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Martial Arts: Gladiators
TM
TM
Written by VOLKER BACH and PETER V. DELL’ORTO
Edited by NIKOLA VRTIS
An e23 Sourcebook for GURPS
®
STEVE JACKSON GAMES
Stock #37-1642
®
Version 1.0 – July 2009
C
ONTENTS
I
NTRODUCTION
. . . . 3
About
GURPS
. . . . . . . . . 3
GURPS Martial Arts
and This Book. . . . . . 3
Publication History. . . . . 3
About the Authors. . . . . . 3
2.
S
TYLES
. . . . . . 12
A
RMATURAE
. . . . . . . . . . 12
Hoplomachus. . . . . . . . . 12
Murmillo . . . . . . . . . . . . 12
Provocator . . . . . . . . . . . 13
Murmillo Variations
. . . . 13
Retiarius. . . . . . . . . . . . . 14
Thraex (Thracian) . . . . . 14
Exotic Types. . . . . . . . . . 15
The Venator
. . . . . . . . . . . 16
A
DVANTAGES
,
D
ISADVANTAGES
,
AND
S
KILLS
. . . . . . . 17
Advantages. . . . . . . . . . . 17
Perks. . . . . . . . . . . . . . . . 18
Typical Gladiator
Advantages
. . . . . . . . 18
Disadvantages . . . . . . . . 19
Skills. . . . . . . . . . . . . . . . 19
Typical Gladiator
Disadvantages
. . . . . . 19
Techniques . . . . . . . . . . . 20
4.
W
E
W
HO
A
RE
A
BOUT
TO
D
IE
. . . . . . 25
T
HE
G
LADIATORS
. . . . . . 25
The Selection Process. . 25
Day-to-Day Life . . . . . . . 26
Built Like a Fighter
. . . . . 26
Security
. . . . . . . . . . . . . . 27
The Barley Crunchers
. . . 27
C
HARACTER
T
EMPLATES
. . . . . . . 28
Gladiator. . . . . . . . . . . . . 28
Doctor. . . . . . . . . . . . . . . 28
Lanista . . . . . . . . . . . . . . 29
The Champions
. . . . . . . 29
Pugilist . . . . . . . . . . . . . . 30
Venator. . . . . . . . . . . . . . 30
Vindex the Murmillo
. . . . 31
S
UPPORTING
R
OLES
. . . . 32
Animal
Handler/Trainer . . . . 32
Harenarius. . . . . . . . . . . 32
Ludus Guard . . . . . . . . . 32
Musician. . . . . . . . . . . . . 32
Paegnarius . . . . . . . . . . . 33
Physician . . . . . . . . . . . . 33
Stage Engineer. . . . . . . . 33
Summa Rudis . . . . . . . . 33
6.
C
AMPAIGNS
. . . 40
T
HE
G
LADIATOR
C
AMPAIGN
. . . . . . . . 40
The Games. . . . . . . . . . . 40
First Blood
and Beyond. . . . . . . . 40
Beyond the Arena . . . . . 41
Starting Characters. . . . 41
Walk the Walk
and Talk the Talk
. . . . 41
Adventure Seeds . . . . . . 42
T
HE
L
UDUS
C
AMPAIGN
. . . . . . . . 44
The Customer Is
Everything . . . . . . . . 44
No Business Like
Show Business. . . . . 44
The Cooperative
Ludus . . . . . . . . . . . . 44
Competitive Ludi. . . . . . 45
No Expenses Spared:
The Economics
of Munera
. . . . . . . . . 45
T
RANSPLANTING
THE
G
AMES
. . . . . . . 45
Fantasy. . . . . . . . . . . . . . 45
Science Fiction . . . . . . . 46
Supers. . . . . . . . . . . . . . . 47
Horror. . . . . . . . . . . . . . . 47
Infinite Worlds. . . . . . . . 47
1.
G
LADIATORIAL
G
AMES
. . . . . . . 4
H
ISTORICAL
O
VERVIEW
. . . . . . . . . 4
P
OLITICS OF
THE
A
RENA
. . . . . . . . 4
Rome: Imperial
Splendor . . . . . . . . . . . 4
Spartacus and the
Third Servile War
. . . . 5
Provincial Games. . . . . . . 5
The Decline and
Fall of the Games. . . . 6
T
IMELINE
. . . . . . . . . . . . . 6
F
AMOUS
G
LADIATORS
. . . . . . . . 6
Albanus, Seasoned
Professional . . . . . . . . 6
Commodus, Imperial
Amateur . . . . . . . . . . . 7
Galen, Gladiatorial
Physician. . . . . . . . . . . 7
Modern Gladiators
. . . . . . 7
Spartacus, Rebel
Gladiator. . . . . . . . . . . 8
A D
AY AT THE
A
RENA
. . . . 8
Pompe and
Cena Libera . . . . . . . . 8
The Morning
Program . . . . . . . . . . . 9
Gladiator Fandom
. . . . . . 9
The Matches. . . . . . . . . . 10
Female Gladiators
. . . . . 10
Defending the Bridge
. . . 11
3.
