Dark Factions.pdf

(15325 KB) Pobierz
13663456 UNPDF
13663456.019.png 13663456.020.png 13663456.021.png 13663456.022.png 13663456.001.png 13663456.002.png
DARK FACTIONS
C REDITS
C REDITS
Authors:
Rob Baxter (dragonspawn, pandaren, brewmaster, pandaren
transcendent), Scott Bennie (Cult of the Damned, Defi as
Brotherhood), Richard Farrese (tuskarr, feats, subversive,
vindicator, Cenarion Circle, Earthen Ring), Bob Fitch (set
items), Bruce Graw (Chapter 5, “Goldknuckle”), Luke
Johnson (Chapters 1, 2, and 9, death knight, high divinist,
naga anomaly, naga and satyr history, Atal’ai and Hakkari,
Darkmoon Faire, Zandalar tribe), Adam Loyd (feats, Chapter
6, Explorers’ League, Farstriders, “The Lost Idol”), Jeffrey
Moller (stat blocks), Andrew Rowe (dragonsworn, Scarlet
battle mage, Scarlet inquisitor, Argent Dawn, dragonfl ights),
David Schwartz (martial enchanter, druid of the Nightmare,
shadowmage, Syndicate, Thorium Brotherhood, Twilight’s
Hammer), and Amber E. Scott (Chapter 4, Dark Horde,
Scarlet Crusade).
Creative and Rules Design Assistance and
Creative Director:
Richard Thomas
Art Direction and Design:
Art Direction and Design:
Mike Chaney
Cover Artist:
Cover Artist:
Samwise Didier
Interior Artists:
Interior Artists:
UDON Studios, Satyr, Samwise Didier, Michael Koiter,
Rene Koiter, Glenn Rane, & Chris Metzen
Blizzard
Entertainment
Creative Development Manager:
Creative and Rules Design Assistance and
Additional Material:
Creative Development Manager:
Shawn Carnes
Producer:
Additional Material:
Chris Metzen, Ben Brode, Shawn Carnes, Samwise
Didier, Bob Fitch, Evelyn Fredericksen, Brian Hsieh, Micky
Neilson, Lisa Pearce, and Gloria Soto
Developer:
Producer:
Ben Brode
Developers:
Developer:
Luke Johnson
Editor:
Developers:
Evelyn Fredericksen, Micky Nielsen
Art Directors:
Editor:
Ellen P. Kiley
Managing Editor:
Art Directors:
Glenn Rane, Sam Didier
Blizzard Special Thanks:
Managing Editor:
Stewart Wieck
Blizzard Special Thanks:
Chris Metzen, Gloria Soto, Joanna Cleland-Jolly,
Lisa Pearce, Brian Hsieh, Cory Jones, Sean Wang, &
Justin Parker
Special Thanks
Special Thanks
To everyone who reads books that I write. You people rock.
– Luke Johnson
Check out upcoming Sword and Sorcery Studio products online at: http://www.swordsorcery.com
Distributed for Sword and Sorcery Studio by White Wolf Publishing, Inc.
This printing of Dark Factions is published in accordance with the Open Game License. See the Open Game License Appendix of this book
for more information.
Arthaus, the Arthaus logo, Sword and Sorcery, Sword and Sorcery Studios, the Sword and Sorcery logo, Manual of Monsters, Magic &
Mayhem, Shadows & Light and More Magic & Mayhem are trademarks of White Wolf Publishing, Inc. All rights reserved.
© 2008 Blizzard Entertainment, Inc. Dark Factions is a trademark, and Warcraft, World of Warcraft and Blizzard Entertainment are trademarks
or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries, and are used with permission. All rights reserved.
