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Liber Fanatica - Volume I : The Character Compendium
Foreword
(this is the boring stuff – the goodies start after this)
he Liber Fanatica were born in the WFRP2 playtest forums, where playtesters could meet, co
notes and talk to the designers (who sometimes even talked back, but spent most of their time
designing the game). Put a hundred and sixty playtesters together in a virtual room, give them a set
rules to talk about and you’ll be amazed by the results.
mpare
of
In my case it began with career classes. Careers in WFRP1 were divided in four D&D-like classes,
which determined what starting skills a character had and what career he would be following at the
beginning of the game. Twenty years after that game had been written and on the eve of WFRP2, the
WFRP community considered those classes as rather outdated. We playtesters were thus happy when
we found out that they were absent from WFRP2. However, there was nothing that came in its place,
except for a single long d100 table with all the new basic careers. I missed the grouping of careers that
the old, outdated classes had provided. On the forum I suggested a more intelligent form of classes,
which I dubbed ‘backgrounds’, and a number of other playtesters liked that idea. We were quite happy
when the designers announced that a next playtest version would have background tables – but
disappointed when that version appeared and the tables were just meant to determine your
character’s eye and hair colour and whether he had any warts. So I wrote my own background tables
and showed them to Henrik Grönberg, another playtester. He liked them a lot and we refined them
them, and starting writing more articles as well.
Meanwhile other people were posting brilliant things on the forums. Jude Hornborg for example
presented his Ten Questions, an elaboration of the Ten Questions that popped up in version 4 or such
of the playtest, with the stress not so much on who you character is, but on how to play him. Håkan
Cervin wrote a combat system that used all the elements of the one in the playtest, but organised
them in a better way than what was found in the official playtest version at that time.
And then the playtest ended. Green Ronin and Black Industries had developed the system to their
satisfaction, helped (and sometimes hindered, I suspect) by massive input from the playtesters, and
were now ready to move to the production phase. Since the playtest forums would serve no purpose
anymore, we were informed that they would be closed. Amid the sentimentality of saying goodbye to
everyone, a few of us who were creating things, got together and decided to develop things further. We
wanted to create material which provided support from us, WFRP fans, for WFRP2, and offer it for free
to the WFRP community. The idea here was that by cooperating we could make sure that the ideas
proposed in our different articles would work together. So we started the Liber Fanatica – fan books –
something that would prove more work than most of us had originally expected. The results can be
seen here. I hope that you like the result as much as I enjoyed the process of creating it.
I’d like to thank a lot of people. The playtest forums and everyone who participated there get my
thanks first – they proved to be a fertile ground for new ideas. Black Industries should be mentioned,
as we got support from them too – including opening the playtest forums especially for us so we could
mine them for research and ideas, after they had been closed for all the other playtesters. People in the
Playtesters Guild worked hard to make this product – some of them who I would like to thank
personally include Henrik, whose ideas so often were very close to mine that developing those ideas
together (even before the Guild was founded) was something natural, and James Walkerdine who
bravely stepped up to become editor for Liber Fanatica II and lay-out man for both volumes.
Wim van Gruisen
Editor, The Character Compendium
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Liber Fanatica - Volume I : The Character Compendium
Disclaimer
Table of Contents
This compendium is
completely unofficial
and in no way
endorsed by Games
Workshop Limited.
Ten Questions - Expanded ...........................................................................3
by Jude Hornborg
Character Backgrounds.................................................................................4
by Wim van Gruisen
Character Motivations ................................................................................ 15
by Henrik Grönberg
Career Guidance ..........................................................................................21
by Wim van Gruisen
Psychotic Careers ....................................................................................... 22
by Wim van Gruisen
The Lost Careers ........................................................................................ 23
by Wim van Gruisen
Converting Characters from WFRP1 .........................................................38
by Wim van Gruisen
Chaos, the Chaos
device, the Chaos logo,
Citadel, Citadel Device,
Darkblade, the
Double-
Headed/Imperial Eagle
device, 'Eavy Metal,
Forge World, Games
Workshop, Games
Workshop logo, Golden
Demon, Great Unclean
One, GW, the Hammer
of Sigmar logo, Horned
Rat logo, Keeper of
Secrets, Khemri,
Khorne, the Khorne
logo, Lord of Change,
Nurgle, the Nurgle
logo, Skaven, the
Skaven symbol
devices, Slaanesh, the
Slaanesh logo, Tomb
Kings, Trio of Warriors,
Twin Tailed Comet
Logo, Tzeentch, the
Tzeentch logo,
Warhammer,
Warhammer Online,
Warhammer World
logo, White Dwarf, the
White Dwarf logo, and
all associated marks,
names, races, race
insignia, characters,
vehicles, locations,
units, illustrations and
images from the
Warhammer world are
either ®, TM and/or ©
Copyright Games
Workshop Ltd 2000-
2005, variably
registered in the UK
and other countries
around the world.
Used without
permission. No
challenge to their
status intended. All
Rights Reserved to
their respective
owners.
Introduction
Welcome to the Liber Fanatica - Volume 1: The Character Compendium .
Like its companion volume, The Perilous Arts, it is a document that
supports Warhammer Fantasy Roleplay, second edition.
The focus of this volume is on the character, more in specific the PC. The
articles in here offer ways to give more depth to generating and playing a
character, adding character background and motivation to the figures and
data already generated by the rules in the rulebook, and discussing how
motivations and careers give more depth to the character and thus enrich
the game.
