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CREDI
TS
DESIGNERS
G
WENDOLYN
F.M. K
ESTREL
, J
ENNIFER
C
LARKE
W
ILKES
, K
OLJA
R
AV E N
L
IQUETTE
SENIOR ART DIRECTOR RPG R&D
S
TACY
L
ONGSTREET
ART DIRECTORS
K
ARIN
J
AQUES
, S
TACY
L
ONGSTREET
COVER ARTIST
S
TEVE
P
RESCOTT
INTERIOR ARTISTS
S
TEVEN
B
ELLEDIN
, E
D
C
OX
, D
AARKEN
,
W
AY NE
E
NGLAND
, E
MILY
F
IEGENSCHUH
,
C
ARL
F
RANK
, D
AN
F
RAZIER
, B
RIAN
H
AGAN
,
R
ALPH
H
ORSLEY
, C
HRIS
M
ALIDORE
,
J
IM
N
ELSON
, E
RIC
P
OLAK
CARTOGRAPHER
M
IKE
S
CHLEY
GRAPHIC DESIGNER
D
EE
B
ARNETT
GRAPHIC PRODUCTION SPECIALIST
E
RIN
D
ORRIES
IMAGE TECHNICIAN
C
HRISTINA
W
ILEY
DEVELOPMENT TEAM
B
RUCE
R. C
ORDELL
, A
NDY
C
OLLINS
,
R
OB
W
ATKINS
EDITORS
M
ICHELLE
L
YONS
, C
HRIS
S
IMS
EDITING MANAGER
K
IM
M
OHAN
DESIGN MANAGER
C
HRISTOPHER
P
ERKINS
DEVELOPMENT MANAGER
J
ESSE
D
ECKER
DIRECTOR OF RPG R&D
B
ILL
S
LAVICSEK
PRODUCTION MANAGERS
J
OSH
F
ISCHER
, R
ANDALL
C
REWS
Playtesters:
Kraig Horigan, Jason H. Haley, Richard Hughes, Richard Stephenson.
Some information in this book is taken from or derived from
Draconomicon: The Book of Dragons
by Andy Collins, Skip Williams,
and James Wyatt.
Based on the original D
UNGEONS
& D
RAGONS
®
rules created by E. Gary Gygax and Dave Arneson, and the new D
UNGEONS
& D
RAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This product uses updated material from the v.3.5 revision.
This W
IZARDS
OF
THE
C
OAST
®
game product contains no Open Game Content. No portion of this work may be reproduced in any
form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.
wizards.com/d20.
U.S., CANADA, ASIA, PACIFIC,
& LATIN AMERICA
Wizards of the Coast, Inc.
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Please keep this address for your records
ISBN-10: 0-7869-3913-3
First Printing: January 2006
ISBN-13: 978-0-7869-3913-8
D
UNGEONS
& D
RAGONS
, D&D, D
UNGEON
M
ASTER
, d20, d20 System, W
IZARDS
OF
THE
C
OAST
,
Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Races of the Dragon,
all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. This material is protected
under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written
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©2006 Wizards of the Coast, Inc.
Visit our website at
www.wizards.com/dnd
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
The Dragonkind Races . . . . . . . . . . . . . . . . . . . . . 4
Dragonblood Subtype . . . . . . . . . . . . . . . . . . . 4
Chapter 1: Dragonborn of Bahamut . . . . . . . . 5
A Day in the Life . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
The Call of Bahamut . . . . . . . . . . . . . . . . . . . . . . . 8
The Rite of Rebirth . . . . . . . . . . . . . . . . . . . . . . 8
Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Dragonborn Life . . . . . . . . . . . . . . . . . . . . . . . . . .11
Society and Culture . . . . . . . . . . . . . . . . . . . . . . . 14
Dragonborn and Other Races . . . . . . . . . . . . . . 14
Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Holidays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
History and Folklore . . . . . . . . . . . . . . . . . . . . . .15
Bahamut’s First Child . . . . . . . . . . . . . . . . . .15
Tiamat and Bahamut. . . . . . . . . . . . . . . . . . . .16
The Former Dragonborn. . . . . . . . . . . . . . . .16
Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Settlements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Example Dragonborn Encampment:
Vyth’s Base . . . . . . . . . . . . . . . . . . . . . . . . . .19
Creating Dragonborn Characters . . . . . . . . . .20
Chapter 2: Spellscales . . . . . . . . . . . . . . . . . . . . .21
A Day in the Life . . . . . . . . . . . . . . . . . . . . . . . . . .21
Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Living without Apology
or Explanation . . . . . . . . . . . . . . . . . . . . . . .26
Spellscale Life . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Changeable Rituals . . . . . . . . . . . . . . . . . . . . .29
Society and Culture . . . . . . . . . . . . . . . . . . . . . . .29
Spellscales and Other Races . . . . . . . . . . . . . . .30
Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Holidays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
