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DEATHWATCH
®
CHAPTER MYSTERIES
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The Nemesis
Incident
entire galaxy, and surely nothing short of the supernatural
could have altered Maxen’s words once they were committed
to record.
Following the discovery of the divergent accounts of
the Nemesis Incident, the senior members of the Librarius
undertook a process of determining which of them, if any,
was truthful. This process took the best part of a century,
and was made all but impossible by the facts of the incident
itself. Eventually, one single version of Maxen’s account was
declared the truth, and the others labelled apocryphal and
locked away deep inside the inner repository of the Storm
Wardens’ librarium. Each of these divergent tomes became
known by the name of the Librarian that had compiled it,
such as the Apocrypha of Yorath , the Book of Einion , and the
Liber Esoterica Cadfanius .
The Liber Tempest details the calamitous events of the Age
of Apostasy, as experienced by the Storm Wardens Chapter.
The Nemesis Incident represents a brief but dramatic period
within this turbulent epoch, and the Liber presents very few
details of it. The roots of the incident are to be found in
the general increase in Warp storm activity that aflicted the
Imperium in the run up to and during the Age of Apostasy.
Trade routes the length and breadth of the galaxy became
all but impassable as the Warp boiled with tumultuous
etheric storm fronts. Entire war leets and crusading armies
were lost as the Warp routes they travelled were overcome
with impossible energies. In many areas the raw stuff of the
Warp bled through the thin skein of reality
and engulfed settled worlds or entire
systems. The more fortunate were
simply cut off from all outside
contact; the less fortunate
were saturated in the
terrible unreality of
the Warp, entire
p o p u l a t i o n s
spontaneously
mutating or
falling victim
to apocalyptic
D a e m o n i c
Incursion.
A s i d e
from aetheric
o v e r b l e e d ,
g e n e t i c
mutation and
Daemonic
incursion, Warp
storms sometimes
bring with them
the risk of another,
thankfully rare but utterly
devastating threat. There exist
in the depths of the Warp things
other than what men call Daemons.
Enslavers are one such form, a nightmarish
hybrid of the xenos and the daemonic that exists for most of
its life cycle within the Empyrean but breeds and multiplies
“The awkward question; the wise know when to remain silent.”
many recounting glorious victories and noble deeds,
others serving as warnings against hubris or the
peridy of traitors or aliens. The Storm Wardens hold many
battle honours, yet the deining campaign in their history is
shrouded in mystery, its true details unknown even to those
brethren now interred within the sarcophagi of mighty
Dreadnoughts, some of whom may actually have been serving
the Chapter at the time.
The only details of the event that would later become
known as the ‘Nemesis Incident’ are to be found within
the pages of the Liber Tempest , a seventy seven-volume tome
describing the deeds of the Chapter and the lives of its heroes
throughout the turbulent years of the Age of Apostasy in the
late 36th Millennium. This mighty book was authored by
Chief Librarian Brin Maxen, who had himself become so
crippled in body during the ighting that he was capable of
no more service to his Chapter than committing his wisdom
to parchment before his wounds eventually
claimed his life. It is said that Maxen
held death at bay for almost twelve
years as he recited the Liber
Tempest to his disciples of
the Librarius, each of his
followers transcribing
his words faithfully.
Yet, the very fact
that several versions
of the Liber Tempest
were written
simultaneously
led to a near
schism within
the Librarius
after Maxen’s
death. When the
texts were studied
in detail it was
discovered that they
differed from one
another in several major
details. The differences
were not mere errors of
transcription, but were so
great that Maxen’s successor
came to suspect some outside agency
of deliberately corrupting the transcription
process, or of interfering with the archives at some
later point. Yet, the Librarius of a Space Marine Chapter
should be one of the most secure and sealed places in the
2
–Chaplain Glaw of the Storm Wardens
E very Chapter of the Adeptus Astartes has its legends,
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in the Materium. Enslavers utilise the minds of untrained or
latent psykers, transforming their victim’s bodies into vast,
distended gateways through which the Enslavers themselves
pour from the Warp. Furthermore, they are able to take control
of the bodies or their foes, turning them into drooling mind-
slaves that ight until overcome by their wounds, exposure
or malnutrition. When Warp storm activity increases, so too
do the rates of psyker births, and so the Age of Apostasy
was underpinned by a second horror – that of Enslaver
infestation.
This much the various versions of the Liber Tempest all agree
upon, but the accounts begin to diverge at the point when
the Chapter is committed to a region of space known as the
Steropes Cluster. For the Space Marines, the Age of Apostasy
was an extended period of retrenchment during which the
pronouncements of the Senatorum Imperialis were replaced
with the irrational dictates of the High Lord Vandire. The
vast majority of Chapter Masters became so distrustful of
Vandire’s pronouncements that they were forced to pursue
their duties without recourse to the central authority once
provided by the council of the High Lords of Terra. Where
Warp conditions allowed, Chapters coordinated their actions
with brother Chapters or occasionally with the forces of
the Inquisition, yet very few answered the commands or
demands of High Lord Vandire. Most versions of the Liber
Tempest agree that the Storm Wardens Chapter Master, Owin
Glendwyr took his force to the Steropes Cluster in response
to a reading of the Emperor’s Tarot made by his
Chief Librarian, but some texts call this into
question, insinuating that the deployment
may have been carried out at the behest
of the Inquisition or some other
faction within the Imperium’s
shattered structure.
