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Venture 4th: Scourge of the Rat-Men
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A 4E Adventure for Characters
of 1st through 3rd Level
BY GARETH-MICHAEL SKARKA
ARTWORK:
A. NEMO
ALEX CORT
BRIAN MASSEY
GARETH-MICHAEL SKARKA
AND SHAMAN'S STOCK ART
CARTOGRAPHY: BIG FINGER GAMES' STOCK
ART MAPS,
COPYRIGHT MICHAEL TODD,
USED WITH PERMISSION
Scourge of the Rat-Men, Venture 4th, and all other Adamant Entertainment product names and their respective logos are trademarks of Adamant
Entertainment in the U.S.A. and other countries. All Adamant Entertainment characters, character names, and the distinctive likenesses thereof
are property of Adamant Entertainment. This material is protected under the copyright laws of the United States of America. Any reproduction or
unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Adamant Entertainment. Any
similarity to actual people, organizations, places, or events included herein is pureply coincidental.
VISIT OUR WEBSITE AT WWW.ADAMANTENTERTAINMENT.COM
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Contents
INTRODUCTION ...................................................... 3
STAND & DELIVER ................................................. 4
EDGECOMB ............................................................. 7
SMELLING A RAT ................................................... 11
LAIR OF THE RAT-MEN, LEVEL 1 ..................... 14
LAIR OF THE RAT-MEN, LEVEL 2 ..................... 22
EPILOGUE .................................................................. 33
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Introduction
party of characters of 1st through 3rd level. The
encounters designed for this adventure assume a
party of 5 characters. Game Masters who have larger or
smaller parties may wish to adjust the encounters accord-
ingly, using the guidelines presented in the Core Books.
Recently, however, the unthinkable has occurred: Chil-
dren of Edgecomb have been taken, disappearing from
their beds at night, without a trace.
The village headman, Uther Flint, asks the characters
to solve the mystery and save the village.
The heroes quickly discover that the seeds
of Chaos are being sewn, and the vil-
lage of Edgecomb suffers beneath the
Scourge of the Rat-Men!
Game Masters will require the use of the 4E Core Books,
as well as the usual accessories, such as dice and minia-
tures. This adventure features battlegrid pages that can
be used for miniatures combat, and may be printed from
the PDF or copied from the printed book. Game Mas-
ters may ind any number of miniatures lines that feature
Rat-Men, including the top-selling miniatures wargame,
produced in the UK, which features plastic versions as
well as the standard metal variety, which are perfect for
use with this adventure.
ADVENTURE SYNOPSIS
The characters, travelling along a lightly-used trading
route between settlements, is set upon by bandits. After
this brief encounter, the party continues to the nearby
village of Edgecomb. What was once a small trading
post has become a crowded refugee camp -- Banditry in
the area has driven the farmers and settlers in the area
to abandon their homes and cling to the post like a child
clinging to his mother’s skirts, creating a patchwork
village of huts and tents. Winter is on the way, and the
addition of over a hundred hungry mouths threatens to
throw the hard-scrabble village into the chaos of a famine.
The characters learn that the bandits and the possibility of
starvation are not the only problem facing the people
of Edgecomb, nor are they the worst threats. The
village itself is under siege from unknown forces,
and fear and panic is spreading through the settle-
ment.
Initially, livestock began to disappear from
the village -- a goat here, a few chickens
there. This was bad enough, especially
with the strain of the additional population,
and accusations of theft lying back and forth
between residents.
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S courge of the Rat-Men is a 4E adventure for a
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Stand & Deliver
a lightly-used trading path between settlements
(note that this assumes that your campaign follows
the standard “Points of Light” campaign design, where
small enclaves of civilization are separated by vast tracts
of wilderness -- Game Masters can, of course, place this
encounter anywhere within their own campaign world if
they use a different model).
LEVEL 2 ENCOUNTER
625 XP
4x Human Bandit
1x War Dog
Human Bandit Level 2 Skirmisher
medium natural humanoid
Read or summarize the following to your players:
XP 125
Initiative: +6
Senses: Perception +1
You’re following the narrow path through the
woods -- it’s evident that it’s been some time
since any signiicant trade trafic has used this
route: The path is becoming overgrown, and
dead branches from the overhanging trees
have fallen here and there, which surely would
have been cleared by any wagon teams passing
through.
HP 37; Bloodied 18
AC 16: Fort 12, Ref 14, Will 12
Speed 6
Mace (standard, at-will) * Weapon
+4 vs AC; 1d8+1 damage, and the bandit shifts 1
square.
Bow (standard, at-will) * Weapon
Ranged 15/30; +6 vs AC; 1d8+2 damage
Dazzling Strike (standard, encounter) * Weapon
Requires mace; +4 vs AC; 1d8+1 damage, the tar-
get is dazed until the end of the bandit’s next turn,
and the bandit shifts 1 square.
Combat Advantage
The bandit deals an extra 1d6 damage on melee
and ranged attacks against any target it has combat
advantage against.
The Fall air is sharp with the promise of winter,
although the trees block the worst of the wind,
for which you are thankful.
Up ahead, you see the path is completely blocked
by a fallen tree.
Have the PCs make Perception checks against the Stealth
of the hidden Bandits. If the PCs are surprised, the
Bandits act. If the PCs detect the ambush, they may act
as normal.
Align: Evil Languages : Common
Skills: Stealth +9, Streetwise +7, Thievery +9
STR 12 (+2) DEX 17 (+3) WIS 11 (+1)
CON 13 (+2) INT 10 (+1) CHA 12 (+2)
Equipment: Leather armor, Mace, Short bow.
Use the battlemap on the page 6 for the encounter. Two
bandits are hiding in the foliage on the left side of the
path, and two on the right, along with their war dog.
With a cry of “Stand and deliver!” the bandits reveal
themselves and attempt to rob the PCs.
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T he player characters (PCs) are travelling along
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