0One Games Master Adventures The Andwan Legacy.pdf

(3837 KB) Pobierz
The Andwan Legacy
430598094.005.png
THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE
THIS LICENSE IS MADE BY WIZARDS OF THE COAST!
The Andwan Legacy
by Mario Barbati
OPEN GAME LICENSE Version 1.0
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards
of the Coast, Inc (“Wizards”). All Rights Reserved.
Design by O’Bully
English scribblings by: frank lee delirius
Cartography by O’Bully
3D modeling by Guido Barbati
Art by Stefano Guida
1. Deinitions: (a)”Contributors” means the copyright and/or trademark owners who have con-
tributed Open Game Content; (b)”Derivative Material” means copyrighted material including
derivative works and translations (including into other computer languages), potation, modiica-
tion, correction, addition, extension, upgrade, improvement, compilation, abridgment or other
form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means
to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distrib-
ute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not embody the Product Identity and is
an enhancement over the prior art and any additional content clearly identiied as Open Game
Content by the Contributor, and means any work covered by this License, including translations
and derivative works under copyright law, but speciically excludes Product Identity. (e) “Prod-
uct Identity” means “product and product line names, logos and identifying marks including
trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or audio representations; names and descrip-
tions of characters, spells, enchantments, personalities, teams, personas, likenesses and special
abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities
or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark”
clearly identiied as Product identity by the owner of the Product Identity, and which speciically
excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto,
designs that are used by a Contributor to identify itself or its products or the associated products
contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means
to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material
of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
Playtesters:
Nicola Marra de Scisciolo, Riccardo de Menna,
Diego Zotti, Alexander Groeben, Fabio Natale,
Svevo Romano.
Requires the use of the Dungeons & Dragons®
Player’s Handbook, Third Edition, published by
Wizards of the Coast®
2. The License: This License applies to any Open Game Content that contains a notice indicat-
ing that the Open Game Content may only be Used under and in terms of this License. You
must afix such a notice to any Open Game Content that you Use. No terms may be added to or
subtracted from this License except as described by the License itself. No other terms or condi-
tions may be applied to any Open Game Content distributed using this License.
Dungeons & Dragons® and Wizards of the
Coast® are Registered Trademarks of Wizards
of the Coast, and are used with Permission.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the
terms of this License.
Every Reference to other copyrighted material in
no way constitutes a challenge to the respective
copyright holders of that material.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors
grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of
this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open
Game Content, You represent that Your Contributions are Your original creation and/or You
have suficient rights to grant the rights conveyed by this License.
The content of this book is © Øone Roleplay-
ing Games. Permission granted to print for per-
sonal use only.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this
License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You
are copying, modifying or distributing, and You must add the title, the copyright date, and the
copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you
Distribute.
‘D20 System’ and the ‘D20 System’ logo are
Trademarks owned by Wizards of the Coast
and are used according to the terms of the D20
System License version 3.0. A copy of this
License can be found at www.wizards.com/d20.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indica-
tion as to compatibility, except as expressly licensed in another, independent Agreement with
the owner of each element of that Product Identity. You agree not to indicate compatibility or
co-adaptability with any Trademark in conjunction with a work containing Open Game Content
except as expressly licensed in another, independent Agreement with the owner of such Trade-
mark. The use of any Product Identity in Open Game Content does not constitute a challenge to
the ownership of that Product Identity. The owner of any Product Identity used in Open Game
Content shall retain all rights, title and interest in and to that Product Identity.
8. Identiication: If you distribute Open Game Content You must clearly indicate which portions
of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this
License. You may use any authorized version of this License to copy, modify and distribute any
Open Game Content originally distributed under any version of this License.
Øone Roleplaying Games
10 Copy of this License: You MUST include a copy of this License with every copy of the Open
Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using
the name of any Contributor unless You have written permission from the Contributor to do so.
www.Øonegames.com
master@Øonegames.com
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Open Game Content due to statute, judicial order, or
governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms
herein and fail to cure such breach within 30 days of becoming aware of the breach. All subli-
censes shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision
shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
roleplaying
GAMES
430598094.006.png
Summary
The story ........................ 4
Events .............................5
Locations ........................ 8
The Andwan Villa ........... 8
The dungeon ................. 12
Non player characters .... 14
Maps ............................. 18
430598094.007.png
4
This is a generic adventure set in a small town.
It can be inserted easily into any campaign in
any world. The adventure is designed for a party
of 4-5 adventurers of 4-5 levels but it can be
scaled easily by modifying the monsters and vil-
lains statistics or the strength of the traps in the
dungeon.
The party should have one or two magical
weapons at least +2.
The adventure involves role-playing opportuni-
ties and ighting action, so the referee must read
the whole text to get familiarize him or herself
with the various NPCs and villains.
father’s body to the family chapel, far from the
city.
