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Overdue Fee
Adventure resource
Overdue ee
Our gates are always open to those who seek knowledge.
Except ater sunset. Or before sun-up, or two hours hence. Or
festival days. Oh, we also close one day a month for major
cleaning. And whenever the city demands we make repairs...
• Merrox, Master of the Hall of Records •
inal legacy on to the Hall of Records, that he might be
remembered even in these dark last days. All is exactly
as it seems, and there are no twists or surprises, but travel in the
world can be diicult for the inexperienced.
Overdue Fee is intended for Novice characters and can serve as
an introduction to the Royal Library of hroal and the concept of
Group Adventuring Logs ( Pl aye r ’s G u id e , p. 245).
grown labored, his eyes water and he blinks too oten, never quite
focusing on anyone’s face. he dwarf isn’t much long for this world,
and he instructs Hetha to open a long cherry wood box, lovingly
crated, tooled, and polished, to show them the magniicent blade
inside. A dwarf sword, brilliantly wave-edged and simply adorned,
lies on velveteen cushions within the box, cradled by the indenta-
tion of an obviously specially commissioned and created pad, so
that no portion of the forged and reforged metal is unsupported.
he old Weaponsmith asks the group to take his precious legacy
to hroal, where his nephew will make certain that the heartblade
is cared for, and that the journal is handled correctly for entry into
the library. Within the week an old companion of his, Mirrin, will
be in town on her ship, Hidden Sunset , to make deliveries to this
remote hinterland village, and she should be willing to take on
passengers at that time.
If the players balk at having to take such a long journey, Ohin
could be willing to trade either a forged broadsword or a forged
suit of chainmail that Hetha can it to any Namegiver within the
day. If they’re still not biting, he has one last ditch atempt to trade
them a voucher, a inal favor to ask a Forge Master in Bartertown,
for up to three sets of blood pebble armor.
A more likely issue would be players deciding to abscond with
the magniicent sword. Hetha will spare no expense, and spend
every waking moment of the rest of her life atempting to encour-
age and hire adepts to track the thieves down and slay them, to
restore her master’s legacy to its rightful place. Plus Korrolis (see
below) will then be hunting for them.
a capable courier for his last great work, and the journal
of his life up until this point, to send to the Great Library
of hroal—so that he never be forgoten and that his name live on
though he should fade away and die. Ohin retired from adventuring
over a decade ago, and has given his life in service to the Weap-
onsmith’s art, forging his heartblade (see Player’s Companion , p.
92) and readying it for travel to his family ties in far away hroal.
Ohin has set up his own Forge in a hinterland village and acted
as the Forge keeper and source of charitable wisdom for quite some
time. Ohin’s apprentice seeks out the group to request their aten-
dance at their master’s side.
Event One:
The Old Master
H etha Saeda Krumm, Ohin’s apprentice, breathlessly seeks
out where the group stays in the hinterland village. She
approaches to plead with them, and bring them to her
master’s side, so he can make a request of them. It’s not wise to
refuse a boon to a Weaponsmith, since these are the adepts most
responsible for making adepts into the real unstoppable power-
houses they can become with time and efort. hey’re also some of
the most respected people in any community, once they set down
roots and open a Forge, as Ohin has. It shouldn’t be too hard to
convince the group to atend to the old dwarf.
Ohin greets them warmly, but doesn’t stand up from his chair.
It’s clear he’s taken a turn for the worse, and his breathing has
Event Two:
The Hidden Sunset
B y aternoon the next day, Ohin has passed quietly on. Only
two days later, Mirrin and the Hidden Sunset arrive, air-
boats conveying much needed trade goods and sailors
ready to stretch their legs down to the township. On news that
Ohin has died, Mirrin lies into a chest-beating fury. his is mostly
just seaman’s bluster, but she is deeply saddened by his passing and
ofers to take the characters free of charge to their destination in
Bartertown for love of the passed dwarf.
AdveNtuRe ReSOuRce | Overdue Fee
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A local adept asks to see the group, in order to pass his
Setup
T he old Weaponsmith adept Ohin Glonar Rurrun needs
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captain Mirrin has a well-experienced crew of varying races,
including two k ’stulaami and a lowland troll cook. he Hidden
Sunset is sleek, fast, and well cared for, with brilliant white sails
and trimmings done in silver. She glints in the sun like a ish out
of water, and the whole crew seems quite happy to be on her.
