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The Whispering Vault PDF Adventure 1
Smuggler’s Run
Written by Andrew J Lucas
Illustrated by
Christopher Shy
Smuggler’s Run
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Smuggler’s Run
A pool of brackish
water forms at
Our feet, and within
its murky depth
We see the
Supplicant.
We feel his pain,
his longing for
justice – and
revenge.
Again We hear the summons. We can feel the delicious call of the
others. The circle was gathering, soon there would be need of Our
talents. Even now the Advocate’s attendants are entering our
Domain. We must prepare, for the trip will be long and arduous and
the tasks which await – perilous.
We gather the sterile implements of our youth. Tools of the heal-
ing trade, now imbued with our essence to serve Us again. We mold
from Our flesh, a plain black bag and lovingly place our devices of
cleansing within its warm pink interior. The satchel sighs contented-
ly as it receives the probes, hypodermics and sutures of wire. It quiv-
ers excitedly as We distill the bonesaw from the essence of Our
domain. Greenish light pours from the maw of the bag as it devours
Our saw.
Then We wait for the emissary of the Gathering. Seated upon a
simple stool clutching our satchel before Us and contemplating the
many good works to come. The wait is neither long nor short, for
time passes fitfully in Our Domain. The call comes again, stronger
this time. A pool of brackish water forms at Our feet, and within its
murky depth We see the Supplicant. We feel his pain, his longing for
justice – and revenge. Stepping into the pool, We travel to meet the
others, the warm waters softening Our passage. Gushing rose elixir
announces Our arrival to the others.
The Doctor is in.
G AMEMASTER N OTE
Smuggler’s Run is set in the
city of Chicago Illinois and is
designed to be used with The
Whispering Vault role-playing
game. The adventure may be played
with only the basic rulebook,
although play will be greatly
enhanced by using any of The
Whispering Vault supplements.
Smuggler’s Run has been written
for a group of up to four stalkers.
Including more can be easily accom-
modated by increasing the number
of Minions at the Unbidden’s com-
mand. Shadows presented in this
adventure use the standard attributes
from The Whispering Vault rule-
book, unless otherwise indicated.
The format of Smuggler’s Run
progresses in a very linear manner,
but there are a couple of sections
where the action can diverge in a
number of directions when the
players may investigate various
leads. It is important that the
Gamemaster read the adventure in
its entirety before playing the sce-
nario in order to be prepared for
these diversions.
Smuggler’s Run
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S TRAIGHT T ALK
A renegade aesthetic has
descended upon Chicago in 1930
intent upon controlling the popula-
tion and feeding its perverse
desires. The creature inhabited the
form of an aging hood, who had
never quite made it big called
Nicoli Franco. In this guise and uti-
lizing the numbing properties of the
enigma which accompanied it, the
creature rocketed into a position of
control in the city’s underworld.
Using the corruption, which has
infected a still and perverted its
product, Nicoli has attained a very
powerful position in the city. He has
also used shadows he has sum-
moned to manipulate the legal and
bureaucratic powers within the
mundane population to make him-
self untouchable to all except one
ambitious young Treasury agent.
Agent James Cutler is a man
with a mission – to make the city
and the world a safe place. If that
means striding boldly into Nicoli
Franco’s insidious web, then so be
it. Cutler is a man willing to take on
the world in order to save those he
is charged to protect, unfortunately
he has been struggling against
forces from two worlds: flesh and
essence. He has been unsuccessful
in even locating the illusive Franco.
The brass downtown has thwarted
his every move and cut back on his
manpower. Even his partner has
abandoned the quest for justice. It
seems that everyone in power has
been subverted to the crimelord’s
will and James has been forced to
rely upon his own resources to pur-
sue the criminal and his gin empire.
Against the forces of Flesh and
Essence, Cutler’s meager resolve
has failed him and in despair he has
cried out for help. Tonight his cry
has been penetrated into the realm
of the Primal Powers and the circle
assembles.
E VENING C ONSTITUTIONAL
James Cutler is an up-n-coming
federal treasury agent, a real Elliot
Ness wannabe. He has been working
in Chicago to stem the tide of illegal
rum running, and has had some suc-
cess over the past ten years. He is
well known and respected in his field
because he has an intuitive under-
standing of the criminals he hunts.
This is because James is a sensitive
and can actually read the intentions
of the criminals he interrogates. He
can’t read minds, as such, but does
get hunches’ as to what a mobster
might be planning. He calls it God’s
way of evening up the score.
Recently however, his track record
has been drastically reduced. There
is a new player in the bootlegging
game and try as he might James just
can’t seem to get a handle on the illu-
sive Nicoli Franco’s activities. Add
to this, the extremely potent and
addictive gin the mobster is peddling
and James has become very frustrat-
ed with his own ineffectiveness and
the dire threat Nicoli poses to
Chicago.
James is a sensitive but is
unaware of his ability, which mani-
fests as an ability to subtly read the
intentions of a suspect. This talent
has served him well in his career
with the Treasury department, until
now. The servants of Nicoli Franco,
who is in fact a renegade Aesthetic
are immune to the ability which
James unconsciously relies upon in
his work. To compound his dilemma
James is watched around the clock
by servant of Nicoli which report his
every move. Franco’s gang seems to
know Cutler’s every move in much
the same way that he once manipu-
J AMES C UTLER
The Supplicant
Fortitude 4
Vitality 6
Initiative 10
Defend 11
Perceive 11
Resolve 12
Attack 10
Strength 2
Sensitivity 1
(This ability manifests as
an ability to psychically read
the intention of people he talks
with. James is unaware of his
talent, which does not influ-
ence creatures of essence.)
