Violet Dawn The Complete Book of Denizens.pdf

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The Complete Book of Denizens
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“He who is afraid of a thing gives it power over him.”
–Moorish proverb
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Creative Director
Jeffrey J. Visgaitis
Internal Coordinator
Robert J. Gallagher
Authors
David Bareford, C. D. Bennett, Alexander Marsh Freed, Robert J. Gallagher,
Michael A. Mumich, Jason Rosenstock, Jeffrey J. Visgaitis
Additional Writing
Devon Apple, Robert Dorneman, John Dunkleberg, Wil Upchurch
Line Editor
Alexander Marsh Freed
Interior Artists
Jason Brunner, Robert J. Gallagher, Keith Hyduke, Khang Le,
Michael A. Mumich, Aaron Norell, Tony Parker, Scott Purdy, Jason Rosenstock,
Mathias Tapias, Jeffrey J. Visgaitis, Vebjørn Strømmen
Conceptual Art
Michael Chelnokov, Tony Parker, Jeffrey J. Visgaitis
Layout & Typesetting
Jeffrey J. Visgaitis
Cover Artist
Jason Rosenstock
Violet Dawn Logo
Jeffrey J. Visgaitis
D20 Guru
Alexander Marsh Freed
In Memory of
Timothy Visgaitis Jr., your presence is sorely missed. . .
The Inner Circle
779 McKinley Street
Hazleton, PA 18201-2738
570.956.4149
Visit us online at:
www.icirclegames.com
www.violetdawn.com
info@icirclegames.com
Contents trademark and copyright © 2008 The Inner Circle. All rights reserved. This is a work of iction, and any resemblance
to actual persons living or dead is purely coincidental.
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Contents
Introduction.................. 6
Gorg . . . . . . . . . . . . . . . . . . . . . 77
Greater Vylar............... 224
Greater Xxyth . . . . . . . . . . . . . . 247
Grethell................... 78
Grim Master . . . . . . . . . . . . . . . 80
Grimvole.................. 79
Guardian Creatures (Template) . 81
Gynnean.................. 242
Haklaa . . . . . . . . . . . . . . . . . . . 82
Half-xxyth (Template) . . . . . . . . 83
Heart Reaper............... 217
Hertiza . . . . . . . . . . . . . . . . . . . 85
Hexachela................. 87
Igran-krider ................ 88
Inscriber . . . . . . . . . . . . . . . . . . 90
Karg . . . . . . . . . . . . . . . . . . . . . 92
Keeper of the Taint (Template) . . 93
Kehtor .................... 95
Kei-ehri ................... 96
Kenzasa (Template) . . . . . . . . . . 85
Khalor.................... 98
Khasep-Sa ................. 99
Knosirius.................. 108
Kulumar . . . . . . . . . . . . . . . . . . 101
Leech Bat . . . . . . . . . . . . . . . . . 104
Lesser Vylar................ 223
Lesser Xxyth . . . . . . . . . . . . . . . 246
Lightning Bug . . . . . . . . . . . . . . 105
Lumina . . . . . . . . . . . . . . . . . . . 106
Lunar Creatures (Template) . . . . 112
Madness Cluster . . . . . . . . . . . . 113
Madrir.................... 114
Magickin (Template) . . . . . . . . . 116
Malison . . . . . . . . . . . . . . . . . . 118
Melboreth ................. 120
Mindburned (Template)....... 158
Mistji..................... 121
Mi’thu .................... 123
Mokara . . . . . . . . . . . . . . . . . . . 128
Morgathrell ................ 129
Myrcloud . . . . . . . . . . . . . . . . . 130
Narga . . . . . . . . . . . . . . . . . . . . 132
Narlaskin.................. 134
Naryd Grub................ 137
Necromantos (Template) . . . . . . 116
Necromercer............... 138
Nest Guardian.............. 63
Nether Wisp . . . . . . . . . . . . . . . 140
Ngakoi . . . . . . . . . . . . . . . . . . . 142
Nightbeast................. 145
Nightmare Collector . . . . . . . . . 147
Oozecrawler ............... 149
Ossecap . . . . . . . . . . . . . . . . . . 150
Painted Sentry .............. 151
Phylaern . . . . . . . . . . . . . . . . . . 152
Plague Apotheosis........... 154
Plague Bringer.............. 153
Planar Grimalkin............ 155
Psyros . . . . . . . . . . . . . . . . . . . . 157
Qeh’thral.................. 159
Raging Spirit . . . . . . . . . . . . . . . 29
Ranzeptera . . . . . . . . . . . . . . . . 161
Rotwood .................. 162
Saihar . . . . . . . . . . . . . . . . . . . . 164
Scion of Krüg (Template) . . . . . . 166
Servant of the Black Wind ..... 168
Shadow Puppet (Template) . . . . 169
Shard..................... 61
Shipwreck Ooze . . . . . . . . . . . . 171
Skareth . . . . . . . . . . . . . . . . . . . 254
Skarren . . . . . . . . . . . . . . . . . . . 172
Solar Creatures (Template)..... 175
Soulless One............... 176
Soultrapper . . . . . . . . . . . . . . . . 178
Spirit Pup . . . . . . . . . . . . . . . . . 180
Spirit Swarm . . . . . . . . . . . . . . . 181
Stalassein . . . . . . . . . . . . . . . . . 184
Stompling . . . . . . . . . . . . . . . . . 185
Straga . . . . . . . . . . . . . . . . . . . . 186
