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//ROOT DIRECTORY//
Welcome Back!
2
M66: Dante’s Road
3
Aquatic Morphs and Gear
8
Costán Sequeiros
14
Reality Check For Socially
Motivated Reality Framing
16
Re-Gen Corporation
18
Expanding the Role
of Nanofabrication
21
Fun With Heavy and
Crew-served Weaponry
24
Eclipse Phase is a trademark of Posthuman Studios LLC. Used without permission. Some content copyright
Posthuman Studios LLC under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
For more details, see http://eclipsephase.com/cclicense
Quincey Forder
Martin Swan
Over he Ice
Marc Huete
Costán Sequeiros
William Wilson
G.W. “Tachi” Cooper
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Welcome Back!
his is the second issue of he Eye. We got good feeback from Eclipse Phase fans that checked
out our freshman issue, and we still have a lot of submisions in the queue for future releases.
You are a creative bunch, and I’m sure it makes the people over at Posthuman Studios,
LLC proud to see you all kicking around in the world they created, and using the Creative
Commons license to it’s fullest!
Still, we can always use more! If you’ve got a plug-in, rule hack, scenario, fan iction, or just
a head full of story hooks, drop by the darkcast site at www.irewall-darkcast.com and
submit your work. We can especially use artists to draw, paint, and render art to bring the
submissions to life, or stand as works on their own! We’d like to throw out a special thank
you to painter Char Reed (charreed.com) for her excellent work is issues one and two!
Help spread the word about he Eye ! If you
frequent the oicial Eclipse Phase forum, you
canget heEye userbarat www.eclipsephase.
com/userbars . We also have presence on
Facebook (www.facebook.com/pages/
he-Eye/175182579197447) and Twitter
(@heEyeEP), so be sure to friend/follow
us where you can!
Content Editors
Donnie Clark, G.W. “Tachi” Cooper, Sarah
E. Hood, Costán Sequeiros, Shannon
VanDenbos, Graham Wark
Graphic Design
Donnie Clark
Graphic Design
Donnie Clark
Site Programming
Sarah E. Hood (www.irewall-darkcast.com)
Convention season is in full swing as well,
so if you are heading out to any of the cons
and ind yourself gaming or hanging out
with Eclipse Phase fans, be sure to let them
know where to ind us!
Site Programming
Sarah E. Hood (www.irewall-darkcast.com)
Artists
1971yes (pg. 20),3dRed (pg. 26), Kathy Gold
(pg. 27), Sarah E. Hood (pg. 7), Jenstrulsson
(pg. 15), Katjakay (pg. 6), rdevill (pg. 5),
Char Reed (pgs. 8-11 & 17), Bruno Werneck
(pg. 1), William Wilson (pg. 18)
2
Artists
1971yes (pg. 20), 3dRed (pg. 26), Kathy Gold
(pg. 27), Sarah E. Hood (pg. 7), Jenstrulsson
(pg. 15), Katjakay (pg. 6), rdevill (pg. 5),
Char Reed (pgs. 8-11 & 17), Bruno Werneck
(pg. 1), William Wilson (pg. 18)
hanks!
he Staf
The Eye//An Eclipse Phase Fanzine
Content Editors
Donnie Clark, G.W. “Tachi” Cooper, Sarah
E. Hood, Costán Sequeiros, Shannon
VanDenbos, Graham Wark
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M66 : Dante’s Road
On Earth, through the centuries, there are been many roads of legend. Roads of tears, of shame and hope,
courage and even faith. Man has trodden the paths of trade, foolish treasure hunts and the Silk Road.
he devout have made the pilgrimage to St Jacques de Compostel, walked the 40 years walk through the
desert to a promised land, and followed the bricked street of the Via Dolorosa. Even the long walk to a
certain death…examples are aplenty. And now that Transhumanity has found a new home on Mars, you
will discover that here too we have such a road, aptly named Dante’s Road.
by Quincey Forder
ORIGINS OF A NIGHTMARE
Today, the M-66 is a patchwork of roads, tracks, and
semi-abandoned highways not appearing in any
oicial maps or automatic piloting AIs itineraries.
If you are thinking of plotting your course based
on the original consortium plans that you found on
the Mesh, think again; it has changed so much over
the years that you will ind yourself in the middle
of the TQZ before you realize your mistake. You
should also know that use of Dante’s Road is not,
in any way or form, sanctioned by MDOT; and
if something happens to you while you’re on that
road (and that’s a very likely prospect) you won’t be
helped. Not by MDOT anyway…
When the architects of the Fall, the abominations
known as the TITANs, reached Mars and rendered
thousands of square miles uninhabitable and
hazardous to cross, it made traveling in that region
a nightmare. Railroad and highways were severed,
not to mention that the transportation of goods,
ores, and morphs became impossible. Cities were
cut of and let to fend for themselves. Most were
abandoned and others that remained soon died.
hings didn’t get better once the dust settled and
the Ofworld Consortium became the Planetary
Consortium. he East and West M5 roads were cut
with a hundreds miles wide gap between them. he
entire perimeter was fenced and designated a no-ly
zone for air traic.
