Figure drawing basics.pdf

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Part 1- Figure Basics
Part 1: Figure Drawing Basics— Action & Structure
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Cartooning–Concepts and Methods Part 1: Figure Drawing Basics , ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permis-
sion is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com
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The Stick Figure
In our methodical approach to building up your confidence as an artist,
we're going to tackle something simple at first—our friend the stick
figure. Go ahead, draw one right now!
A reasonable stick figure at this point should contain a midline for the
spine, two arms, two legs, and a circle for the head. Fingers for hands
and lines for feet are optional, but being the conscientious craftsman
that you are, I know you'll want to include them.
Now draw your stick figure running, jumping, falling, walking, running,
climbing—see how many poses you can come up with. The record is
4096!
Don't worry about niceties like exact proportions at this point. Getting
your point across is everything. We'll be getting fancier a little later on.
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Cartooning–Concepts and Methods Part 1: Figure Drawing Basics , ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permis-
sion is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com
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Okay, so anybody can draw a simple stick figure. But the point I'm trying to get across here is that, more
importantly, everyone recognizes what a stick figure represents—a person! Isn't that amazing?
Cartoonists are able to communicate even with the most elementary of pictures. Show your drawings to your
friends and see if they can tell what your stick figures are doing. If they misidentify some of your drawings,
that's okay. Many poses will be open to interpretation. Just compliment them on their keen perception and
head back to the drawing board!
Conveying specific actions and even emotional states of mind with a few quick lines—and I dare say as few
lines as possible—is an important first step towards drawing fully realized figures. If you can accomplish that
with your limited stick figures, think of what you can accomplish with even more tools at your disposal.
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Cartooning–Concepts and Methods Part 1: Figure Drawing Basics , ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permis-
sion is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com
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A More Sophisticated Stick Figure
Let's use a slightly more
sophisticated stick figure,
one that is shaped a little
more like an adult person.
As before, don't be overly
concerned with correct
proportions right now. Stay
focussed on depicting
actions--leaping, swinging,
golfing, rowing, sitting, etc.
We've added a line across the
shoulders and a line across
the hips, as well as definite
elbow and knee joints. Don't
worry about making your
sticks perfectly straight lines,
either—in fact, slightly curvy
lines are more human. And
don't even worry about
getting the curves right,
either—just go with what-
ever feels right.
Again, test your drawings out
on others. If people can tell
what activities your stick
figures are involved in, you're
doing great!
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Cartooning–Concepts and Methods Part 1: Figure Drawing Basics , ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permis-
sion is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com
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Our new, sleeker stick figure seems to lend itself to more graceful
and athletic themes. But try comical situations as well. You may
even use some of your 4096 poses you came up with for the
shorter, stubbier stick figure and see if they can be translated to
the more sophisticated model.
Your friends may tell you they like your older, funnier work
better—don't be discouraged! Keep right on drawing.
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Cartooning–Concepts and Methods Part 1: Figure Drawing Basics , ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permis-
sion is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com
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