James Bond 007 NightFire Walkthrough v3.3 [ENG].txt

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JAMES BOND 007: NIGHTFIRE by "MMM"
Release Date: November 18, 2002
Complete, Version 3.3, Still More to Come
Guide by "MMM", now under the name "wing2871x"
Any Questions, Email me at Wing2871x@yahoo.com
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James Bond: Nightfire
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/ GUIDE ORIGINALLY WRITTEN NOVEMBER 22, 2002           \
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/ Guide Completely Written by Matthew McGowan          \
\ **A FPS conbined with RPG from EA Games**            /
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\ JAMES BOND: NIGHTFIRE FOR NINTENDO GAMECUBE          /
/ RATED 10/10 BY WING2871X.                            \
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\ GUIDE IS BEING REVOLUTIONIZED, EXPECT MORE INFOMATION/
/     AND GREAT NEW TIPS!                              \
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/ YOU CAN CONTACT ME AT WING2871X@YAHOO.COM            \
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/ OR YOU CAN TRY EMAILING WING2871X@AOL.COM,           \
\ SUBJECT: NIGHTFIRE                                   /
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\  THIS GUIDE WAS IN THE TOP 50 FAQ LIST FOR 51 DAYS   /
/  This guide was in the top ten faqs list for 10 days \
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Table of Contents
I. Version
II. Weapons
III. Gadgets
IV. Walkthrough
VI. Characters
VI. Multiplayer
VII. Rewards
VIII. Cheats
IX. Wing2871x's Review
X. Tips, Stratigies, and Tricks
XI. FAQ (Frequenty Asked Questions)
XII. Submission
XIII. My Review
XIV. Bond Cards
XV. Points
XVI. Sentinels and Helicoptors (Reader Requested, by 231 People)
XVII. Decryptor Tutorial (Reader Requested, by 1,041 People)
XVIII. Battling with a Stunner (Reader Requested, by 82 People)
XIX. Opening Vents and Grates (Reader Requested, by 100 People)
XX. Multiplayer Tank Tutorial (Reader Requested by 1,423 People)
XXI. Comparing it to GoldenEye (Reader Requested by 11 People)
XXII. PC Version (Reader Requested by 3,982 People)
XXIII. In the Field: Evasion Methods
XXIV. Credits
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I. History & Version

Version 0.5  First Player Walkthrough until Double Cross completed

Version 0.7  First Player Walkthroughs added until Phoenix Fire,
Muiltiplayer Material Added

Version 0.8  First Player Walkthroughs until Island Infiltration,
Gadgets and Weapons Added

Version 1.0 First Player Walkthroughs finished, guide complete, small
FAQ added, Rewards and Characters Added

Version 1.2  Credits and Cheats Complete, Small adjustments made,
checked grammar.

Version 1.4  Tips/Tricks/Stratigies Added, FAQ added

Version 1.5  Grammar Fized, Version Fized, FAQ added on to

Version 1.51 Slight grammar corrections

Version 2.81 So much added, tutorials and submission info.

Version 2.91 Another Bond Move believed to be found

Version 3.28 Bond Moves and Icons found for Paris Prelude

Version 3.3 In the field brief intro written, more to come,
proper credits re-written. Guide goes under new name.
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II. Weapons

Wolfram PP7 - This is the pistol you will start with in most missions.
It has very accurate aim but is not two powerful, and is not horribly
fast at reloading.

AT-600 Scorpion - This gun is not very accurate, but can be guided. It
fires fireball type rockets.

AT-420 Sentinel - This is among the best guns in the game. With a
guided/unguided option and extremely powerful rockets, this makes
perfect for one hit K.O. and getting a group of people at the same
time.

Storm 32- A very inaccurate gun. If you have a lot of bullets, this
machine gun can rip up and get the job done. Makes for good
intimidation in Multiplayer.

SG5 Commando - This gun not only has a second alternate fire and a
partial sniper, but it is fairly accurate as well. However, it does not
carry that high of rounds.

Raptor Magnum- This gun is loud and has a poor recovery rate, but it is
a fatal gun and good for inflicting damage.

Kowloon 40- This gun is very average. It has okay accuracy and good
power.

Phoenix  Samurai - This is a laser weapon. It heats quite easy with
good aim, but very low power.

Frenesi Automatic 12 - This gun has extreme power and a fast reload
rate. It can rip through people, but at a very far range it is not that
accurate.

Militek Mark 6 MGL - A grenade launcher that you will use in Phoenix
Fire, it has very low range and accuracy, but its large explosion is
very powerful.

