RQ HeroQuest - A Rough Visit to Glamour.pdf

(170 KB) Pobierz
Glamor and the Red Moon
A Rough Visit to Glamour
A detailed Scenario outline based around Reaching Moon Megacorp’s “Rough Guide to
Glamour”. It also uses location descriptions and the map of the Lunar Empire from Avalon
Hill’s “Glorantha: Crucible of the Hero Wars”
Author: Ian Thomson. Originally published in 'Pavis and Big Rubble Companion: Vol. 1', which was
part of 'Ye Booke of Tentacles 3' (Tentacles Press, 2000)
Essential Accompanying Material : ‘Rough Guide to Glamour’
This piece is designed as a companion to that publication. Otherwise the Storyteller
would have to create a detailed map and spend some serious time and imagination to fill
in the gaps. Hero Wars details are not included, only RQ3.
Also Recommended : Tales of the Reaching Moon: Iss. 15 (Prax 2) + 16 (Lunar Special);
Gloranthan Bestiary; RQ ‘Monsters’ book; Genertela: Glorantha (Crucible of the Hero
Wars); Rough Guide to Boldhome.
Without these the Storyteller will need to: create an outline map of the trip across the
Empire; exercise some imagination; create statistics; and skip the day in Boldhome. Also
lost would be some useful visual aids.
Acknowledgements :
Principally : The ‘Rough Guide to Glamour’ by Nick Brooke, Chris Gidlow, Kevin Jacklin,
Mike Hagen, David Hall, Michael O’Brien, Sandy Peterson, and Greg Stafford (Reaching
Moon Megacorp, 1998)
Also : Rough Guide to Boldhome; Tales of the Reaching Moon: 15+16; Glorantha Con IV
Compendium; Ye Booke of Tentacles 1; Michael O’Brien’s ‘Vivisculpture’ ideas and
Moonboat suggestions.
Editing assistance, encouragement and suggestions from Nick Brooke; Wesley Quadros for
the current ‘Hero Wars’ ideas on moonboats; Peter Metcalfe for the Moonboat
Chronomancer; Michael O’Brien for discussing some of the ideas here; and general
inspiration from the Glorantha Digest (including David Cake’s comments on ‘Chaos in
Glamour’).
Playtesters : James Squirrel, Peter Ujvari, and Andrew Shelton
Proofing : Rex MF Smith and Derek A Stoelting.
Gian Gero for the details on Agrestis.
1) Explanation
This scenario could commence from a variety of places across Glorantha. I set it to
start in New Pavis, because that was where the campaign was happening, and the
Players/PCs had been fascinated by the arrival of the Coders. I wrote this scenario
outline due to my appreciation of the wonderful ‘Rough Guide to Glamour’. It was an
experiment, starting with the idea to take the PCs to Glamour and see what occurred. The
experiment worked, the Players hugely enjoyed wandering around the decadent capital,
talking with odd people, taking in the sights, and even enjoying simple things like
eating at “Moonrock Cafe”.
Notes : Currently, I am unclear as to the visibility of the Red Moon outside the
Glowline. So you might wish to decide on this for your Glorantha and then reword a few
parts of this piece. Running the Moonboat voyage served as a useful vehicle for reading
out excerpts about the Lunar Empire from the Genertela book, and other sources,
disguised as summaries of conversations with fellow passengers. Finally, please note
that some favorite PCs might be unsuitable for some, or all, of this scenario. For
instance, No Stormbulls!
Abbreviations:
G:G – Glorantha, Genertela: Crucible of the Hero Wars
RGB – Rough Guide to Boldhome
RGG – Rough Guide to Glamour
RM – RuneQuest ‘Monsters’ book
TRM – Tales of the Reaching Moon
1
672688414.002.png
2) House Campaign Introduction
Following on from an expanded version
of Borderlands, I was enthused by an
idea on the Glorantha Digest (Nick
Brooke or MOB I think) that Raus made
a reasonable choice for next
Governor. With the Coders in town and
the Cradle episode about to occur, I
was lucky with the timing. Suddenly
Sor-Eel was in disgrace, sacked on
the recommendation of the Coders.
Raus saw his chance and petitioned
Count Julan. Julan responded
favorably, but said that they must
wait on the approval of the Emperor,
and Raus felt his hopes dashed! After
all, the time it took to process the
paperwork merely for an application
to be considered! During that time
any number of people in Glamour would
have twisted the Emperor’s ear and
been appointed to the Governorship.