Stygian Slaver . . . . . . . . . . . . . . 102
Sulwynarii................. 187
Swallowed . . . . . . . . . . . . . . . . 190
Taa’ran . . . . . . . . . . . . . . . . . . . 191
Tangleweed................ 192
Tasked (Template) . . . . . . . . . . . 193
Teo-selerai................. 195
Threneghul . . . . . . . . . . . . . . . . 196
Time Walker . . . . . . . . . . . . . . . 198
Trakza .................... 200
Transmutron (Template)....... 117
Tree Spinner . . . . . . . . . . . . . . . 202
True Mistji................. 126
Tulgorth................... 203
Tzorda.................... 205
Ubu...................... 207
Ulnumaru . . . . . . . . . . . . . . . . . 208
Undead Stalker . . . . . . . . . . . . . 209
Urgeld.................... 20
U’thic . . . . . . . . . . . . . . . . . . . . 211
Vacuous Engulfer............ 212
Valikir .................... 214
Vanthiir................... 216
Vohrahn . . . . . . . . . . . . . . . . . . 219
Void Spider ................ 221
Vylar..................... 223
Wailhaunt ................. 227
Warding Visage ............. 229
Water Swarm............... 182
Weeper in the Wastes . . . . . . . . 231
Winterbrood Fury . . . . . . . . . . . 232
Wispheri .................. 234
Wraithlight . . . . . . . . . . . . . . . . 236
Wretchling . . . . . . . . . . . . . . . . 237
Xashuul................... 238
Xiir . . . . . . . . . . . . . . . . . . . . . . 239
Xxyth..................... 244
Yethil..................... 252
Zeidian . . . . . . . . . . . . . . . . . . . 253
Zha’lari ................... 256
Chapter 1: Building a Creature . . . 7
New Subtypes.............. 7
New Skills................. 7
New Feats ................. 9
New Epic Feats . . . . . . . . . . . . . 12
Chapter 2: New Creatures ....... 14
Abjuraton (Template)......... 116
Accursed Tulgorth . . . . . . . . . . . 204
Adithari................... 14
Agraukith . . . . . . . . . . . . . . . . . 15
Air Swarm ................. 181
Alaihar . . . . . . . . . . . . . . . . . . . 17
Arageld ................... 19
Arch-xxyth . . . . . . . . . . . . . . . . 249
Argill..................... 21
Ascetic Stalker.............. 135
Astral Sentinel.............. 64
Aszevara (Template) . . . . . . . . . 22
Automental ................ 24
Beasthound................ 26
Bestarius . . . . . . . . . . . . . . . . . . 106
Bhorloth . . . . . . . . . . . . . . . . . . 28
Blackwater Slough........... 30
Blood Ooze................ 32
Boil Spore ................. 33
Braershoot................. 34
Brood Mother . . . . . . . . . . . . . . 225
Burrower.................. 35
Bygone Creatures (Template)... 36
Bygone Uvuudaum .......... 37
Carcaetan . . . . . . . . . . . . . . . . . 38
Cave Spinner............... 202
Centioch .................. 40
Coran’tul.................. 41
Cosmic Sentiel . . . . . . . . . . . . . 65
Crelith.................... 43
Crimson Mokara . . . . . . . . . . . . 167
Crystal Relector . . . . . . . . . . . . 45
Culkma ................... 46
Dagger Worm . . . . . . . . . . . . . . 47
Dark Wanderer . . . . . . . . . . . . . 48
Darlith.................... 50
Darnu . . . . . . . . . . . . . . . . . . . . 51
Darnu, Albino .............. 51
Deep Zeidian . . . . . . . . . . . . . . 253
Devourer Worm . . . . . . . . . . . . 52
Dharcanen . . . . . . . . . . . . . . . . 54
Doomweaver. . . . . . . . . . . . . . . 55
Dreadspawn . . . . . . . . . . . . . . . 56
Dread Spire................ 58
Droth’yar.................. 60
Duogoth . . . . . . . . . . . . . . . . . . 62
Earth Swarm . . . . . . . . . . . . . . . 181
Eidoneus .................. 110
Empyrean . . . . . . . . . . . . . . . . . 64
Enchantrix (Template) . . . . . . . . 116
Epicurean . . . . . . . . . . . . . . . . . 68
Eri ....................... 69
Ethereal Adder.............. 71
Fire Swarm . . . . . . . . . . . . . . . . 182
Flame Servant . . . . . . . . . . . . . . 72
Flame Soul . . . . . . . . . . . . . . . . 73
Glamwing................. 74
Goldencrest................ 75
Chapter 3: Other Creatures ...... 258
Mundane Animals........... 264
Chapter 4: Tables . . . . . . . . . . . . . . 265
New Summoning Tables . . . . . . 265
Creatures by Type (and Subtype) . 266
Creatures by Challenge Rating . . 266
Alternative PC Races ......... 267
Cohorts ................... 267
Animal Companions, Familiars,
and Mounts................ 268
Template Level Adjustments . . . 268
Chapter 5: Sample Templates..... 269
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Introduction
“We fear monsters because they are part of ourselves, or
because they are not. To defeat the former, we look into our
hearts, and vanquish our opponents through purity of thought
and act. To defeat the latter, we raise blade and torch, and
confront our problems directly.”
