Illuminati The World Is Stranger Than You Think (Roleplaying Game).pdf

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The World Is Stranger Than You Think
By Nigel D. Findley
Edited by Steve Jackson and Jeff Koke
Additional Material by Steve Jackson and Chris McCubbin
Illustrated by Dan Smith
Additional Illustrations by
John Kovalic, Shea Ryan and Ruth Thompson
Cartoons by Alexis Gilliland
GURPS System Design by Steve Jackson
Alain H. Dawson, Managing Editor
Scan Punch, GURPS Line Editor
Art Direction by Bruce Popky
Page Layout and Typography by Brace Popky
Interior and Color Production by Lillian Butler,
Jeff Koke, Rick Martin, Derek Pearcy, and Bruce Popky
Print Buying by Russell Godwin
Ross Jepson, Sales Manager
Michael Bowman, Errata Coordinator
Playtesters: Meemie Allison, Joy Aregood, Kirby Arrinder, Tom Either, J.M. Caparula, J. C. Connors, John Dees, Scan Dyess,
Michael Ellinberg, John M. Ford, Jeffrey C. Gaines, Rob Lustek, Rob McMahan, John Monahan, Tim P. Morgan,
Joe Moriarty, Trey Palmer, Alien Shock, Brett Slocum, Mary J. Zawacki, and the Illuminati BBS.
GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and Illuminati Online and the names of all
products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Illuminati is copyright ©1992, 1996, 2000 by Steve Jackson Games Incorporated; cartoons copyright ©1979, 1984, 2000 by Alexis Gilliland. The pages
from the Principia Discordia, reproduced on p. 124, are in the public domain. All rights reserved. Printed in the U.S.A.
ISBN 1-55634-223-3
3 4 5 6 7 8 9 10
STEVE JACKSON GAMES
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INTRODUCTION..........4
Equipment ...................
Wealth and Status .............
Status .......................
Jobs .........................
Job Table ....................
.32
.33
.33
.33
.33
"Keep Your Day Job ..."......
Time Travel .................
Humorous Illuminati..........
Other Times and Places .......
The Cabal ..................
David Hawkins, Tabloid
"Reporter" ................
Adventure Seeds ..............
Terribilis Est ................
Spitting Image ..............
Sarah Barstow, Photographer ...
Scavenger Hunt .............
Tony Kwan, Fringe Researcher .
Ghost in the Machine .........
Mail Call ...................
Lamont Gray, "Consultant" ....
Telephone Tag ..............
Lost Legacy ................
Jean-Jacques Martel, Conspirator
Systematic Delusion ..........
.47
.47
.48
.49
.49
And So It Came to Pass ... .......
About GURPS ...............
About the Author ..............
Disclaimer ..................
Ruling the World ..............
Orders of Initiation ............
The Illuminati Abroad .........
The Illuminati Today ..........
Illuminati Propaganda .........
Other Historical Illuminati ......
The Campaign .................
Controlled Organizations .......
Conspiracies Everywhere! ......
.5
.5
.6
.6
.7
.7
.8
.8
.8
.8
.9
.9
.9
2. THE ILLUMINATED
CAMPAIGN ..........34
.50
.51
.51
.51
.51
.52
.52
.53
.53
.53
.54
.54
.54
.55
There Are No Bad Guys .......
Sympathy for the Conspiracy .. .
Developing a Power Structure ....
The Center of the Web ........
Illustrious Illuminati..........
Illuminati Warlords ...........
The Gold Standard ...........
Power Structures ............
Controlling Subordinate Groups
Taking Over a Government ....
Building the Power Structure ...
Individual Agents ............
The Cybergate Caper .........
Just Because You 're Paranoid . .
Mapping the Conspiracy ......
When the Doctors Aren 't
Out to Help You ... .........
Sample Power Structure ........
"Winging It"..................
The Conspiracy of Magic ......
Getting the Characters Involved . .
The Conspiracy of Technology . .
Campaign Crossovers ..........
.35
.35
.36
.36
.36
.37
.37
.38
.39
.40
.41
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.42
.43
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Roleplaying the Illuminati .......
For Every Conspiracy There Is An
Equal And Opposite Conspiracy .
The Paranoid's Delight........
"I Think We're Property" ......
Be Paranoid About Satellites . . .
Connections ..................
Seven More Things To Be Paranoid
About ....................
About This Book ..............
Victory in an Illuminated
Campaign .................
An Illuminated Glossary.......
50 Awful Things About
The Illuminati ...............
.10
.10
.10
.11
.11
.12
3. ILLUMINATED
GROUPS ............56
.12
.13
.57
.57
.57
.58
The Illuminati.................
