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Blood and Fists: Modern Matrial Arts, True20 Edition
by Charles Rice
Cover Art
Jeremy Simmons
Interior Art
Chris Martinez
Editing
Eric Rountree
Layout
David Jarvis
Playtesting
Carrie Baize, Charles
Baize, Corey Hodges,
Ryan Kelly, Edward
Lennon, Paula Rice,
Josh Roehm
Notice of Copyright
: Blood And Fists, True20 edition is
Copyright 2007 RPGobjects. All Rights reserved. Produced under
license from Green Ronin Publishing LLC. Reference to other
copyrighted material in no way constitutes a challenge to the
respective copyright holders of that material. Green Ronin, True20
Companion, True20 Adventure Roleplaying, and their associated
logos are trademarks of Green Ronin Publishing, LLC.
requires
True20 Adventure roleplaying
by Green Ronin Publishing
For Use.
Visit our Website:
www.RPGObjects.com
Copyright 2003 © RPG Objects. All rights Reserved.
Visit our web site at www.RPGObjects.com.
Introduction
circle around him, keeping her eyes on the throng
surrounding her to make sure no one wanted to join
the “party.”
The man sprang to his feet, spitting out a
mouthful of blood, which caught one of the
spectators right in the face. The man growled and
surged forward, but a voice in the back hissed
something, and he froze in his tracks.
Good. This might be the Hanmei after all.
Five hours later, back in her hotel room, Brianna
slipped into a long-overdue hot bath, working
out strain in muscles long left unused. Before
surrendering altogether to the hot water, she
picked up her cell phone and hit the speed dial.
“Constitution. Do you know the extension of the
party you’re trying to reach?”
Brianna’s mind was already fogging over, but she
managed to mumble “868.”
“Hello, this is Foreign Affairs Editor Jim Philby.
I’m not at my desk right now, but leave me a
message, and I’ll return your call as soon as time
permits.”
“Jim. Bri. I’m in.”
Hanging up the phone, Brianna sank down into
the tub, letting the water cover her completely.
because of the flash and charisma of guys named
Jackie and Jet. These movies were about more than
kicking and punching. Not a lot more, granted,
but they did introduce audiences to the styles, the
histories and the philosophies of authentic martial
arts.
This is the world Blood and Fists tries to bring into
your weekly True20 game. Here, while attack and
defense strategies are certainly a part of the game, a
martial arts style becomes as much of a role-playing
choice as anything else. Tae Kwon Do and Savate
might be mechanically similar, but a character
who spent years training to be a master of one will
have a different mindset than a character who has
become a master of the other.
But enough of my musings. Let’s get started with
the kicking shall we? Welcome to Blood and Fists, I
hope you have an much fun playing with these rules
as I did writing them.
The men were laughing.
“Look, sweetness, you want no part of this. This
isn’t daddy’s dojo in Fresno. Got it?”
Brianna brought her knees up to her chest one at
a time, then, while each knee was still against her
chest that leg went straight up into the air. Both feet
on the ground, she doubled over backward, placing
her hands flat on the ground. After holding this
position for a few seconds, during which time her
back popped—out of shape, too much time over a
typewriter at the paper—she brought her legs up,
held the handstand for a few seconds, then went
over the rest of the way. She moved her head from
side to side, momentarily resting an ear on each
shoulder—and causing her neck to pop both times—
then tied her long chestnut hair back into a ponytail
and stepped out of her shoes.
The men were no longer laughing.
“Look, is this a date, or what? I made all the
right ‘contributions’ to the old folks’ home. I thought
you boys liked to party.”
The men formed a circle around her.
One stepped forward, his sadistic grin showing
the teeth he had lost in previous streetfighting. “All
right, Cutie. I promise to be gentle.”
Brianna smiled. “That doesn’t work for me,
sugar.”
The punk never saw the snap-kick—or the circle
kick that robbed his smile of another tooth—but
he managed to throw himself out of the way of the
jump kick that would have snapped his head back
into oblivion. The men surrounding them starting
screaming as if on cue, with the men in the back—
the hard-looking Japanese men with the bulges
in their jackets, the men she was actually here to
meet—taking bets.
“What the fuck was that?!?”
Brianna smiled again, her sweet southern drawl
mocking the man on the ground. “That’s Hapkido,
darlin’. Did you miss the lecture on Korean history
at the museum last week?” She moved in a slow
- Chuck
Welcome to the True20 edition of Blood and Fists.
This is the third one of these introductions I’ve
written for this book so I should be getting pretty
good at it right? But enough about that, we’re here
to talk about martial arts.