It will take three days to gather the necessary supplies and trans-
fer the cargo by airboat, since the hinterland village has no suitable
docking tower for the ship, and so the party has plenty of time to
meet the crew and burn of whatever extra short-term goals they
might have. hat time and the start of the journey will give them
plenty of time to meet...
• … Captain Mirrin , a striking woman with brassy copper hair
that falls in ringlets from beneath a kerchief and a tricorn. She
shows a lot of skin, with over-the-knee fold down leather boots
hugging red and white striped stockings, and garter straps stick-
ing out from under her leather shorts. She wears a lutery white
open-necked shirt over a leather halter, and ties it around her
midriff to expose a muscled abdomen. As a Fifth circle Air
Sailor, she keeps her blades on hand at all times, and promises
to keep her wits about her in even the iercest storm.
• … Kolokko Ayalapas Aylapu and D’zininasas Ayalapas Aylatu ,
the k ’stulaami. egg-brothers and both hird circle Air Sailors,
their wild antics are the most extreme of anyone on the crew.
• … Krahnah , also called ‘cookie’ by the crew, a massive and
pot-bellied lowland troll who serves as the ship’s cook. Good
natured and loud, the whole crew will likely caution the player
characters that taunting cookie is a good way to get tossed over-
board. He can do amazing things with turnips in all conditions.
• … Bok , Nuros , and Jetul are on-again-of-again orks, married so
oten that they’re virtually a three-sided couple, and the crew
has stopped celebrating their unions. Jetul has several pups from
both ‘her men’, but the litle ones are currently of-ship with one
of Bok ’s sisters. All three of them are Second circle Air Sailors.
• … Schaefer , the ship’s Fourth circle elementalist and First Mate,
a blustery, boisterous human, with a barrel-shaped body and
thick, ringlet beard as black as charcoal. He has a humorous
bandage over his let eyebrow. He wears sky-blue robes embroi-
dered with ‘gusts’ of white wind and a tricorn.
is up to the gamemaster, important is just that he believes it fair
recompense to destroy Ohin’s legacy and claim the Weaponsmith’s
valuable heartblade as his own. W hile he could have raided Ohin’s
hinterland village, he eschewed to kill an old man, instead waiting
for someone challenging enough to batle against for the Weap-
onsmith’s legacy—which is now the group. Korrolis’ rowers bring
the ships up alongside one another and he calls across to the ship
to demand its treasure for his own.
Mirrin seems inclined to set Korrolis’ ship on ire, but Schaef-
fer is dead set against it. He claims the last time they ‘won’ a ight
against a crystal raider drakkar it cost them ine sails and more
than a dozen sailors. Mirrin leaves the situation up to the group
to resolve then, as they were the ones charged with Ohin’s legacy.
Korrolis is a massive and imposing troll, and he’s very angry
about the sleight to his honor. He wears hardened leather armor,
with great plates of iron sewn in at the shoulders and belly, and a
shroud of chain over his neck and chest. He carries a massive crys-
tal troll sword that glints faintly blue in the evening air. If any trolls
are in the party, he’ll call out an imposing druv’a, or troll introduc-
tion boast. He begins with his clan, and then continues on with his
personal list of accomplishments if the troll responds. If the troll
character fails to respond, his Atitude (see Gamemaster’s Guide , p.
92) worsens one Step (from unfriendly to Hostile). A well-played
druv’a will raise his Atitude one Step (to Neutral) and put the
characters in a much beter place to bargain from.
His irst demands are to be given Ohin’s treasures, the heartblade
and book. W hat the players can talk him out of will depend on his
Atitude. Korrolis defaults to an unfriendly Atitude (see below).
Enemy: If at any point Korrolis is ofended enough to reach
the enemy level, he will command his raiders to board. A ship
batle will be on. (See p.64 in the Gamemaster’s Companion for
ship combat rules.)
Hostile:  W hile Hostile, Korrolis would quite like to desecrate
Ohin’s journal, and take the dwarf ’s heartblade for his prize. He
will not bend to a lesser prize, and a failed atempt to talk his
Atitude up one will cause him to declare an atack.
Unfriendly: Korrolis wants the book and the heartblade for
his own, but he is willing to let the characters buy the book
from him for 1,000 silver pieces. It’s likely the group haven’t
got that much money, but that’s his ofer. unless they can con-
vince him to lighten up, Korrolis takes ofense at an atempt to
haggle, and becomes Hostile if anyone atempts to haggle or
fails to raise his Atitude.
