Eclipse Phase - New Melee Weapons.pdf

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NEW MELEE WEAPONS
BLADES
BLADES
Diamond Hatchet: A versatile tool and survival
implement, the diamond hatchet features a
diamond-coated axehead with a flattened rear for
hammering work. It may be thrown using the
Throwing Weapons skill. [Low]
Diamond Knife: A diamond-coated blade is the
most common improvement over the standard
knife, improving its durability and sharpness.
[Low]
Extendable Spear: When retracted, the
extendable spear may be used as a knife (EP, pg.
335), but can be instantly extended with a quick
twist or signal. [Low]
Hatchet: The hatchet is the standard light utility
axe, and may also be thrown. [Trivial]
Spear: The age-old spear is extremely rare
outside of the hands of some dedicated
primitivists, and a few followers of the martial
arts. It is easily improvised by affixing a sharp
blade to a pole, or simply using a sharpened pole
or length of pipe or tubing, and may also be
thrown. [Trivial]
CLUBS
Extendable Staff: A cylinder small enough to fit
within the palm when retracted, a solid flick or
electronic signal causes the extendable staff to
telescope to its full length. [Low]
Rock: Any handy chunk of metal or other hard
debris can be used as an improvised weapon
whether held in the hand and used to smash an
opponent’s face in (using the Clubs skill) or thrown
at them (using the Throwing Weapons skill).
[Zero]
Staff: Any roughly human length bar, piece of
tubing or piping, or in rarer cases wood, can be
used as a staff. In a few cases, purpose-made staves
are also crafted, especially for the practitioners of
various martial arts. [Trivial]
NEWMELEEWEAPONS
BLADES
ARMOR PENETRATION (AP) DAMAGE VALUE (DV)
AVERAGE DV
Diamond Hatchet
-3
1d10 + 3 + (SOM ¸ 10)
8 + (SOM ¸ 10)
Diamond Knife
-3
1d10 + 2 + (SOM ¸ 10)
7 + (SOM ¸ 10)
Extendable Spear
-1
2d10 + (SOM ¸ 10)
11 + (SOM ¸ 10)
Hatchet
-1
1d10 + 3 + (SOM ¸ 10)
8 + (SOM ¸ 10)
Spear
-1
2d10 + (SOM ¸ 10)
11 + (SOM ¸ 10)
CLUBS
ARMOR PENETRATION (AP) DAMAGE VALUE (DV)
AVERAGE DV
Extendable Staff
1d10 + 3 + (SOM ¸ 10)
8 + (SOM ¸ 10)
Rock
1d10 + (SOM ¸ 10)
5 + (SOM ¸ 10)
Staff
1d10 + 3 + (SOM ¸ 10)
8 + (SOM ¸ 10)
NEWWEAPONRANGES
WEAPON (TYPE)
SHORT
RANGE
MEDIUM
RANGE (-10)
LONG
RANGE (-20)
EXTREME
RANGE (-30)
Thrown Weapons
Hatchet
To SOM ¸ 5
To SOM ¸ 2
To SOM
To SOM x 2
Rock
To SOM ¸ 5
To SOM ¸ 2
To SOM
To SOM x 3
Spear
To SOM ¸ 5
To SOM ¸ 2
To SOM
To SOM x 3
by Colin Chapman, 2010
For the Eclipse Phase RPG
Creative Commons,
Attribution-ShareAlike
NEW MELEE WEAPONS
BLADES
CLUBS
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