What's New : ------------ v1.36 - Fixed Gunforce, added invalid HDMA modes. [_Demo_] (Thanks Overload!) - New BRR decoding method, this should resolve all the sound issues introduced in 1.35 and fix new ones. (Noise simulation isn't used anymore) [_Demo_] - Fixed another bug with command-line netplay. (Windows only) [pagefault] - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!) - Fixed sound not working on first run. (Windows only) [pagefault] - Fixed some more mode 4 issues in the new gfx engine. [pagefault] - Added offset mode disable toggle to 8-bit new gfx engine. [pagefault] - Fixed SPC hang in 90 Minutes European Prime Goal by clearing spcram. [_Demo_] - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_] - Fixed crash with certain games. (SDL/*nix only) [theoddone33] - Added better OBC1 detection. [_Demo_] - Special hack for Samurai Showdown IRQ problem. [_Demo_] - Special hack for Kamen Rider menu, requires special latch reading. [_Demo_] - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_] - Fixed some more bugs in video code. (Thanks Perryman for the video table) (Windows only) [pagefault] - Fixed Digital Devil Story hang by modifying the spc code. You must start a new game for the fix to work. [_Demo_] - Modified work ram init value to 0x55. (Thanks TRAC) v1.35 - Fixed triple buffering corruption on some VESA 2.x video modes, a very nasty bug which accidentally slipped into version 1.337. [stainless] (DOS only) - Added full scanlines to 320x256x8b Mode-X. Uses the same timings as the 256x256x8b full scanlines, so it may or may not work correctly depending on your video card. [stainless] (DOS only) - Linked the EAGLE engine to the filtered GUI option and fixed guassian interpolation which has been broken since version 1.71b. [stainless, kode54] (DOS only/all ports) - Cleaned up the 320x480x8b and 320x240x16b blitters and added MMX support to 320x480x8b for a nice speed increase. [stainless] (DOS only) - Added 640x400 alternatives to 512x384 video modes for video cards which don't have them. Added a small screen option to the 512x384 and 640x400 video modes with MMX support. Also added a "wide screen" option to 640x400 video modes. [stainless] (DOS only) - Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. [stainless] (DOS only) - Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% in addition to full, also cleaned up the command-line options message and the config file. Noticed some video modes were way off-centered, fixed that too, should now be perfect. [stainless] (DOS only) - Fixed printing of MMX enabled message on the GUI background if you checked MMX SUPPORT under CONFIG -> OPTIONS. Also, if you check MMX SUPPORT by using the keyboard shortcut it will now attempt to actually detect MMX before enabling it. :) [stainless, pagefault] (DOS only) - Command line support in windows port [StatMat] - Fixed problem when some video modes were not being saved. (Windows only) [pagefault] - Lots of updates to Linux/SDL version, including sound fixes, video code updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb] - Fixed gamma in PNG snapshots. [pagefault] - Added several new goodies to the GUI, which include a force 8-bit sound option (fixes a few cards under WinMe), a second water effect, and an experimental smoke effect. [stainless] (DOS only/all ports) - Fixed problem with sound getting disabled when running command-line network games. (Windows only) [pagefault] - Updated video code in Windows port to properly display 239 line modes. (Windows only) [pagefault] - Commented, unified, and cleaned up the Mode-Q and Mode-X blitters. I did a major overhaul to the DOS video code, I cleaned up and reorganized it alot, and there seem to be no problems as of yet. [stainless, TRAC] (DOS only) - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC] - Fixed long delay between battles and fixed flickering colours on map in Front Mission. [pagefault] - Fixed hang when picking up apples in Equinox. [pagefault] - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition (Thanks neviski) [_Demo_] - Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault] - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa, Bubsy and others. [pagefault] - Fixed a mode 4 bug in the new graphics engine that was causing the title screen in The Lost Vikings to be scrambled. [pagefault] - Added support for Super System arcade system, set DIP switches in add-on's menu in GUI. Games MUST be zipped in order to load. [pagefault] - Added special support for Earthworm Jim 2 sound effects. [_Demo_] - Added hack for Deaetonosama Apareitiban. [_Demo_] - Fixed super scope position reading. [_Demo_] - Modified a few timing things. [_Demo_] - Fixed some 65816 instructions in processor emulation mode. [_Demo_] - Added special timing for Grand Prix 3. [_Demo_] - Modified sound decoding another time (helps various noise sounds like DQ6). [_Demo_] - Modified joypad reading for VS Collection. [_Demo_] - Special modification for Bahamut Lagoon and Clay Fighter to delay write to the hdma register. (those games need dma delay implemented) [_Demo_] - Lots of other minor fixes and things we forgot to mention. v1.337 - This release is dedicated to zsKnight and his family All ports --------- - Added a customizable key to toggle display of the game clock [pagefault] - Added support for up to 100 SPC file saves per game [pagefault] - Added customisable keys to increment and decrement the save state slot [pagefault] - Added a customisable key to quickly save an SPC file [pagefault] - Added force NTSC/PAL and force HiROM/LoROM options to GUI [pagefault] - Added a customisable key to toggle the display of the FPS counter [pagefault] - Added keyboard shortcuts to video options menu [pagefault] - Added feature to automatically increment save state slot after each save [pagefault] - Added new 8-point sound interpolation and two new lowpass filters (requires a fast processor, 8pt interpolation and high quality lowpass requires an MMX processor) [kode54] - Fixed an annoying bug when the menu selection bar would be floating in thin air (Thanks to EMu LoRd for pointing this out) [pagefault] - Fixed MMX toggle option, now saved when you restart ZSNES [pagefault] - Fixed freeze/crash when saving SPC files [pagefault] - Fixed filtered GUI option with 2xSaI enabled not refreshing the screen [pagefault] - Fixed graphics when reseting a game with 2xSaI engine on and the FPS counter and/or game clock on [pagefault] - Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi Gunyuden and others now working again [_Demo_] - Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_] - Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and possibly others now working [pagefault] - Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working again [_Demo_] - Fixed Neugier and Battle Grand Prix freezing after a certain point in the game. [_Demo_] - Fixed bug in rom header information and checksum status display, fixes Tales of Phantasia and others [pagefault] - Fixed Marko's Magical Football copy protection [pagefault] - Fixed problem with Filtered GUI enabled and parts of game screen would show up in GUI menus [pagefault] - Fixed frameskip command-line offset [pagefault] - Fixed Sim Earth, now loads but map is still not visible [_Demo_] - Fixed crash in Home Alone when starting a new game [_Demo_] - Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks Snes9X for the info) [_Demo_] - Fixed 256x239 SNES resolution offset in Windows and Linux ports, games that use this resolution should now be displayed properly in these ports [_Demo_] - Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_] - Fixed cursor getting messed up in Windows and Linux ports when using a 16-bit desktop [_Demo_] - Fixed bugs when switching between fullscreen and windowed modes with fullscreen button in Windows and Linux port [pagefault] - Fixed Triple Buffering and vsync options so they can't be enabled at ...
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