Dark Heresy - The Apostasy Gambit 1 - The Black Sepulchre.pdf

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PART I OF THE APOSTASY GAMBIT
ADVENTURE TRILOGY
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ROLEPLAYING IN THE GRIM
DARKNESS OF THE 41 ST MILLENNIUM
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Credits
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Lead Developer
Mack Martin
Production Manager
Eric Knight
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Written by
Ben Counter
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FFG Lead Game Designer
Corey Konieczka
Additional Writing By
Ian Hardin, Kevin Rubitsky, Sam Stewart, and Ross Watson
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FFG Lead Game Developer
Michael Hurley
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Editing
Patrick Rollens
Publisher
Christian T. Petersen
Proofreading
Graham Davey and David Johnson
G ames W orkshop
Licensing Manager
Owen Rees
Dark Heresy Designed by
Owen Barnes, Kate Flack, and Mike Mason
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Head of Licensing
Paul Lyons
Graphic Design
Kevin Childress and Mark Raynor
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Cover Art
Kekai Kotaki
Head of Intellectual Property
Alan Merrett
s pecial T hanks
“Bolters Solve Everything” Kevin Rubitsky with Ian Hardin, Charles
May, Scott Ollenberger, Don Richardson, “Sons of a Rogue Trader”
Robin Everett-McGuirl with Matt Robenhymer, Chris Brandmeier,
Nate Taylor andAdam Hargrave, “Furies for Everyone!” David
R. Schumpert III Esq. with Adam Schumpert, Pierre Wagenseil,
Marthinus J. Linde, David Hudock, Paul Shivery, Nathan Walters and
Chris Hebert, Charles Kellner with Eve Bloom, Jacob Martasek, Jeff
Rubinoff, Megan Cook and Pavel Ort, Dave Cerezo with Andrew
Schneider, Dave Evensen, Gregory Sabino and Peter Burke, Michael
Underwood with Aaron Bond, Andrew Fields, Jason West, John
Beavers and Nathaniel Nicholson, “Dicebag Posse” Chris Stevens with
Derek Keltgen, Jesser Aubart, Mike Weigt and John Schwartzbaur,
Drew Peterson, Matt Root, Dennis Walter and Chrissy Monfette, Ron
Devalk with Ross Watson, Sam Stewart, David Johnson, Timothy
Kilgriff and Chris Pembelton
Interior Art
A.L. Ashbaugh, John Blanche, Yoann Boissonnete, Alex Boyd,
Matt Bradbury, Chris Burdett, Anna Christenson, Ioan Dumi,
Dave Gallagher, Zach Graves, Marcin Jukabowski, Marco
Morte, Marc Lee, and Mark Smith
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Art Direction
Zoë Robinson
Art Administration
Kyle Hough
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FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1975 West County Road B2
Roseville, MN 55113
USA
Copyright © Games Workshop Limited 2010. All rights reserved. Games Workshop, Warhammer 40,000, the Warhammer 40,000 logo, Warhammer
40,000 Roleplay, the Warhammer 40,000 Roleplay logo, Dark Heresy, Black Sepulchre, Calixis Sector, and all associated marks, logos, places, names,
creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from
the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000–2010, variably registered in the UK and other countries around
the world. All rights reserved. Published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy
Flight Publishing, Inc. All Rights Reserved to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or
transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publishers.
ISBN 978-1-58994-552-4 Product Code DH13 Print ID: 743JAN10
Printed in China
For more information about the Dark Heresy line, free downloads, answers to
rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
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CREDITS
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Contents
Chapter III:The Macharian Peace
The Reveal ............................................................................46
Area 1: Spinal Shaft .............................................................48
Area 2: Gear Housing ..........................................................48
Area 3: Genatorium .............................................................49
Genatorium Daemons ..........................................................49
Area 9: Princeps Tactorum .................................................50
Area 4: Armoury ...................................................................50
Area5: Moderati Quarters ...................................................51
Area 8: Medicae Suite ..........................................................51
Area 6: Bridge ......................................................................52
Against All Odds ..................................................................54
Troubleshooting ...................................................................54
Experience Points .................................................................54
Chapter I: Death From Above
Area 1: The False Chapel ....................................................10
Area 2: The Hall of Ancestors ............................................12
Area 3: The Menagerie .......................................................13
Area 4: The Courtyard .......................................................16
Area 5: The Mansion ..........................................................16
Area 6: The Hall of Histories .............................................16
Investigation .........................................................................17
Troubleshooting ...................................................................18
A Call from The Dark .........................................................18
Chapter II: The Haematite Cathedral
A Tale of Woe .......................................................................20
Getting There .......................................................................21
Unforunate Events ................................................................21
Inciting Events ......................................................................22
Home Again ..........................................................................22
Medispex Servo-skull ..........................................................22
The Gilded Cathedral ..........................................................24
Abbot Jurutas ........................................................................24
The Black Sepulchre ............................................................24
The Librarium of Relection ...............................................24
Razored Wing ......................................................................25
Area 1: The Grounds ...........................................................27