Then Raus overheard a discussion
about a Moonboat being diverted
urgently from Boldhome, called to
take Sor-Eel and his family and
retinue back directly to Glamour for
debriefing.
Emperor with his command of loyalty
from Praxian residents. Certainly he
would still make sure they were all
immaculately groomed to fit the
stereotypical image of the noble
savage, exotic nomad, or esoteric
specimen of an Elder Race (dependent
on PC types).
2A) Alternate Introductions
From Pavis or from Boldhome, couriers
travel throughout the Empire. Some of
these couriers are shining examples
of Pelorian youth – men and women
destined for Lunar greatness. Others
are more secretive and dubious,
recruited from local populations or
suspicious foreigners. Perhaps
someone you’ve known for a long time
is a Spoken Word agent? He or she
might be suddenly summoned to the
Heartlands, given a cover as an
official courier, merchant or
ambassador, given cash to hire some
bodyguards, and told to be ready to
leave in two days. Or, they might
instead be operating under their own
brief, carrying a vital message for
the Emperor that will somehow also
motivate the PCs to join them (see
below). With no time to find regular
mercenaries that can be trusted, this
person comes running to the PCs,
desperate for their help as his
bodyguards, and offering a suitable
cash incentive, plus full bed and
board for the trip.
Raus had a flash of inspiration, and,
pulling in his every favor, managed
to book passage for himself and a
handful of retainers all the way to
the Capital. (In my game Raus has an
Irripi Ontor brother living in Pavis
– ‘Sardeus of Rone’ – who helped
significantly in calling in these
favors, and in dealing with Glamour
bureaucracy. If you want to use Raus,
and yet such a brother cannot be
added in Pavis, Sardeus might be
either an old friend in Pavis or
still Raus’ brother but one who lives
in Glamour. Whatever you decide, he
is a useful plot device for
explaining Raus’ relatively quick
success (or lack of, if that is what
you decide). Various parts of the
scenario refer to that rationale of
this introduction, so be prepared to
edit accordingly if required.
Using an alternative introduction
might also require adding a couple of
extra encounters. After all, if the
contact NPC is worried enough to hire
them as bodyguards, then perhaps
someone will try and kill him in
Glamour, or even on the Moonboat,
before he can deliver his important
message to the Emperor. Perhaps the
assassins will even succeed, leaving
the PCs to deliver the message. (The
assassins should not succeed before
the PCs have been left for at least
two days to wander Glamour alone,
whilst the NPC spends his time
struggling with the bureaucrats just
to get an appointment with the
Emperor – whom he insists he must see
personally.)
Incidentally, the game reason I gave
for taking his local mercenaries
along as retinue, rather than
polished Lunar soldiers, was that
Raus was hoping to impress the
2
The plot thickens if this message is
something like the one destroyed in
“An Interview with Roan-Ur” (Penny
Love, Tales of the Reaching Moon:
Iss. 16). In brief, that message
recommended Roan-Ur’s dismissal, due
to chaotic activities likely to
seriously undermine any chance the
Empire has to convince any Orlanthi
peoples of its benign overplan. (See
also ‘Kree Mountain’ if you can find
a copy.) The motivation for PCs to
take over the messenger role could be
Lunar: ‘the courier must get
through!’. Or even Orlanthi: ‘Roan Ur
must be stopped!’. Perhaps one of the
PCs needs to assume the courier’s
identity, although such a thing might
not stand up to zealous Lunar
scrutiny once within the Empire.
I believe that rebellion is
fermenting here as it has been in
Sartar, and if we want to avoid
massive bloodshed then changes must
be made. I believe I am the man to
make those changes. At the moment,
Centurion Radak is acting Governor.
However this cannot continue, as he
is not fit for that position. I
believe I am, but Radak is Sor-Eel’s
man and will not support my proposal.
The only way I can see to cut through
all the red tape is for me to
petition the Emperor himself.
Therefore we will be accompanying
Sor-Eel and his retinue aboard the
Moonboat that will collect him, and
flying to Glamour, the capital city
of the Empire.
I wish you to accompany me as
representatives of the various
cultures that support me. I think
that will help my case. My brother,
Sardeus the Sage, will also be coming
with us (or “will be meeting us in
Glamour” ) , and Daine will remain in
charge of the Fort in my absence.”
(Note: Daine is still alive in my
Campaign.)