Smuggler’s Run
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lated lesser criminals in the city.
Now, in desperation he has tried to
call forth his ability to help him bring
Franco to justice. In a manner he has
succeeded, by summoning the
Circle.
Whenever he has a problem,
James has a habit of taking long
walks along the Chicago docks to
think through his dilemma. Tonight
his problems have come to seem
insurmountable, he has set himself
upon a bench in the shadows of a ore
freighter and cried out for help. Of
course he knows that their is no one
that can help him but himself. Yet
something deep within him, a part of
his being neglected and ignored rec-
ognizes his cry for what it truly is –
the summoning. In his despair,
Cutler doesn’t notice the grating
surging sound as of something mas-
sive scraping across metal decking or
the greenish glow emanating from
somewhere above him. When he
does look up from his cupped hands,
he sees a fading greenish light ema-
nating from the gangplank of the
freighter and the circle.
James instinctively trusts the cir-
cle and looks to them as allies in his
war on crime. He doesn’t understand
why he trust them, especially with
their outlandish appearance, he just
does. IF the circle talks to them, as
they logically should, he will explain
his problem with the crimelord
Nicoli Franco. Other than his cer-
tainty that Franco is involved in
bootlegging, James has no concrete
proof of the man’s guilt. No witness-
es, no informers, no evidence at least
none that has survived of been lost.
Even Cutler’s superiors and partner
aren’t convinced that Franco has
done any thing wrong or at least
criminal. James is unaware that the
Unbidden has been using the cor-
rupting influence of his still’s gin and
the Du’math twins to establish a
number of pawns in the government,
including his partner Charles Davis.
The only lead the agent has on
Franco’s operation is the location of
one of his speak easies.
If the circle investigates the loca-
tion of the speak easy, go to the sec-
tion titled A Good Book. If they
decide to look for Cutler’s partner,
go to the section called Partners.
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P ARTNERS
The circle may notice that
Cutler does not completely trust his
partner. If they ask, James will
inform them that Davis called in sick
today and should be at home. If the
Stalkers travel to Davis' home, per-
haps to find out what would alienate
the agent from his partner.
When the players arrive at the
home of agent Davis, they will find a
very ordinary seeming three story
house, completely indistinguishable
from its neighbors. Inside Davis,
will be found slumped on a sofa in
the living room. He has a very
peaceful look on his face, which is
marred by a single bullet wound in
his left temple and scattering of
white feathers from a burst pillow
where his head rests. In one hand is
nestled a bottle of unlabeled Gin
(from Franco's corrupted still) in the
other hand is his revolver. The man
is quite obviously dead, with a gun-
shot to the head, apparently self
inflicted.
By using the delve discipline a
Stalker (if the disciplined is mas-
tered) will be able to find out that
Davis is not the victim of an unfor-
tunate suicide but has been mur-
dered. An observer of the agent's
memories will see that he was visit-
ed earlier this morning, by two beau-
tiful women, wearing sunglasses and
stylish clothing. What happens next
is fogged by the gin the man
imbibed and the masks of the two
women (actually Thritch Kalvarr).
The rider of Davis' memories will
see that he drank heavily and
appeared to proposition the women.
Speak Easy: A general term for an establishment which
traffics in illegal alcohol. They were renown in the 30's as being
a hotbed of criminal activity. While the activities within the
business are considered tame by today's standards, most were
controlled by organized crime and occasionally, targets during
gang wars.
After that the memories become
unclear but it seems the three
engaged in a masochistic tryst,
which Davis did not survive. The
two women then faked his suicide by
placing the man's 38 against his head
and pulling the trigger.
The Stalker using delve may not
realize what is happening when
agent Davis dies, as they may pre-
sume that the bullet to the head was
the cause of death. Any Delving
character sharing Davis memories of
his death will suffer damage as
explained in the Whispering Vault
rulebook (p. 40). The two women
are the Du'math twins who have
been using their special talents to
ensure the cooperation of Agent
Davis. Unfortunately Charles has
been attempting to exert his own
will, forcing the Unbidden to inten-
sify the indoctrination of the hapless
agent. The intensity of the pain and
pleasures inflicted upon him, while
under the influence of the Gin, has
unfortunately killed the poor agent.
further examination of Davis' mem-
ories indicate that he frequently met
the twins in a local speak easy, mas-
querading as the Chicago reading
room.
A G OOD B OOK
If the Stalkers wish to investi-
gate one of Franco's establishments,
Cutler will direct them towards The
Chicago Reading Room. James has
known for months, that the business
is merely a front for Franco's Gin
peddling. However knowing and
proving are two completely differ-
ent things. Cutler has no proof that
the well respected business which
caters to the city's intellectual popu-
lation or so it would seem. In fact
there is a secret passage in the rear
wall of a storeroom which leads to
an underground bar in the basement.
James suspects that this covert bar
exists but has been unable to find it.
To date James has raided the
Chicago Reading Room three times,
each time nothing suspicious was
found. Now James suspects that
Franco has been tipped prior to
when the raid were to occur. He has
no idea that the source of the infor-
mation is his partner Charles Davis
who has been subverted by Franco's
otherworldly minions.
As the Hunters enter the estab-
lishment, they will find a number of
intellectual types reading quietly
from the scores of books arranged
Smuggler’s Run
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