Ghost Echo.pdf

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/cReW
.coil
.DEMoN
.HUll
.GRiP
.ViXEN
/otheRs
.VENoM
.Kilo
.WHitE
.SWitcH
.BEaR
.laKE
.NiX
.cRaNE
.BREaKER
.SlEDGE
.aXiS
.caBlE
.WHEEl
.BaNNER
.latcH
.caRRiER
.cHaiN
.WalKER
/WRaiths
.DoGS
.ViPERS
.HaWKS
.SPiDERS
/loot
.StoNES
.PaPER
.MEtal
/by .joHN HaRPER //inspiRation .ViNcENt BaKER.DaN ayKRoyD.WacHoWSKi
BRoS. joRDaN WEiSMaN
/aRt .j VaNDijK.P StRaUB
.RazER /about .tHiS GaME
iS iNcoMPlEtE. it NEEDS
yoU to fill iN tHE BlaNKS.
/places
.tHE WatcHtoWER
.UNDERcRoSS
.tHE RUiNS
.GRaND cENtRal
.EcHo PaRK
.tHE RailyaRD
.tHE NiGHt caRNiVal
.tHE caNalS
.cHalK StREEt BRiDGE
.tHE Nail aND BottlE
.caNDlE StREEt
.HEaRtBREaK SqUaRE
.tHE SiX aRMS
.aNVilWERKS
.tHE BlacK ciRclE
.catHEDRal Hill
.tHE factoRy
.BElltoWN
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//When you suffeR haRm , yoU caN RESiSt SE-
RioUS iNjURy, fiGHt yoUR Way tHRoUGH tHE
PaiN, oR iMPRESS WitH yoUR toUGHNESS.
DaNGER:
// When you commit to violence , yoU caN Do
HaRM iN a fiGHt, tERRoRizE WitH SaVaGERy,
coMMit MURDER, oR DEMoliSH SoMEtHiNG.
DaNGER:
//When you manipulate oR hold steadfast ,
yoU caN caRRy off a DEcEPtioN, MaKE a
StRoNG iMPRESSioN, StaND yoUR GRoUND, EX-
tRact a PRoMiSE, DiScoVER a HiDDEN tRUtH,
oR NEGotiatE a DEal to yoUR BENEfit.
DaNGER:
/Roll dice When
.yoU act UNDER PRESSURE
.yoU iNfiltRatE oR StEal
.yoU SUffER HaRM
.yoU coMMit to ViolENcE
.yoU MaNiPUlatE oR HolD StEaDfaSt
.yoU cHaNNEl tHE GHoSt fiElD
.yoU liStEN foR EcHoES
//When a dangeR Remains, WRitE it oN a
caRD aND PUt it iN fRoNt of yoU. DURiNG aNy
fUtURE DicE Roll, yoU oR tHE GM caN aDD
tHat DaNGER to tHE Roll (iNStEaD of tHE
DaNGER yoU WoUlD NoRMally HaVE tHE oP-
PoRtUNity to aDD).
//When you channel the ghost field , yoU
caN PERfoRM a SUPERNatURal fEat, ENtER
oR EXit tHE GHoSt WoRlD, oR coMMUNicatE
WitH WRaitHS.
DaNGER:
//When you listen foR echoes , yoU caN Wit-
NESS EVENtS fRoM tHE PaSt, SENSE DiStaNt
EVENtS, oR REaD tHE local DataStREaM.
DaNGER:
/goals + dangeRs
GoalS aND DaNGERS aRE alWayS RootED
iN tHE SPEcificS of tHE actioN. yoU DEciDE
WHat yoUR Goal iS. SoME SaMPlE GoalS foR
EacH actioN aRE GiVEN BEloW.
EacH actioN HaS a REqUiRED DaNGER.
+ you attRact the attention of
one oR moRe WRaiths .
//When you Roll dice , Roll oNE DiE foR EacH
DaNGER aND Goal aND tHEN aSSiGN a DiE RE-
SUlt to EacH to fiND oUt WHat HaPPENS.
WHEN yoU’RE ESPEcially WEll-PREPaRED
+
/staRting situation
WHilE lootiNG iN tHE GHoSt WoRlD, yoUR
cREW WaS SolD oUt. yoU WalK RiGHt iNto
aN aMBUSH, WitH HUNGRy WRaitHS oN yoUR
HEElS. gm: fill iN tHE DEtailS USiNG /otheRs
aND /places fRoM sec01 .
foR tHE actioN at HaND, Roll aN EXtRa DiE.
+
tHE GM May cREatE a SEcoND DaNGER.
+
yoU May cREatE aN aDDitioNal DaNGER
/dice Results: goal
.1-2 tHE Goal failS aND tHE oPPoRtUNity iS
loSt (UNtil ciRcUMStaNcES cHaNGE).
.3-4 tHE Goal iS PaRtially acHiEVED aND tHE
oPPoRtUNity REMaiNS.
.5-6 tHE Goal iS acHiEVED.
aND Roll aN aDDitioNal DiE.
//When you act undeR pRessuRe , yoU caN
coMPlEtE a SiMPlE taSK WHilE yoU’RE HURt
oR iN DaNGER, MoVE tHoUGH a DaNGERoUS
aREa, oR HElP SoMEoNE WHo iS iN DaNGER.
DaNGER:
/questions you Will ansWeR as you go
.WHy DoES yoUR cREW NEED loot? .WHat
PoWERS aND talENtS DoES yoUR PaRticUlaR
cREW MEMBER PoSESS? .WHat iS tHE GHoSt
WoRlD liKE? .WHat iS tHE REal WoRlD liKE?
.WHat aRE EcHoES? .WHat aRE WRaitHS?
sec.02
+ you suffeR haRm .
/dice Results: dangeR
.1-2 tHE DaNGER coMES tRUE.
.3-4 tHE DaNGER PaRtially coMES tRUE aND
tHE DaNGER REMaiNS.
.5-6 tHE DaNGER DoES Not coME tRUE.
//When you infiltRate oR steal , yoU caN
MoVE UNDEtEctED, PlaNt aN itEM, aRRaNGE
aN aMBUSH, oR DEfEat SEcURity MEaSURES.
DaNGER:
+ you’Re incapacitated .
+ you cause unintended haRm .
+ you get put in a bad position .
+ you suffeR a haRmful paRanoR-
mal backlash .
+
+ you aRe caught in the act .
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