– From the essays of Virkar, zeidian warrior-poet
frequently take class levels are detailed further here.
Physiological Uses: Certain creatures have qualities which
allow the knowledgeable and skilled to make use of their
remains. Items that can be manufactured from a creature’s
body are given a value in gp and a creation DC (usually for a
Craft skill). Creating these items follows the standard rules for
the Craft skill, unless otherwise stated. Except where noted,
only one item can be created per creature carcass.
Some creatures can be used to reduce a magic item’s base
price for purposes of magic item creation. This does not change
any other creation requirements, but costs derived from the
base price (such as base creation cost, creation time, and XP
cost) are reduced accordingly. The item’s actual base price (as
well as its market price) does not change–the reduction only
applies to the costs for item creation. As with using creature
parts for mundane items, unless otherwise stated, each carcass
leaves enough material for use in one magic item.
Creature parts (such as soultrapper petals) which can be
added to spells as material components to add metamagic or
other effects can be used by any spellcaster. The spellcaster
does not need to have the metamagic feat duplicated, nor does
the spellcaster need to have access to a spell slot of the level
that the spell, when modiied by a metamagic feat, would
ordinarily require.
Adventure Ideas: This section contains suggestions and
ideas for using the creature in an adventure.
On Avadnu: This section explains how the creature its
into Avadnu, and offers history, legends, and cultural views
of the creature. Dates are from the sulwynarii calendar, which
divides recorded history into arcs of 1,000 cycles each. Each
cycle marks the speciic period between two winter solstices.
Other Creatures (Chapter 3): Chapter 3 explains how
creatures from sources other than Denizens of Avadnu it into
the setting of Avadnu, and offers alternative takes on traditional
monsters.
Tables (Chapter 4): Chapter 4 contains new tables for spells
such as summon monster , and listings of monsters by CR.
Denizens of Avadnu introduces over 140 new creatures for
use in fantasy games. Some are new twists on old favorites,
while others are original creations designed to surprise DMs
and players alike. Most of the creatures and nearly all of the
skills, feats, and special abilities can be easily used in any
fantasy setting, but plenty of background is provided to help
DMs integrate the material into their own campaign worlds.
Some DMs may wish to introduce new creatures sparingly,
using them to catch jaded players off-guard, while others may
wish to make them an essential part of their games’ lavor.
The World of Avadnu
The “natural habitat” of the creatures in this book is Avadnu,
the setting used by The Inner Circle’s Violet Dawn: The Time
of the Unravelling line of products. Avadnu is a dark fantasy
world suffering from the mistakes of its past, where more
people are struggling to survive than attempting to rebuild. All
creatures have sections describing how they it into the world
of Avadnu, and even DMs running games set elsewhere can
use these sections as examples of how a given creature might
it into a world’s history.
More information on Avadnu can be found at the oficial
Violet Dawn web site, at http://www.violetdawn.com.
Using This Book
Denizens of Avadnu is divided into four chapters:
Building a Creature (Chapter 1): This chapter details a
new subtype, new skills (such as Autoheal and Sculpt Self),
and new feats (such as Controlled Breathing and Draining
Weapon).
New Creatures (Chapter 2): Chapter 2 is the heart
of Denizens of Avadnu , and describes new creatures and
templates. Most creature writeups contain up to eight sections.
Some creatures have additional sections to explain unique
qualities.
Statistics: The creature’s statistics are listed in a black box
labeled with the creature’s name. In addition, the creature’s
Challenge Rating is displayed in a shield in the margin of
the page. (A ‘T’ in place of a Challenge Rating denotes a
template.)
Description: Following the statistics block is a summary of
the creature’s physical traits, habits, and habitat.
Combat: The combat section explains how the creature
ights, as well any special abilities the creature may have.
Society: Intelligent creatures with complicated societies
have expanded culture and lifestyle descriptions in this section.
Characters: Creatures appropriate for use as PCs or who
6
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