Victoriana Dragon in the Smoke.pdf

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BjØrkelo, Tuckey
Chmakova, Labus, Lolli, Vernon
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The Dr agon
In The Smoke
A Penny dreadful for Victoriana
by Mr Kristian Bjorkelo
Illustrated &Engraved by Miss Svetlana Chmakova & Mr Matteo Lolli
Cover Engraving by Ms Ursula Vernon
Layout & Edit by Mr John Tuckey
Playtesters, thanks to: Christian Brandt-Hansen, Raymond A. Kristiansen, Kristine Jørgensen,
Frank Wisnes, Marius Blomkvist.
I ntroductIon 2
B ackground 3
a ct 1:M IssIng H eIrs 5
a ct II,s cene I: InvestIgatIon 11
a ct II,s cene II:r ansoM 29
a ct III:c onfrontatIons 39
t He e nd 48
a ppendIx :t He M artIal a rts 52
“This tale is dedicated to one who was lost to us. Rest in peace, Ingrid, you live still in our memories.”
Thanks to family and friends, to numerous to mention but I’m grateful yo you all. Thanks to ORK and
RegnCon for being my playgrounmds. Thanks to Eva Reme and the folklorists of Bergen.
The Victoriana Game World ©992-2003, The Dragon in the Smoke © 2003, Heresy gaming.
All Artwork is the property of the artist and used with permission.
FUZION™ is the Fuzion Labs Group™ trademark for its Multigenre game system.
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InTroDucTIon
been written with them in mind, it should play equally
well for more experienced characters. The adventure
probably works best with a mixed class group; a bunch
of ‘proles’ without any sense of etiquette might do well
in the nastier parts of town, but would have a dificult
time dealing with their upper class employers. A single
class group could however pull it off, it would just
make some of the social dealings more dificult - but
that’s the thing about a class based society isn’t it?
Whether you wish to start the game with an already
established group of friends or unrelated individuals
is entirely up to you. Hopefully the story’s beginning
serve both options equally well. They may ind it easier
to work together on the case if they already know each
other; however if they are perfect strangers thrown
together (perhaps crossing class divisions) the role-
playing opportunities could be far more interesting. If
this is the irst story in a campaign you should discuss
this with your players before beginning.
H ow to use tHIs
adventure .
The adventure you’re now holding in your hands is a
simple introduction to Victoriana and it deals irst and
foremost with some of the more social aspects of the
setting (as apart from the fantastic), though magic does
have it’s place even here – though very subtly so. It is
meant not only as an introductory adventure for the
players, but also as a tool for you as a GM to help you
start your campaign. This adventure introduces several
NPCs that may or may not have important information
regarding the investigation, but more importantly; the
majority of these characters are potential story hooks
themselves. They are there for you to use in leshing
out the future of your campaign, and we hope you
do so.
You should take your time to read
through the adventure at least once
before playing, and make sure you are
familiar with the different characters
and their motivation. You never
know what will happen during
play, and the better you prepare,
the better equipped you are to
deliver a great session to your
players.
2
Though the adventure’s
climax is quite
dificult for
beginning characters,
this adventure has
The dark and smog illed streets of London in the
Victorian age is an unwelcoming and treacherous
place, and not in the least bit safe for the unprepared
visitor. The following adventure revolves around two
upper class children that have sought adventure within
the East end of London and found it. The two have
been kidnapped by a group of thugs in the employ of a
Chinese Tong seeking retribution against the children’s
father, and it is left up to the players to locate them and
return them to their home. This will lead them through
the dangerous streets of London and bring them into
contact with different characters that might prove
helpful or hazardous, or both.
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BackgrounD
In many ways the game starts ‘in media res’, in the
middle of the story, as a lot has happened before
the PCs are brought into the intrigues. Some of this
background will become known at the beginning of
the game, while much of it will only become known
through the player characters´ investigations. Some of
it might never be known by them.
what ‘help’ his money bought. Despite their desire for
secrecy the Tong delegates ind they have to intervene
directly.
The siblings
The Eldren adolescents Henrietta and Michael Doyle
have on frequent occasions snuck out of their secure
and sheltered upper class homes in the better parts
of London, to go adventuring in the dark and deadly
nightlife in the lower class districts of the city. They do
this inspired by the antics and stories of their second
cousin Robert. They have done this by forcing the
assistance of the house servant Carolyn, whom they
have blackmailed with their knowledge of her affair
with the ‘sleazy’ reporter, Mr. Shefield. With the aid
of Carolyn secured, the two siblings have ventured
into the night time and time again, and experienced
the world that Robert has introduced them to. Through
these activities they have gotten some attention from
a rather nasty crowd of people, among them a small
group of semi-independent thugs based in the dock
area (an Ogre, a Dwarf and a Ratman), currently
contracted by the aforementioned Chinese Tong. Mr.
Harrington, a Dwarven tough guy gained their trust
and lured them away with the promise of great fun
and adventures to be had, in the parts of London he
frequented. The children slowly bonded with the dwarf,
who then arranged for them to be kidnapped by his
companions.
