WHATSNEW.TXT

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What's New :
------------

v1.36
       - Fixed Gunforce, added invalid HDMA modes. [_Demo_]
         (Thanks Overload!)
       - New BRR decoding method, this should resolve all the sound
         issues introduced in 1.35 and fix new ones.
         (Noise simulation isn't used anymore) [_Demo_]
       - Fixed another bug with command-line netplay. (Windows only)
         [pagefault]
       - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
       - Fixed sound not working on first run. (Windows only) [pagefault]
       - Fixed some more mode 4 issues in the new gfx engine. [pagefault]
       - Added offset mode disable toggle to 8-bit new gfx engine.
         [pagefault]
       - Fixed SPC hang in 90 Minutes European Prime Goal
         by clearing spcram. [_Demo_]
       - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
       - Fixed crash with certain games. (SDL/*nix only) [theoddone33]
       - Added better OBC1 detection. [_Demo_]
       - Special hack for Samurai Showdown IRQ problem. [_Demo_]
       - Special hack for Kamen Rider menu, requires special latch reading.
         [_Demo_]
       - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
       - Fixed some more bugs in video code. (Thanks Perryman for the video
         table) (Windows only) [pagefault]
       - Fixed Digital Devil Story hang by modifying the spc code.
         You must start a new game for the fix to work. [_Demo_]
       - Modified work ram init value to 0x55. (Thanks TRAC)

v1.35
       - Fixed triple buffering corruption on some VESA 2.x video modes,
         a very nasty bug which accidentally slipped into version 1.337.
         [stainless] (DOS only)
       - Added full scanlines to 320x256x8b Mode-X.  Uses the same timings
         as the 256x256x8b full scanlines, so it may or may not work
         correctly depending on your video card.
         [stainless] (DOS only)
       - Linked the EAGLE engine to the filtered GUI option and fixed
         guassian interpolation which has been broken since version 1.71b.
         [stainless, kode54] (DOS only/all ports)        
       - Cleaned up the 320x480x8b and 320x240x16b blitters and added
         MMX support to 320x480x8b for a nice speed increase.
         [stainless] (DOS only)        
       - Added 640x400 alternatives to 512x384 video modes for video
         cards which don't have them.  Added a small screen option to
         the 512x384 and 640x400 video modes with MMX support.  Also
         added a "wide screen" option to 640x400 video modes.
         [stainless] (DOS only)        
       - Added a full screen option to the 320x480 video modes, along
         with a basic interpolation to 320x240x16b and 320x480x16b
         Full screen in 320x480x16b has full/25%/50% scanlines and
         interpolation has full scanlines.
         [stainless] (DOS only)        
       - Added experimental 800x600 video modes.  Fixed 'n' command-line
         option to allow toggling of 25%/50% in addition to full, also
         cleaned up the command-line options message and the config file.
         Noticed some video modes were way off-centered, fixed that
         too, should now be perfect.
         [stainless] (DOS only)        
       - Fixed printing of MMX enabled message on the GUI background if
         you checked MMX SUPPORT under CONFIG -> OPTIONS.  Also, if you
         check MMX SUPPORT by using the keyboard shortcut it will now
         attempt to actually detect MMX before enabling it. :)
         [stainless, pagefault] (DOS only)        
       - Command line support in windows port [StatMat]        
       - Fixed problem when some video modes were not being saved. (Windows
         only) [pagefault]
       - Lots of updates to Linux/SDL version, including sound fixes, video
         code updates and other misc bugs. [theoddone33, Thorsten Glaser,
         Wilbern Cobb]
       - Fixed gamma in PNG snapshots. [pagefault]
       - Added several new goodies to the GUI, which include a force
         8-bit sound option (fixes a few cards under WinMe), a second
         water effect, and an experimental smoke effect.
         [stainless] (DOS only/all ports)        
       - Fixed problem with sound getting disabled when running command-line
         network games. (Windows only) [pagefault]
       - Updated video code in Windows port to properly display 239 line
         modes. (Windows only) [pagefault]
       - Commented, unified, and cleaned up the Mode-Q and Mode-X
         blitters.  I did a major overhaul to the DOS video code, I cleaned
         up and reorganized it alot, and there seem to be no problems as of
         yet. [stainless, TRAC] (DOS only)        
       - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]        
       - Fixed long delay between battles and fixed flickering colours
         on map in Front Mission. [pagefault]        
       - Fixed hang when picking up apples in Equinox. [pagefault]        
       - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
         Language Edition (Thanks neviski) [_Demo_]        
       - Fixed "disco colours" in NBA Hangtime when the ball drops.
         [pagefault]
       - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
         Bubsy and others. [pagefault]        
       - Fixed a mode 4 bug in the new graphics engine that was causing
         the title screen in The Lost Vikings to be scrambled. [pagefault]        
       - Added support for Super System arcade system, set DIP switches
         in add-on's menu in GUI. Games MUST be zipped in order to load.
         [pagefault]
       - Added special support for Earthworm Jim 2 sound effects. [_Demo_]        
       - Added hack for Deaetonosama Apareitiban. [_Demo_]        
       - Fixed super scope position reading. [_Demo_]        
       - Modified a few timing things. [_Demo_]        
       - Fixed some 65816 instructions in processor emulation mode. [_Demo_]        
       - Added special timing for Grand Prix 3. [_Demo_]        
       - Modified sound decoding another time (helps various noise
         sounds like DQ6). [_Demo_]        
       - Modified joypad reading for VS Collection. [_Demo_]        
       - Special modification for Bahamut Lagoon and Clay Fighter to
         delay write to the hdma register. (those games need dma delay
         implemented) [_Demo_]        
       - Lots of other minor fixes and things we forgot to mention.