Considering that many WFRP2 players have wide experience in, and
materials for, the old version, this volume also offers a conversion guide
for WFRP1 characters and converted careers from the first edition
rulebook.
Wim van Gruisen
Editor
Credits
Editor/Layout : Wim van Gruisen, James Walkerdine
Feedback and Proofreading : Håkan Cervin, James Flinders, John Foody,
Henrik Grönberg, Robin Low, Martin Oliver, James Walkerdine.
The Liber Fanatica is a compendium of articles dedicated to the
Warhammer Fantasy Role-Playing Game. Published March 2005.
The work is offered free of charge to all interested parties and is not to be
sold in any form. It may be printed or offered for download if distributed
free of charge. All the documents comprising the Liber Fanatica, including
the cover and contents page, belong together and are to be kept that way.
Individual articles from this compendium cannot be published or
distributed separate from the other parts of Liber Fanatica without the
explicit permission of the article’s author.
All original material is copyright to the respective author.
Email the Liber Fanatica guild at Liber.Fanatica@gmail.com
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Liber Fanatica - Volume I : The Character Compendium
Ten Questions - Expanded
by Jude Hornborg
section of the rulebook help to give your
racter a background and personality, but not
much of a handle on how you can play him. The
questions below expand the ten questions
somewhat, focusing on how to roleplay that
background and personality.
1. Where Are You From?
How will your ethnic origin be clear through
roleplay? Accent? Mannerisms? Dress?
2. What Is Your Family Like?
How has your family background shaped your
personality and prejudices?
Your answers to these questions are not set in
stone. They are here to help you to roleplay your
character. They are guidelines, not rules.
3. What Is Your Social Class?
Do you look down on the lower class? Resent the
upper class? Strive for upward class mobility?
Ignore class divisions altogether?
4. What Did You Do Before You Became An
Adventurer?
How will your profession manifest itself through
roleplay? Mannerisms? Dress? Hygiene, or lack
thereof?
Are you still working in your last career? If so,
how do you combine it with adventuring?
5. Why Did You Become An Adventurer?
What can the GM dangle in front of you to
motivate you?
6. How Religious Are You?
How will your religious values influence your
behaviour? How often do you pray? Do you
favour one god? Do you go to temples and attend
services there?
7. Who Are Your Best Friends and Worst
Enemies?
How would you react if confronted by your worst
enemy? Flee? Fly into a murderous rage?
How much would you sacrifice for your best
friend? Your life? Nothing?
8. What Are Your Prized Possessions?
(Anything listed here will likely be destroyed or
taken away by the GM
for narrative effect. Don't take it personally.)
How would you react to the loss or destruction of
these items? How far would you go to retrieve
them or avenge you to who destroyed them?
9. Who Are You Loyal To?
Are you a leader or a follower, and how will this
be conveyed through roleplay? Types of followers:
blind, skeptical, opportunistic etc.
Types of leaders: manipulative, charismatic,
reluctant etc.
10. Who Do You Love/Hate?
What will you do if you meet this person?
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cha he Ten Questions in the character generation
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Liber Fanatica - Volume I : The Character Compendium
Character Backgrounds
by Wim van Gruisen
he Empire is wide and populated by people
with all sorts of backgrounds. These
backgrounds typically explain the skills and
talents those people have, their outlook on life
and how they earn their daily bread. This article
gives a method for taking these backgrounds into
account when generating characters.
Background Selection Table
Background
01-12 Bourgeois
13-25 Mercantile
26-37 Military
38-50 Rural
51-62 Urban
63-75 Wanderer
76-87 Waterline
88-100 Wilderness
First choose or roll for a background (see the
Background Selection Table below). Then, for
that background, roll first on the Skills and
Talents Table (below) to see how many skills and
talents you gain from your background. Then go
to the page for that background and roll on the
respective tables there to see what those skills
and talents are. Finally, roll on the careers table
for your background to see what your starting
career is.
The above is a general table. However, GMs are
encouraged to make specific background selection
tables which fit their campaign, or give players a
list of which backgrounds to choose from.
For the table above, if an elf or dwarf rolls a
number divisible by 10, check the Elven or
Dwarven background instead of the one indicated
in the table.
These tables replace the Random Talents table in
chapter 2 of the rulebook. The trappings
mentioned in this article replace the general
trappings in that chapter. Characters obtain the
skills and talents for their race from the
rulebook, in addition to the background skills
and talents from this article.
Skills and Talents
Roll
# Skills
# Talents
1-3
1
3
4-6
2
2
Instead of rolling on the random talents table in
chapter 2, Halflings roll once more for a
background skill or talent (player’s choice) while
humans roll for one extra background skill and
one extra talent.
7-9
3
1
10
See text below
Backgrounds in WFRP are not that simple, or
easily separated. They often overlap. Perhaps
your life balanced between two different
backgrounds, perhaps you moved from one sort
of background to another – that is for you to
explain.
Choose or roll a secondary background. Then roll
again on this table (re-rolling any further 10).
Take the number of skills and talents indicated
by this last roll. However, one skill and one talent
should instead be rolled on the secondary
background table.
Throughout these books you find a number of boxes with text like this. They contain simple ideas to make the
rules easier, or more interesting, or more fun. They come from different sources. Some were favourite
alternatives from WFRP1 and will work as well with the new edition, others were proposed during the playtest,
while still others have proven their value in other RPGs.
Have a look at them, think of how they would fit with your players’ style, discuss them with the group if you
want, and try them out. By cherrypicking the rules you and your players like you can customise Warhammer FRP
to fit your group.
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Roll
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