History and Folklore . . . . . . . . . . . . . . . . . . . . . .33
Origin Stories . . . . . . . . . . . . . . . . . . . . . . . . . .33
Recent History . . . . . . . . . . . . . . . . . . . . . . . . .33
Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Settlements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Creating Spellscale Characters. . . . . . . . . . . . .34
Chapter 3: Kobolds . . . . . . . . . . . . . . . . . . . . . . . .37
A Day in the Life . . . . . . . . . . . . . . . . . . . . . . . . . .37
Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Kobold Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Society and Culture . . . . . . . . . . . . . . . . . . . . . . .45
Kobolds and Other Races . . . . . . . . . . . . . . . . . .47
Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Kurtulmak . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
History and Folklore . . . . . . . . . . . . . . . . . . . . . .49
Mythic Origin . . . . . . . . . . . . . . . . . . . . . . . . .50
Legends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Settlements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Example Lair: Iejirokarthel . . . . . . . . . . . . .52
Creating Kobold Characters . . . . . . . . . . . . . . .53
Chapter 4: Dragon-Descended . . . . . . . . . . . . .55
The Half-Dragon: A Day in the Life . . . . . . . .55
The Draconic Character:
A Day in the Life. . . . . . . . . . . . . . . . . . . . . . . .56
Dragon-Descended Psychology . . . . . . . . . . . .56
Half-Dragons. . . . . . . . . . . . . . . . . . . . . . . . . . .56
Draconic Characters . . . . . . . . . . . . . . . . . . . .57
Dragon Heritage and Behavior . . . . . . . . . .58
Dragon-Descended Heritage . . . . . . . . . . . .59
Dragon-Descended Life . . . . . . . . . . . . . . . . . . .59
Half-Dragons. . . . . . . . . . . . . . . . . . . . . . . . . . .59
Draconic Characters . . . . . . . . . . . . . . . . . . . .61
Dragon-Descended Society and Culture . . . .63
Dragon-Descended and Other Races . . . . . . .64
Half-Dragons. . . . . . . . . . . . . . . . . . . . . . . . . . .64
Draconic Characters . . . . . . . . . . . . . . . . . . . .65
Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Dragon-Descended History and Folklore. . .66
The Blending. . . . . . . . . . . . . . . . . . . . . . . . . . .66
The Spheres of Concordance . . . . . . . . . . . .66
Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
A Half-Dragon’s Home . . . . . . . . . . . . . . . . . . . .67
Creating Dragon-Descended Characters. . . .69
Level Adjustments. . . . . . . . . . . . . . . . . . . . . .69
Half-Dragons beyond the
Monster Manual
. . .69
Special Abilities . . . . . . . . . . . . . . . . . . . . . . . .69
Nonhumanoid Dragon-Descended . . . . . . . .72
Nonhumanoid Half-Dragons . . . . . . . . . . .72
Nonhumanoid Draconic Creatures. . . . . .73
Dragon-Descended Characters . . . . . . . . . . . . .73
Draconic Creature Template . . . . . . . . . . . . . . . 74
Creating a Draconic Creature . . . . . . . . . . . 74
Chapter 5: Prestige Classes . . . . . . . . . . . . . . . .75
Disciple of the Eye . . . . . . . . . . . . . . . . . . . . . . . .75
Dracolexi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Dragon Devotee . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Dragonheart Mage . . . . . . . . . . . . . . . . . . . . . . . .88
Singer of Concordance . . . . . . . . . . . . . . . . . . . .91
Shrine to Io . . . . . . . . . . . . . . . . . . . . . . . . . . . .95
Chapter 6: Character Options . . . . . . . . . . . . .97
Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97
Craft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97
Handle Animal . . . . . . . . . . . . . . . . . . . . . . . .97
Profession. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98
Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98
Accelerate Metamagic . . . . . . . . . . . . . . . . . .98
Dragon Breath . . . . . . . . . . . . . . . . . . . . . . . . .98
Dragon Tail . . . . . . . . . . . . . . . . . . . . . . . . . . . .98
Dragon Trainer . . . . . . . . . . . . . . . . . . . . . . . . .98
Dragon Wings . . . . . . . . . . . . . . . . . . . . . . . 100