v1.337 - This release is dedicated to zsKnight and his family

       All ports
       ---------
       - Added a customizable key to toggle display of the game clock
         [pagefault]
       - Added support for up to 100 SPC file saves per game [pagefault]
       - Added customisable keys to increment and decrement the save state
         slot [pagefault]
       - Added a customisable key to quickly save an SPC file [pagefault]
       - Added force NTSC/PAL and force HiROM/LoROM options to GUI
         [pagefault]
       - Added a customisable key to toggle the display of the FPS counter
         [pagefault]
       - Added keyboard shortcuts to video options menu [pagefault]
       - Added feature to automatically increment save state slot after each
         save [pagefault]
       - Added new 8-point sound interpolation and two new lowpass filters
         (requires a fast processor, 8pt interpolation and high quality
         lowpass requires an MMX processor) [kode54]
       - Fixed an annoying bug when the menu selection bar would be floating
         in thin air (Thanks to EMu LoRd for pointing this out) [pagefault]
       - Fixed MMX toggle option, now saved when you restart ZSNES
         [pagefault]
       - Fixed freeze/crash when saving SPC files [pagefault]
       - Fixed filtered GUI option with 2xSaI enabled not refreshing the
         screen [pagefault]
       - Fixed graphics when reseting a game with 2xSaI engine on and the FPS
         counter and/or game clock on [pagefault]
       - Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi
         Gunyuden and others now working again [_Demo_]
       - Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_]
       - Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and
         possibly others now working [pagefault]
       - Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working
         again [_Demo_]
       - Fixed Neugier and Battle Grand Prix freezing after a certain point
         in the game. [_Demo_]
       - Fixed bug in rom header information and checksum status display,
         fixes Tales of Phantasia and others [pagefault]
       - Fixed Marko's Magical Football copy protection [pagefault]
       - Fixed problem with Filtered GUI enabled and parts of game screen
         would show up in GUI menus [pagefault]
       - Fixed frameskip command-line offset [pagefault]
       - Fixed Sim Earth, now loads but map is still not visible [_Demo_]
       - Fixed crash in Home Alone when starting a new game [_Demo_]
       - Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks
         Snes9X for the info) [_Demo_]
       - Fixed 256x239 SNES resolution offset in Windows and Linux ports,
         games that use this resolution should now be displayed properly in
         these ports [_Demo_]
       - Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_]
       - Fixed cursor getting messed up in Windows and Linux ports when using
         a 16-bit desktop [_Demo_]
       - Fixed bugs when switching between fullscreen and windowed modes with
         fullscreen button in Windows and Linux port [pagefault]
       - Fixed Triple Buffering and vsync options so they can't be enabled at
       ...
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