3) Preparations for Departure
Raus knows that a Moonboat is
arriving in Pavis any day now, to
collect Sor-Eel and his family and
then return them to the Lunar
Heartlands. (The Lunars don’t want to
be seen to be losing face and so it
has to look all nice and official.)
Raus calls the chosen PCs together,
probably only 3-5, and tells them his
plan. He has arranged permits through
his brother to allow them to be in
the Empire for up to one Season on
special business.
Duke Raus draws the Rone Sword from
its scabbard and suddenly seems
taller and more commanding.
(Any PC that fails a POW-2 roll bows
automatically in deference.)
“My mercenaries. As you well know,
the Cradle fiasco caused Sor-Eel to
overextend himself and he squandered
his resources. The Coders had also
cautioned him for mishandling the Air
Temple incident. ( Delete this second
reference if you have not run “One
High Priest Too Many” from Strangers
in Prax .) In private I think he is
prone to foolish actions. If the
Empire is to continue here in Prax,
we must cultivate a relationship of
respect with the natives and the
Sartarite colonists. We should have
halted the Cradle at Pavis or Corflu
only to study it temporarily, simply
putting Knowledge cultists on board.
We should not have attacked it like
it was treasure in a locked chest
protected by dogs.
“With the power of my ancestors bound
into the Rone Sword to support and
advise me, I feel my case is strong.
I am the right man for the job, and
can turn Prax into a place that
Lunars, Praxians, and Orlanthi will
be proud to live in. I do not believe
that brutal oppression wins anything
except armed resistance in the long
run, and forging a new Prax requires
diplomacy and understanding. I am
hoping you will support me in this!
(Pause) It is a great journey, but
swift by Moonboat. If my petition is
accepted we shall return swiftly the
same way. If it is rejected we shall
have to make our own way back along
the Oslir River and then I would be
greatly appreciative of your
3
protection and loyalty, as I shall be
if I become the new Governor.”
(Note: It is entirely possible that
Raus is a dangerously deluded
idealist, but for this scenario that
does not matter.)
a generous ‘donation’ to the Temple
of the Seven Mothers, and gained
Visitors' Visas for himself and his
party for the City of Glamour,
itself. Raus will wait until all
other passengers and their luggage
has gone aboard the Moonboat. Then he
will have his party and their
belongings rushed up the boarding
plank. This gives less chance for
anyone to argue, especially as his
paperwork is in order and the
Moonboat has some space anyhow. He
will browbeat the Moonboat Security
Officer into allowing them on board,
flourishing their passes, and using
the full power of the Rone Sword.
4) Sor-Eel’s Retirement Party
The Lunars organize a street Festival
for Sor-Eel in New Pavis. The
Moonboat will arrive in the early
morning and depart in the evening. It
moors again (use cover of “Strangers
in Prax” as a visual aid if
available) atop the Pavis Temple.
This day is declared a public
holiday, and the Lunars ‘encourage’
the whole populace and the different
interest groups to come out and throw
flowers, and send representatives to
make speeches. Even Sor-Eel is forced
to take part in this charade. The
official word is that he is retiring
for family reasons, but anyone with
half a brain knows that it is because
he made such a mess of the Orlanth
Temple Incident and the Cradle
Fiasco. Krogar Wolfhelm is ill and
unable to attend the festivities,
however Faltikus the Good thanks Sor-
Eel on behalf of the Orlanthi
Citizens of Pavis. PCs in the streets
may notice that much of the cheering
for Sor-Eel actually consists of
howls of the foulest abuse.
5) The Moonboat “Darjini Enterprise”
and her Crew
Notes :
i) It is likely that Moonboats, like
Lunar Regiments, are quite varied in
personnel structure, due to the
requirements of individual missions.
(The single common factor is that all
essential flight crew are worshippers
of Vargar the Sky-Mariner.) What
follows is merely one (attempted MGF)
example of a crew, albeit based
strongly on current ‘Hero Wars’
thinking.
ii) For this part of the scenario you
might like to devise a simple series
of deck plans as further aids for
players in visualizing their
situation during the voyage. (See
later for Moonboat details.)
iii) All worshippers of Vargar are
Darjini, or descendants of Darjini,
and their secrets are handed down
only to blood relatives. They will
not discuss any such secrets, but
otherwise are boisterous and
approachable in a rough moon-sailor
kind of way. As senior crew, their
coarse and unusual ways have been
transmitted to varying degrees to the
other non-Darjini personnel.
