Log generated on 5/13/2008, 12:23 Flags ----- hardwareDriver = true DXT = true fullscreen = true MMX = true FPU = true backingStore = true forcedFSAA = true Strings ------- userName = Administrator appName = SimCity 4 version = 1.1.610.0 osVersion = Windows NT 5.1 computerName = X001 CPU = AuthenticAMD sglDriverName = DirectX sglDriverVersion = 2.0 driverName = nv4_disp.dll driverVersion = 6.14.10.9147, GUID: D7B71E3E-4221-11CF-F373-FEA10EC2CD35 cardName = NVIDIA GeForce 6200 TurboCache(TM) cardVersion = Vendor: 10de, Device: 0161, Board: 81fe1043, Chipset: 00a1 cardIdentity = NVIDIA GeForce 6200 TurboCache(TM) soundDriverName = soundCardName = Podstawowy sterownik d�wi�ku buildType = Release Numbers ------- cpuSpeed = 2010 memory = 512 freeMemory = 288 screenWidth = 1280 screenHeight = 1024 screenBPP = 16 videoMemory = 248 textureMemory = 248 textureStages = 8 bogoFPS = 0 bogoMPPS = 0 Rules ----- applying standard hardware applying two stages Options ------- Visual Effects current: 3 recommended: 0 Cars/Sims current: 3 recommended: 0 Shadows current: 3 recommended: 0 Atmospheric effects current: 1 recommended: 0 Water effects current: 1 recommended: 0 Software/Hardware current: 1 recommended: 0 Cursor current: 1 recommended: 0 VariableSpeedAutomata current: 1 recommended: 0 Translucent UI current: 1 recommended: 0 Graphic Detail current: 1 recommended: 0 Building Load Speed current: 1 recommended: 0 Texture Quality current: 3 recommended: 0 Properties ------- forcesoftwaredriver = false renderdynamicview = true renderstaticview = true renderwatereffects = true rendercloudsandfog = true forcepointsampling = false forcebilinear = false forcenoalphablend = false forcenoalphatest = false rendershadows = true renderdecals = true usesecondstage = true forcedebugtexture = false renderparticleeffects = true renderflorashadows = true renderterrain = true showupdateregions = false usecursoreffects = true drawlottextures = true drawlotfoundations = true drawlotwalls = true forcetexturerepeat = false usescreenshake = true renderui = true useupdaterectclipping = true usevertexbuffers = true showboundingboxes = false useoverlayculling = true rendersnapshot = false noaddsigned = false nopartialbackingstorecopies = false usescreenflash = true renderautomata = true preferopaque = false displayalertborders = true drawlotopaquetextures = true useviewcleanup = false doautozoomandrotationchanges = true viewoffsety = 0 viewoffsetx = 0 texturebits = 32 lodoffset = 0 shadowdebug = 0 maxparticlestarget = 10000 particlelodoffset = 0 effectprioritylevel = 5 backingstoremaxzoomall = 5 backingstoremaxzoombuildingsprops = 5 backingstoremaxzoomterrain = 5 backingstoremaxzoomflora = 5 shadowquality = 2 minvehiclezoom = 3 minpedzoom = 4 cursortype = 1 depthoffset = 2 debugtexture = 0 dirtyrectmergeframes = 4 sounddetail = 2 buildingvariety = 2 buildingloaderspeed = 1 modellodoffset = 0 stringtexturecachesize = 1024 particleeffectslod = 5 splattexturescale = 50 texbindmaxfree = 2 particledensity = 1 particledamping = 0 particlescale = 1 lightingupdatedelta = 0,0001 shadowmodelthreshold = 12 demolishmodelthreshold = 12 rendermodelthreshold = 6 rendermodelthresholdscroll = 40 particlesizethreshold = 300 maxvehiclepct = 1 maxpedpct = 1 opaqueuialphavalue = 0,55
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