Having reached the Steropes
Cluster, it is said that the Storm
Wardens discovered a swathe of
worlds entirely consumed by the
roiling energies of the Warp.
Those worlds lying on the
outskirts of the storm had
come under the dominion
of the largest Enslaver
plague the segmentum
had ever witnessed, and
Chapter Master Glendwyr was
faced with a terrible choice—
deploy his warriors in a battle
that would undoubtedly
prove costly in the lives of
his warriors, or grant the
doomed and enslaved
populationstheEmperor’s
mercy and scour the
worlds’ surfaces with
nucleonic ire.
Once more, the various accounts of the war differ in
their descriptions of what followed. The Liber Esoterica
Cadfanius contains a detailed account of Glendwyr and an
unnamed Inquisitor Lord exploring a series of ruins across
several of the cluster’s worlds, and this is corroborated by
the Liber Tempest itself. No account of the ruins gives any
suggestion as to which species may have built them, but all
describe their halls as black and oppressive, and completely
dwaring even the mighty Space Marines. At some point
during the exploration of these ruins, it appears that the
Storm Wardens and an allied Inquisitorial force came under
attack, irst by a horde of enslaved human meat-puppets, and
then by Enslaver Behemoths. The Chapter Master and the
First Company fought a series of desperate battles against the
Enslavers, during which many heroic Battle-Brothers were
lost. Three entire worlds were cleansed of the xenos presence,
but ultimately the Inquisitor Lord declared the Writ of
Exterminatus on seven more before the cluster was declared
purged of the Enslaver Plague.
In the aftermath of the Steropes Cluster campaign, the
Storm Wardens returned to their home world of Sacris. Yet,
by a reading of a number of the Apocrypha, it appears that
the taint had not been entirely eradicated and that the First
Company had in fact brought it back to the Calixis Sector.
According to the Book of Einion, a number
of First Company Veterans had become
corrupted by some form of psychic taint,
which was only uncovered during post-battle
cleansing protocols.
The Chapter’s
most senior
A p o t h e c a r i e s,
Chaplains and
L i b r a r i a n s
turned their
efforts to purging
this taint, but,
according to Einion’s
account, the taint was
too ingrained and presented a
dire threat to the survival of
the entire Chapter. Initially,
the Inquisitor Lord was
of the view that those
infected should submit to
voluntary liquidation, yet the
Storm Warden’s senior oficers
argued vehemently against
such a drastic sanction,
and Glendwyr proposed
a compromise. Having
convinced the Inquisitor
Lord of the viability of
his plan, the Chapter
Master ordered that he
and the entire First
Company would be
interred within stasis
sarcophagi in the vaults
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far below the Chapter’s Fortress-Monastery, which would not
be opened until such time as a deinite cure for the Enslaver
taint was discovered. The Inquisition placed a condition on
their acquiescence, demanding that the Chapter’s home world
be isolated from the greater Imperium and all knowledge
of the Nemesis Incident be purged from the annals of the
Imperium’s history. Aside from those often contradictory
accounts presented in the various Apocrypha, which are
accessible only to the most senior oficers of the Chapter,
none outside of the Storm Wardens have any inkling of the
tragic events of the Steropes Cluster campaign.
There were a number of side effects to the sealing of the
stasis vaults and the isolation of Sacris. Firstly, many of the
Chapter’s oldest archives were sealed along with the First
Company, so that millennia later the Storm Wardens remain
ignorant as to many details of their founding and earliest
histories. Furthermore, a number of legends have evolved
around the incident, which form the basis of some of the
Chapter’s most cherished rituals. One such legend states that
the long lost Brethren of the First Company will some day
return, when the very existence of the Chapter and indeed the
Imperium is threatened. The Chapter’s beliefs call upon its
members to be ever vigilant for such a time and to meet with
honour and stoicism every challenge the galaxy can throw
at them. The Storm Wardens maintain their traditions to this
day, seeking every chance to prove themselves in the eyes of
those who they believe will one day return and judge them
worthy of standing at their sides in the inal battle against the
myriad foes of Mankind.
Lies, DamneD Lies, anD
apocrypha
The truth behind the events of the Nemesis Incident has
been left deliberately open, so that players of Storm Wardens
characters can exercise their creativity in deciding what they
think might have happened, and furthermore how it might
affect the way they play their own Battle-Brother. Whether
or not the GM allows the players to read the details presented
here for the Nemesis Incident is up to him, but he should
make it clear to the player that they are apocryphal and might
be entirely wrong. Ultimately, the truth is up to the GM, and
the incident is there for GMs and players to utilise as they
see it.
