Furnish 1.8.18c1 pl - obsługa programu.doc

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Welcome to

Welcome to

Furnish help

 

 

 

 

 

 

 

 

 

 

 

Installing Furnish

Screen settings

Starting Furnish

The functions of Furnish

The main screen of Furnish

The functions of the toolbar

    Room Design

    Top View Configuration

    Top View Color Configuration

    Annotation

    3D Configuration

    Items List

Working area

Sub menu

Configuration Panel

Program menu functions

    File menu

    Edit menu

    View menu

    Element menu

    Help menu

Keyboard shortcuts

    Top View Configuration

    3D Configuration

    General

    Functions

Using Furnish

Room Design

Adding doors and windows

Furnish the room

Changing colors or veneer finishes

Annotation

3D Configuration

Using the Items List

Printing from Furnish

Customize printouts

Service and support

 

 

Installing Furnish

The program is made with an auto installer. So in order to install the program onto the hard disk of your computer, you need to do the following.

Download the file, double click the file and the auto installer will start and the installation window appear.

You click your way through the installer by selecting Next. The program will be installed under the normal Program Files menu in Windows®. The installer will place a shortcut icon to the program on your desktop.

If you at some point need to remove the program from you computer, a remove Furnish function is available, under Furnish in the Programs menu.

 

Screen settings

A screen resolution at 1024 x 768 is recommended when working with Furnish - as well as the colors has to be min. 16 bit. If you need to change the resolution and the colors, please do as follows:

·         Right-click on the desktop with the mouse

·         Choose the last point in the dialogue-box: Properties

·         Choose Settings

·         In Screen area move the cursor to 1024 x 768 and set the colors to 16 bit as shown below:

Starting Furnish

To start the program after you have installed it on your computer, you double click the program icon on the desktop, as shown below.

 

The functions of Furnish

The following will introduce you to the layout of the program and the menus and functions of the program. Later we will give examples of how you use the program from start to finish.

 

The main screen of Furnish

When you have started the program, by double clicking the shortcut icon, the main screen of the program appears, as can be seen in the following:

 

 

 

As you can see above, the main screen consists of 4 different areas:

1. A toolbar menu in the top of the screen, where you access the different levels and functions of the program.

2. In the center of the screen a working area (canvas) defined by rulers, this is where you build your room and place the furniture.

3. At the bottom of the screen is the sub menu where you access the different elements for room design and the different available product lines.

4. In the right of the screen you find the configuration panel, which gives you all the options available for the selected product(s).

 

The functions of the toolbar

As it appears from the toolbar above, the design of the toolbar is simple and logical. Following is a short presentation of the toolbars functions.

Room Design
The first button (room design) is used for defining the room you want to furnish. This is the button you should start with. Here you are able to define the room layout or draw the outline and inner walls of the room or house, and you are able to place and define the size on windows and doors. Change of the color on the floor and walls must be done in the 3D view. This will be shown in more detail later.

Top View Configuration
Once the room is designed as you would like and you are ready to furnish the room, you click on the second button. You are now able to start placing furniture in the room, once you have selected the desired product line and sub category in the sub menu. Click on the desired element with the mouse, and drag and drop it onto the canvas, while holding down the mouse button.

Please note when furnishing a room the option of changing the room design is blocked. If you need to make changes to the room layout, you need to go back to the Room Design button.

Top View Color Configuration
Not only are you able to furnish your room, you are also able to see and change the finishes of the products you have chosen. This can be done in the third button, where available veneers and colors are listed in the Color Tab in the Configuration Panel. The available finishes change depending on what element(s) you have chosen. You change the color of an item or a group of items, simply by grouping them with the mouse. Please note that you also can change colors in Top view and 3D.

Annotation
Once you have furnished the room and changed the colors according to your desire you can place text and measurements on the drawing.

When you select the Annotation button you are able to select a text editor or dimensions. Move the box to where you want the text and in the Configuration Panel you write the text you need and edit the font and size. The text can be moved or rotated so you can place it where you need it.

You are also able to place a given measurement in the room, using the dimension editor you can enter a specific measurement and a short text naming the measurement. The program then generates a small ruler, which can be moved, rotated and placed where you would like.

3D Configuration
The fourth button gives you a 3D view of your room. You are also able to configure in 3D, as you can pull up the items and place them directly in 3D. You can also choose to build the basic layout in top view and then finish it of with the last items in 3D.

You are able to move around in 3D, simply by use of the arrow keys, this way you can move back and forth and right and left. The same movement can be done if you click on the 3D navigational toolbar in the bottom and to the right of the screen. Here the arrows move you in the direction they point.

By holding down Ctrl and using the arrow keys, you can rotate the room; this is done with the arrow left and right key. In the same way you can change your view angle by using arrow up and down. Rotation and angle change can also be done using the navigational toolbar

By pressing “R” or “Z” + CTRL on your keyboard, you are able to rotate or zoom an object by clicking on it. Simply move your mouse, while pressing “R” or “Z” and CTRL at the same time.

This means that you get much more than a simple still picture in 3D, you are able to move about almost in “virtual reality” and get a good idea of how your room would look in reality.

Item list
The last of the main buttons is the components list, where you get a complete parts list of all items used when you furnished the room.

