Conan - OGL - Field Guide to Creatures of the Hyborian Age, Pt 2 (article).pdf

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A Field Guide to Creatures of
the Hyborian Age
A detailed study of Man-Apes for
Conan The Roleplaying Game, Part II
A detailed study of Man-Apes for
Josh Kapfer
Conan The Roleplaying Game, Part II
IV. For the Games
IV. For the Games
Master
points in mind when creating adventures in which
man-apes play a role:
Remember, adult male man-apes are no pushovers.
For example, in all of his encounters with them,
Conan has signi cant dif culty, not only winning,
but surviving, and the same should be true of your
Player Characters.
mountainous cliffs. Use these skills to make
your Player Character’s encounter with these
critters more interesting.
Master
A Finally, very few living beings will, of their
own accord, ght to the death if escape is an
option. If your adventurers get the upper hand
in a combat with man-apes, the man-apes may
try to ee. This can lead to an exciting chase
through the jungles of Kush, or the mountains
near Zamora.
‘The beast peering from the scarlet
hood was utterly bestial, and yet Murilo
realised that Nabonidus spoke truth
when he said that Thak was not wholly
beast. There was something in the red
murky eyes, something in the creatures
clumsy posture, something in the whole
appearance of the thing that set it apart
from the truly animal.’
Rogues in the House, Robert E.
Howard
A Come up with a reason why your Player
Characters would encounter man-apes. As a
Games Master, try to avoid, what I call, the
habit of 'throwing your Player Characters into
the meat grinder'. If your Player Characters
were attacked by man-apes, why? Were the
man-apes hunting them? Were the man-apes
protecting their young? Were they acting
because of the command of some evil sorcerer
who has power over them?
Most importantly, be creative and have fun! That is
what playing roleplaying games is all about!
Man-Apes in Game
Terms
A Before you include man-apes in your
adventure, think about the region where your
Player Characters are currently travelling.
Do man-apes normally exist here? If not,
why would they be present for your Player
Characters to run afoul of them?
‘Instantly Thak, on the other side
of the chamber, wheeled, glared and
charged with a thunderous roar.’
-Rogues in the House, Robert E.
Howard
Incorporating
Man-Apes into Your
Campaign
Man-apes can make great additions to your
adventure or campaign. They can be encountered
singly, in pairs (although this usually only applies to
Yahtis) or in family groups. There is little challenge
in using them in adventures. The biggest challenge
for Game Masters is nding an appropriate way to
use them based on the skill and number of Player
Characters in the adventuring party. Keep these
A Make use of the Special Attacks, Qualities/
Weaknesses and Feats possessed by man-apes
(which will be discussed shortly). Man-apes do
not just come running straight at an opponent
during combat. They ambush prey by jumping
out of trees or by throwing boulders down from
In this chapter, man-apes have been re-vamped using
the layout on page 324 of the Conan Roleplaying
Game Core Rulebook (Atlantean Edition) as a
template. The major differences from that original
write-up will be outlined in this section. Here you
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will also nd mention of all the additional Special
Attacks, Qualities/Weaknesses and Feats available
only to man-apes. These will add depth, options
for creativity, and realism to any man-apes that you
choose to include in your adventure.
described below.
A Special Attack/Qualities/Weaknesses have
changed. These have also been altered so that
Games Masters have the ability to select from
several old and new Special Attacks/Qualities
described below. The Special Attack Improved
Grab is no longer available. Fear not! Several
new Special Attacks and feats have been created
to take the place of Improved Grab, while
giving the Games Master more options for
combat.
Differences from the
man-apes as described in
the Atlantean Edition
There are now several types of man-apes and each
one has unique game statistics (Attributes, Skills,
HD and so on.) that are different from the man-apes
in the Atlantean Edition.
A An addition has been made to the DR of
these beasts. They still have a natural DR
against all weapons (3 in sub-adults and 5 in
adults). They now also receive a separate
DR against attacks with bludgeoning
weapons (6 in sub adults and 10 in adults)
due to the robust nature of their skeletons.
Feats
Feats
This section lists, in detail, the types of unique
abilities (in the form of special Feats) possessed
by man-apes. These Feats have been designed
to give man-apes more depth and options for the
Games Master when planning encounters with
the beasts. Several are not available to Player
Characters or normal Non-Player Characters. Feats
that have already been described in other Conan
RPG sourcebooks will only be mentioned here.
For complete descriptions of them, see the source
material where they were originally printed.