Not the generic kind where you use “Hard Martial
Arts” which is a feat that grants you a damage
bonus and not much else. Nor the kind where
you use “Kick Attack A” and hope your opponent
doesn’t counter with “Blocking Defense C” and you
realize you’ve just turned your weekly RPG into a
rock-paper-scissors tournament.
No, this book is about the legendary fists that have
thrilled Hong Kong and American movie-goers in
the 70’s when some guys named Bruce and Chuck
became legends. Of late, this same genre of movies
have enjoyed a resurgence of popularity, this time
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Chapter 1: Martial Arts Archetypes
Chapter 1: Martial Arts Archetypes
This section presents the
archetypes commonly found in
martial arts fiction, including
movies, comics and novels.
pack of unfiltereds, he watched as the other toughs
tried, without success, to get the biker to stand.
He was about to light a smoke, but he suddenly
changed his mind. He tossed the cigarette pack into
the truck and barreled towards the action again,
grabbing two of the onlookers and smashing their
heads together. “All right then, who else’s sorry ass
do I have to kick? Huh?”
One of the spectators had gone down, and Max
drew back to kick him like he had the biker, when
the handlers grabbed him again. “All right! All
right! You win! You win!”
Max shrugged his shoulders, simultaneously
dislodging the thugs.
“Whatever. Look, is there a secret handshake or
something? I’m thirsty.”
One of the Japanese men, the one who spoke
English, stepped forward and handed him a card. It
had two numbers on it.
“What the hell is this, your phone number? I
don’t want a date, Hop Sing.”
“It is a time and a flight number. The next stage of
the Hanmei takes place in Hong Kong.
Jitsu, Burmese Boxing, Capoeira, Kajukenbo, Knife
Fighting, Professional Wrestling, School of Hard
Knocks
Recommended Skills
: Drive, Intimidate,
Knowledge (streetwise), Sense Motive
Brawler
Contemplative
Master
Max watched the two fighting men, then turned
away in disgust. As he walked over to his beat-up
truck, he glanced at the little Japanese twerps that
ran these “qualifiers.” He could feel their eyes on
him as he reached in through the passenger window
and pulled out a beer. Grinning at the closest one,
Max stared right into his eyes as he opened the
bottle with his teeth.
“Mr. Riggs, that might not be the best idea. You
only get one attempt to qualify.”
Max spit out the cap and took a long swig of his
beer. “What, you think I need to be sober to beat
those guys?”
Suddenly the crowd split open, and one of the
two men was on the ground. The other, the big bald
asshole with the Nazi tattoos all over his chest, was
glaring at Max. “Don’t ever talk about me, hick.”
Max growled, the veins of his thick neck
bulging as he surged forward. The Japanese
handlers were yelling. Max smashed the huge
man right across the face with the bottle, ignoring
the spray of beer and blood that showered him as
he grabbed the biker’s crotch with one hand and
his goatee with the other, upending him and pile-
driving him right into the pavement.
As the toughs who enforced the rules tried to
drag him away, Max kicked the downed biker with
his steel toe. “You listening, you ignorant fuck?!?
Good. Don’t ever call me a hick!”
Max spit on the man and walked back toward his
truck. The head handler ran over. “No weapons! No
Weapons! That one doesn’t count!”
Max laughed, then frowned, seeing that the biker
had made him waste his last beer. Taking out his
The spectators whispered, wondering what the two
men were saying. Usually these little affairs were
fun, like something out of a movie. Instead, the old
man was talking to the handlers in Japanese, and—
unusual for them—they appeared to be showing him
a great deal of deference. Finally, however, the head
handler, with apparent reluctance, shook his head in
a firm “No.”
The ring of onlookers rippled and parted as a
young man in Air Force fatigues pushed through.
“Look, old man,” he said in disgust, “some of us
have business to attend to here, you know?”
The old man turned, looking up at the much
larger American. “I am not here to fight. I am
looking for my daughter. I heard she was here.”
The young soldier coughed, grinning. “I know a
lot of Japanese girls. Maybe I know her.”
The old man turned his back on the soldier,
again speaking to the handlers in low tones, their
Japanese unintelligible. The men again began
shaking their heads, almost sadly.
“Hey, old man, don’t turn your back on me.”
The soldier grabbed the old man by the shoulder,
intending to spin him around, but the old man
reached up and grabbed his hand, in the center,
with only two fingers. Suddenly the soldier was on
his knees, writhing in agony. The old man twisted
his arm behind his back, placed one foot on it,
and casually pinned the large man to the ground.