The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
PRINTED IN CANADA
DARK FACTIONS
Authors:
Creative Director:
Blizzard
Entertainment
Seiji Kato (order #964979)
13663456.003.png 13663456.004.png 13663456.005.png 13663456.006.png 13663456.007.png 13663456.008.png
TABLE OF CONTENTS
Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game
License, version 1.0: Any and all Sword and Sorcery Studio or Blizzard logos and identifying marks and trade dress, including all Sword and Sorcery
Studio or Blizzard Product and Product Line names, including but not limited to Warcraft, World of Warcraft, World of Warcraft: The Role-Playing
Game; Magic & Mayhem; More Magic & Mayhem; Lands of Mystery; Monster Guide; Alliance Player’s Guide; Horde Player’s Guide; Dark Factions;
all text under the “Description” header of any creature, spell, magic item, artifact, or NPC listing; any elements of the Warcraft setting, including but
not limited to capitalized names, names of artifacts, beings, characters, countries, creatures, geographic locations, gods, historic events, magic items,
organizations, songs, and spells; any and all stories, storylines, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions,
illustrations, maps and cartography, likenesses, poses, logos, symbols, or graphic designs, except such elements that already appear in the System
Reference Document and are already OGC by virtue of appearing there. The above Product Identity is not Open Game Content.
Designation of Open Game Content: Subject to the Product Identity designation above, the remainder of this volume is designated as Open Game
Content and may only be used in accordance with the Open Game License.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Defi nitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative
Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modifi cation,
correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed
or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game
Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the
Product Identity and is an enhancement over the prior art and any additional content clearly identifi ed as Open Game Content by the Contributor,
and means any work covered by this License, including translations and derivative works under copyright law, but specifi cally excludes Product
Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters;
stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities,
teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects,
logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identifi ed as Product Identity by the owner of the Product
Identity, and which specifi cally excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by
a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor. (g) “Use”, “Used”
or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You”
or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used
under and in terms of this License. You must affi x such a notice to any Open Game Content that you Use. No terms may be added to or subtracted
from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using
this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-
exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions
are Your original creation and/or You have suffi cient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT
NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright
holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in
another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability
with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another,
independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does
not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all
rights, title and interest in and to that Product Identity.
8. Identifi cation: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open
Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this
License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have
written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game
Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of
becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make
it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original
material by E. Gary Gygax and Dave Arneson.
Warcraft: The Roleplaying Game Copyright 2003, Blizzard Entertainment
