Game Theory - Lecture Notes.pdf

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IE675 Game Theory
Lecture Note Set 1
Wayne F. Bialas 1
Friday, March 30, 2001
1 INTRODUCTION
1.1 What is game theory?
Game theory is the study of problems of conict and cooperation among independent
decision-makers.
Game theory deals with games of strategy rather than games of chance.
The ingredients of a game theory problem include
players (decision-makers)
choices (feasible actions)
payoffs (benets, prizes, or awards)
preferences to payoffs (objectives)
We need to know when one choice is better than another for a particular player.
1.2 Classication of game theory problems
Problems in game theory can be classied in a number of ways.
1.2.1 Static vs. dynamic games
In dynamic games, the order of decisions are important.
Question 1.1. Is it ever really possible to implement static decision-making in prac-
tice?
1 Department of Industrial Engineering, University at Buffalo, 342 Bell Hall, Box 602050, Buffalo,
NY 14260-2050 USA; E-mail: bialas@buffalo.edu; Web: http://www.acsu.buffalo.edu/˜bialas.
Copyright c MMI Wayne F. Bialas. All Rights Reserved. Duplication of this work is prohibited
without written permission. This document produced March 30, 2001 at 2:31 pm.
1-1
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1.2.2 Cooperative vs. non-cooperative
In a non-cooperative game, each player pursues his/her own interests. In a cooperative
games, players are allowed to form coalitions and combine their decision-making problems.
Non-cooperative Cooperative
Math programming Cooperative
Static Non-cooperative
Game
Game Theory
Theory
Cooperative
Dynamic Control Theory
Dynamic
Games
Note 1.1. This area of study is distinct from multi-criteria decision making.
Flow of information is an important element in game theory problems, but it is sometimes
explicitly missing.
noisy information
deception
1.2.3 Related areas
differential games
optimal control theory
mathematical economics
1.2.4 Application areas
corporate decision making
defense strategy
market modelling
public policy analysis
environmental systems
distributed computing
telecommunications networks
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1.2.5 Theory vs. simulation
The mathematical theory of games provides the fundamental laws and problem structure.
Games can also be simulated to assess complex economic systems.
1.3 Solution concepts
The notion of a “solution” is more tenuous in game theory than in other elds.
Denition 1.1. A solution is a systematic description of the outcomes that may emerge
from the decision problem.
optimality (for whom??)
feasibility
equilibria
1.4 Games in extensive form
1.4.1 Example: Matching Pennies
Player 1: Choose H or T
Player 2: Choose H or T (not knowing Player 1’s choice)
If the coins are alike, Player 2 wins 1 cent from Player 1
If the coins are different, Player 1 wins 1 cent from Player 2
Written in extensive form, the game appears as follows
1-3
Information
Set
Player 1
S
2
Player 2
(-1,1)
(1,-1)
(1,-1)
(-1,1)
In order to deal with the issue of Player 2’s knowledge about the game, we introduce the
concept of an information set . When the game’s progress reaches Player 2’s time to move,
Player 2 is supposed to know Player 1’s choice. The set of nodes, S 1 , is an information set
for Player 2.
A player only knows the possible options emanating from an information. A player does
not know which node within the information set is the actual node at which the progress of
play resides.
There are some obvious rules about information sets that we will formally describe later.
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For example, the following cannot occur. . .
7KL FDQQR
KDSSHQ
Player 1
S
2
Player 2
Denition 1.2. A player is said to have perfect information if all of his/her information
sets are singletons.
JDP
ZLW
SHUIHF
LQIRUPDWLRQ
Player 1
Player 2
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