Dragonwrought . . . . . . . . . . . . . . . . . . . . . . 100
Extraordinary Trapsmith . . . . . . . . . . . . . 100
Heavyweight Wings. . . . . . . . . . . . . . . . . . 100
Improved Dragon Wings . . . . . . . . . . . . . 100
Kobold Endurance . . . . . . . . . . . . . . . . . . . 100
Kobold Foe Strike . . . . . . . . . . . . . . . . . . . . 101
Practical Metamagic . . . . . . . . . . . . . . . . . . 101
Reinforced Wings . . . . . . . . . . . . . . . . . . . . 101
Versatile Spellcaster . . . . . . . . . . . . . . . . . . 101
Wyrmgrafter . . . . . . . . . . . . . . . . . . . . . . . . . 101
Breath Channeling Feats . . . . . . . . . . . . . . . . 101
Entangling Exhalation . . . . . . . . . . . . . . . 101
Exhaled Barrier . . . . . . . . . . . . . . . . . . . . . . 101
Exhaled Immunity . . . . . . . . . . . . . . . . . . . 102
Extra Exhalation . . . . . . . . . . . . . . . . . . . . . 102
Furious Inhalation . . . . . . . . . . . . . . . . . . . 102
Draconic Feats . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Draconic Arcane Grace . . . . . . . . . . . . . . . 102
Draconic Breath . . . . . . . . . . . . . . . . . . . . . . 102
Draconic Claw . . . . . . . . . . . . . . . . . . . . . . . 102
Draconic Flight . . . . . . . . . . . . . . . . . . . . . . 102
Draconic Heritage . . . . . . . . . . . . . . . . . . . . 102
Draconic Legacy . . . . . . . . . . . . . . . . . . . . . 104
Draconic Persuasion . . . . . . . . . . . . . . . . . . 104
Draconic Power . . . . . . . . . . . . . . . . . . . . . . 104
Draconic Presence. . . . . . . . . . . . . . . . . . . . 104
Draconic Resistance . . . . . . . . . . . . . . . . . . .105
Draconic Skin . . . . . . . . . . . . . . . . . . . . . . . . .105
Draconic Toughness . . . . . . . . . . . . . . . . . . .105
Tactical Feats. . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Spell Rehearsal . . . . . . . . . . . . . . . . . . . . . . . .105
Wing Expert . . . . . . . . . . . . . . . . . . . . . . . . . .105
Racial Substitution Levels . . . . . . . . . . . . . . . .105
Dragonblood Cleric . . . . . . . . . . . . . . . . . . 106
Dragonblood Sorcerer . . . . . . . . . . . . . . . . 107
Dragonborn Paladin . . . . . . . . . . . . . . . . . . 108
Kobold Fighter . . . . . . . . . . . . . . . . . . . . . . . 108
Kobold Ranger . . . . . . . . . . . . . . . . . . . . . . . 109
Kobold Rogue . . . . . . . . . . . . . . . . . . . . . . . . 109
Spellscale Bard . . . . . . . . . . . . . . . . . . . . . . . .110
Chapter 7: Magic and Psionics . . . . . . . . . . . 111
Spell Lists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Spell Descriptions. . . . . . . . . . . . . . . . . . . . . . . 112
Psionic Powers . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Chapter 8: Equipment . . . . . . . . . . . . . . . . . . . 121
New Armor Materials . . . . . . . . . . . . . . . . . . . 121
Chitin Armor . . . . . . . . . . . . . . . . . . . . . . . . 121
Colored Metal . . . . . . . . . . . . . . . . . . . . . . . . 122
Special Substances and Items . . . . . . . . . . . . 122
Wondrous Items . . . . . . . . . . . . . . . . . . . . . . . . 123
Amulet of Warmth . . . . . . . . . . . . . . . . . . . 123
Angriz’s Chest. . . . . . . . . . . . . . . . . . . . . . . . 124
Folding Trap . . . . . . . . . . . . . . . . . . . . . . . . . 124
Memento Magica. . . . . . . . . . . . . . . . . . . . . 124
Necklace of Dragon’s Teeth . . . . . . . . . . . 124
Medallions of Io. . . . . . . . . . . . . . . . . . . . . . 125
Softhands Gloves . . . . . . . . . . . . . . . . . . . . . 125
Spellfl inging Spear . . . . . . . . . . . . . . . . . . 125
Draconic Grafts . . . . . . . . . . . . . . . . . . . . . . . . . 126
Buffeting Wings . . . . . . . . . . . . . . . . . . . . . 127
Dragonbone Legs. . . . . . . . . . . . . . . . . . . . . 128
Dragonheart Presence . . . . . . . . . . . . . . . . 128
Frightful Crest . . . . . . . . . . . . . . . . . . . . . . . 128
Glaring Eye . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Gleaming Scales. . . . . . . . . . . . . . . . . . . . . . 129
Metabolic Fire. . . . . . . . . . . . . . . . . . . . . . . . 129
Resilient Scales . . . . . . . . . . . . . . . . . . . . . . 129
Smashing Tail . . . . . . . . . . . . . . . . . . . . . . . . 130