Warcraft Roleplaying Game: Manual of Monsters Copyright 2003, Blizzard Entertainment
Warcraft Roleplaying Game: Alliance & Horde Compendium Copyright 2004, Blizzard Entertainment
Warcraft Roleplaying Game: Magic & Mayhem Copyright 2004, Blizzard Entertainment
Warcraft Roleplaying Game: Lands of Confl ict Copyright 2004, Blizzard Entertainment
Warcraft Roleplaying Game: Shadows & Light Copyright 2004, Blizzard Entertainment
World of Warcraft: The Roleplaying Game Copyright 2005, Blizzard Entertainment
World of Warcraft: More Magic & Mayhem Copyright 2005, Blizzard Entertainment
World of Warcraft: Lands of Mystery Copyright 2005, Blizzard Entertainment
World of Warcraft: Alliance Player’s Guide Copyright 2006, Blizzard Entertainment
World of Warcraft: Horde Player’s Guide Copyright 2006, Blizzard Entertainment
World of Warcraft: Dark Factions Copyright 2008, Blizzard Entertainment
World of Warcraft: Monster Guide Copyright 2007, Blizzard Entertainment
2
13663456.009.png 13663456.010.png 13663456.011.png
TABLE OF CONTENTS
T ABLE OF C ONTENTS
Introduction
4
Steam Armor Enhancements
103
Technological Devices
104
Chapter 1: New Races
6
Chapter 6: History and Culture
112
Dragonspawn
6
Dark Iron Dwarf History
112
Dwarf, Dark Iron
8
Dark Iron Dwarf Culture
113
Murloc
10
Goblin History
114
Naga
12
Goblin Culture
115
Pandaren
15
Naga History
118
Quilboar
17
Naga Culture
119
Satyr
19
Quilboar History
120
Tuskarr
21
Quilboar Culture
121
Vital Statistics
24
Satyr History
121
Chapter 2: Class Options
25
Satyr Culture
122
Tuskarr History
122
Equipment
25
Tuskarr Culture
123
Variant Classes
26
Druid of the Nightmare
26
Chapter 7: The Factions
124
The Argent Dawn
124
Martial Enchanter
27
The Atal’ai and Hakkari
127
Dark Inscriber
27
The Cenarion Circle
129
Arcane Alchemist
28
The Cult of the Damned
131
Elementalist
29
The Dark Horde
133
Contender
30
The Darkmoon Faire
136
Lone Wolf Runemaster
31
The Defi as Brotherhood
139
Dungeoneer
31
The Dragonfl ights
142
Aquatic shaman
32
The Earthen Ring
148
Shadowmage
32
The Explorers’ League
150
Racial Iconic Classes
32
The Farstriders
152
Goblin Tinker
33
The Scarlet Crusade
154
Naga Mage
34
The Syndicate
158
Priestess of the Tides
34
The Thorium Brotherhood
160
Pandaren Wardancer
35
The Twilight’s Hammer
162
Quilboar Thornweaver
35
The Zandalar Tribe
166
Satyr Hellcaller
37
Chapter 8: Dark Warriors
169
Creature Classes
38
Argent Dawn Forces
169
Dragon
39
Atal’ai and Hakkari Forces
170
Flamewaker
41
Cenarion Circle Forces
171
Nerubian
43
Cult of the Damned Forces
171
Sea Giant
46
Dark Horde Forces
172
Vital Statistics
48
Dark Iron Dwarf Forces
173
Feats 50
Chapter 3: Prestige Classes
Darkmoon Faire Forces
173
Chapter 3: Prestige Classes
54
Defi as Brotherhood Forces
174
Brewmaster
54
Dragon Forces
175
Dragonspawn Forces
175
Death Knight
57
Earthen Ring Forces
177
Dragonsworn
60
Explorers’ League Forces
177
High Divinist
63
Farstrider Forces
178
Naga Anomaly
66
Goblin Forces
178
Pandaren Transcendent
69
Murloc Forces
180
Subversive
72
Naga Forces
180
Scarlet Battle Mage
76
Pandaren Forces
181
Scarlet Inquisitor
78
Quilboar Forces
183
Vindicator
81
Satyr Forces
183
Chapter 4: Magic
84
Scarlet Crusade Forces
184
Independent Faiths
86
Syndicate Forces
185
Thorium Brotherhood Forces
186
Azshara
86
Tuskarr Forces
187
Hakkar the Soulfl ayer
86
Twilight’s Hammer Forces
187
The Old Gods
88
Xavius
88
Zandalar Forces
188
The Pantheon of the Zandalar Tribe
89
Chapter 9: Creatures
190
Arachnathid
190
Spells
89
Clockwerk Goblin
192
Arcanist Spell List
89
Couatl
193
Mage Spell List
90
Dragon, Chromatic
194
Necromancer Spell List
90
Dragon Turtle
196
Healer Spell List
90
Hobgoblin
197
Druid Spell List
90
Makrura Prawn
198
Priest Spell List
90
Mur’gul
199
New Healer Domains
90
Nerubian
202
Spell Descriptions
91
Pandaren
204
Magic Items
95
Snap Dragon
205
Armor
95
Spiderling Swarm
206
Rod
95
Tube Wyrm
207
Wondrous Items
96
Set Items
98
Tuskarr
207
Chapter 5: Technology
100
Chapter 10: Adventures
209
Races and Technology
100
Goldknuckle
209
Tech-Mods
101
The Lost Idol
217
3
Introduction
4
Chapter 1: New Races
6
Chapter 6: History and Culture
112
Chapter 2: Class Options
25
Chapter 7: The Factions
124
Aquatic Druid
26
54
Chapter 4: Magic
84
Chapter 9: Creatures
190
The Cult of the Damned
89
Chapter 10: Adventures
209
Chapter 5: Technology
100
13663456.012.png 13663456.013.png
DARK FACTIONS
W ELCOME TO D ARK F ACTIONS !