R
ULES OF
THE
G
AMES
. . . 21
B
LOOD ON
THE
S
ANDS
. . . . . . . 21
Focused Defense . . . . . . 21
Sufficient Space
to Die
. . . . . . . . . . . . . 21
Shifting Sands
. . . . . . . . 22
The Crowd’s
Reaction . . . . . . . . . . 22
Asking for Mercy. . . . . . 22
Stans Missus . . . . . . . . . 23
O
UTSIDE THE
C
OLOSSEUM
. . . . . . . 23
Gladiatorial
Advancement . . . . . . 23
Complementary Skills
. . 23
Gladiator Prices. . . . . . . 24
5.
E
QUIPMENT
. . . 34
W
EAPONS
. . . . . . . . . . . . 34
A
RMOR
. . . . . . . . . . . . . . 35
Helmets. . . . . . . . . . . . . . 35
Melee Weapon Table
. . . . 35
Other Armor. . . . . . . . . . 36
Shields . . . . . . . . . . . . . . 37
Armor Table
. . . . . . . . . . 37
Other Equipment. . . . . . 38
Medical Gear . . . . . . . . . 38
Fighting Kit . . . . . . . . . . 38
Custom Equipment . . . . 3
9
G
LOSSARY
. . . . . . 48
Pronouncing Latin:
A Quick and
Dirty Guide
. . . . . . . . 48
B
IBLIOGRAPHY
. . . 50
I
NDEX
. . . . . . . . . 51
GURPS
System Design
STEVE JACKSON
GURPS
Line Editor
SEAN PUNCH
e23 Manager
STEVEN MARSH
Page Design
PHIL REED and
JUSTIN DE WITT
Managing Editor
PHILIP REED
Art Director
WILL SCHOONOVER
Production Artist & Indexer
NIKOLA VRTIS
Prepress Checker
WILL SCHOONOVER
Marketing Director
PAUL CHAPMAN
Director of Sales
ROSS JEPSON
Errata Coordinator
WARREN
MacLAUCHLAN McKENZIE
GURPS
FAQ Maintainer
–––––––
VICKY “MOLOKH” KOLENKO
Lead Playtester:
Jeff Wilson
Playtesters:
Richard Bing, Doug Caruso, Ken Clary, Chris Davies, The Denver
GURPS
Group
(Matt Denno, Tod Higman, Christopher Landauer, and Brian McCabe), Leonardo M Holschuh, Dan Howard,
Phil Masters, Joseph Reynolds, Hans-Peter Schöni, Emily Smirle, Shawn Stevenson
Special Thanks:
Phil Dunlap (for reality checking); The Roman Army Talk community at
romanarmy.com
;
and Svenja Grosser from Ludus Nemesis (Volker Bach’s local gladiatorial group)
GURPS
, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated.
Martial Arts, Gladiators,
Pyramid
, e23, and the names
of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Martial Arts: Gladiators
is copyright © 2009 by Steve Jackson Games Incorporated. Some art © 2009 JupiterImages Corporation. All rights reserved.
The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal,
and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage
the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.
C
ONTENTS
2
I
NTRODUCTION
The word “gladiators” immediately conjures up a host of
violent images. The net and trident. Fans screaming for blood.
Patrician Romans sitting disdainful of the slaves who fight for
the crowd’s amusement.
The world of the gladiator is more than just slaves, swords,
and death. Gladiators were well-trained athletes competing in
a most lethal sport. They were pampered and cared for like
racehorses, driven mercilessly like boot-camp recruits, and
then sent out to kill and die splendidly for the crowds.
GURPS Martial Arts: Gladiators
takes you inside the
world of the gladiator. You’ll enter the ludus, where raw slaves
anddesperatefreemenweretransformedintocunningandart-
fulmartialartists.You’llgoinsidethearena,wheretheyputon
the show they trained for. You’ll travel to the Roman streets
and beyond, where gladiators were famed for their fighting
skills, envied for their physical prowess, and wooed by their
social betters.