 

 

 

 

 

 

 

 

Working area

In the center of the screen you will find an area that looks  like this:

At the left and top you have the axis, which indicates the depth and width of the room, surround the working area. The program can work with rooms or ground plans of up to 100 x 150 meters in size.

From the axis it is possible to drag both vertical and horizontal blue guidelines into the room (as seen above) and place them as a help when altering the room or placing furniture - more about that later.

Sub menu

As there has been some reference to the “Sub menu” in the above text, we thought it useful to explain the menu, as shown below, in further detail.

The sub menu has two sorting fields. In the first you choose between the available categories.

In the second field you’ll find the names of each product catalog. This way you have fast and easy access to the items you need.

To the right of the sorting fields you see an illustration of each item if the subcategory, with line drawing and item number. When there are more items than can be shown on the screen at one time, you are able to scroll and see the remaining items.

 

 

 

 

Configuration Panel

The “Configuration Panel” is the panel in the right hand side, as shown below.

The Configuration Panel has tree tabs. In the first tab (Element) you choose the options, and in the second tab (Color) you can change the colors on the selected element(s).

In the third tab (Tag) you are able to divide the different furniture in to groups, so they appear in the correct order on the Items list.

 

Program menu functions

In addition to the functions available from the tool bar there are also a number of functions available under the program menu. In the following each of the pull down menus of the program menu will be explained.

File menu

The File menu as shown below, has the normal functions of a file menu in a Windows® application.

The first section of functions refers to opening and saving the files and lists the short-keys for the same functions. The next section has to do with print and print setup; this needs to be changed to match you printer and paper size.

The last section is where you go to quit the program.

Edit menu

The Edit menu, as shown below, starts out with a number of normal Windows® functions and short-keys.

Settings refers to a number of specific settings you can change in the program in order to customize the program to your needs. In the settings window, as can be seen below you are able to change a number of different settings.

You can change from centimeters to inches, this changes the rulers of the program and the measurements used in room design to inches.  You can set what kind of decimal points and separators you would like to use. You can set your own currency symbol and determine its placement. You are also able to set an exchange factor or profit factor in relation to the price list imported into the program. After having set your factor, you are able to round each components price, up or down or to end on a specific number.

For each change you make you can see what it will look like in the sample window to the right. Remember in order for currency and factor settings to be used in the program, you need to check the little box under each of the two settings.

You can enable Auto Save, which saves a copy of your drawing into the settings-folder (AutoSave.fpf) as often as you set up. This means that if you experience any unauthorized breakdown of the program, you will find the last Auto Saved setup next time you start up Furnish.

Finally you have the possibility to setup your 3D settings. This is only needed if you experience problems in viewing or printing from 3D.

Languages & Prices of the Edit menu refers to the ability to import and change the languages and prices being used in the program, while the program is still running.

As can be seen above, each of the product lines in the program has a listing of available languages and prices. Depending on the one you desire, all you need to do is choose language and price for each product line and click the import button, each time.

After completion you can return to the program, where the language and price now has changed to your selection. Please note: you need to update the screen, by selection on of the other function keys of the toolbar, before the prices take effect.

 

 

 

 

 

 

 

 

 

 

 

 

View menu

The first section of the View menu contain the functions of the toolbar, since these have already been explained we will not go into further detail here. Only to point out the option of using the function keys or other key combinations to achieve the same as with the toolbar.

Transparent is a function that allows you to see through the tabletops. If you are working in ‘Top View Color’ and you wish to see through the veneer of the tables, just choose Transparent in the View menu. The table will now look like it does in regular Top View, where you are able to see through the top.

The next three functions are all options of how you want to see (or render) the 3D drawing. The program as default uses the Textured view, in which you get colors and veneer structure shown in 3D. If you have a lower capacity computer of if you are working in very large drawings you might want to choose the two other options, because they work somewhat faster than the textured view. Wire Frame gives you a wire or line drawing of the items in 3D, Hidden Lines is a plain white 3D view without texture.

The last tree functions are all different kinds or angles of 3D. Perspective is the true 3D view, Isometric is a simulated 3D seen from above, enabling you to get a birds-eye view of the room. Plan view is a view where you look straight into the room, mostly used for configuring wall-units.

 

 

 

Element menu

In this menu you find functions related to the elements or items placed on the room or layout you have made.

With the Rotate function you are able to write the specific angle in degrees you wish the item or group of items to rotate to. This is done simply by holding down the keys Ctrl and R at the same time.

Lock and Unlock refers to the option of locking an item or group of items in place at a specific point in the room. Once this is done the items cannot be moved before they are selected and unlocked again.

Lock Interior refers to the option of locking shelves and fronts. Once this is done they cannot be moved before they are selected and unlocked again.

Unlock Interior refers to the option of unlocking shelves and fronts.

Hide Fronts is a function with which you are able to hide fronts and then see what are inside the item and it allows you to add or remove shelves.

Tag is a function with which you are able to put a tag or name on an item or group of items. These items will then be shown together on the Items List, with a subtotal for the group. This way a larger drawing can be grouped and priced in sections on the components list, giving you a better overview of the items and their price. An example of this will be given in the section Using Furnish.

Help menu

The Help menu gives you access to program information and this file.

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