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– G
UNNER
–
D
ESCRIPTION
The thunderous roar of cannons and
bombards can be heard on many
battlefields in the Old World, on the decks
of warships, or resounding from
fortifications. Masters of these
destructive devices, gunners know
how to operate, maintain, deploy,
and target these weapons to best
effect, making them valued
military specialists, captaining the
gun crews of their employers.
Even given as they are to being
protective about their expensive,
dangerous "charges", not to mention
often being hard of hearing due to the
operation of these deafening constructs
of war, gunners seldom find it difficult
to obtain lucrative employment.
– Gunner Advance Scheme –
Main Profile
WS BS S T Ag Int WP Fel
+10% +10% +20% +10% +10% +15% +15% +15%
Secondary Profile
A W SB TH MMag IP FP
-
-
-
-
-
-
-
Skills:
Academic Knowledge (Engineering), Animal Care,
Command, Drive
or
Ride, Perception, Read/Write, Secret
Language (Battle Tongue)
Talents:
Master Gunner, Specialist Weapon Group (Cannon),
Specialist Weapon Group (Engineer), Specialist Weapon
Group (Gunpowder)
Trappings:
Telescope, Gunner's Charts and Tables
Career Entries:
Marine, Mercenary, Soldier
Career Exits:
Engineer, Sergeant
This expansion for Warhammer Fantasy Roleplay is completely unofficial and in no way endorsed by Games Workshop Limited.
© Colin Chapman, 2005; Illustration © Andrew Law, 2005 (www.hapimeses.com)
+3
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