Taloned Arm . . . . . . . . . . . . . . . . . . . . . . . . . 130
Booldipdop’s Hideout . . . . . . . . . . . . . . . . . . . 130
Chapter 9: Campaigns of the Dragon . . . . 133
Dragonborn in a Campaign . . . . . . . . . . . . . . 133
Sample Dragonborn NPCs . . . . . . . . . . . . 134
Spellscales in a Campaign . . . . . . . . . . . . . . . 135
Sample Spellscale NPCs . . . . . . . . . . . . . . 135
Dragon-Descended PCs . . . . . . . . . . . . . . . . . 136
The Dragon-Descended Campaign . . . . . . . 138
A Dragon-Descended Encampment . . . 138
Sample Dragon-Descended NPCs . . . . . 139
Kobolds in a Draconic Campaign . . . . . . . . .142
Kobold Settlements . . . . . . . . . . . . . . . . . . .143
Adventuring in Kobold Settlements. . . .143
Sample Kobold NPCs . . . . . . . . . . . . . . . . . 144
Kobold Mine . . . . . . . . . . . . . . . . . . . . . . . . . .145
Appendix: The Draconic Language . . . . . . 146
Appendix: Dragon Deities . . . . . . . . . . . . . . . 149
3
Introduction
“I believe in miracles. After all, the majesty and grandeur of
the dragon imbues my blood with magic. Touch my skin, feel
the pattern of my scales. Look into my eyes. Feel the magic of
my being. Know that I am dragonblood.”
—Benesvelk ux Thurirl tibur Elizar, dragonborn
OF THE DR AGON?
Dragons have been living and breeding for eons. Sorcer-
ers of any humanoid race carry a trace of this draconic
ancestry. Is every sorcerer a member of a race of the
dragon? No—although the blood of the dragon may be
in all of them, it is dilute and latent in the vast majority.
Other races such as lizardfolk and troglodytes likewise
may have had touches of dragon blood in their past, but
they no longer have strong links to any dragon ancestr y.
That link is necessary for one to claim descent from
draconic ancestry. Being a member of dragonblood
race goes much deeper than merely speaking Draconic
or having scales. Races of the dragon are those with
strong ties to their dragon progenitors. They look, feel,
and often behave in ways that reflect their mighty
draconic heritage.
The sidebar at the bottom of this page goes into detail
about how dragons and those related to dragons are
classified in the game.
Few creatures excite the imagination as much as dragons.
These awesome beings are the ultimate adversaries and allies,
found throughout myths from around the world and holding
a legendary place in our hearts. For many, the appearance
of a dragon is the highlight of a campaign, meaning that
the player characters have fi nally mastered their skills.
Despite our enjoyment at encountering dragons in our
games, however, playing one is not an option in most cam-
paigns due to the majesty, wealth, and power that a dragon
commands. For those who want to experience draconic
splendor fi rsthand—to have a chance to play with and
direct the power of the dragon ourselves—opportunities
have been few and far between. Many of us are still wishing
we could play a dragon somehow—to be of a race of the
dragon. This book is for us.
Races of the Dragon
is a supplement for the D
UNGEONS
& D
RAGONS
® roleplaying game. It is primarily a player
resource focusing on new options and expanded rules for
D&D players who want to play draconic races. It features
two new races, the dragonborn and the spellscale, as well
as detailing familiar dragonkind creatures such as kobolds,
half-dragons, and creatures with the draconic template.
Much of the book is devoted to new options for players and
their characters—prestige classes, feats, racial substitution
levels, spells, psionic powers, and equipment.
Races of the Dragon
also includes a number of adventure
sites and sample NPCs that Dungeon Masters can use as a
resource for encounters and adventures featuring members
of the dragonblooded races.
WHAT YOU NEED TO PLAY
Races of the Dragon
makes use of the information in the three
D&D core rulebooks—
Player’s Handbook, Dungeon Master’s
Guide,
and
Monster Manual.
In addition, it contains references
to creature descriptions and other material from several
supplements, including
Draconomicon, Monster Manual
II, Monster Manual III, Fiend Folio, Monstrous Compendium:
Monsters of Faerûn, Oriental Adventures, Epic Level Handbook,
and
Sandstorm.