The Unburied Dead .............................................................27
Area 2: The Nave .................................................................28
The Cog-Key ........................................................................28
Area 3: The Skulleria ..........................................................29
Area 4: The Hidden Laboratory .........................................29
Gustavus Hekate ...................................................................31
Reanimated Victims .............................................................31
Area 5: Trophy Room ..........................................................32
Area 6: Warrant Room ........................................................32
Area 7: The Scholaria ..........................................................33
Area 8: The Chambers ........................................................33
Area 9: Barricaded Chamber ..............................................34
Area 10: The Ballroom ........................................................35
Area 11: Nikea's Tower .......................................................36
Area 12: The Librarium .......................................................38
Area 13: The Solarium ........................................................39
Area 14: Sanatorium ............................................................40
Area 15: Medicae Theatre ...................................................41
Area 16: Planetarium ...........................................................42
Koronath's Opus ..................................................................42
The Device ............................................................................42
Koronath Hekate ..................................................................43
The Belly of the Beast .........................................................44
Troubleshooting ...................................................................44
Experience Points .................................................................44
Chapter IV: Behold the Dei-Phage
Librarium Nox ......................................................................57
Quake Cannon .....................................................................58
Furies .....................................................................................58
On Wings of Madness .........................................................59
The Dei-Phage .....................................................................59
Aftermath ..............................................................................60
What’s on the Vid-File? .......................................................60
Chapter V: Appendix
Inquisitor’s Orders #1 .........................................................62
Maps of House Thrungg .....................................................63
Thrungg’s Journal .................................................................64
Inquisitor’s Orders #2 .........................................................65
Librarium of Relection Excerpts .......................................66
Map of the Haematite Cathedral........................................68
Hadria Hekate’s Diary .........................................................69
Koronath Hekate’s Notes ....................................................70
DeVayne’s Evidence .............................................................71
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Introduction
“What is there, but dynasty? The stars are out of our reach. The
great cities of this sector, the spires and cathedrals, they are not for us.
All we have, is each other. All we have is dynasty.”
Game Master’s
Brieing
T he Black Sepulchre is primarily an investigative
–Nikaea Hekate
adventure in which the Acolytes, after obtaining the
hand of a Daemon Prince, investigate an ancient
fortress named the Haematite Cathedral. There they ind the
unquiet spirits of the cathedral’s former inhabitants, they who
belong to the Hekate Dyansty, and delve into their tragic fates
to discover the cathedral’s greatest secret.
The adventure in the Haematite Cathedral is non-linear—
the Acolytes can explore the cathedral and encounter its
denizens in any order, and part of the challenge facing
them is understanding the information they accrue on the
Dynasty’s grim past. The Hekate Dynasty has three stories to
reveal to them, each the sad tale of a corrupted soul, but the
Acolytes might uncover parts of the stories intermingled with
one another. The less hostile warp apparitions can help them
understand the cathedral’s past, and part of the challenge for
the Game Master is portraying these unfortunate creatures
who are part of the Cathedral. Another challenge is ensuring
that the cathedral is infused with all the atmosphere that
psychic apparitions, tragedies and the corruption of Chaos
can give it. The true nature of the Haematite Cathedral and
what has occurred there is the real mystery in this adventure,
and the task of the Acolytes is to uncover this nature piece by
piece. At the same time, the location itself is both adversary
and ally to the Acolytes, with the mutants and psychic echoes
being simply a symptom of something larger and far fouler.
Once the adventurers delve into the cathedral’s lower levels
and discover its greatest secret – that it is actually the upper
torso of an Imperial Titan, half-buried and condemned to lay
dormant by the presence of a daemon – the adventure features
more action and life-or-death moments. The daemon prince
is freed, the Titan walks, and all manner of mayhem erupts
before the Acolytes can decipher the terrible truth held captive
for centuries. This truth is crucial to the Apostasy Gambit
campaign, and introduces a new and terrible threat intent on
bringing ruin and catastrophe to the entire Calixis Sector.
B lack Sepulchre is the irst part of The Apostasy
Gambit, a Dark Heresy campaign that takes a cell
of Acolytes from investigating the tragic history of
a warped Cathedral to crusading against a conspiracy at the
heart of one of the Imperium’s most vaunted organisations.
The Black Sepulchre can be played on its own, or it can form
a part of the grand Apostasy Gambit campaign.
The Black Sepulchre ends with the Acolytes inding
evidence of a long held secret. The nature of this secret is
purposefully left ambiguous. While the adventure provides
the hook into the next book in the series in the form of
evidence against Arch-Cardinal Ignato, it is presented to the
players as a handout available on page 71. To alter this secret
so that the campaign follows a different storyline a GM must
merely replace this inal hand out and description.
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