Patch 2 Changelog: Optimizations and Stability *Corrected a number of memory leaks with FSAA modes. *Optimized Object Motion Blur for DX10 Very High Spec *Destroying objects will now properly remove their decals from the world under DX10. *Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization. *Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window. *Fixed potential server exploit that could cause servers to crash *Fixed crash with AI triangulation in the editor General Fixes/tweaks *Added new effects for vehicle shattering after being frozen *Player movement will now be cancelled if the player is shooting while moving in prone mode. *Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat. *Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend. *Fixed an issue where vehicle 3rd person camera could break when switching the player ?ControlledTurret? flag while using the gun. *Fixed identical swimming sounds being used on surface, underwater and swimming in different directions. *Frogs will no longer block the player?s view after being picked up *Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object. *Fixed health recharge rate when computing drowning damage. *If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still. *Mouse cursor will no longer be permanently removed on attaching gamepad. *Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback. *Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad. *Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box. *Fixed the "Clear All" key not functioning for text input in the on-screen Keypad. *Waterfalls can now be viewed from underwater. *Virtual keyboard now functions correctly when a game pad is connected *Fixed an issue where users can lose the ability to look around with the Right Stick. *Player no longer continues to move forward when prone on roof of bunker after letting go of button. *Mouse cursor now hidden when virtual keyboard is enabled *Fixed an issue where key bindings were not saved until the player resumed the game *Fixed a number of chainlink fences/barbwire that could not be shot through. *Fixed a broken LOD1 on electricity pylon object *Fixed player receiving damage from ragdolls. *Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy. *Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view. *Fixed issue with vehicle mounted MOAR reload sound being audible for all players. *Added mouse wheel scrolling support for server browser Weapons *Added ?overfreezing? sounds to handheld and vehicle mounted MOAR/MOAC *C4 will now stick to doors correctly *C4 can no longer stick to the surface of water *Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map. *Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor *Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading. *Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank. *The ice beam animation from the moar gun no longer clips through the walls of tunnels. *Grenade Launcher projectile is no longer invisible. *When freezing a dual-SOCOM player, the second pistol will now be properly frozen. *Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam. *Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect. *Fixed claymore/mine limit not being applied properly. *Added an empty landmine animation. *Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player. *When prone with a sniper rifle, the attachments menu should no longer be cut off. *Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty. *The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode. *Added missing animations for FY71 and SMG when holding an enemy and using the melee attack. *Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo. *Scaled grenade launcher projectile for better visibility. *Added smoke trail to grenade launcher shell for better visibility. *Adjusted odd looking random rotation values for grenade launcher projectile *Adjusted explosion radius of grenade launcher to be more efficient vs players *Decreased air speed of grenade launcher projectile for better readability. *Reduced initial visibility time of grenade launcher shell very slightly *Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally. *Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue. *Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients. *Added new grenade indicator icon. *Improved the behavior of the Repair Kit, when repairing rotating turrets. *Update singularity explosion effect. *Fixed an issue with some weapon effects that would cause explosions not to be rendered. * Moved assault scope further away from the camera to allow for a better peripheral view while zoomed Vehicles *Added first person view limits for helicopter, VTOL and APC rear seats. *Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs *Helicopter wind effect no longer plays after vehicle is destroyed. *Fixed a number of issues where players getting out of vehicles would get stuck in walls. *Fixed issue where the AA cannon only produces tracers from the left side barrels *Fixed issue with friendly fire setting not affecting vehicle-actor collisions *Components can no longer be more than 100% damaged. *Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer. *Improved vehicle handling under braking and boosting *Tweaked damage for players hit by vehicles at lower speeds *Reduced collision damage multiplier for actor-vehicle collisions in MP. *Smooth out change between vehicle views when changing seats. *Adjusted wall collision damage for civilian car. *Reduced damage to trucks during slow collisions. *Added new shell ejection effect for air vehicles. *Vehicle lights will now turn off vehicle lights after player leaves vehicle. *Vtol cannon now has correct spin up or spin down sounds *Fixed issue with the amphibious apc taking far longer to repair than any other vehicle *Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync?d between server and clients. *Increased VTOL vulnerability to being hit by other aircraft cannons *Added seat entry point for gunner position from roof of cab of Truck *Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone. *Increased visibility of friendly player name tags by 3 times when in vehicles *Fixed issue where players hands were not touching the hovercraft steering bars correctly *Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn?t a player in the vehicle. *Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles. *Fixed issue where explosions had no sound when hitting VTOL or helicopter *Added overheat sounds for VTOL and helicopter guns *Fixed issue with VTOL weapons not overheating correctly *Greatly increased AAA damage vs VTOL and Helicopter *Adjusted damage of rockets vs. AAA *Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills SinglePlayer *Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues. *Player will now be prone if loading a level that was saved while they were prone. *Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded. *Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list. *Player no longer has grenade controls during cutscenes *Player is no longer able to carry enemies into cut scenes. *Fixed issue where player weapon loses shadow on loading save game. *Fixed player view aligning to horizon on loading. *Helmets on the Navy personnel on the flight deck now fit their heads. *Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village. *The paper on all of the clipboards through out fleet no longer appears to be upside down. *Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.) *Increased player melee damage and decreased AI melee damage *Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons. *Helmets will never deflect shots when the player hits them while using weapon sight...
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