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Heroes of Might & Magic III: In the Wake of Gods
As told in an ancient legend, the fertile ground of Erathia and all creatures
occupying her was created by the Gods who grew tired of their immortality. Having
conceived of this world, they did not interfere with the course of events and could not
even foresee them, and so from this fickle world they received truly divine pleasure …
Another legend says completely the opposite. One fine day, Divine Will shall
intrude into the world created by the gods and will disturb the measured life of
everyone who occupies it …
But let us put aside old legends. We will think up our own. You are not the God. You
are just a Hero of Erathia. And now, it is time for you to act …
-- The WoG Team
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8th Level Monsters
All was silent and quiet in Erathia for a long time while both the forces of
darkness and the forces of light did not intervene. But the forces of darkness grew
impatient, desiring power and control over Erathia. And what is the best way to subdue
the world? Force! So in order to bring their new devilish order to the world, terrible
mutants were brought to life-- monsters of 8th level. And to stand against them, the forces
of light were forced to do the same.
Basic Description:
All 8th level monsters are divine in essence, and therefore cannot be recruited the same way other
monsters are recruited. To recruit 8th level monsters it is necessary to capture a dwelling of the appropriate
monster. To do so, you will have to battle against several 8th level monsters. Immediately after capturing a
dwelling it is possible to recruit the monster into the hero's army. If you delay, the monster will no longer
be available there and after the initial recruitment, you will also no longer find them at their dwelling.
However, on day one of each week, for each 8th level external dwelling controlled by the player,
one 8th level monster from that dwelling will be available to be recruited from any town owned by the
player in which the appropriate 7th level dwelling has been built. However, this is a total number of these
monsters available to the player that week, regardless of which town or towns owned by the player they are
recruited from. For example, if you control two Storm Temples and also own two Tower castles, each with
a 7th level dwelling built, you could recruit 1 Lord of Thunder at each castle, or 2 at one and none at the
other as you choose. Note that the presence of one or more 8th level monsters at a 7th level castle dwelling
is in addition to the 7th level monsters there and not instead of them.
The 8th level monsters have an extreme level of individuality and because of this you may only
recruit one at a time, and if not recruited during the week, their number will not add to the following
week's. Thus, if you have two external Storm Temples, then after recruiting one Lord of Thunder, the
second one will become available. Also realize, that if you try to recruit 8th level monsters by clicking on
the castle in the town screen where all monsters of all levels can be recruited, you will not find them; they
can only be found by clicking directly on the 7th level dwelling in the town screen.
Each time an 8th level dwelling is captured by a different player, the new owner has the
opportunity to immediately recruit the 8th level monster there even if a monster has already been recruited
this week by another player.
Supreme Archangel (Castle)
One day, the Knight Orrin received an order to deliver a message to the
neighboring kingdom. Life was peaceful, and so he took only one Archangel and a
few Crusaders as guards for his journey. This seemed more than enough protection
so Orrin set off. On the second day of his journey, a completely unfamiliar fiery
monster suddenly arose from beneath the ground. The fight was short and deadly.
Although the Archangel resurrected brave Orrin's crusaders, his small army was
still unable to resist so strong an enemy. Orrin's troops were defeated and Orrin,
wounded by the beast, was finally forced to flee. With great effort he eventually
reached his native kingdom.
This story might have been quickly forgotten had not two circumstances determined the further course
of events:
The monster that attacked Orrin and his troops had never been seen or heard of before. It was
incredibly powerful and had the terrible ability to steal an enemy's soul;
The Archangels' honor was at stake, since one of them had fallen in an unequal fight. Orrin
prayed long and hard with the clerics and called for protection from the Heavens. Although usually
silent, this time the Heavens answered his call and sent a boon: new powers were granted to some
Archangels. And that is how the Erathian Supreme Archangels came to be. Their new ability and
improved resurrection skills further increased the morale of the armies they accompanied.
Dwelling:
Main Description:
Supreme Archangel
Growth:
1
Health:
500
Speed:
18
Attack:
40
Defense:
40
Damage:
75
Shots:
0
Spells:
2
Portal of Splendor
Gold Cost:
10000
Resource Cost:
4 Gems
Special Abilities:
1. +1 morale to allies in battle
2. Additional +1 morale to allies in
battle, if part of a Hero's army.
3. Can resurrect “live” allies twice per battle.
4. Enemies cannot retaliate.
5. Fearless.
Diamond Dragon (Rampart)
Beginning one fateful day, affairs in the rampart went wrong. For unknown
reasons, gems began to vanish. The situation threatened to get out of control, as
these gems were absolutely necessary for the rampart’s building needs. The
community of the Elder Dendroids agreed that they had need of the wisdom of the
Magic Wood, so they decided to travel there and ask for help.