Neutral: Possibly the best you might hope for, Korrolis will let
the book go for 100 silver pieces, but he must have the heart-
blade. Here he’s willing to haggle on the price of the book. If the
characters atempt to haggle on the price of the heartblade, or
fail an Interaction test of any sort, he will lower to unfriendly
once again. He is willing to meet any one of the players in single
combat aboard his own vessel though, if anyone volunteers.
Friendly: If by some imagining the players get Korrolis to
Friendly, they can atempt a Favor test to get him to give them
the book, or he will let them keep it for 100 silver. He’s also will-
ing to haggle on it, but a failed Haggle test will not result in
his Atitude reducing back to Neutral. He also wants the sword,
but will let them keep it for 1,000 silver pieces, and refuses to
haggle on it. If the characters outright refuse to hand over the
sword ater reaching this point of negotiation, he will order his
men to atack, but will loudly order the player characters to be
captured, not killed.
Loyal: Raising Korrolis’ Atitude to Loyal is a heroic feat, and
deserves heroic rewards. He will pause silently to think about
things, and the players may make a Favor test to get him to
he crew spends a lot of time entertaining itself on stories and
callback songs, and no one complains if you can’t carry a tune, even
with a bucket. here are also several sets of dice on board, as well
as a dartboard, though Schaefer was hit over the eye with a dart
in the hallway during the last leg of the voyage, so the captain has
banned it. he crew has simply moved the board down into the
storage hold, and has more quiet games down there. he most pop-
ular contest on board, however, is an insult game. two contestants
square of and rag each other down until one of them is too splut-
tering to continue. he current titleholder is Aylapu, who’s held it
for over a month now. he player characters can join in on the fun
for any of these games, and the crew encourages them to do so!
Event Three:
Korrolis Winds
T hree days ater seting out, with sunset only a short time
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away, the lookout reports a drakkar approaching fast from
whichever direction the nearest mountains lie.
W hile Ohin never thought it possible, word has goten out to
some of his enemies that he passed on. Korrolis, who commands
the drakkar, is a Sky Raider one circle above the highest circle
adept in the group. he reason for Korrolis’ falling-out with Ohin
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back down from his claim. he crew of his drakkar will grum-
ble and complain, but he can silence them with a snarl before
giving his verdict.
Awestruck:  It shouldn’t even be possible, but if the player char-
acters somehow manage to get Korrolis Awestruck, he will laugh,
invite them to join him at his trollmoot some time, and turn his
ship away, convinced that somehow, he must have been wrong.
Total Failure:  he group probably has much more diicult issues
to deal with. Kept captive by trolls, or angry dwarf relatives who
desire the relics of the great Weaponsmith returned to a place of
honor, or shipwrecked in the wilderness, if they survive on one of
the airboats from the destruction of the Hidden Sunset .
Sequels
F ollowing up on the crystal raider crew, or going ater lost
If combat breaks out with the drakkar, the crystal raiders ight
until their ship has received two critical Hits, then they’ll retreat
in a hurry. he menacing raiders will be looking for the book and
the heartblade, demanding it of passengers and crew alike.
relics of the dwarf ’s legacy are both possibilities, but the
main objective of this adventure is to get the group intro-
duced to the Great Library and the option to turn in their own
adventure journals!
the book and the heartblade, Ohin’s nephew is ecstatic
to see them, and showers them with praise and adula-
tion, and takes them to his inn, where they’ll stay free of charge
for a month. He’ll also ask them to join him in taking the journal
to the Great Library.
Just the Heartblade: Ohin’s nephew will be equally heartbroken.
he group is put up for the next night free of charge. he Weapon-
smith’s kin will likely come and beg the adepts to put right what
they let go wrong.
Just the Legend:  Ohin’s nephew consoles them with gentle
words. He’s at least able to read his uncle’s exploits, and is happy
to put them up for the night, and introduces them to the librarians
the next morning when the Great Library opens.
Credits
Writing:  Jacob Helmer
Editing: Steven J. Black, eike-christian Bertram,
carsten damm, Benjamin Plaga
Artwork: Kathy Schad
Earthdawn Line Developer: carsten damm
Earthdawn® is a Registered Trademark of FASA Corporation. Barsaive™ is a Trade-
mark of FASA Corporation. Copyright © 1993–2011 FASA Corporation. Earthdawn®
and all associated Trademarks used under license rom FASA Corporation. Artwork
used under license rom Kathy Schad. Published by RedBrick LLC.
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Climax
T otal victory:  If the group enters Bartertown with both
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Zgłoś jeśli naruszono regulamin