X001-config-log.txt

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Log generated on 5/13/2008, 12:23

Flags
-----
hardwareDriver = true
DXT = true
fullscreen = true
MMX = true
FPU = true
backingStore = true
forcedFSAA = true

Strings
-------
userName = Administrator
appName = SimCity 4
version = 1.1.610.0
osVersion = Windows NT 5.1
computerName = X001
CPU = AuthenticAMD
sglDriverName = DirectX
sglDriverVersion = 2.0
driverName = nv4_disp.dll
driverVersion = 6.14.10.9147, GUID: D7B71E3E-4221-11CF-F373-FEA10EC2CD35
cardName = NVIDIA GeForce 6200 TurboCache(TM)
cardVersion = Vendor: 10de, Device: 0161, Board: 81fe1043, Chipset: 00a1
cardIdentity = NVIDIA GeForce 6200 TurboCache(TM)
soundDriverName = 
soundCardName = Podstawowy sterownik d�wi�ku
buildType = Release

Numbers
-------
cpuSpeed = 2010
memory = 512
freeMemory = 288
screenWidth = 1280
screenHeight = 1024
screenBPP = 16
videoMemory = 248
textureMemory = 248
textureStages = 8
bogoFPS = 0
bogoMPPS = 0

Rules
-----
applying standard hardware
applying two stages

Options
-------
Visual Effects       current:   3 recommended:   0
Cars/Sims            current:   3 recommended:   0
Shadows              current:   3 recommended:   0
Atmospheric effects  current:   1 recommended:   0
Water effects        current:   1 recommended:   0
Software/Hardware    current:   1 recommended:   0
Cursor               current:   1 recommended:   0
VariableSpeedAutomata current:   1 recommended:   0
Translucent UI       current:   1 recommended:   0
Graphic Detail       current:   1 recommended:   0
Building Load Speed  current:   1 recommended:   0
Texture Quality      current:   3 recommended:   0

Properties
-------
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = true
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true

viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 4
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024

particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 2
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0,0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0,55

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