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over, the Nemesis Incident is a great example of a
“Chapter Mystery,” examples of which can be found
or invented for most if not all Chapters a player might decide
to draw his character from. The best thing about these
mysteries is that they can be made into so much more than
background texture by bringing them into the “here and
now” of an ongoing campaign. What if, for example, a Storm
Wardens Battle-Brother inds some hint of the incident in
an intercepted transmission or ancient text, or perhaps some
enemy leader engaged in a valedictory rant makes reference
to it moments before his escape or death? Will the player
decide to follow this narrative strand and be led off in another
direction entirely? As GM, the choice is yours.
n e w m i s s i o n c o m p L i c A t i o n :
c h A p t e R m y s t e R y
During any D e a t h w a t c h mission, there is a possibility
that things do not go according to plan (even for the
mighty Space Marines!). When this occurs, it is known
as a Complication (see page 231 in the D e a t h w a t c h
Rulebook), and it is a tool for the GM to use to alter
the nature of the mission and add additional layers of
challenge and uniqueness to the story.
At the GM’s discretion, he may either select Chapter
Mystery as the Mission’s Complication or he may
replace the “A Bad Beginning” result from Table 7–17
on page 231 in the D e a t h w a t c h Rulebook. If this
Complication is selected for the Mission, at the GM’s
discretion, the Kill-team’s cohesion is reduced by 2
(or even more, at the GM’s discretion). This represents
mistrust, misunderstandings, secrecy, and perhaps
even some abrupt disappearances of a particular Space
Marine during the Mission. The GM is encouraged to
add additional Cohesion rewards, however, if the Kill-
team successfully resolves any of these issues along
the way.
enigmas of the aDeptus
astartes
In R i t e s o f B a t t l e , guidelines are presented to create your own,
personalised Chapter of Space Marines. Similarly, presented
below are some options to create a particular mystery for
such a Chapter. Additionally, the following concepts can serve
admirably as inspiration for a GM to create a story element or
even an entire campaign for the D e a t h w a t c h RPG.
A n e n i g m A o f t h e f L e s h
There are some Chapters of the Adeptus Astartes that possess
particular irregularities in their gene-seed; the Blood Angels
and the Space Wolves being two of the most well-known.
The Chapter’s gene-seed is its future; the function of the
Apothecary is centred around the recovery of the sacred
progrenoid glands to ensure the Chapter’s gene-seed may
continue to create Space Marines. Thus, the importance of
gene-seed to a Chapter cannot be overstated—meaning that
any mysteries arising from the Chapter’s gene-seed gain
similar gravitas.
Any impurity or genetic deiciency arising in a Chapter’s
gene-seed is cause for grave concern. Naturally, any Space
Marine Chapter faced with such a challenge would spare
little effort to discover both the cause of these impurities and
any possible resolution to the problem. Perhaps the agents
of the Traitor Legions are to blame, or the corruptive effects
of being exposed to the Immaterium and the presence of
daemons. It is also possible that the Chapter may have lost
precious knowledge of how to maintain their gene-seed
through the vicissitudes of battle or a particularly barbaric
and crude method of implanting a Neophyte. The impurity
or damage to the Chapter’s gene-seed may be a recent event,
or it may have occurred at some point in the distant past, its
origins shrouded in lies and legends. This motivation may
even be responsible for the Space Marine’s presence in the
Deathwatch, there to try and confer with Apothecaries from
a dozen or more other Chapters, hoping to ind or engineer a
way to reverse the damage.
A L o s t R e L i c
Space Marine Chapters have a number of items, devices, and
relics that are particularly honoured. Such relics may vary wildly
from Chapter to Chapter—a particular weapon of a long-
dead Chapter Hero (such as the Chapter’s Primarch, Chapter
Master, Librarian, or other such celebrated leader), a vehicle or
station (such as a Land Raider dating back to the time of the
Horus Heresy), a tome of ancient lore, a Dreadnought (such as
Bjorn the Fell-Handed of the Space Wolves), or even up to an
entire Space Marine Battle-Barge or unique voidship (such as
the Phalanx of the Imperial Fists). If any of these items were
to be lost, captured by the enemy, damaged beyond repair, or
similarly placed into an untenable position, it would deinitely
be cause for the Chapter to have great concern.
Where the “mystery” comes in with these relics or items
revolves around what may have happened to them; are they
languishing in a vault somewhere, held by forces inimical to
the Chapter? Are they perhaps in the hands of a crusading
force of Space Marines that vanished into an unknown region
of the galaxy? A quest to recover, repair, or otherwise restore
such an item becomes the object of the Chapter’s goals, passed
on to members of that Chapter who join the Deathwatch.
Among the number of those sworn to the Vigil, these Space
Marines have unique opportunities to uncover clues as to the
whereabouts of these lost relics, or discover information that
leads to a deeper understanding of why the relic was lost in
the irst place.
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Chapter
Mysteries
A s well as an intriguing mystery for players to mull
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