Now enter the arena, where the blood-soaked sand
reveals the skills of some of the most renowned martial
artists in history . . .
GURPS M
ARTIAL
A
RTS
AND
T
HIS
B
OOK
This work is a supplement for
GURPS Martial Arts
. It
expands on the descriptions of the gladiators from that book
by offering a background history of the arena, several
templates and template variations, and the equipment
necessary for gladiators.
P
UBLICATION
H
ISTORY
Gladiators
drew on material in
GURPS Martial Arts
for
GURPS
Fourth Edition
and
GURPS Imperial Rome
for
GURPS
Third Edition.
Although
Imperial Rome
proved
inspirational, the history, the styles, and the templates were
generated from the latest research and archaeological data
available. Where these books differ, it is intentional, revising
out-of-date information about the arena.
A
BOUT THE
A
UTHORS
Joey, do you like movies about gladiators?
– Captain Oveur,
Airplane
(1980)
VolkerBachisarelativelatecomertorole-
playing, starting at age 24, though by now he
has accumulated far more experience in it
than he will admit to in polite company. He
holds a degree in ancient history with a spe-
cialization in Roman studies. His personal
experience in combat is limited to being bul-
lied in school. Volker has written several arti-
clesfor
Pyramid
magazine,butthisishisfirst
GURPS
book. He lives in Hamburg,
Germany, with numerous books, and he
works as an English teacher and translator
while pursuing an education degree. Aside
fromroleplaying,hisinterestsincludehistory
(both real and counterfactual), reenacting,
reading, and the culinary arts.
Peter V. Dell’Orto started roleplaying in
1981, with
Dungeons & Dragons,
and has
played
GURPS
since
Man to Man.
He has
been active as a
GURPS
playtester, editor,
and contributing author since 1996, and he
has written many
GURPS
articles for
Pyramid
magazine.Heisalsotheco-authorof
GURPS Martial Arts
with Sean Punch. Peter
is an enthusiastic martial artist. He currently
fights amateur MMA, holds a
shodan
rank in
Kendo, and trains Kachin Bando. His other
hobbies include fitness, reading, painting
miniatures, Japanese culture, and music.
Peter likes movies about gladiators.
About
GURPS
Steve Jackson Games is committed to full support of
GURPS
players.
Our address is SJ Games, P.O. Box 18957, Austin, TX 78760. Please
includeaself-addressed,stampedenvelope(SASE)anytimeyouwriteus!
Wecanalsobereachedbye-mail:
info@sjgames.com
.Resourcesinclude:
New supplements and adventures.
GURPS
continues to grow – see
what’s new at
www.sjgames.com/gurps
.
e23.
Our e-publishing division offers
GURPS
adventures, play aids,
and support in PDF form . . . digital copies of our books, plus exclusive
material available only on e23! Just head over to
e23.sjgames.com
.
Pyramid
(
www.sjgames.com/pyramid
).
Our monthly PDF magazine
includes new rules and articles for
GURPS
, systemless locations, adven-
tures, and much more. Look for each themed issue from e23!
Internet.
Visit us on the World Wide Web at
www.sjgames.com
f
or
errata, updates, Q&A, and much more. To discuss
GURPS
with our staff
and your fellow gamers, visit our forums at
forums.sjgames.com
.
The
GURPS Martial Arts: Gladiators
web page can be found at
www.sjgames.com/gurps/books/martialarts/gladiators
.
Bibliographies.
Many of our books have extensive bibliographies,
and we’re putting them online – with links to let you buy the resources
that interest you! Go to each book’s web page and look for the “Bibliog-
raphy” link.
Errata.
Everyone makes mistakes, including us – but we do our best to
fix our errors. Up-to-date errata pages for all
GURPS
releases, including
this book, are available on our website – see above.
Rules and statistics in this book are specifically for the
GURPS Basic
Set,
Fourth Edition.
Page references that begin with B refer to that book,
not this one.
I
NTRODUCTION
3
G
LADIATORIAL
G
AMES
The myth and legends of the gladiatorial games intertwine
with the facts of history. Whether the information is deduced
from inscriptions, graffiti, drawings, or literature, all of it
makesforgoodgaming.(Aglossaryoftermsfoundinthissup-
plement is on pp. 48-49.)
H
ISTORICAL
O
VERVIEW
Like most of the more baffling Roman customs, gladiator-
ial combat has its roots in religious practices. The Campanian
tribesmayhavebeenthefirstintheregiontoforcecondemned
men to fight to the death in funeral games, perhaps as a form
of human sacrifice, and the Campanians are still remembered
in Roman times as the most enthusiastic gladiatorial fans. It is
most likely from them that Roman aristocrats adopted the
habit of including ritual combat to the death in their funerals.