Flash Grenade - Virtually useless, this grenade is really only used to
save time.

Frag Grenade- This has a decent blast but is horribly inaccurate and
can hardly be thrown ten feet.

Laser Trip Bomb- Similar to a laser trip wire, this will explode if
crossed. Good for multiplayer battles.

Phoenix Ronin - An automatic machine gun stand, this gun cannot be
moved with you but has no reloading and fires quite fast. Your body is
helpless, however.

Golden Gun - The classic one hit K.O. gun, this pistol is the number
one choice for experienced Bond players. However, each round is only
one bullet.

Gold P2K- This gun is usually one hit knock out, but not as powerful as
the golden gun but can round seven at a time.

Deutsche M9K - This gun is very weak with a slow reload and small
rounds. However, three bullets can fire in about a second.

AIMS-20 - This gun has a grenade mode as well as a machine gun. It is
fairly accurate with good power.

Delta 900X Repeater- This gun is like a golden gun, slow but deadly, it
is an excellent gun for getting fast kills. However, it is very large
and does not fire bullets, which can have its dissadvantages.

Smoke Grande- A useful and interesting tool, the smoke grenade allows
you to but time. In small multiplayer levels with grenade launchers,
you could have a pretty chaotic game.

Satchel Charge - This is the same as the smoke grenade but self-
detonated at times and with more precise aim.

Remote Mine - This is very fun to use. Not as cool as golden eye, but
it can definetely trick people good.

Korsavok K5 - This is commonly called a gadget, but I call a
tranquilizer a weapon. This is one hit K.O. , but way to slow for
battle.

Covert Sniper Rifle - This has an extremely good snipe vision, and is
not horribly slow at reloading.

Tactical Sniper Rifle - EXTREMELY SLOW yet very deadly when you snipe.
It seems to hardly hurt when you are not sniping.

Shaver Stun Grenade - In my opinion, useless, just stuns the guards and
obscures your vision.
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III. Gadgets

Q-Decryptor -This gadget can download programs and find codes. If you
hold the fire button, you can brake codes  to open doors.

Q-Laser Watch - This can burn door locks and hinges. It cannot be uses
in battles however.

Micro Camera - Use this camera to find people in far places and take
pictures, used most in Chain Reaction.

Stunner - This can be used in place of a tranquilizer. It stuns the
guards, but can only be used a close up ranges.

Q-Worm - This cannot be used for anything but to hack into computer
mainframe so Bond can get data easier.

Q-Specs - These can help you see laser trip wires or see in the dark.
They are very useful, since it is night often, hence the name of the
game.

Q-Grapple - This is similar to the Q-Claw in agent under fire. It
latches on to things and allows you to move across rooms. You will use
it often, and it can help you get many Bond Moves.

A. Vehicles
1. V-12 Vanquish- A car and a sub, this car is not the fastest but very
maneuverable and powerful. It can use Q-Wedge to get through things,
yet its machine gun is weak.
2. Bond's Chopper- Used in Parris Prelude, this MI6 Chopper is used by
Bond in the first mission.
3. Armored Snowmobile - A stolen vehicle bond uses to rip through
alpine escape, it has weak guns and launchers and is not very fast.
4. Island SUV - Used in Island Infiltration, this jeep has low agility
but extreme speed and power. It has not only guided missiles but a
guided machine gun.
5. Ultralight - This plane, also used in Island Infiltration, seems to
be quite useful for Alura. It has excellent guns.
6. Mega SAM- This vehicle Bond only uses for a short time. It has weak
grenade launchers, but powerful ripping machine guns.
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IV. WALKTHROUGH:
MISSION ONE: PARIS PRELUDE
Okay, you start out and you see two cars, a red convertible, and a
truck. Ignore the truck, and DO NOT SHOOT the red car. Shoot the black
cars only, and for maximum damage snipe in to hit them.  If you snipe
one, you should see a clip of the other running into a truck. You will
now rise higher and the car will go under a hill. You should see a car,
not moving, shooting at you. IGNORE IT UNLESS YOU NEED THE POINTS. Only
shoot it if it starts to move. Another car will take its place and you
must shoot that as well. You'll now fly for a bit, and you should see a
clip. One car is chasing after the agent. You must shoot it or you WILL
lose the mission. Use your sniper to get it quickly. James will now
says,  "head over those buildings, we'll cut them off. You are now,
after seeing a clip, facing what looks something like a construction
site. On the object that looks like a crane, a long wire to be exact,
there will be an object flashing blue. Shoot that or, yet again, you
WILL LOSE the missio...
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