Shadowrun - 2nd Edition - Grimoire - The Manual of Practical Thaumaturgy 15th edition.pdf

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INTRODUCTION
6
Artificing
23
THE WAYS
8
Designing A Formula
23
THE MAKING OF MAGICIANS
10
The Material Basis
25
Magic and Society
11
Alchemical Materials
25
The Magical Child
11
The Enchanting Test
25
Magic and Religion
11
First Bonding
26
Magic and the Law
12
Stacking Enchantments
26
Magic and Business
12
Bonding Foci
27
Whos Who of Magic
12
Unique Enchantments
27
Mullins Chadwick
12
DRUIDS
28
Arthur Garrett
13
Totems
28
Randall Grant
13
Moon
28
Daniel Howling Coyote
13
Oak
28
Akiko Kano
13
Sea
28
Arnold Ledbetter
13
Sun
29
Harold Jonathan Mason
13
Wildcat
29
Arthur White Eagle
13
Wyrm
29
Ignaz Yablonski
13
Fetishes
30
Publications and Data Networks
14
Sacred Circles
30
Manual of Practical Thaumaturgy
14
Spirit Conjuring
30
Proceedings of the AAAT
14
Spirit Special Rules
30
Business Thaumaturgy Datanet
14
Enchanting
30
Magicknet
14
Enchanting Gear
30
WAY OF THE MAGE
15
Foci
32
WAY OF THE SHAMAN
16
Human Sacrifice
32
THE ARTS
18
Background Count and Druidic Magic
32
ENCHANTING
20
Cornish Bards
32
Enchanting Miscellanea
20
ADEPTS
33
Enchanting and Drain
20
Elemental Adepts
33
Druidic Enchanting
20
Physical Adepts
34
Enchanting Gear
20
Additional Powers
34
Talismongering
20
RITUAL MAGIC
35
Materials for Enchanting
20
Symbolic/Sympathetic Links
35
Gathering Materials
21
Tissue Sample Viability
35
Refining Materials
21
THE HIGHER MYSTERIES
36
Making Fetishes
21
INITIATION
38
Making Ritual Materials
21
Grades of Initiation
38
Analyzing Magical Items
22
Advantages of Initiation
38
Alchemy
22
Karma and Initiation
38
Arcana
22
Ordeals
39
Making Radicals
22
Ordeal Types
39
Orichalcum
23
METAMAGIC
42
Foci
23
Centering
42
Fetish Focus
23
Centering Skilis
42
Spirit Focus
23
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Choosing Centering Skills
42
Talisman Geas
53
Centering Tests
43
Time Geas
53
Centering and Spellcasting
43
Creating New Geasa
53
Centering Vs. Drain
43
MAGICAL GROUPS
54
Centering Vs. Penalties
44
Strictures
54
Quickening
44
Individual Strictures
54
Breaking Quickened Spells
45
Group Strictures
55
Dispelling
45
Customs
56
Shielding
45
Group Resources
56
Masking
46
Luxury Resources
56
Deliberate Masking
46
High Resources
56
Masking Foci
46
Middle Resources
56
Anchoring
47
Low Resources
56
Preparing the Object
47
Squatter Resources
56
Anchoring In Place
47
Street Resources
56
Enchanting For Additional Effect
47
Patrons
56
Anchoring a Link
48
Finding A Group
57
Effects of Anchored Spells
49
Joining A Group
58
Anchored Spells and Astral Space
50
Founding A Group
58
Using Anchoring
50
Building A Group
58
GEASA
52
Group Purpose
59
Getting A Geas
52
Membership Size
59
Way of the Burnout
52
Membership Limitations
60
Standard Geasa
52
Membership Strictures
60
Condition Geas
52
Resources, Dues, and Patrons
60
Domain Geas
52
Pre-Generated Magical Groups
60
Fasting Geas
53
Sisterhood of Ariadne
60
Gesture Geas
53
Hermetic Order of the Auric Aurora
61
Incantation Geas
53
Mitsuhama Research Unit 12
61
Sacrifice Geas
53
Bear Doctor Society
61
Shamans Geas
53
Moonlight Thorns
61
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THE BEINGS 62
SPIRITS 64
Spirit Forms 64
Great Form 64
Disruption 64
Healing Spirits 65
Elementals 65
Nature Spirits 65
Domains 65
Multiple Spirits In A Domain 65
Nature Spirit Powers 65
ALLIES 67
Native Planes of Allies 67
Powers of Allies 67
Inhabiting 67
Immunity to Normal Weapons 67
Manifestation 67
Sense Link 68
Sorcery 68
Telepathic Link 69
Three-Dimensional Movement 69
Services of Allies 69
Astral Watch 69
Aid Power 69
Resist Drain 69
Other Services 69
Designing the Ally 69
Appearance 69
Attributes 69
Skills 70
Powers 70
Ally Formula 70
Ritual of Summoning 71
Ritual of Change 71
Losing the Ally 72
Banishing the Ally 72
WATCHERS 73
Characteristics of Watchers 74
Watchers and Astral Tracking 74
Tasks for Watchers 74
Air Cover 74
Alarm 74
Attack Dog 75
Bug 75
Courier 75
Irritant 75
FREE SPIRITS 76
Born Free 76
Motivations 76
Tricksters 76
Shadows 76
Guardians 76
Animus/Anima 76
Players 76
Free Spirits and Karma 76
True Names 77
Learning A True Name 77
Binding A Free Spirit 78
Other Uses of True Names 79
Spirit Energy 79
Powers of Free Spirits 79
Animal Form 79
Astral Gateway 79
Aura Masking 79
Dispelling 80
Hidden Life 80
Human Form 80
Personal Domain 80
Possession 80
Sorcery 80
Wealth 81
Designing Free Spirits 81
Spirit Type 81
Spirit Attributes 82
Spirit Powers 82
Filling In the Blanks 83
THE PLACES 84
ASTRAL SPACE 86
Astral Bodies 86
Humans on the Astral 86
Astral Perception 86
Astral Projection 86
Dual Beings on the Astral 86
Magical Entities 87
Astral Beings 87
Other Beings 87
Objects in Astral Space 88
Etheric Terrain 88
Information in Astral Space 88
Background Count (Optional Rule) 89
Auras 90
Aura Reading 90
Astral Combat 91
Initiative 91
Dice Pools 91
Armor on the Astral 91
Condition Monitors 91
Astral Security 91
Wards 92
Astral Patrolling 92
Metaplanes 93
Astral Quest 93
Metaplanar Geography 93
Quest Tests 93
Dweller on the Threshold 93
Metaplaces 94
Types of Quest 97
Quest Duration 97
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