Initially, these games were rare and small scale, part of the
elaborateceremoniesthataccompaniedthefuneralofapower-
ful man. In addition to distributing gifts of food and holding a
lavish feast in honor of the deceased, a handful of fighters –
known as
bustuarii
(pyre men) – would kill each other before a
cheering crowd. As these events became politicized, their reli-
giouscharacterincreasinglyfellbehindtheirfunctionascrowd-
pleasers, and aristocrats vied with each other to provide the
most spectacular entertainment. For example, at the funeral of
PubliusLiciniusin160B.C.,60pairsofgladiatorsfoughtinthe
Forum Romanum before huge crowds. By the first century
B.C.,the
munera
(literally“gifts,”originallyreferringtothecer-
emonial handouts at funeral feasts) were often held at arbitrar-
ily chosen memorial days for long-dead relatives during
election season and were regarded as something ambitious
politicianshadtoprovidetheelectoratewith.Lawswerepassed
intermittentlytolimittheexpensepermittedtocandidatesseek-
ing office, but the upward spiral proved unstoppable.
P
OLITICS OF THE
A
RENA
During the Late Republican period (about 200 B.C. to 50
B.C.), candidates for political office often took on huge debt to
finance lavish gladiatorial games as parts of their campaigns.
Providing fighters, gear, and the managerial and choreo-
graphic skills required was the task of a highly specialized pri-
vate industry that sprang up in and around Rome. The cost of
setting up training centers (
ludi
), armories, and menageries;
buying suitable slaves; and employing trainers (
doctores
),
physicians,andentertainerswashuge.Nevertheless,thepopu-
larity of the games justified it: In 160 B.C., the mere rumor of
nearby gladiator fighting emptied the seats of a theater pre-
miere by Terence, an author of great stature.
The presence of a large number of armed and trained men
so close to Rome, traditionally without any form of military
presence, brought risks of its own. Gladiators were used as
bodyguards, assassins, and foot soldiers in factional infight-
ing. Spartacus’ revolt in 73 B.C. left no doubt that armed
slaves also had revolutionary potential. There were some
unexpected side benefits, too: In 105 B.C., the armies of
Marius drafted gladiatorial trainers to drill their unseasoned
recruits in swordsmanship. Despite its risks, the business
thrived and grew.
R
OME
: I
MPERIAL
S
PLENDOR
Aware of the potential political status and military muscle
an unregulated ludus could place in the hands of potential
rivals, Augustus took control of the major gladiatorial schools
soon after he became emperor, and he regulated the number
andsizeofshowsthatwouldbepermittedinRome.Fromnow
on, the right to hold munera was limited to praetors, and they
were restricted a maximum of two a year and 60 pairs of glad-
iators. Private funeral games, still allowed by Augustus,
peteredoutafterhisreign.Bycontrast,theemperorswerefree
to hold games of any size they chose and used this privilege to
the hilt. Augustus boasted of having held eight grand games at
which 10,000 gladiators fought, and later emperors did their
best to set new records.
G
LADIATORIAL
G
AMES
4
C
HAPTER
O
NE
At the same time, the haphazard system of Republican
munera was brought under a system of strict rules. Games
continued to be held in improvised or adapted venues until
Titus opened the Colosseum in 79 A.D., but the audience was
now allotted seats according to rank and status. Front rows
were reserved for senators and knights (
equites
), while women
were banished to the rear. Gladiator classes (known as
armatura
) were standardized, their armament regulated, and
the pairings of fighters formally fixed. All this was probably
simplytheoutcomeofimperialcontroloverthegreatgladiato-
rial schools (which independent provincial establishments
copied). It eventually created an empire-wide gladiatorial cul-
ture with its own rules, traditions, and fan culture.
Gladiatorial shows were rare. No more than a handful
occurredinayear–sometimesnoneatall.Despitethisfact,an
impressive capital outlay went into them. The Colosseum
(properly called the Flavian Amphitheater after the dynasty
thatbuiltit)wasoneofthelargestbuildingsinthecityandthe
greatest arena in the Roman world. The compounds of the
imperialgladiatorialschoolssurroundedit,apermanentnaval
detachment was kept on hand to operate its canvas sunroof,
and large numbers of wild animals were brought in from all
over the Empire and kept in readiness for the great day. This
was partly a display of imperial patronage, the kind of luxury
onlythegreatestpowerintheworldcouldofferitscitizens,but
it also reflected the immense popularity of the munera. For
something this important, nothing less would do. Provincial
cities that could easily have improvised a venue for the one or
two small games they held each year often built expensive
amphitheaters for much the same reason.