The opium Wars
The Opium Wars are some of the most despicable acts
in the history of Western imperialism, rivalling even
the atrocities committed in later days. The short of it
is that in the mid 19 th century two wars (1839-1846
and 1856-1867+) were waged by the western empires
(spearheaded by Britain) against the eastern empire of
China. The result of the irst war was a crushing defeat
for China, and with the added complication of the
Taiping Rebellion the second war looks to be heading
the same way. The purpose of the war was to allow
western traders to export their goods to China, most
importantly the drug Opium that was illegal in China.
The wars left China and it’s people humiliated by the
barbarians, and the ports forced open to trade by the
war have become criminal havens where drugs and
prostitution are the norm, and where British citizens
and their associates are exempt from Chinese Law.
In real life history (understandably) the resentment
about this lingered on for years, one might say that the
real Opium Wars did not in fact end until 1997 when
Hong Kong was returned to the Chinese.
These thugs are heavily involved in all sorts of illegal
import and export businesses, and now the children are
under lock and key, Mr Harrington is already planning
a double cross of his secretive employers. He believes
the two children, with their pale clean skin and Eldren
features will fetch a high price on the overseas lesh
market, especially in the East. The thugs were ordered
by their Tong ‘employers’ to kidnap the children,
and although it would be the Tong’s intent to return
the children once the dragon artefact was returned,
Harrington and his thugs now have other plans.
The Tong
The Chinese Tongs are often confused with the Triads,
and were frequent bad guys in historical British Pulp.
In reality Tongs, apart from being a family name,
refers to brotherhoods or secret societies. Some may be
criminal, some political and some both. Some Tongs
may even be afiliated with the Triads.
The Tong active in this little tale is an ancient and
secret religious organisation with political aspirations.
Normally quite insular and monastic, they have been
spurred to action by the theft of one of their most
guarded treasures (and responsibilities) by the agents
of Mr Doyle.
The tong sent delegates immediately to retrieve the
artefact, and sent instructions ahead for the hiring
of indigenous local thugs to kidnap any children that
Doyle may have. The Mandarin in charge of the Tong’s
delegation considered the hiring of local criminals a
necessity to delect attention away from his society and
his countrymen residing in London, but it’s a decision
he regrets when he inally arrives and inds out just
The sins of the father
Mr. Henry Michael Doyle is a man of many talents,
and most of them within the realm of inance and
politics; as becomes a man of the lower aristocracy.
Wisely he has invested much of the family funds into
the import-export business, speciically the eastern
spice trade. This way he has secured the family
fortune, and contributed to the economic welfare of the
British Empire. As a businessman Henry is ruthless,
his shrewd inancial sense and willingness to sacriice
others for his own gain have secured an enviable family
fortune. If Henry has one true weakness it is for exotic
3
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art. The importing of cultural treasures
and art from around the world is a true
pleasure for Henry, and he frequently
loans pieces to the Museums of London,
securing him a reputation as a
scholar as well as a gentleman
among society circles.
the owner. Doyle acquired the statue
through his Chinese agents and
allies. Unbeknownst to Doyle,
the dragon statuette has a
history and legacy of its own
far beyond its value as a piece
of art.
Nonetheless Henry’s
fortunes are made in
the eastern spice trade,
which is simply a polite
term for running opium
from India to China.
Among his business
associates are several
Chinese Triads, who have
helped acquire much of these
treasures he so loves, and in
return he has helped them
build distribution networks
to sell his Opium. Recently
Mr. Doyle came across
references to a Dragon
statuette purported
to grant immortality to
The Dragon Statuette
Standing two feet high, this
green jade statuette is of a
Chinese dragon, coiled upon
itself and clutching a green jade
orb. Its value as a historical object
of art is priceless, and the detail of
the sculpture is breathtaking, a
close observer might even swear
that the eyes of the dragon truly do
lash with an inner ire.
Not all is as it seems, the reason
for the startling realism of the
sculpture is that the artefact is
not a sculpture – it is a dragon!
J ade d r agon
Observant readers may have noticed that there are
no dragons in Victoriana, but we did say that they
appeared in legends before the dark ages. The truth
is that Dragons existed before the time of Rome,
and they were rapacious destroyers, sworn enemies
of all living things. Across the globe in isolated and
separate fronts a running battle took place against
the devouring beasts. Most were destroyed or cast
out into the planes, the last few inally hunted down
in the middle ages (giving us our Dragon slayer
legends), but in China one dragon existed whose
power was beyond the abilities of the greatest hero
to slay or dispel.
years preparing their sorcery, and eventually they
were successful, and the mighty dragon was trapped
in a prison of Jade. However the sorcerers found
that although they had captured the beast’s physical
form its own mastery of sorcery allowed it to reach
out to those around it and inluence the minds of
men, ever trying to fool unsuspecting mortals into
performing the rituals needed to release it from its
prison. Knowing the statue could not be destroyed
without releasing the beast the Mandarins hid the
statue in a remote monastery, and founded a Tong to
be responsible for guarding it from the unsuspecting
world.
Eventually a small group of Mandarins came
together with a plan, if they could not slay the beast,
then perhaps they could imprison it. They spent
Now, several millennia later, an ignorant Mr Doyle
has stolen the statue for its artistic value, and it has
started to twist his mind…
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