REM Play Level Motmot REM ******* Basic settings ******* SET_GENERATE_SPEED(300) MAX_CREATURES(PLAYER0,13) MAX_CREATURES(PLAYER1,17) START_MONEY(ALL_PLAYERS,10000) COMPUTER_PLAYER(PLAYER1,0) ADD_CREATURE_TO_POOL(FLY,18) ADD_CREATURE_TO_POOL(BUG,14) ADD_CREATURE_TO_POOL(SPIDER,6) ADD_CREATURE_TO_POOL(DEMONSPAWN,4) ADD_CREATURE_TO_POOL(SORCEROR,10) ADD_CREATURE_TO_POOL(BILE_DEMON,1) ADD_CREATURE_TO_POOL(TROLL,1) ADD_CREATURE_TO_POOL(HELL_HOUND,6) REM ********** Available creatures ********** CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1) CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1) CREATURE_AVAILABLE(PLAYER0,TROLL,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1) REM ********** Available rooms ********** ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1) ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1) ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1) ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,0) ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1) ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0) REM ********** Available spells ********** MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) REM ********** Game settings ********** IF(PLAYER0,DUNGEON_DESTROYED == 1) LOSE_GAME ENDIF IF(PLAYER1,DUNGEON_DESTROYED == 1) WIN_GAME ENDIF
nowy070