P
ROVINCIAL
G
AMES
WhilethegamesinRometurnedfromrowdyelectioneering
into imperial spectacle, gladiator fighting spread into the
provinces.IthadalwaysbeenpopularinCentralItaly,butnow
arenassprangupfromGaul toSyria.Wealthytowncouncilors
and newly rich freedmen mostly financed these munera; the
upper class used them to boost their prestige and electability.
The scale of these games was far more modest than in Rome,
withevenarichcitylikePompeiiconsidering35pairsoffight-
ers a lavish display.
Provincial munera continued to be arranged by
lanistae
,
private ludus entrepreneurs who rented out their gladiators
and animals for pay. The lanistae purchased or hired and
trained their troupes at their own risk and expense, and they
often traveled long distances to their shows. Few provincial
aristocrats would have had the money to maintain their own
fighters, but when they hired in, they were prepared to spend
large amounts. Being tight-fisted on such occasions was a
major faux pas, and the lanistae would offer all manner of
attractions to impress the public.
A gladiatorial munus was announced months in advance
and drew spectators of people from the surrounding country-
sideandneighboringtowns.Ifeverythingwentwell,thespon-
sor (known in Latin as the
editor
) could bask in the adoration
of the cheering multitude. The memory of particularly suc-
cessful games could buoy a political career for
decades
. This
also meant that unsuccessful munera could seriously damage
not only the sponsor, but also the reputation of a town.
Spartacus and the Third Servile War
Large-scale slave revolts occasionally occurred in the
Roman Republic (they were known as
bellum servile
–
servileorslavewars).However,onerevoltinparticularwas
larger, closer to home, and more dangerous to Rome than
any previous one had been.
AttheheightoftheLateRepublic’sconquestsin73B.C.,
whenthelifeofaslavewascheapandregularsuppliescame
to Rome from all over the world, a gang of around 70 slave
gladiators escaped from the ludus of Lentulus Batiatus in
Capua. They armed themselves with knives and cooking
spits and plundered a consignment of gladiatorial weapons.
Plutarch, a later historian, writes that they were unwilling
prisoners of war from Gaul and Thrace who plotted to
escape. The plot was discovered by their guards, which led
to a desperate breakout. One of this band of fugitives was
called Spartacus. His name would become legend.
The escaped gladiators took refuge at the summit of
then-dormant Mt. Vesuvius. From this base, they managed
to repel several attempts to recapture them and recruited
more fugitive slaves into their force. The gladiators among
them trained other escapees in combat. This turned a
potentialliability(massesofuntrainedslaves)intoanasset
(anarmy).Spartacuswaseithertheirleaderoroneoftheir
co-leaders, along with two Gauls, Crixus and Oenomaus.
Early on, the rebels experienced success. Rome’s most
experiencedtroopsandbestgeneralswereengagedinSpain
and Asia Minor at the time. The slave army defeated two
Roman expeditionary forces, the first under Propraetor
Claudius Glaber and the second under Praetor Publius
Varinius. Besieged on the mountaintop by the hastily raised
militia force of Claudius Glaber, they used improvised rope
ladders to quietly slip behind his back and destroyed his
army in a night attack. They overcame Publius Varinius’s
force in open battle by a quickly growing slave army then
numbering in the tens of thousands. At this point, one part
oftheslavearmy,undertheleadershipofCrixus,decidedto
try to escape to Gaul. They were cut off and defeated by
Roman troops. Spartacus’ army was luckier. He ultimately
became the leader of a vast rebel force. In 72 B.C., his
followers defeated the armies of both Roman consuls. They
may have come close to threatening the city of Rome itself.
The tide of war turned when Marcus Licinius Crassus
took command of Rome’s forces against the rebels. He bru-
tally enforced discipline and led his legions south in a sys-
tematic effort to trap Spartacus’ army. Eventually, he
succeededinbottlinguptherebelsinBruttium,inthe“toe”
of Italy, by building a chain of field fortifications across the
peninsula, and blocked efforts to escape to Sicily by sea. In
afinalattempttobreakout,theslavearmywasannihilated
by the legions. The survivors, some 6,000 men, were
rounded up and crucified along the road between Capua
and Rome. No further gladiator uprisings are recorded.
G
LADIATORIAL
G
AMES
5
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