Although possession of any or all of these supple-
ments will enhance your enjoyment of
Races of the
Dragon,
they are not strictly necessary; in fact, in many
cases all the details you need to make use of a particular
creature or rule from another source are provided in
this book.
pqqqqqqqqqqqqqqqqqqqqrs
THE DRAGONKIND RACES
Just as
City of the Spider Queen
expanded and enumerated the
various spiderkind races,
Races of the Dragon
defines several
existing races as dragonkind and adds some new ones. (Some
of the stranger creatures, such as the ravid and the spellweaver,
work very well as spawn of Tiamat—mortal enemies of the
dragonborn who serve Bahamut.) The dragonkind races de-
tailed in various D&D books (some of them appearing in more
than one source) are as follows.
Races of the Dragon:
Dragonborn, spellscale, kobold, draconic
creatures, half-dragons.
Draconomicon:
Dragonkin, dragonnel, elemental drakes,
faerie dragon, fang dragon, spiked felldrake, landwyrms, planar
dragons, shadow dragon, storm drake, draconic creatures,
half-dragons.
FiendFolio:
Sea drake, sunwyrm.
MonsterManual:
True dragons, behir, dragon turtle, kobold,
pseudodragon, ravid, wyvern.
MonsterManualII:
Gem dragons, felldrakes, frost salaman-
der, hellfire wyrm, linnorms, spellweaver.
Monster Manual III:
Ambush drake, dracotaur, dragon eel,
rage drake, ssvaklor.
DRAGONBLOOD SUBTYPE
If a race possesses the dragonblood subtype, it has a strong
affinity to dragons—which means that spells, effects, powers,
and abilities that affect or target dragons also affect it. The sub-
type qualifies a creature to use magic items normally only usable
by dragons, and qualifies the creature to take feats that have the
subtype as a prerequisite. The dragonblood subtype also makes
creatures subject to harmful effects that affect dragons.
The dragonblood subtype does not confer the dragon type
or any traits associated with that type. For instance, it does not
give a creature frightful presence.
Dragons automatically qualify for any classes, prestige classes,
racial substitution levels, feats, powers, or spells that require
the dragonblood subtype. Races presented in this book that
have the dragonblood subtype include dragonborn, spellscale,
kobold, and draconic creatures. Should a creature acquire the
dragon type, it loses the dragonblood subtype.
DRAGON-DESCENDED RACES
This term refers to a narrower category of dragonkind races.
Dragon-descended races are those that use either the half-
dragon or draconic creature templates.
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4
WHAT IS A RACE
ods play chess with living pieces.
While they win or lose, we mortals bleed and die.”
—Anonymous
Dragonborn are powerful, majestic creatures that
resemble their adoptive father. They fight ceaselessly
against the spawn of Tiamat, gaining allies in the
Dragonfall War along the way. Dragonborn are great
leaders with clear purpose. They are often the motivat-
ing nexus of an adventuring party.
Gods wage war through mortal pawns, and
draconic deities are no different. Tiamat creates all sorts
of dragonlike beings to manifest her power in the world,
breeding warped creatures from her eggs. These evil enti-
ties act as the Chromatic Dragon’s agents. Of the other
draconic gods, only Bahamut stands between Tiamat and
her evil goals. The confl ict between them has raged for
centuries. Those who know of this confl ict refer to it as
the Dragonfall War.
The Platinum Dragon foreswore breeding creatures
to oppose Tiamat’s spawn, instead accepting humanoid
volunteers to his righteous cause. He only takes those
truly dedicated to supporting his ideals and working
against vile draconic creatures. A potential recruit’s past
actions matter little; all that counts is present and future
devotion to opposing Tiamat and her spawn. Some wrong-
doers have found redemption and purpose in becoming
Bahamut’s servants.
Those willing to give themselves into Bahamut’s care
and act as his emissaries in the mortal realms become
his daughters and sons. Such humanoids give up all
their former racial identity and are born anew. They
become dragonborn.
A DAY IN THE LIFE
Vythjhank ux Maekrix tibur Gunnloda Holderhek
stirred from sleep at the calling of her name.
“Vyth? Time for your watch.”
Vyth opened her eyes and blinked in the light from
the banked campfi re. Despite the drowsiness still in
her eyes, she was able to see well—much better in
this dim illumination than she ever had been able
to as a dwarf.
“Thanks, Charmaine. Help me with my armor?”
Charmaine yawned broadly several times while
helping Vyth buckle on her full plate. At last, with
the fi nal piece in place, the halfl ing crawled into
Vyth’s still-warm bedroll to get a few more hours
of sleep before dawn.
Vyth pulled on a fi ne wool tabard over her
armor. She had bought it recently in an elf com-
munity, where the tailor had embroidered a small
symbol of Bahamut on it with silver thread.
5
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