Radon was a bird-lover and one of his many
beautiful birds is the key to open the treasure
vault. The PCs must retrieve clues by exploring
the villa while dealing with the two thieves and
saving Sherl, who is being held in a secret room
in a dungeon under the villa.
Using the module
The module is divided into two sections: events
and locations.
The events are numbered but the order is not
ixed, i.e. the irst event may not happen until
the end. The condition for an event is deined at
the top of the paragraph.
The locations are the places the PCs may visit
during the adventure.
The Story
The PCs are approached by a beautiful aristo-
cratic woman in a local inn. The woman claims
to be Sherl Andwan of the noble Andwan
family and tells them she is in great trouble:
her husband died recently but did not show her
how to retrieve the inheritance in the dungeon
of her villa. She wants to hire the PCs to disable
the magical traps set by her husband to protect
his treasure.
But the “noble woman” is not what she seems
to be: in reality, she is a thief named Ziis
and together with her gang of thugs, she has
killed Randon Andwan (Sherl’s husband) and
imprisoned his wife.
But Ziis is blocked by the magical traps in the
dungeon, so she needs to hire someone to ind
a way to the treasure.
The plot is further complicated by a rival gang
which has learned of Zii’s plan and are keen
to get the treasure for themselves. Their leader,
Harvey Blackmoor, disguises himself as a family
friend of Sherl and Radon Andwan and tells
the PCs about Ziis plan.
To ind a way into the treasure vault, the PCs
have to explore the villa whilst avoiding the
traps set by the two rival gangs.
Ziis murdered Radon Andwan using a poison
which simulated a heart attack. Meanwhile, the
only son of the Andwan family has taken his
430598094.008.png 430598094.001.png
5
Events
“But my poor husband did not tell me how
to get to the treasure underneath our villa. The
dungeon is illed with traps and I know nothing
about such things. If you can retrieve the treasure
for me, I will pay you a thousand gold pieces. I
need the inheritance desperately since I have to
pay a lot of duns. If you agree, come to my villa
on the east side of the town tomorrow.”
Event 1, Black silk and lace
This event happens at the beginning of the
adventure
The PCs are sitting in a local tavern named the
Happy Gray Badger when a woman enters and
catches their attention.
“The doors of the inn open and two half-orcs
larger than elephants enter, scrutinizing every-
body grimly. One of them makes a sign to
the entrance, then a beautiful woman in a ig-
ure-hugging silk dress enters the tavern. Her
face is almost completely hidden behind a black
shroud, her walk is cat-like and she attracts the
men’s gazes.
She approaches the portly innkeeper and talks
briely to him, then he points towards the PCs.
The woman sits down at a reserved table behind
a screen.
Straight away, one of the grim half-orcs
approaches you and says in perfect Common:
Begging your pardon sir, my lady wishes to
speak with you, would you be so kind as to
follow me to her table?”
Event 2, Gathering information
This event happens when the PCs try to gather
information about the Andwan family.
The PCs may ask some questions in the right
places: aristocratic inns or the famous thermal
baths where all the nobles of the town meet.
Some nobles in the baths wear masks to main-
tain anonymity.
The PCs may meet Baron Haas, a rich noble
merchant.
If approached cautiously with a Diplomacy
check (DC 20), the Baron reveals the following
information:
-The Andwan family has a joint venture with a
prominent trading company, dealing in exotic
birds, Radon Andwan’s passion.
-Radon Andwan died of a heart attack during
a banquet; according to the apothecary it was
natural death.
-Nobody has seen Sherl Andwan for two
months, people believed she had not recovered
from her husband’s death.
-The Andwans have a son who took Radon’s
body to the family chapel in Agnar (a distant
city).
This is Buck (see NPCs section), a polite half-
orc, one of Ziis strongest thugs. He brings the
PCs to the table behind the screen and sits apart
with his companion. The woman, whose face is
still hidden behind the veil, invites the PCs to sit,
offers them some red wine, then says:
“Greetings, I am Sherl Andwan of the Andwan
family. The innkeeper told me you’re looking for
a job and I may have one for you: I’m looking
for a group of courageous, resourceful people to
solve my problem… My beloved husband died
some weeks ago of a heart attack, as you can see
from my dress.”
Event 3, Rimax, an old fool
This event happens when the PCs approach
Rimax.
Usually the PCs meet Rimax (see NPCs sec-
tion) in the villa courtyard when he is feeding
the pigeons. Usually the old man seems to be
batty, eccentric but not dangerous, walking on
his hands or suddenly bursting into laughter or
Ziis is a good actress and after sobbing and
crying for a while, she continues:
430598094.002.png 430598094.003.png 430598094.004.png
Zgłoś jeśli naruszono regulamin