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Troll Broods in Mordheim
Troll Broods in Mordheim
by Bri'n Cog'n
Many races are drawn to Mordheim, all of them seeking Wyrdstone. Most sell it, some
collect it, a scant few use it to gain favor, but one race has an entirely different use for
Wyrdstone. There is one race that actually consumes Wyrdstone as food.... Trolls.
Often seen as part of Orc or Goblin war bands, Trolls have gained a taste for Wyrdstone
that can only be likened to addiction. Trolls are stupid.. extremely so by human
standards, but there does exist a kinship between them that goes beyond the boundaries
of their crude, primitive language. It has been said that all trolls consider other trolls
family of a sort. They occasionally band together in a search for Wyrdstone. The ranks
within the war band (Trolls call it a "Brood") are all denoted by family names. Because
of the kinship the trolls feel, they have a good deal more concentration and self control
when in the company of their Brood.
Having no need for money, Trolls wantonly consume Wyrdstone as soon as they find it.
The warping nature of the stone has been known to affect certain changes in the troll's
bodies and even their tiny minds. The old proverb of "thou art what thine doth consume"
is doubly true of trolls, who tend to radiate Wyrdstone after they have consumed a
sufficient amount. This tends to draw other trolls into the Brood as they have been able
to smell the Wyrdstone as well as the other trolls about.
Troll Broods
Special Rules
The following special rules apply to all members of the troll brood unless otherwise
stated.
Troll Stupidity
All trolls suffer from stupidity. This is a test that is taken at the begining of the troll
players turn, and is taken per the rulebook entry, one exception. The troll taking the test is
allowed to add 1 to his leadership for every memeber of the brood who is not out of
action.. ("whut wuz we doin' agin?"). In addition to that no test is required if the troll is
engaged in Hand to Hand combat, of if there is an enemy within charge range .
Fear
All Trolls cause fear
Greedy
A troll who is within charge range of an enemy must charge. ("yew ain't gonna get me
stonies!!") This Charge must be attempted, even if it will fail due to terrain. A Troll must
charge the closest target.
Trolls and Income
Trolls do not sell wyrdstone, but in fact they eat it!. That is what is represented by the
income chart in the Mordheim rule book.
After they eat the Wyrdstone, the trolls give off the smell of Wyrdstone and Troll, which
in turn attracts other trolls to the brood. This is how trolls recruit new memebers into the
brood.
Trolls may never buy weapons, but are free to switch between the weapons on the Troll
weapons list between battles, (as they cost nothing). Any treasure, gold or equipment
found is not sold, but hoarded in the brood's cave. It can not be sold, (who would deal
with a troll?) but can be used to pay ransom for captured members, or any other trade
between the brood and other war bands. If a troll has the "weapons master" skill then he
may use whatever weapon he happens to find or that is in the treasure hoard at the cave,
but still may not purchase any new weapons.
Your brood must include 1 Big Daddy
May include 0-3 Bruvvers
May Include 0-4 Yung Cuzzinz
Big Daddy's start with 10 experience
Bruvvers start with 5 experience
Yung Cuzzinz start with 0 experience
You must have at least 2 Models in your brood, and may have no more than 7 total.
Trolls may never use Hired Swords (they have no money) or Dramtis Personae (they
have no class).
Heroes
1 Big Daddy
Cost: 250gc
M WS BS S T W I A Ld
6 4 1 5 4 3 2 3 5
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A Big Daddy may be armed with one and only one weapon from the Troll weapon list.
A Big Daddy may choose from combat, strength, academic (yes academic), and troll
special skills when gaining advances.
0-3 Bruvvers
Cost: 140gc
M WS BS S T W I A Ld
6 3 1 4 4 3 1 3 4
A Bruvver may be armed with one and only one weapon from the Troll Weapon list. A
Bruvver may choose from Strength, Combat, and Troll Special Skills when gaining
advances.
Henchmen
Yung Cuzzinz
Cost: 100gc
M WS BS S T W I A Ld
6 2 1 4 4 2 1 2 4
A Yung Cuzzin may be armed with one and only one weapon from the troll weapon list.
Troll Weapons
Big Rock
(club and axe) Free.
Bigger Rock or Tree Trunk
(2 handed weapon) Free also.
Yer Own Claws
(two axes) Well.. Datz free too.
645295939.003.png 645295939.004.png 645295939.005.png 645295939.006.png 645295939.007.png 645295939.008.png 645295939.009.png 645295939.010.png 645295939.011.png 645295939.012.png
A Big Rock an' Anuvver Big Rock
(two clubs) Free if yer kin keep yer thevin' bruvvers frum nickin' wun.
Troll Special Skills
The following are the special skills and abilities available to trolls when gaining
advances. Unlike most special skills there is also a cost associated with taking each one.
This is expressed in the number of Wyrdstone shards that a troll must consume at the
time the skill is chosen. If the trolls do not currently have that many shards to consume
then the skill may not be chosen.
Vomit (2 shards)
The troll spats forth a huge stream of Wyrdstone and stomach acid suitable for eating
through the hardest metal. Once each game the troll may make a single STR 5 vomit
attack instead of his normal attacks. This attack hits automatically and ignores armour
saves.
Regenerate (3 shards)
This troll has accelerated his healing to an almost instantaneous rate. After each wound
the troll takes roll a D6. On a result of 4+ the wound is healed automatically.
Nasty Skin (1 Shard)
The troll is covered in disgusting ooze, long greasy hair, huge jagged spikes, or just really
stinks. All close combat attacks are at
-1 to hit.
Magically Grounded (1 shard)
T he troll is grounded against magic. any spell cast on him will fail on a d6 roll of 4+.
Ground Pounder (2 Shards)
The troll is capable of slamming both fists into the ground with such force that the entire
surrounding area will quake. This is
done in the shooting phase. all models within 2d6" must pass an initiative check or
immediately be knocked down. models within 2" of an edge must pass an additional
check or fall.
Know Whuts (1 Shard)
The troll loses the stupidity rule immediately.
Acid Skin (1 Shard)
All attacks by this troll have an additional -1 armour save modifier.
Acid Blood (1 Shard)
Any model that successfully wounds the troll in HTH combat takes on strength 3 hit (no
criticals).
Extra Limbs (3 shards)
The troll gains D3 extra arms, allowing one extra attack each, with the same rules as an
axe. This upgrade may be taken only once and the extra arms must be represented on the
model or the extra attacks may not be made.
Troll Maximum Characteristics
M WS BS S T W I A Ld
6 6 3 6 5 5 4 5 7
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