As the day draws on, and the
festivities fade to a close, Sor-Eel,
Bor-Eel, Agrestis (Sor-Eel’s jester
in ‘Sun County’), and the rest of the
ex-Governor’s retinue and family
(about 18 souls in all) gather
together outside the Lunar Barracks
with their packed belongings. They
are bodyguarded by the Lunar Coders,
and Julan shakes Sor-Eel seriously by
the hand, wishing him the fortune of
the Goddess in his future endeavors.
Raus has been ready for a few days
and has ascertained that there is
space for him and his people aboard
the Moonboat. He has obtained from
the Irripi Ontor Temple (via Sardeus
or some other friendly contact) a
permit for himself and his bodyguard
to be given passage. He has also made
Vargar the Sky-Mariner
This is a Lunar hero-cult of
Yestendos the Reed-Boatman, who is
the Darjini god of boat builders and
sailors. Vargar himself was an
outspoken Lunar advocator and led
4
672688414.003.png
pirate raids against the Alkothi
during the Jannisor rebellion. He was
later rewarded with a trip to the Red
Moon, where he accidentally
discovered that objects made of
moonreeds would float in response to
his magic. Much experimentation
later, the first Moonboat was
launched, and their construction and
operation have remained secrets known
only to the Vargari ever since.
donated by any willing participant in
the ritual, and is sometimes stored
in the boat’s Truestone.)
Whilst this occurs, the passengers
are invited to a talk on procedures
on the stern deck. In this voyage,
the Medical Officer gives this talk.
She informs them that naked flames
are not permitted anywhere on board,
gives an outline description of the
crew and their duties, and describes
the route they will take and any
specific sites to watch out for. She
also offers any Initiates of Lunar
Cults the opportunity to sacrifice
for the special Rune Spell:
“Moonfall”.
Voyage Procedures
Behind the scenes, a Moonboat
operates through a Vargari altar that
focuses Lunar magic attuning the
vessel to the Moonbeams. Moonbeams
are available at any time, except
during the dark phase of the moon
whilst outside the Glowline. (The
moon’s phases outside the Glowline of
course regulate the ease and speed of
travel.) A Moonboat outside the
Glowline can travel for only very
limited (and POW expensive) periods
if it is out of sight of the Red
Moon. The onboard altar is a shrine
to Vargar, and the Red Goddess, but
such details are probably unimportant
to ‘landlubber’ PCs in any case. I do
share (unofficial) visions with
Wesley, of such an altar requiring
constant attention from Vargar
Initiates overseen by the crusty
First Motivator: “I’m tellin ya
Capt’n, the moonreeds are almost gan,
we’ve given it all we can. If ya push
her any hardar, we’ll drap like a
stoon!”
At the end of each section of the
voyage, the Moonboat must moor to
some object, as it is continually
buoyant during its active life. In
the Heartlands these are pylons on
special Moonports, but outside the
Glowline they might be such places as
the top of the Pavis Temple, or even
a particularly sturdy palm tree. The
mooring ceremony is less impressive
than the launch ceremony, but just as
essential, as it holds the vessel in
place long enough for a secure
mooring to take place. At each
mooring, a specially trained 'ground
crew' comes aboard the vessel, to
politely and efficiently clean it and
restock the supplies (food, linen,
moist towelettes etc). Occasionally a
stopover will also bring Lunar
Priests or Priestesses on board, to
ceremonially renew the formidable
protective enchantments.
At the start of each section of the
voyage, the main flight crew (all
followers of Vargar Sky-Mariner) -
Captain, First Officer, Pilot(s), and
Ship’s Magicians - perform the
embarkation ritual. This is a
relatively brief ceremony performed
on the foredeck, and the publicly
comprehensible sections call for the
blessings of Vargar and the Goddess
on their voyage. The Captain
activates the Rune Spell “Attune to
Moonbeam”, and the boat begins to
move. (This spell has no cost to the
crew within the Glowline, but costs
1POW outside it. This POW may be
Moonfall : 1POW, automatic on leaving
a Moonboatduring flight.
This single-use spell will, in the
extremely unlikely event of Moonboat
failure, cause the user to drift
slowly and safely to the ground.
Directly above the user, a dome of
pink glowing Moon-energy hangs,
acting as magical interference with
the forces of the earth (gravity) and
the air (wind). (In practice, strong
air currents may still make a
controlled descent difficult.)
5
672688414.004.png 672688414.005.png 672688414.001.png
Zgłoś jeśli naruszono regulamin