REM **************************************************************************** REM Campaigns Consolidation Project for KeeperFX strategy game. REM **************************************************************************** REM Script for Level The Nameless Hero REM (also called Nameless Dungeon 1) REM Campaign: Twin Keepers REM Authors: Original author unknown REM KeeperFX CCP Team REM Date: 31 Jul 2005 - 20 Jan 2011 REM Copying and copyrights: REM This program is free software; you can redistribute it and/or modify REM it under the terms of the GNU General Public License as published by REM the Free Software Foundation; either version 2 of the License, or REM (at your option) any later version. REM **************************************************************************** START_MONEY(PLAYER0,15000) SET_GENERATE_SPEED(300) MAX_CREATURES(PLAYER0,15) SET_TIMER(PLAYER_GOOD,TIMER0) ADD_CREATURE_TO_POOL(BUG,20) ADD_CREATURE_TO_POOL(DEMONSPAWN,20) ADD_CREATURE_TO_POOL(SPIDER,20) ADD_CREATURE_TO_POOL(TROLL,20) ADD_CREATURE_TO_POOL(DARK_MISTRESS,20) ADD_CREATURE_TO_POOL(DRAGON,20) ADD_CREATURE_TO_POOL(BILE_DEMON,20) ADD_CREATURE_TO_POOL(ORC,20) ADD_CREATURE_TO_POOL(TENTACLE,20) ADD_CREATURE_TO_POOL(HELL_HOUND,20) ADD_CREATURE_TO_POOL(SORCEROR,20) CREATURE_AVAILABLE(PLAYER0,TROLL,1,1) CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1) CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1) CREATURE_AVAILABLE(PLAYER0,ORC,1,1) CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1) CREATURE_AVAILABLE(PLAYER0,SPIDER,1,1) CREATURE_AVAILABLE(PLAYER0,BUG,1,1) CREATURE_AVAILABLE(PLAYER0,DEMONSPAWN,1,1) CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1) CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1) CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1) ROOM_AVAILABLE(PLAYER0,TREASURE,1,1) ROOM_AVAILABLE(PLAYER0,LAIR,1,1) ROOM_AVAILABLE(PLAYER0,GARDEN,1,1) ROOM_AVAILABLE(PLAYER0,TRAINING,1,1) ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1) ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0) ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0) ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0) ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,0) MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1) TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0) TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0) TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0) TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0) DOOR_AVAILABLE(PLAYER0,STEEL,1,0) DOOR_AVAILABLE(PLAYER0,MAGIC,1,0) CREATE_PARTY(PARTY1) ADD_TO_PARTY(PARTY1,WIZARD,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY1,KNIGHT,10,10000,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY1,WIZARD,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY1,SAMURAI,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY1,SAMURAI,10,500,ATTACK_DUNGEON_HEART,0) CREATE_PARTY(PARTY2) ADD_TO_PARTY(PARTY2,GIANT,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY2,GIANT,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY2,MONK,10,500,ATTACK_DUNGEON_HEART,0) CREATE_PARTY(PARTY3) ADD_TO_PARTY(PARTY3,DWARFA,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY3,DWARFA,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY3,WITCH,10,500,ATTACK_DUNGEON_HEART,0) CREATE_PARTY(PARTY4) ADD_TO_PARTY(PARTY4,BARBARIAN,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY4,BARBARIAN,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY4,WIZARD,10,500,ATTACK_DUNGEON_HEART,0) CREATE_PARTY(PARTY5) ADD_TO_PARTY(PARTY5,SAMURAI,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY5,DWARFA,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY5,WITCH,10,500,ATTACK_DUNGEON_HEART,0) CREATE_PARTY(PARTY6) ADD_TO_PARTY(PARTY6,WIZARD,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY6,MONK,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY6,ARCHER,10,500,ATTACK_DUNGEON_HEART,0) CREATE_PARTY(PARTY7) ADD_TO_PARTY(PARTY7,DWARFA,4,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY7,BARBARIAN,5,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY7,GIANT,4,500,ATTACK_DUNGEON_HEART,0) CREATE_PARTY(PARTY8) ADD_TO_PARTY(PARTY8,WIZARD,8,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY8,MONK,8,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY8,ARCHER,6,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY8,ARCHER,6,500,ATTACK_DUNGEON_HEART,0) CREATE_PARTY(PARTY9) ADD_TO_PARTY(PARTY9,GIANT,8,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY9,GIANT,8,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY9,MONK,8,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY9,DWARFA,8,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY9,DWARFA,8,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY9,WITCH,8,500,ATTACK_DUNGEON_HEART,0) CREATE_PARTY(PARTY10) ADD_TO_PARTY(PARTY10,SAMURAI,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY10,WIZARD,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY10,MONK,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY10,DWARFA,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY10,