A Attack statistics have
been changed. Now, man-apes
accomplish a single attack
through the use of the claws
rather than a slam (as a new
Special Attack option deals with
slam attacks), and a full attack
consists of two claw
attacks and a bite
attack.
Rules for Selecting Your Man-Apes Feats: As the
OGL rules for monster creation states, monsters are
allowed 1 (+1 per 3 HD) feats. Therefore, a creature
with 2 HD is only allowed 1 feat, a creature with
3 HD is allowed two feats, a creature with 6 HD is
allowed three feats and so on. When selecting your
man-ape’s feats, keep this in mind. The average
man-ape, as described below, has 6 HD. It is
therefore allowed three feats. Note: Although it is
up to the Games Master, it is bene cial for all man-
apes to take the feat Grapple (Man-ape Combat),
as this gives them more options for attacking.
Furthermore, as knowing how to properly grapple
is necessary for delivering lethal damage while
doing so, this feat is a prerequisite for several of the
Special Attacks listed in the next section.
A Feats have
changed. In this
new version of
man-apes, Games
Masters have
the option to
personalise
their man-apes
(depending on the
creature’s role in
the adventure)
by selecting from
both old and new
feats available
to man-apes
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Old Feats Still Available as
Old Feats Still Available as
Options for Man-Apes
one and began at step two when initiating a grapple.
Man-apes can initiate a grapple with a successful
grapple attack (opposed against an opponent’s
grapple defence). A successful grapple attack also
automatically deals 1D4 damage plus strength
modi er and gives man-apes the opportunity to use
one of the following Special Attacks listed below:
Crush; Rend Limb From Limb; Shatter Bones, Shake
the Blood as a Full Attack during the subsequent
round after the successful grapple attack. Man-apes
also do not receive a –4 penalty on their grapple
checks when attempting to deal lethal damage. They
also do not suffer a –4 penalty on natural weapon
(claw) attacks when grappling. In addition, man-
apes can Dodge while grappling. See page 173-175
of Atlantean Edition for normal grappling rules. In
addition, this feat is necessary if the Games Master
wishes to choose from the following Special Attacks
for his/her man-ape: Crush; Rend Limb From Limb;
Shatter Bones, Shake the Blood.
Bene ts: When attacking an opponent head-on,
a man-ape can leap a distance of up to 25 ft from
a standing position as a free action. Man-apes
can also leap straight up or down (up to, or down
from a tree branch) up to 30 feet even if starting
with both feet planted squarely on the ground as
a free action. Furthermore, these creatures can
automatically jump this distance (whether the jump
is parallel, up, or down), and do not need to roll as
is described in the Jump Rules on Page 92 of the
Conan Core Rule Book (Atlantean Ed). Note: to
attempt a ‘standing broad jump’ type of leap forward
at an opponent that is on the same level as the man-
ape, an open space between the man-ape and its
quarry is necessary.
Options for Man-Apes
Alertness
Mulitattack (teeth and claws)
Power Attack
NewMan-ApeSpecificFeats
Eyes of Night
Eyes of Night
Because they shy away from light (both natural and
magical), man-apes have learned to adapt to utter
darkness and can maneuver quite ef ciently in pitch-
black conditions, such as the dead of night. This is
in addition to the Low-light Vision Special Quality
listed on pg. 299 of the Conan Roleplaying Game
Core Rulebook (Atlantean Edition).
Prerequisites: This Feat is available to all man-
apes that are not infants. This Feat is not available
to Player Characters or normal human Non-Player
Characters. Although Yahtis are not afraid of light,
they still have access to this Feat.
Bene ts: Man-apes receive a +2 to all skill checks
performed in absolute darkness. They also receive
no penalty for skill checks performed in very low-
light conditions (such as torch light).
Special Attacks,
Special Attacks,
Abilities and Qualities
Abilities and Qualities
‘Swiftly the terrible strength of the
anthropoid overcame the leverage
of braced arm and knee. Inexorably
Conan’s arm bent under the strain;
nearer and nearer he was drawn to the
slavering jaws that gaped for his life.’
Iron Shadows in the Moon,
Robert E. Howard
‘The mighty arms spread wide as the
beast plunged, stupefying quick for all
his vast bulk and stunted legs.’
Iron Shadows in the Moon,
Robert E.Howard
GrappleMan-ApeCombat
GrappleMan-ApeCombat
This feat represents the man-apes superior grappling
ability.
Prerequisites: This Feat is available to all man-
apes that are not infants. This Feat is not available
to Player Characters or normal human Non-Player
Characters.