You might subtitle this book the Independent Player’s
Guide, since it does for many independent, dark and
neutral factions what the Alliance and Horde Player’s
Guides do for the Alliance and Horde. This book details
many races that are important in the Warcraft world but
are not members of the Alliance or Horde. It also details
many factions — dark factions, indeed, though some are
darker than others — that have their own motivations,
intrigues and agendas. They all possess a degree of
separation from the Alliance or Horde, though they are
of concern to Alliance and Horde characters.
Specifi cally, this book is concerned with the following
races and factions.
Races: Dark Iron dwarves, dragonspawn, murlocs,
naga, pandaren, quilboar, satyrs and tuskarr.
Factions: The Argent Dawn, the Atal’ai and Hakkari,
the Cenarion Circle, the Cult of the Damned, the Dark
Horde, the Darkmoon Faire, the Defi as Brotherhood,
the dragonfl ights (all fi ve), the Earthen Ring, the
Explorers’ League, the Farstriders, the Scarlet Crusade,
the Syndicate, the Thorium Brotherhood, the Twilight’s
Hammer, the Zandalar troll tribe.
Within these pages, behold the following chapters:
Chapter 1: New Races
Warcraft on the Web
Like this book? Have a question? Want to rip out
the developer’s guts with vitriolic message board
posts? Feel free to let us know/ask/do so at www.
warcraftrpg.com.
Warcraft on the Web
Chapter 1: New Races
Our List of Allies Grows Thin
This chapter presents the races mentioned above
(except for goblins; they appear in World of Warcraft the
Roleplaying Game ). Note that these races appear in other
books as well (especially the Monster Guide ); they are
present here for a couple reasons. The fi rst is convenience
— it puts all the playable races close together. The
second is that the Monster Guide is primarily a Game
Master (GM) resource; he probably doesn’t want his
players pawing through it. Also, the racial descriptions in
this chapter appear in the standard player character race
format, so they include some interesting details about
the races (particularly about adventuresome members)
that don’t appear in the Monster Guide (or Lands of
Mystery, in the case of dragonspawn and murlocs).
Chapter 2: Class Options
Equipment is fi rst. Several races in this book —
especially pandaren — possess unique weapons that
don’t appear in WoW RPG.
Variant Classes take the classes in WoW RPG and
alter them slightly, creating classes that are somewhat
different than the standard rogue, scout and so forth
that appear in WoW RPG . If you want to play a rogue
who focuses on combat (and receives the abilities to do
so), you’ll fi nd the rules here.
Racial Iconic Classes are also variant classes, as
above, but these classes represent certain racial icons.
The naga mage, for instance, is an icon on Azeroth, and
this section gives you the rules to play one.
Creature Classes allow you to play a dragon
(specifi cally, a red whelp), fl amewaker, nerubian or sea
giant from level 1.
Feats is the fi nal section, and it’s appropriately hefty.
Chapter 3: Prestige Classes
Chapter 3: Prestige Classes
Bring Pandemonium!
This chapter includes 9 new prestige classes to which
your character can aspire. Though aimed at members of
the races and factions presented in this book, any charac-
ter who meets the prerequisites can take these classes.
Chapter 4: Magic
Gather the Darkness
This chapter provides an overview of how many in-
dependent races feel about magic in general and about
specifi c kinds of magic. It contains new spells and magic
items, as well, which the dark races and factions devel-
oped or use extensively.
Chapter 2: Class Options
Nothing Can Stop Us Now
This chapter contains loads of new possibilities for
Warcraft characters. This chapter, which includes several
new concepts and game elements introduced in the
Alliance Player’s Guide, is divided into fi ve subsections.
Chapter 5: Technology
The Random Explosions Will Continue Until
Morale Improves
This chapter provides an overview of how many
independent races and factions feel about technol-
Fiction Spots
As in the Alliance Player’s Guide, throughout this book are sidebars containing pieces of fi ction — short
scenes and vignettes that serve (hopefully) to immerse you in the Warcraft world, are related to the information
nearby, and provide a break from reading loads of game material.
4
Chapter 4: Magic
Chapter 5: Technology
Fiction Spots
13663456.014.png 13663456.015.png 13663456.016.png 13663456.017.png 13663456.018.png
Zgłoś jeśli naruszono regulamin