WITCH,10,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY10,BARBARIAN,10,500,ATTACK_DUNGEON_HEART,0) CREATE_PARTY(PARTY11) ADD_TO_PARTY(PARTY11,DWARFA,1,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY11,DWARFA,1,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY11,THIEF,1,500,STEAL_GOLD,0) ADD_TO_PARTY(PARTY11,THIEF,1,500,STEAL_GOLD,0) CREATE_PARTY(PARTY12) ADD_TO_PARTY(PARTY12,GIANT,2,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY12,MONK,2,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY12,ARCHER,2,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY12,THIEF,2,500,STEAL_GOLD,0) ADD_TO_PARTY(PARTY12,THIEF,2,500,STEAL_GOLD,0) CREATE_PARTY(PARTY13) ADD_TO_PARTY(PARTY13,SAMURAI,3,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY13,WIZARD,3,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY13,BARBARIAN,3,500,ATTACK_DUNGEON_HEART,0) ADD_TO_PARTY(PARTY13,THIEF,3,500,STEAL_GOLD,0) ADD_TO_PARTY(PARTY13,THIEF,3,500,STEAL_GOLD,0) IF_ACTION_POINT(2,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY7,2,2) ENDIF IF_ACTION_POINT(3,PLAYER0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,4,8,4,500) ENDIF IF_ACTION_POINT(5,PLAYER0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,5,6,5,500) ENDIF IF_ACTION_POINT(6,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY7,6,1) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,7,4,6,500) ENDIF IF_ACTION_POINT(8,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY7,9,3) ENDIF IF_ACTION_POINT(10,PLAYER0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,10,4,6,500) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY8,11,1) ENDIF IF_ACTION_POINT(12,PLAYER0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,13,6,7,500) ENDIF IF_ACTION_POINT(14,PLAYER0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,14,6,7,500) ENDIF IF_ACTION_POINT(15,PLAYER0) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,15,6,7,500) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,16,6,7,500) ENDIF IF_ACTION_POINT(17,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY2,17,2) ENDIF IF_ACTION_POINT(18,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY3,18,3) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY10,-2,1) ENDIF IF_ACTION_POINT(19,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY4,19,3) ENDIF IF_ACTION_POINT(20,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY5,20,3) ENDIF IF_ACTION_POINT(21,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY10,-6,2) ENDIF IF_ACTION_POINT(22,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY9,-7,1) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,23,6,10,500) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY8,24,1) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY8,25,1) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY5,-4,2) ENDIF IF_ACTION_POINT(26,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY10,26,2) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,FAIRY,27,10,10,500) ENDIF IF_ACTION_POINT(28,PLAYER0) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY1,-8,1) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY10,-8,9) ENDIF IF(PLAYER_GOOD,TIMER0 >= 2500) ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,-1,ACTION_POINT,1,1,500) ENDIF IF(PLAYER_GOOD,TIMER0 >= 5000) ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY11,-2,DUNGEON_HEART,0,1,500) ENDIF IF(PLAYER_GOOD,TIMER0 >= 8000) ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY12,-3,DUNGEON_HEART,0,1,500) ENDIF IF(PLAYER_GOOD,TIMER0 >= 12000) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY13,-1,1) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-2,3,3,500) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,ARCHER,-2,3,3,500) ENDIF IF(PLAYER_GOOD,TIMER0 >= 12000) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-3,3,4,500) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-3,3,4,500) ENDIF IF(PLAYER_GOOD,TIMER0 >= 16000) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY7,-1,2) ENDIF IF(PLAYER_GOOD,TIMER0 >= 19000) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,3,4,500) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,BARBARIAN,-2,3,4,500) ENDIF IF(PLAYER_GOOD,TIMER0 >= 22000) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-3,3,5,500) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,MONK,-3,3,5,500) ENDIF IF(PLAYER_GOOD,TIMER0 >= 26000) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,THIEF,-1,4,5,500) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WIZARD,-2,4,6,500) ENDIF IF(PLAYER_GOOD,TIMER0 >= 30000) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,SAMURAI,-3,4,5,500) ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,WITCH,-4,4,7,500) ENDIF IF(PLAYER_GOOD,TIMER0 >= 40000) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY9,-1,1) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,PARTY9,-3,1) ENDIF IF(PLAYER0,BRIDGE >= 1) ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1) ENDIF IF(PLAYER0,TEMPLE >= 1) ROOM_AVAILABLE(PLAYER0,TEMPLE,1,1) ENDIF IF(PLAYER0,PRISON >...
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