and FORKS (HH) on the TABLE (HH)."
"He kept coming after me with a KNIFE (IW) in his HAND (BE)."
2. Any object that is mentioned in the dream is coded. An object need not be physically present to be coded.
"I was planning to buy a CAR (TR)."
"We were reading about how they made CHEESE (FO)."
3. If the same object is mentioned several times in a dream, it is only coded once. If two or more similar but distinctly
different objects of the same type are mentioned, each is coded.
"I looked at the NECKLACE (CL), passed it along to Jim, and he handed the necklace to Walt."
"There was a red BOOK (CM), a blue BOOK (CM), and a yellow BOOK (CM) lying on the FLOOR (AD)."
4. If an object is a part or subunit of a larger unit, each of the subunits as well as the larger unit is coded.
"His NOSE (BH) was very large for his FACE (BH)."
"The LIVING ROOM (AR) of this HOUSE (AR) was all decorated in blue."
"The DOOR (AD) to the LIVING ROOM (AR) was made of oak."
5. An object is not coded if it is referred to in a generic sense, or if the dreamer mentions an object in order to exclude it.
"I told her that I was eager to finish school."
"I got cold feet and couldn't go through with it."
"He said it was not a flower but a TREE (A)."
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