“I WANNA LIVE, I WANNA
DIE, BUT IT’S A LONG HARD
ROAD OUT OF HELL!”
Very few look at the unsung heroes who built—or
rather, tried to build—the M-66: the indentured
workers.
About 2 AF, a group of minor corporations, who
later became known as he Five, came to Mars
with the blessing of the harsis League, and with
what seemed, at the time, to be a bright idea: build
a whole new road, the M66, circling the hell known
as the TITAN Quarantine Zone.
he Five treated them as little more than canon
fodder, working day and night, seven days a week.
hey dug through dirt and rock, carving their ways
through the mountainous edges of many craters.
When they weren’t being attacked by roaming
nanoswarms, those who were not eicient enough
were shot down by the mercenaries hired by he
Five and their cortical stacks retrieved for psycho-
surgical punishment. But who knows exactly how
closely those orders were obeyed?
Almost from the get go, corruption ran rampant at
every level of the project, and criminal cartels found
a brand new source of revenue. he Triads found a
never-ending demand for drugs, both physical and
algorithm. ID Crew provided forged property titles
and licenses, Nine Lives purchased and sold Egos
for indentures and, shall we say, evening entertain-
ment. You get the picture.
3
When the Five were driven into bankruptcy, about
twenty percent of the roads were completed and the
infrastructure as a whole was almost completely
done; the general shape of the road is still sketched
out for those who know were to look.
As a result, throughout the past decade ive hyper-
corps have invested in the road as a whole, and every
single one of them has gone belly up. he Planetary
Consortium washed its collective hands of the proj-
ect and refuses to spend one more credit on it.
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hooks Escape From Dis
An oligarch hires the PC to retrieve his wayward
daughter. Couldn’t be that hard, right? Except
said daughter isn’t a daughter at all, but a personal
assistant who stole a dangerous nanotoxin from
the oligarch’s personal collection, and is hiding
in Dis.
Il Etait Beau Mon LEGIONaire!
A roadie relay on Dante’s Road, comprised of a
fuel station, small mall and motel, is besieged
by a horde of Exsurgents coming from the all-
too close TQZ. Wouldn’t be much of an issue…
if the PC weren’t stopping at the relay, and that
one of the people present was infected by an
Exsurgent virus corrupted Petal, and is having
hallucinations of biblical proportions.
Children of Giant Corn
Sent by Firewall to investigate the disappearance
of a trio of Sentinels on their way to Elysium ater
a mission on Dante’s Road. Last known position
is only a mile from BeRe. heir last report
mentioned a gang of presumed exhumans who
stole a stock of Neotenic morphs and healing
vats. Coincidence?
Rodeo and Juliet
As arguments between two opposed settlements,
Cape Hewlett and Monstescue’s Hope, is going
to be resolved in a deadly race on the Road as it
is every year, Jules the teenager daughter of Cape
Hewlett’s mayor, sneaked in the contenders -and
the player characters among them- as did Ronna
Montescue, her lover. And in jules’ belonging
belongings, several millions credit worth of
Rosal-In, a potent new brand of Petal. As the
race starts, so do rumors about the deadly drug
and who brought it. What are the characters
going to do?
Escape From Dis
However, the safe distance between the road and the
TQZ, a nominal two miles, was not oten respected
for reasons ranging from embezzlement of the
mapping maintenance budget to human error to
gross negligence. In some places the road rides the
very border of the Zone…when it’s not venturing a
few hundred yards WITHIN the Zone.
An oligarch hires the PC to retrieve his wayward
daughter. Couldn’t be that hard, right? Except
said daughter isn’t a daughter at all, but a personal
assistant who stole a dangerous nanotoxin from
the oligarch’s personal collection, and is hiding
in Dis.
Il Etait Beau Mon LEGIONaire!
A roadie relay on Dante’s Road, comprised of a
fuel station, small mall and motel, is besieged
by a horde of Exsurgents coming from the all-
too close TQZ. Wouldn’t be much of an issue…
if the PC weren’t stopping at the relay, and that
one of the people present was infected by an
Exsurgent virus corrupted Petal, and is having
hallucinations of biblical proportions.
Children of Giant Corn
Sent by Firewall to investigate the disappearance
of a trio of Sentinels on their way to Elysium ater
a mission on Dante’s Road. Last known position
is only a mile from BeRe. heir last report
mentioned a gang of presumed exhumans who
stole a stock of Neotenic morphs and healing
vats. Coincidence?
Rodeo and Juliet
As arguments between two opposed settlements,
Cape Hewlett and Monstescue’s Hope, is going
to be resolved in a deadly race on the Road
as it is every year, Jules the teenager daughter
of Cape Hewlett’s mayor, sneaked in the
contenders -and the player characters among
them- as did Ronna Montescue, her lover. And
in jules’ belonging belongings, several millions
credit worth of Rosal-In, a potent new brand of
Petal. As the race starts, so do rumors about the
deadly drug and who brought it. What are the
characters going to do?