The "Round Table" Conspiracy .
The Merovingian Dynasty .....
The Cathars .................
Basing the Campaign on the
Card Game................
The Prieure de Sion ..........
Alphans ....................
The Alphans ................
Alphan Characters ...........
The "Time Meddlers" .........
The Bermuda Triangle ........
The Network ................
The Discordian Society........
Society of Assassins ..........
The Illuminated Templars ......
The Bavarian Illuminati .......
Other Organizations ............
.44
.44
.45
.45
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.47
.13
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.14
.59
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.62
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1. CHARACTERS.........18
Character Types ...............
Advantages, Disadvantages
and Skills ...................
Advantages ...................
New Advantages ..............
Disadvantages ................
New Disadvantages ............
Skills ........................
New Skills ...................
.19
.27
.27
.28
.29
.30
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.31
2
CONTENTS
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Banks .....................
"The Gnomes of Zurich " ......
Environmental Protesters
and Ecoterrorists ...........
Freemasons .................
The Society of Light ..........
Intelligence Agencies .........
The Mafia ..................
Knights Templar .............
Major Corporations ..........
Prohibition and the Mafia .....
Organized Crime ............
Using Public Opinion .........
Organized Religion ...........
Phone Companies ............
The Unions .................
Moving the Mountain .........
.66
.66
The Midnight Sun ............
The Set-Up .................
Protecting the PCs ...........
Humor - The Perfect Weapon . .
The Test ...................
False Evidence ..............
Friends and Relations .........
Hostile Actions ...............
Motives ....................
They're Not Real! ............
Clear-Headed ...............
Going to the Authorities ........
Getting the Word Out .........
.83
.85
.85
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.88
Symbols and Signs of the
Illuminati ................
Rituals and Trappings .......
Adventure Design ...........
.100
.102
.103
.103
.67
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Working Against the Illuminati - Or
Are You? .................. .104
...And How?...............104
.104
.105
.105
Help Wanted! ..............
Patronage .................
Non-Conspiratorial Patrons ...
7. FNORD!
Public Symbols .............
Secret Societies in Real Life . .
Conspiratorial Groups in the Past.
"Special Projects" ..........
Incompetent Conspirators .....
"Small-c" Conspiracies ......
The Illuminati in a Non-Illuminated
Game .....................
The Illuminati Exist .........
The Church of New Beginnings
Council for a Free America . . .
The Illuminati are Dead! .....
Other Genres ................
Fundamental Truth ..........
.107
.107
.107
.108
.108
4. WHY DOES MR. BEAMISH
HAVE TINFOIL IN HIS
HAT? ...............72
I Know I m Paranoid, But Am I
Paranoid Enough? ..........
Giving (Dis)Credit Where Credit
is Due ....................
Calling the Cops .............
The Conspiracy of Coincidence .
The Conspiracy Reacts ........
Enter the MIBs ................
Warnings from Other Sources ..
The Protocols of the Elders of
Zion .....................
Reverse Psychology ..........
Heroes and Villains ............
Unexpected Foes ............
Surprising Allies .............
Hanger 13 ..................
The Hidden Truth ............
.108
.109
.109
.110
.111
.111
.113
.115
Gradual Illumination »,,......
Meaningless Tasks ...........
They Know Where You Are .....
Mysterious Events ...........
M.A.P. .....................
The Conspiracy of the Tabloids .
Strange People ..............
Warnings ...................
Rumormonger ...............
Accidents ..................
Reasons and Explanations .....
"Gizmos" ....................
Where Are They Hiding? .... ..
Testing, Testing ...............
Other Opponents of the Illuminati .
So Why Are They So Secretive? .
.73
.73
.73
.74
.74
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.88
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8. PRESS THE BUTTON
MARKED "HELP" ...116
.91
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.93
The Jokers .................
Counter-Moves ..............
Mind Alteration ............
Chemically-Induced Amnesia . .
Attitude Chips ..............
Complexity ..................
Mood ......................
The Conspiracy is a Fake! ....
Maintaining the Mood .......
"Unlocking" Implanted
Information ..............
The Mind Control Laser ......
Lost in the Fog ...............
If All Else Fails.............
Things Man Was Not Meant to
Know ...................
.117
.117
.117
.119
.120
.120
.120
.121
5. JUST THE FACTS,
MA'AM..............79
6. THE MEN IN BLACK ...94
.12
1
.122
.123
.123
"The Illuminati Want You" -
Joining a Secret Society ......
A Typical Man In Black .......
Superhuman or Inhuman MIBs .