Having reached the Wood, they asked for guidance and were led to the base of
a cliff where they were amazed by what they saw: the dazzling beauty of a dragon
from whose mouth, instead of sulfur fumes, came fire and jewels. The Magic Wood
granted the Elder Dendroids one of these sparkly dragons and the inhabitants of
the rampart gratefully accepted the gift. In addition to the gems it provided, the new dragon proved a
powerful ally.
Later, the reason for the missing gems was found out. A black knight spy from the necropolis had
been stealing them! But he was caught in the act, and was seized, and hung from the nearest tree where
he soon became a barbecued lesson for other would-be spies.
Dwelling:
Main Description:
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Diamond Dragon
Growth:
1
Health:
500
Speed:
16
Attack:
36
Defense:
36
Damage:
60-75
Shots:
0
Dragon Peaks
Spells:
0
Gold Cost:
8000
Resource Cost:
3 Crystals
Special Abilities:
6. 50% chance to blind enemy for three
rounds.
7. Immunity to all spells.
8. +1 gem daily.
9. Fearless.
Lord of Thunder (Tower)
A titan once got caught in a thunderstorm on his way home. He paid it little
attention, for as everyone knows, titans are so hardy that an act of nature can’t
normally harm them. The horrible lightning struck him in the head and crackled
through is body, exiting through his foot. This did not faze him at all and he
continued on his way. Ten minutes later he got into an ambush with power liches.
There were a lot of them and their quantity might become their best quality. The
titan did not know dialectics, and so their numbers did not deter him. Being a
soldier of fortune, he had agreed to lose his life in a battle and started fighting.
While fighting, he began to realize that the power liches’ death cloud caused
much less harm to him than usual. In addition to taking less damage, our titan hero discovered he was
now able to attack twice as often as his opponents. As the undead losses mounted higher, the power
liches started to fall back, unsure if they could win. And while their optimism dropped, the titan's grew,
until suddenly he found that he had exhausted his supply of thunderbolts. What to do? There was only
hand-to-hand combat now and so the titan rushed bravely into the thinned crowd of enemies. And threw
as another surprise! Every stroke that hit an opponent was accompanied by a bolt of powerful lightning
that came down from the clear blue sky. The fight ended in victory for the titan.
Having returned, he told all about the miracle that happened to him. The elder mages consulted
and conferred and finally decided that this could not have come about without the intervention of higher
Elemental Forces. And since that time, titans who have been found worthy have followed the Divine Call
and gone on a journey of empowerment. They have constructed storm temples in far off places amidst
the fiercest of storms. While dwelling within these temples that struck many times a day by the bolts of
lightning, the titans have gained their new powers.
Dwelling:
Main Description:
Lord of Thunder
Growth:
1
Health:
600
Speed:
12
Attack:
32
Defense:
32
Damage:
60-75
Shots:
24
Spells:
0
Storm Temple
Gold Cost:
10000
Resource Cost:
3 Gems
Special Abilities:
1. Strikes twice.
2. In hand-to-hand calls lightning bolt.
3. Has air shield.
4. Immunity to mind spells.
5. Fearless.
Antichrist (Inferno)
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Some people refer to the dark forces as "disturbers of calmness" because they
cannot be content any place where around them is peace and harmony.
In the deepest and darkest levels of Hell, the forces agreed to create the new
perfect monster that could subdue Erathia and all adjoining lands. And no sooner
said than done. In the world has appeared the antichrist -- an awful fiery monster
against whom no other spirit could stand. His authority over souls is practically
boundless.
Dwelling:
Main Description:
Antichrist
Growth:
1
Health:
400
Speed:
17
Attack:
35
Defense:
37
Damage:
45-60
Shots:
0
Unholy Palace
Spells:
0
Gold Cost:
9000
Resource Cost:
3 Mercury
Special Abilities:
6. Fearsome.
7. –1 luck to enemies in battle.
8. –1 luck to enemies in battle if enemies have
a hero-owner.
9. 50% to take soul for 3 rounds
(petrification).
10. Enemies cannot retaliate.
11. Fearless.
Blood Dragon (Necropolis)
Necromancers always wanted to strengthen vampires so that it was possible to
drain the blood and life force from all creatures in the land. However it is not so
simple to create a very strong vampire because despite their undead powers, their
bodies are merely augmented human flesh.
And so it was reasoned that it would be much easier to impart the vampire’s
abilities to a more powerful essence - to a ghost dragon. A ghost dragon and some
vampires were sent to the spectral vault where the long process of creating a new
and terrible mutant, the blood dragon, began.
Dwelling:
Main Description:
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