But the workers didn’t give up. While friends, loved-
ones and comrades died (or worse!) building the
highway they christened Dante’s Road, many settle-
ments were founded or reclaimed from the dust of
the red planet. he Consortium, to a point, ignored
the new lives and new homes that the indentured
workers carved for themselves. As of 10 AF, those
settlements number in the hundreds, with popula-
tions varying from a few dozen to tens of thousands,
organized and allied into a loose coalition of iercely
independent insular villages and Barsoomian and
Scum black market trading outposts.
To describe them all is nothing short of impossible,
as they are ever changing, appearing and disap-
pearing, though some have begun to enter Martian
folklore. heir memes are strongly opposed by the
Hypercorps of the Planetary Consortium, some-
times even by Oversight itself, and newsfeeds of
or from these forbidden cities all but censored by
Experia. Following, you’ll ind two of the most
extreme examples of what kind of settlements you
can ind along Dante’s Road.
DIS
4
Located just of of the roads near the South West
corner of the Zone (ive minutes in a buggy), Dis is,
by far, the largest settlement; the most populated,
and undoubtedly, the most dangerous. It is built
deep underground in an ancient mine used in the
early days of Mars’s exploitation, and featuring only
one known exit to the surface, which is guarded
by a twelve foot tall Flexbot morphed AGI named
Phlygias (though most denizens of the city simply
call him Phil).
//Quincey Forder
Dis is a mile-deep pit sectioned with nine donut-
shaped concrete platforms, each opening onto
a maze of tunnels into the surrounding rock,
constantly bathed in the 100-degrees Fahrenheit
heat and red-hued light radiating from the old
The Eye//An Eclipse Phase Fanzine
//Quincey Forder
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fusion core salvaged from an O’Neill Cylinder. he
original reining facilities that were built on these
platforms have since been replaced by favelas made
of cheap concrete and prefabs built from the cornu-
copia machines with pirated or faulty blueprints.
At the bottom of the pit, one crazy or desperate
enough (or both!) could ind not only the enor-
mous atmospheric generators that provides this
cursed city with breathable yet nauseating roasted
bacon smelling air, but also the meat crops that feed
the nearly one hundred thousand souls that reside
here. NOT questioning where the “raw material”
for the meat crops comes from is a lesson learned
early on when you establish in Dis.
decent level in G-Rep. If you want something, you
steal it or make it. Or, if you have suicient money
or don’t have a CM, you can buy it at a wildly
varying price range (a Moderate price tag can
become Expensive here, but a High priced item
can be sold for a Trivial amount). Racketeering,
traicking, thet, murder, rape and slavery are the
Dis Way of Life. If you value your life, your Ego or
your general Sanity, avoid Dis like the plague it is.
BEATRIX’S REDEMPTION (BeRe)
BeRE is much smaller and, in many ways, the polar
opposite of Dis. Only two hundred strong (as of
today), the population of Beatrix’s Redemption
lives under a dome with a general technological
level coherent with the late 19th-early 20th Century
on Earth. Its founder, Beatrix Lamont, was a truck
driver for ComEx supplying he Five with fresh,
cheap Case or Flat Morphs that they were oh-so-
kindly ofering to their Indentured workforce.
About six years ago, Lamont found herself lost and
stranded in the TQZ with a load of Synth and Flats
in her truck when she was attacked by a roving
group of Exsurgents. Not even Beatrix could tell
you for sure how she managed to escape uninfected
with strains of the Exsurgent Virus, but the fact is
that she made it back from the Zone without so
much as a scratch; although she was an emotional
train-wreck. Her trucks automated systems, Muse
and AI copilot were destroyed, her Synth cargo was
lost but the Flats were untouched. hree hundred
intact and unmodiied human bodies.
As for local government…well, there is none. his
is a lawless cesspool of crime, vice and human traf-
icking (be it with illegal indentures, ego smuggling,
or darkcasting), and most criminal organizations
maintain a presence in the city for their share of
proit. Although it is mostly an Old Economy,
don’t expect to survive if you don’t have, ahem, a
Dis
For Beatrix, it was an Act of God; proof that He
hasn’t abandoned his wayward children and a clear
message: only those in base human bodies who
forsake technological comforts will be Saved. She
stole the remaining cargo, and began searching for
a place to settle a new home for the “True Humans”,
as she called them. It took her months to ind the
spot for her new Promised Land; a small impact
crater (six miles wide) 660 miles South of Elysium-
bound M4 highway on Dante’s Road.
5
Along the way, she had gathered a lock of people
eager for something to believe in, disenchanted by
the false hope and hollow dreams of fame in the
glittering Elysium, or eager for a sedentary life ater
years of traveling aimlessly with their Barsoomian
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