Who'sin Charge? ............
Missions ...................
Blood Samples ..............
Mission Types ..............
Membership in a Conspiratorial
Group ....................
Unwilling Tools..............
. 95
.95
.96
.97
.97
.97
.98
The PCs Alone ................
Looking to the Past ...........
Secret Communication ........
Coincidences and Accidents ....
Ciphers and Codes ...........
Invitation From the Illuminati ....
Destruction .................
Wheels Within Wheels,
Groups Within Groups .......
Manipulation ................
.8
0
.80
.80
.81
.81
.82
.82
.123
.12
BIBLIOGRAPHY........12
.98
.99
.82
INDEX
And Just WHAT Is FNORD? . .
CONTENTS
3
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Welcome To The World As It Is...
"For not all true things are the truth . . . [and] not all true things are to be said to all men."
4 INTRODUCTION
'ess
- Bishop Clement of Alexandria
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The world of the Illuminati seems very much like the "real" one in which we
live. You can read about it every day ... in the tabloids.
The world of the Illuminati is shaped, not by .social pressures, market forces,
technological development, and the tide of history, but by the actions and conflicts of
a few shadowy groups operating behind the scenes. These groups - collectively
known as the Illuminati, or just the Conspiracy - are orchestrating world develop-
ments to suit their own inscrutable ends. The Illuminati have connections with other
groups, some secret and some overt, and those groups have connections with others.
The interconnections cover the world, like an infinite spider's web. And at the heart
of that web, shielded behind uncountable layers of "blinds" and "fronts" and "shells,"
lie the Illuminati.
The Illuminati rarely, if ever, take direct action. Instead, they simply tug on one
strand of the web here, another strand there, subtly influencing the actions of other
groups. Those groups, in turn, influence others, eventually bringing the result that the
Illuminati wanted. The core conspirators remain safe in the middle of their web, hang-
ing behind everything that occurs in the world like a dark and deadly spider. Only the
greatest of worldwide catastrophes could force the Illuminati to step from the safety of
their anonymity and act directly. Wars, even world wars, wouldn't be enough to do it;
after all, wars are orchestrated by the Illuminati for their own purposes ...
The existence of a group that is "stage-managing" the world may be frightening,
but sometimes it's not hard to accept. It could be argued that we accept it already, in a
way, but simply aren't aware of our acceptance. How often do we find ourselves say-
ing things like, "They should do something about world hunger," or "They're letting
.too many Third World countries default on their debts," or "They're letting inflation
get out of control?" Well, They are the Illuminati, the invisible rulers of the world . ..
Sounds a lot like the real world, doesn't it? Many people believe it is the real
world. There's a whole "school," as it were, of historical analysis - the "conspiratori-
al" view of history - that believes the Conspiracy and the Illuminati are behind
absolutely everything that happens in the world. There's no such thing as an "accident
of history"; everything is orchestrated and manipulated. Both coincidence and syn-
chronicity are phantasms, comfortable fictions that we maintain to avoid having to
come face to face with the awful truth.
Disturbing, yes? But also somehow compelling. That's why an Illuminated world
makes for such a fascinating campaign.
About GURPS
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The GURPS Illuminati web page is at
www.sjgames.com/gurps/books/illuminati.
And So It Came to Pass ...
Beneath the broad tide of human history there flow the stealthy undercurrents of
the secret societies, which frequently determine in the depths the changes that take
place upon the surface.
- Arthur Edward Waite, The Real History of the Rosicrucians
Where did the Illuminati come from? Some would say this question is meaning-
less. The Illuminati have always existed, in one form or another. In Biblical times, the
Illuminati - under a different name, of course - were working behind the scenes to
temper the tribes of Israel during their generations of slavery in Egypt, and then
orchestrated their freedom. It has even been hinted that Cain himself was the very
first "Illuminatus." The more widely-accepted view, however, places the creation of
the Illuminati in a much more recent historical context.
Adam Weishaupt, the founder of the historical group that bore the name
"Bavarian Illuminati," was born in 1748 in Ingolstadt on the Bavarian Danube.
Raised by Jesuits until he was 15, he went on to the local university to study jurispru-
dence, political science, history and philosophy. He devoted his spare time to reading
French subversive literature. He obtained a chair of jurisprudence at age 24.
PAGE REFERENCES
Rules and statistics in this book are
specifically for the GURPS Basic Set,
Third Edition. Any page reference that
begins with a B refers to the GURPS
Basic Set - e.g., p. B102 means p. 102 of
the GURPS Basic Set, Third Edition.
INTRODUCTION 5
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