Bene ts: With this feat, a man-ape’s base grapple
attack bonus always equals 1D20 + base attack
bonus + Strength modi er + special size modi er
(+0 for subadults, +4 for adults) + 5 (special feat
bonus). Grapple defence equals 1D20 + base attack
bonus + strength modi er + special size modi er + 5
(special feat bonus). All steps for successful grapple
attacks (listed on pg 174, Atlantean Ed.) remain the
same, except that man-apes with this feat ignore step
Uncanny Leap
Uncanny Leap
Keeping a man-ape from getting into grappling
range is the best way for Player Characters to survive
encounters with them. This is incredibly dif cult,
however, due to their amazing ability to leap long
distances at speed. An adventurer may be faced
with a man-ape that is 20 feet away one second, and
the next may be ghting for his/her life as the beast
leaps into an arm’s length and is attempting to rip
limbs from their sockets.
Prerequisites: This Feat is available to all man-
apes that are not infants. This Feat is not available
to Player Characters or normal human Non-Player
Characters.
All monsters have certain Special Attacks/Qualities,
and perhaps even Special Weaknesses. Man-apes
are no exception. Therefore, in this section you will
nd both old and new Special Attacks available to
Man-apes. No detail is given on the old Special
Attacks, as they can be found in the Conan RPG
Core Rulebook (Atlantean Ed).
Rules for selecting your man-ape’s Special Attacks:
The rules in this regard are simple. Sub-adult man-
apes (be they black or grey) can have one Special
Attack. The average man-ape (be they black or grey)
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Spending of a Fate point can reverse the effects of
a disembowelling strike whether wearing armour or
not.
Crush Ex
The description of this Special Attack
remains unchanged from that located
on Pg. 324 of the Conan
Roleplaying Game Core
Rulebook (Atlantean Ed).
Prerequisites: Grapple
(Man-ape Combat) feat.
Bene ts: Same as listed in
Conan RPG Atlantean Ed.
From Which Way Does He
Come? Ex
Man-apes are masters of stealth and ambush. They
use this tactic while hunting and are deadly ef cient.
Bene ts: Man-apes gain a +4 on all Hide and Move
Silently skill checks when ambushing prey. If
successful, the target being ambushed is Surprised
(pg 152, Conan RPG, Atlantean Ed.). Man-apes also
gain a +2 to their initiative rolls when engaging in
combat in familiar territory.
Note: a successful Spot check (opposed vs. the
man-apes Hide or Move Silently skill checks) means
that the attacked individual is not Surprised.
Disemboweling
Strike Ex
The claws are one of the man-apes
most important weapons. When
hunting, man-apes use them to
quickly incapacitate prey. They
are also very effective melee
weapons. When attacking
an armed individual,
most man-apes will use a
combination of their claws
and dexterity to get close
enough to the individual
for grappling (where they are very
formidable, indeed). When using
their claws, man-apes will often aim for the throat
or stomach of their opponent, and have the ability to
cause serious damage in one swipe.
Bene ts: If a man-ape succeeds in delivering a
critical strike with its claws, rather than following
the normal damage multiplier, roll 1 D20. On a
roll of 20, the man-ape disembowels the opponent.
If not wearing metal armour, his/her hit points are
automatically reduced to zero and they are Disabled
(pg. 163, Conan RPG Atlantean Ed.) Furthermore,
he/she looses an additional one point/round until
healed or dead. NOTE: if the opponent makes a
successful Fortitude saving throw (DC 17) their hit
points are halved rather than reduced to zero. The
additional damage per round still applies, however.
Low-light Vision
The description of this Special Ability is unchanged
from that on pg. 299 of the Conan Roleplaying
Game Core Rulebook (Atlantean Ed).
Rend Limb From Limb Ex
Man-apes possess amazing strength. When engaged
in close-quarters grappling, man-apes can utilise
this strength to literally rip opponent’s arms and legs
from their joints, and even twist off their heads. The
results of such attacks can leave a would-be attacker
maimed or dead.