Penetrating gray eyes raked the crowd as the first
hint of impatience entered the old man’s voice.
The Brawler character is a baaaaaaaaad man. He’s
the kind of guy who rides the subway at night
because it’s soothing. He has usually not been
formally trained in any fighting style, but not too
many people are willing to tell him that.
Recommended Role
: Expert
Recommended Feats
(feats in italics are new feats
described below
): All-Out Attack, Attack Focus,
Banter,
Body Blow, Box Ears
, Crippling Strike,
Defensive Roll,
Elbow Slam, Eye Gouge
, Improved
Critical, Improved Grab, Improved Strike,
Improved Trip, Inspire (Fear),
Parry Focus,
Sneak
Attack, Startle, Stunning Attack
Recommended Martial Arts Styles
(
note that
styles are still feats, they are listed separately for
convenience):
Bear, Boar, Boxing, Brazilian Jiu
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Chapter 1: Martial Arts Archetypes
The Contemplative Master has devoted his life to
the mastery of the physical and mental discipline of
one style of the martial arts. However, this character
also seeks to master the inner spirit, or Ki.
In a typical campaign, the Contemplative Master
is a defensive fighter who does not start fights but
finishes them and is a member of the Expert role.
In cinematic campaigns allowing a limited use
of Supernatural Powers, this character takes the
Adept role and is a master of his Ki. In the fantastic
campaign a character with this role is a Wuxia
master allowing him to fly through the air and even
project his Ki into blasts of elemental damage.
Fu, Kendo, Kyokushin Karate, Kyudo, Lucha Libre,
Pa-Kua, Pentjak Silat, T’ai-Chi Chuan, Ying Jow
Recommended Skills:
Concentration, Diplomacy,
Sense Motive, Stealth
Martial Arts
Master
“New Contest.”
Kimmy stepped into the center of the ring,
ignoring the snickers. Stretching, she watched her
opponent shrug off his jacket to go bare-chested in
the cool night air. He squatted low several times,
swinging his arms back and forth, military tattoos
rippling on his wiry frame. He was watching her,
too, his eyes never wandering from her, and his gaze
made the hairs on the back of Kimmy’s neck stand
up.
Stop being a Daddy’s girl.
She walked over to the man, extending her hand.
“Kimmy.”
He just nodded at her proffered hand, still
not taking his eyes off her. “Marcel Bontecou.”
His French accent was so thick she could barely
understand him. It was almost funny, in a way, like
something you’d hear in a bad movie.
Then he stood up, smiling at her. She was barely
five feet, and he wasn’t much bigger. He was bald
with bushy eyebrows and some sort of scar on his
chin.
“Begin.”
Suddenly the smile was gone. The man began
bouncing on his toes, dancing around her. He
looked wired. Manic. Suddenly, his leg snaked out.
Kimmy darted back with the agility of a cat, but he
still grazed her.
Right on the inside of her knee.
The pain exploded through her leg, and the wind
was sucked out of her lungs. She made the mistake
of giving into her reflex and reaching down for her
leg, balancing on one foot.
Marcel dropped down like a dancer, planting his
hands on the ground and swinging both legs around
“I am not here to fight. I am Ishinomori
Katsumoto. My daughter is named Brianna. I am
looking for her. This is not the place for her.”
The handler stepped forward, handing the old
man a card. “This is where your daughter is,
Sensei.”
The old man took his foot off the soldier’s arm.
The soldier gasped, trying to move it, but it just
hung limp, numb, and useless from his shoulder.
Katsumoto fixed the handler with his gaze, and
his voice was steel. “You gave one of these to my
daughter.”
The young handler nodded, unable to speak.
The old man turned and walked away.
Recommended Role
: Expert
(Adept in cinematic
and fantastic campaigns)
Recommended Feats
(feats in italics are
new feats described below):
Animal Empathy,
Assessment, Blind-Fight, Canny Dodge, Dedicated,
Defensive Attack, Dodge Focus,
Hip Throw
,
Improved Defense, Improved Disarm, Improved
Throw, Improved Trip,
Leg Sweep,
Light Sleeper,
Mind Over Body (only in cinematic martial arts
campaigns),
Momentum Throw,
Subtle Power
(only
in fantastic martial arts campaigns)
, Uncanny
Dodge.