Prerequisites: Grapple (Man-ape Combat) feat
Bene ts: If a man-ape attempts to grapple with an
opponent, and successfully rolls a grapple attack
that exceeds the opponents grapple defense by 5, as
a full attack the round after the successful grapple
attack, he can choose to grab one of the victim’s
limbs and gain the leverage necessary to maim him/
her. Next, 1 D20 is rolled and the following chart
is used to determine the result of the attack. Note:
the individual being attacked can attempt a Re ex
saving throw (DC 20). If successful, the result of
the roll to determine the outcome of the man-ape’s
is allowed to have two Special Attacks. Dominant
male man-apes or females protecting an infant (be
they black or grey) are allowed to have three Special
Attacks. Note: The Special Attack Improved Grab
listed on Pg 324 of the Conan Roleplaying Game
Core Rulebook (Atlantean Ed.) is no longer available
to these beasts. Fear not, however, for this has been
replaced by the feat Grapple (Man-ape Combat),
described in the feats section. This new feat allows
you greater exibility and speci city in the type of
attack you want your man-ape to most commonly
use. Furthermore, that feat is a prerequisite for
several Special Attacks listed below.
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Special Weakness
‘’His kind are creatures of darkness and the
silent places, haters of the sun and moon.’’
-Conan, Iron Shadows in the Moon,
Robert E. Howard
Shun the Light: Because they are more at home in
complete darkness, man-apes do not adjust well to
light (both natural and arti cial). They fear even
re, and may ee from it. Thus, most man-apes
presented with re must make a successful Will
saving throw following the rules listed for The
Terror of the Unknown on pg. 313 of the Conan
Roleplaying Game Core Rulebook (Atlantean Ed.),
with the following exception: the DC for this roll
is determined on the table listed below. When
determining the effects and results of this roll,
alpha male man-apes are considered 3 rd level, while
all other man-apes are considered 1 st or 2 nd level.
These effects, however, are not felt in deep jungles,
whether it is day or night, but will take hold if the
man-ape happens to wander (or be coaxed) into an
area where direct sunlight penetrates the canopy of
trees (treat as Dappled Daylight on the table below).
grapple attack (on the table below) is reduced by 2.
In addition, spending a Fate point can reverse the
effects of a 19 or 20 roll on this table.
where the combat is taking place. The man-ape can
also use this Special Attack to throw an opponent
(10-15 ft, regardless of weight) in any direction,
rather than slamming him/her into an object or the
ground.
Prerequisites: Grapple (Man-ape Combat) feat
Bene ts: All such slamming or throwing attacks
automatically deal four points of damage. The
amount of additional damage dealt by the attack,
depends on the type of object that the victim is being
slammed into or thrown onto. Note: a successful
Re ex saving throw by the attacked individual (DC
of 17), means that the individual has wriggled free
and the attack is negated.
Roll
Result
1-10
Nothing
Opponent receives an additional two
points of damage
11-16
Opponent receives an additional ve
points of damage
17-18
Opponent’s weapon arm is popped out
of joint. He/she cannot wield their
weapon (even if it requires two hands)
unless healed with the Heal Bone,
Joint and Ligament Damage use of
the Heal skill (see below). The pain
is unbearable and he/she is at –5 to
all skill, saving throws, and attribute
checks until healed. Furthermore,
he/she receives 5 points of damage and
an additional point per round until the
damage is healed.
Object Slammed
Object Slammed
Into
Additional Damage
Into
Water (pond, lake,
pool)
19
None
Soft Ground
(loamy, sandy,
swampy)
1 point
Hard Ground (rock,
compact dirt)
3 points
Note: Yahtis are more frequently witnessed in lighter
conditions and are not affected by this Special
Weakness.
The opponent’s head is twisted 180
degrees in the wrong direction by
the man-ape. Dies instantly with a
horrifying look on his/her face.
2 points (note: the slam
attack obliterates the
object, creating pieces too
small to cause shrapnel
damage)
20
Furniture (table,
chair)
DC for Man-ape
Will Saving Throw
DC for Man-ape
Scent Ex
The description of this Special Ability is unchanged
from that on pg. 299 of the Conan Roleplaying
Game Core Rulebook (Atlantean Ed).
Type of Light
Will Saving Throw
Broad Daylight
25
Large Metal Object
(metal door)
3 points
Dappled Daylight
20
Large Tree Trunk
2 points
Magical Fire (Flame
Powder, Acheronian
Demon-Fire, Kothic
Demon-Fire)
Shatter Bones, Shake the Blood (Ex)
If a successful Grapple (Man-ape Combat) attack
occurs, man-apes have the option, as a full attack
the round after the successful grapple attack, of
slamming their opponent against an object or the
ground (if applicable). This object can be a rock, a
tree, a piece of furniture, and so on depending on
Large Stone Object
(cliff face)
15
2 points
Bon re
15
Torchlight
10
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