Recommended Supernatural Powers
(only in
cinematic or fantastic martial arts campaigns):
Body Control
(only in cinematic campaigns)
,
Calm
(only in cinematic campaigns),
Combat
Sense
(only in cinematic campaigns),
Elemental
Aura (
only in fantastic campaigns
), Elemental
Blast (
only in fantastic campaigns
), Enhance
Ability (
only in fantastic campaigns
), Enhance
Senses (
only in cinematic campaigns
), Nature
Reading (
only in cinematic campaigns
), Pain (
only
in cinematic campaigns
), Psychic Weapon (
only
in fantastic campaigns
), Wind Shaping (
only in
fantastic campaigns
), Wind Walk (
only in fantastic
campaigns
)
Recommended Martial Arts Styles
(note that
styles are still feats, they are listed separately for
convenience)
: Aikido, Burmese Bando, Chi Kung,
Eastern Wrestling, Fencing- Spanish, Hsing-I Kung
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Chapter 1: Martial Arts Archetypes
to knock Kimmy’s one good leg out from under
her. Before she even hit the ground, he was up and
dancing around her again, smiling as she tried in
vain to locate him. He loved this. Kimmy could tell.
He missed it, even. Too much, perhaps.
“Are you crying? So delicate. Like a butterfly.
Marcel loves to hunt butterflies.”
Don’t cry. You cry too easily, Kimmy.
Kimmy could hear her father’s voice in her head.
God, she hated that voice. She wanted to yell at
him when he got like that. He’d wanted a son. She
wished he could have admitted it, just once. But no.
He had other ways of showing his disapproval.
A shadow. A glimpse out of the corner of her eye.
Kimmy rolled, and the Frenchman’s foot landed
beside her head. Right where her neck had been.
He’s going to kill me.
Kimmy moved on instinct. Stop looking for him.
You can feel where he is, anyway.
A scuff of a sneaker. In her world, so contracted,
the sound was like a car skidding on a rain-slick
road. No crowd. Just her and the maniac. Her hand
snaked out and caught a pant leg.
Kimmy pulled like her life depended on it.
Another thud. This one much louder. Kimmy rolled
away from it, onto her feet.
She went down again just as quickly, grimacing in
pain as her knee gave out.
Marcel was up again immediately. “Butterfly has
some spark, hmm?” He licked his lips at her failed
attempt to get up again.
Can’t fly on a broken wing.
Kimmy saw him coming toward her again.
Straight toward her. No dancing this time. She
tested her ankle—the one he’d knocked from under
her—as she crouched on the pavement. Still works.
She drove herself forward on one leg right into
Marcel’s midsection. She felt the air rushing out of
him, but he rolled with her movement, pitching her
away as he went down.
She punched him in the groin as she hit the
ground, and she heard him cry out in pain and
surprise.
Reflexively, he kicked her, the point of his shoe
hitting her right in the temple. The streetlights
seemed to stretch and swirl. Why was Daddy
practicing her so hard, anyway? She hated the dojo.
Hated the history. Especially hated him.
Wait. Maybe this was her rape prevention class.
That was it. Kick to the groin. What’s wrong with
my leg? Eye gouge. Ridgehand to the throat.
She couldn’t sleep yet. She had an exam
tomorrow. Daddy would kill her if she didn’t get
honors.
The Martial Arts Master has devoted his life to
mastery of the physical and mental disciplines of
one style of martial arts. Characters who take this
class will generally refer to themselves by their
Style name (Aikido Master, Karate Master, etc.).
Recommended Role
: Warrior
Recommended Feats
(feats in italics are
new feats described below)
: Accurate Attack,
Attack Focus, Attack Specialization,
Body Blow,
Counterstrike, Flying Kick
, Greater Attack Focus,
Greater Attack Specialization,
Heel Kick, Hip
Throw,
Improved Strike,
Leg Sweep
, Parry Focus,
Seize Initiative,
Thigh Kick
, Tough, Weapon Bind,
Weapon Break
Recommended Martial Arts Styles
(note that
styles are still feats, they are listed separately
for convenience)
: Animal-Imitating Chuan Fa,
Arnis, Banshay, Boxing, Capoeira, Cobra, Dragon,
Drunken Master, Eagle, Fencing- French, Fencing-
Italian, Gatka, Goju-Ryu Karate, Hapkido, Hwa
Rang Do, Iaijutsu, Jeet Kune Do, Jujutsu, Kemjutsu,
Kobujutsu, Kuk Sool Won, Kung Fu, Savate, Shao-
Lin Kung Fu, Shotokan Karate, TaeKwonDo, Wing
Chun
Recommended Skills
: Acrobatics, Intimidate,
Jump, Stealth
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